Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Effect | ||
Expensive Focus | ||
Expensive Material | ||
XP Cost | ||
Description | ||
Full Description | ||
Absorb Weapon | ||
SPC | ||
Asn 2 | ||
6 hours | ||
Hides a weapon inside your arm. |
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Allegro | ||
SPC | ||
Brd 3 | ||
30 minutes | ||
You and your allies gain +30 ft. speed for 1 minute/level. |
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Ambient Song | ||
Song and Silence | ||
Brd 1 | ||
30 minutes | ||
Masks bardic music effects as other sounds. |
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Blunt Weapon | ||
Song and Silence | ||
Brd 3 | ||
30 minutes | ||
Halves base damage of slashing or piercing weapons. |
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Choir | ||
Song and Silence | ||
Brd 4 | ||
General | ||
Creates illusory accompanists; +2 on Perform checks. |
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Crescendo | ||
Song and Silence | ||
Brd 2 | ||
General | ||
Grants increasing bonus on attack rolls. |
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Easy Math | ||
Song and Silence | ||
Brd 0 | ||
General | ||
Allows instant counting and distance calculation. |
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Fanfare | ||
Song and Silence | ||
Brd 6 | ||
General | ||
Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 damage to objects. |
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Fine-Tuning | ||
Song and Silence | ||
Brd 0 | ||
30 minutes | ||
Makes an instrument masterwork; +2 on Perform checks. |
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Focusing Chant | ||
SPC | ||
Brd 1 | ||
General | ||
Improves concentration; +1 on attack rolls or selected checks. |
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Follow the Leader (F) | ||
Song and Silence | ||
Brd 4 | ||
General | ||
Causes 1 HD/level of creatures to follow. |
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Fortissimo | ||
Song and Silence | ||
Brd 2 | ||
General | ||
Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks. |
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Getaway | ||
Song and Silence | ||
Asn 2 | ||
1 hour | ||
Causes pursuers to go astray 50% of the time. |
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Harmonic Chorus | ||
SPC | ||
Brd 2 | ||
General | ||
Give another caster +2 caster levels and +2 on save DCs as long as you concentrate. |
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Harmonize | ||
Races of Stone | ||
Brd 2 | ||
5 minutes | ||
Using your bardic music requires less effort. |
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Healthful Slumber | ||
Song and Silence | ||
Brd 3 | ||
12 hours | ||
Doubles natural healing rate. |
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Hymn of Praise | ||
SPC | ||
Brd 3 | ||
General | ||
Grants +2 caster level to good-aligned divine spellcasters. |
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Improvisation | ||
SPC | ||
Brd 1 | ||
General | ||
Applies +2 points/level of luck bonuses to selected checks or attacks. |
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Infernal Threnody | ||
SPC | ||
Brd 3 | ||
General | ||
Grants +2 caster level to evil-aligned divine spellcasters. |
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Insidious Rhythm | ||
SPC | ||
Brd 1 | ||
30 minutes | ||
Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting. |
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Joyful Noise | ||
SPC | ||
Brd 1 | ||
General | ||
You negate silence in a 10-ft.-radius emanation for as long as you concentrate. |
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Listening Coin | ||
SPC | ||
Brd 3 | ||
6 hours | ||
Allows remote eavesdropping. |
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Lullaby | ||
Enchantment (Compulsion) [Mind-Affecting] | 1 standard action | SRD |
Will negates - Yes | Brd 0 | V, S |
Concentration + 1 round/level (D) | Medium | General |
Area: Living creatures within a 10-ft.-radius burst | ||
Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep. |
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Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Listen and Spot checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter. |
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Percussion | ||
Song and Silence | ||
Brd 0 | ||
1 hour | ||
Creates illusory drum accompaniment. |
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Protégé | ||
Complete Adventurer | ||
Brd 6 | ||
30 minutes | ||
Grants another creature bardic abilities. |
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Resistible Dance | ||
Song and Silence | ||
Brd 5 | ||
General | ||
Makes listeners dance; -2 penalty to AC, Will saves, Concentration checks, and Spellcraft checks. |
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Sniper's Eye | ||
Complete Adventurer | ||
Asn 4 | ||
General | ||
Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks. |
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Song of Discord | ||
Enchantment (Compulsion) [Mind-Affecting] [Sonic] | 1 standard action | SRD |
Will negates - Yes | Brd 5, Hatred 4, Passion 7, Sin-W 6 | V, S |
1 round/level | Medium | General |
Area: Creatures within a 20-ft.-radius spread | ||
Forces targets to attack each other. |
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This spell causes those within the area to turn on each other rather than attack their foes. Each affected creature has a 50% chance to attack the nearest target each round. (Roll to determine each creatures behavior every round at the beginning of its turn.) A creature that does not attack its nearest neighbor is free to act normally for that round. Creatures forced by a song of discord to attack their fellows employ all methods at their disposal, choosing their deadliest spells and most advantageous combat tactics. They do not, however, harm targets that have fallen unconscious. |
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Spectral Weapon | ||
Complete Adventurer | ||
Asn 3, Brd 4, HB 3, Sor/Wiz 3 | ||
General | ||
Creates a quasi-real weapon. |
||
Spring Sheath | ||
Song and Silence | ||
Asn 1 | ||
1 hour | ||
Automatically draws a weapon. |
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Summon Instrument | ||
Conjuration (Summoning) | 1 round | SRD |
None - No | Brd 0 | V, S |
1 min./level (D) | 0 ft. | General |
Effect: One summoned handheld musical instrument | ||
Summons one instrument of the casters choice. |
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This spell summons one handheld musical instrument of your choice. This instrument appears in your hands or at your feet (your choice). The instrument is typical for its type. Only one instrument appears per casting, and it will play only for you. You can't summon an instrument too large to be held in two hands. |
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Sympathetic Vibration | ||
Evocation [Sonic] | 10 minutes | SRD |
None; see text - Yes | Brd 6 | V, S, F |
Up to 1 round/level | Touch | 12 hours |
Target: One freestanding structure | ||
Deals 2d10 damage/round to freestanding structure. |
||
By attuning yourself to a freestanding structure such you can create a damaging vibration within it. Once it begins, the vibration deals 2d10 points of damage per round to the target structure. (Hardness has no effect on the spell's damage.) You can choose at the time of casting to limit the duration of the spell; otherwise it lasts for 1 round/level. If the spell is cast upon a target that is not freestanding the surrounding stone dissipates the effect and no damage occurs. Sympathetic vibration cannot affect creatures (including constructs). Since a structure is an unattended object, it gets no saving throw to resist the effect. |
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Wail of Doom | ||
Complete Adventurer | ||
Brd 5 | ||
General | ||
Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken. |
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Zone of Silence | ||
Illusion (Glamer) | 1 round | SRD |
- | Beguiler 3, Brd 4 | V, S |
1 hour/level (D) | Personal | 24 hours |
Area: 5-ft.-radius emanation centered on you | ||
Keeps eavesdroppers from overhearing conversations. |
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By casting zone of silence, you manipulate sound waves in your immediate vicinity so that you and those within the spells area can converse normally, yet no one outside can hear your voices or any other noises from within, including language-dependent or sonic spell effects. This effect is centered on you and moves with you. Anyone who enters the zone immediately becomes subject to its effects, but those who leave are no longer affected. Note, however, that a successful Spot check to read lips can still reveal whats said inside a zone of silence. |