Index of Spells by School - Illusion

Name
Save - Res Level Comps
Dur Range Recharge
Description
Aiming Line
Will disbelief (if interacted with) - No Brd 0, Sor/Wiz 0 V, S
1 min. Close General

Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you.

Alustriel's Banner (M)
  Brd 1, Sor/Wiz 1  
    General

Create a minor image of a banner that is illuminated to guide and light.

Ambient Song
  Brd 1  
    30 minutes

Masks bardic music effects as other sounds.

Apparition
  Wuj 2  
    General

Cause foes to become shaken when seeing subject disfigured creature.

Beastmask
  Arc 2, Drd 2  
    30 minutes

Animals and beasts think subject is one of them.

Bewildering Substitution
  Adp 2, Clr 2, Shu 2  
    General

Seemingly swap one ally with one enemy.

Bewildering Visions
  Adp 2, Clr 2, Shu 2  
    General

Subject is sickened or nauseated.

Bladeweave
  Brd 2, Sor/Wiz 2  
    General

Swift. Your melee attack dazes your opponent.

Blinding Color Surge
  Beguiler 2, Sor/Wiz 2  
    General

Blind subject for 1 round, gain invisibility.

Blur
Will negates (harmless) - Yes (harmless) Beguiler 2, Brd 2, Celerity 3, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V
1 min./level (D) Touch 5 minutes

Attacks miss subject 20% of the time.

Chalkboard
  Sor/Wiz 0  
    General

Creates opaque plane you can write on.

Choir
  Brd 4  
    General

Creates illusory accompanists; +2 on Perform checks.

Claws of Darkness
  Sor/Wiz 2  
    General

Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow.

Cloak Pool
  Brd 2, Sor/Wiz 2  
    6 hours

Hide a color pool on the Astral Plane from view.

Color Spray
Will negates - Yes Arc 2, Beguiler 1, Duskblade 1, Shu 2, Sor/Wiz 1 V, S, M
Instant; see text 15 ft. General

Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.

Cone of Dimness
  Sor/Wiz 3  
    General

Cone temporarily convinces creatures that they are blind.

Creaking Cacophony
  Arc 3, Brd 3, Drd 3  
    General

Spell causes deafness and shankened and applies a sonic weakness to subjects.

Crown of Veils
  Beguiler 3, Brd 2, Sor/Wiz 3  
    General

Gain +2 to Disguise and Hide, discharge to gain +8.

Cruel Disappointment
  Sor/Wiz 3  
    General

Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.

Curse of the Putrid Husk
  Brd 3, Sor/Wiz 3  
    General

Subject is unconscious for 1d10 minutes.

Dark Way
  Arc 2, Brd 2, Clr 2, Sor/Wiz 2  
    General

Creates temporary unbreakable bridge supporting up to 200 lbs./level.

Dead End
  Asn 1, Brd 1, Sor/Wiz 1  
    1 hour

Illusions conceal the targets' spoor.

Decoy Image
  Arc 3, Rgr 3  
    6 hours

Figment mimics you and allies.

Delusions of Grandeur
  Brd 2, Sor/Wiz 2  
    1 hour

Subject becomes overconfident and careless.

Discolor Pool
  Brd 2, Sor/Wiz 2  
    6 hours

Change the color of a color pool on the Astral Plane.

Disguise Self
- Arc 1, Asn 1, Beguiler 1, Brd 1, HB 1, Shu 1, Sin-E 1, Slayer of Domiel 1, Sor/Wiz 1, Trickery 1, Wuj 1 V, S
10 min./level (D) Personal 4 hours

Changes your appearance.

Disguise Ship
  Sor/Wiz 4  
    6 hours

Disguises a ship.

Disguise Undead
  Sor/Wiz 2  
    1 hour

Change appearance of one corporeal undead.

Displacement
Will negates (harmless) - Yes (harmless) Beguiler 3, Brd 3, Illusion 3, Sor/Wiz 3, Wuj 3 V, M
1 round/level (D) Touch General

Attacks miss subject 50%.

Doomtide
  Arc 5, Clr 5  
    General

Black mist obscures vision, dazes creatures.

Dream
None - Yes Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 V, S
See text Unlimited General

Sends message to anyone sleeping.

Dream Casting
  Sor/Wiz 6  
    General

Alter subject's dreams to produce desired effect.

Dream Image (XP)
  Clr 8, Sor/Wiz 8  
    General

Create a shadow copy of yourself to interact with the area.

Elf Disguise
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    4 hours

As disguise self, except no body changes and only to an Elf type.

False Sending
  Arc 5, Clr 5, Sor/Wiz 6  
    General

As sending, except caster imitates someone else.

False Vigor
Will negates (harmless) - Yes (harmless) Sor/Wiz 1 V, S
1 min./level or until discharged Touch General

Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged.

False Vision (M)
None - No Brd 5, Sor/Wiz 5, Trickery 5 V, S, M
1 hour/level (D) Touch 24 hours

Fools scrying with an illusion.

Fengut
  Sor/Wiz 1  
    General

Subject is nauseated.

Fleeting Fame
  Arc 0, Brd 0, Clr 0, Sor/Wiz 0  
    General

Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks.

Friend to Foe
  Beguiler 5, Brd 5, Sor/Wiz 5  
    General

Make subject creature believe its allies are its enemies.

Friendly Face
  Brd 1, Sor/Wiz 1  
    1 hour

Gain +5 bonus on Diplomacy and Gather Information checks.

Ghost Sound
Will disbelief (if interacted with) - No Adp 0, Arc 0, Asn 1, Beguiler 0, Blg 0, Brd 0, Duskblade 0, Hoard 1, Shu 0, Slayer of Domiel 1, Sor/Wiz 0, Wuj 0 V, S, M
1 round/level (D) Close General

Figment sounds.

Glimpse of Fear
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A flash of horror causes the target to become shaken.

Hallucinatory Terrain
Will disbelief (if interacted with) - No Arc 4, Brd 4, Gnome 5, Shu 4, Sor/Wiz 4 V, S, M
2 hours/level (D) Long 6 hours

Makes one type of terrain appear like another (field into forest, or the like).

Hidden Ward
  Brd 1, Sor/Wiz 1  
    General

Hide magical effects on an object.

Hound of Doom
  HB 3  
    30 minutes

Create a shadow dire wolf that serves you.

Hypnotic Pattern
Will negates - Yes Beguiler 2, Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V, S, M, text
Concentration + 2 rounds Medium General

Fascinates (2d4 + level) HD of creatures.

Ice Assassin (M) (XP)
  Sor/Wiz 9  
    General

Creates duplicate of creature with sole purpose to slay original.

Illusory Feast
  Sor/Wiz 5  
    General

Subjects become dazed by illusory food.

Illusory Pit
  Sor/Wiz 6  
    General

Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done.

Illusory Script (M)
Will negates; see text - Yes Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 V, S, M
1 day/level (D) Touch General

Only intended reader can decipher.

Illusory Wall
Will disbelief (if interacted with) - No Arc 4, Shu 4, Sor/Wiz 4 V, S
Permanent Close 24 hours

Wall, floor, or ceiling looks real, but anything can pass through.

Inescapable Swarm
  Brd 5, Sor/Wiz 4  
    General

Targets feel as though they are covered by an invisible swarm of insects.

Instant Diversion
  Brd 1, Sor/Wiz 1  
    General

Creates illusory doubles of you.

Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Adp 2, Arc 2, Asn 2, Beguiler 2, Brd 2, Duskblade 2, HB 2, Hoard 2, Shu 3, Sin-L 2, Slayer of Domiel 3, Sor/Wiz 2, Trickery 2, Wuj 2 V, S, M/DF
1 min./level (D) Personal or touch 5 minutes

Subject is invisible for 1 min./level or until it attacks.

Invisibility Sphere
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Beguiler 3, Brd 3, HB 3, Sor/Wiz 3 V, S, M
1 min./level (D) Personal or touch General

Makes everyone within 10 ft. invisible.

Greater Invisibility
Will negates (harmless) - Yes (harmless) or Yes (harmless, object) Arc 5, Asn 4, Beguiler 4, Brd 4, HB 4, Shu 5, Slayer of Domiel 4, Sor/Wiz 4, Wuj 4 V, S
1 round/level (D) Personal or touch General

As invisibility, but subject can attack and stay invisible.

Mass Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Arc 7, Beguiler 7, Shu 7, Sor/Wiz 7 V, S, M
1 min./level (D) Long 30 minutes

As invisibility, but affects all in range.

Minor Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Brd 0, Sor/Wiz 0 V, S, M/DF
See text Personal or touch General

As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast.

Superior Invisibility
  Sor/Wiz 8  
    5 minutes

As invisibility, greater, except you make no scent, sound, or image.

Swift Invisibility
  Asn 2, Brd 1, Duskblade 2, HB 2  
    General

Invisibility lasts 1 round (swift).

Legion of Sentinels
  Beguiler 3, Sor/Wiz 3  
    General

Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).

Magic Aura
None; see text - No Brd 1, HB 1, Hoard 1, Magic 1, Sor/Wiz 1 V, S, F
1 day/level (D) Touch 24 hours

Alters objects magic aura.

Magic Mouth (M)
Will negates (object) - Yes (object) Brd 1, EmBarachiel 1, Sor/Wiz 2 V, S, M
Permanent until discharged Close 24 hours

Speaks once when triggered.

Major Image
Will disbelief (if interacted with) - No Arc 3, Beguiler 3, Brd 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, F
Concentration + 3 rounds Long General

As silent image, plus sound, smell and thermal effects.

Manifestation Of The Deity
  Arc 2, Clr 2  
    General

Create illusion of your deity, rendering enemies shaken for 1 round.

Minor Image
Will disbelief (if interacted with) - No Arc 2, Beguiler 2, Brd 2, Creation 2, Gnome 3, Illusion 2, Shu 2, Sor/Wiz 2, Wuj 2 V, S, F
Concentration + 2 rounds Long 12 hours

As silent image, plus some sound.

Mirage Arcana
Will disbelief (if interacted with) - No Arc 5, Brd 5, Shu 5, Sor/Wiz 5 V, S
Concentration + 1 hour/level (D) Long General

As hallucinatory terrain, plus structures.

Mirror Image
- Adp 2, Arc 2, Beguiler 2, Brd 2, HB 2, Sor/Wiz 2 V, S
1 min./level (D) Personal; see text 30 minutes

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Mirror Image, Greater
  Beguiler 4, Brd 4, Sor/Wiz 4  
    General

As mirror image*, but gain an additional image each round.

Misdirection
None or Will negates; see text - No Asn 2, Beguiler 2, Brd 2, Slayer of Domiel 3, Sor/Wiz 2, Wuj 2 V, S
1 hour/level Close 6 hours

Misleads divinations for one creature or object.

Mislead
None or Will disbelief (if interacted with); see text - No Arc 7, Beguiler 6, Brd 5, Illusion 6, Luck 6, Shu 7, Sor/Wiz 6, Trickery 6 S
1 round/level (D) and concentration + 3 rounds; see text Close General

Turns you invisible and creates illusory double.

Misrepresent Alignment
  Arc 3, Brd 2, Clr 3, Sor/Wiz 2  
    General

Projects a false alignment for an object or creature.

Moon Lust
  Arc 1, Clr 1  
    General

Subject obsesses about moon, is fascinated or dazzled.

Net of Shadows
  Sor/Wiz 1  
    General

Creates ordinary shadows that provide concealment to all in the area.

Nightmare
Will negates; see text - Yes Brd 5, Darkness 7, Dream 5, Sor/Wiz 5, Wuj 5 V, S
Instant Unlimited General

Sends vision dealing 1d10 damage, fatigue.

Percussion
  Brd 0  
    1 hour

Creates illusory drum accompaniment.

Permanent Image (M)
Will disbelief (if interacted with) - No Arc 6, Brd 6, Creation 7, Moon 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S, M
Permanent (D) Long 24 hours

Includes sight, sound, and smell.

Persistent Image
Will disbelief (if interacted with) - No Arc 5, Brd 5, Illusion 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
1 min./level (D) Long 30 minutes

As major image, but no concentration required.

Phade's Fearsome Aspect
  Arc 2, Brd 2, Clr 2, Sor/Wiz 2  
    5 minutes

The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action.

Phantasmal Assailants
  HB 2, Sor/Wiz 2  
    General

Phantasm deals 4 Wis damage and 4 Dex damage.

Phantasmal Decoy
  Arc 3, Rgr 3  
    General

Creates illusory enemy for foe to chase.

Phantasmal Disorientation
  Arc 6, Drd 6  
    1 hour

Fools creature's sense of direction, making movement difficult.

Phantasmal Killer
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 4, Duskblade 4, HB 4, Illusion 4, Madness 6, MH 4, Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Fearsome illusion kills subject or deals 3d6 damage.

Phantom Battle
  Beguiler 4, Brd 3, Sor/Wiz 4  
    General

Illusion of battle flanks creatures and denies attacks of opportunity.

Phantom Foe (F)
  Asn 2, Sor/Wiz 2  
    General

Phantasm flanks subject.

Phantom Guardians
  Sor/Wiz 3  
    6 hours

Create illusion of group of guards.

Phantom Threat
  Brd 1, HB 1  
    General

Subject is flanked despite nothing being there.

Phantom Trap (M)
None - No Sor/Wiz 2 V, S, M
Permanent (D) Touch 24 hours

Makes item seem trapped.

Programmed Image (M)
Will disbelief (if interacted with) - No Arc 7, Brd 6, Shu 7, Sor/Wiz 6, Wuj 6 V, S, M
Permanent until triggered, then 1 round/level Long 12 hours

As major image, plus triggered by event.

Project Image (M)
Will disbelief (if interacted with) - No Beguiler 7, Brd 6, Illusion 7, Sor/Wiz 7 V, S, M
1 round/level (D) Medium General

Illusory double can talk and cast spells.

Rainbow Pattern
Will negates - Yes Beguiler 4, Brd 4, Sor/Wiz 4 V, S, M, F, text
Concentration + 1 round/level (D) Medium General

Lights fascinate 24 HD of creatures.

Reality Blind
  Sor/Wiz 3  
    1 hour

Subject can take no actions and afterward does not heal naturally.

Reflective Disguise
  Brd 2, PUG 2, Sor/Wiz 2  
    1 hour

Viewers see you as their own species and gender.

Mass Reflective Disguise
  Brd 5, PUG 4, Sor/Wiz 6  
    24 hours

Viewers see subjects as their own species and gender.

Roar of the Waves
  Brd 3  
    General

Make one target/2 levels deafened and shaken.

Scintillating Pattern
None - Yes Beguiler 8, Sor/Wiz 8, Wmg 8 V, S, M
Concentration + 2 rounds Close General

Twisting colors confuse, stun, or render unconscious.

Screen
None or Will disbelief (if interacted with); see text - No Arc 8, Beguiler 8, Gnome 7, Illusion 8, Shu 8, Sor/Wiz 8, Trickery 7, VDarkness 9 V, S
1 day Close 24 hours

Illusion hides area from vision, scrying.

Screen of Heat
  Arc 3, Clr 3, Drd 3  
    5 minutes

Shimmering illusion causes 20% miss chance to all attacks through it.

Seeming
Will negates or Will disbelief (if interacted with) - Yes or No; see text Beguiler 5, Brd 5, Sor/Wiz 5 V, S
12 hours (D) Close 24 hours

Changes appearance of one person per two levels.

Sensory Deprivation
  Sor/Wiz 3  
    General

Subject cannot Perceive world around it.

Serene Visage
  Asn 1, Brd 1, Sor/Wiz 1  
    5 minutes

Grants a bonus on Bluff checks.

Shades
Will disbelief (if interacted with); varies; see text - Yes; see text Shadow 9, Sor/Wiz 9 V, S
See text See text General

As shadow conjuration, but up to 8th level and 80% real.

Shadow Binding
  Sor/Wiz 3  
    General

Entangle and daze creatures.

Shadow Cache
  Brd 3, Sor/Wiz 3  
    5 minutes

Store small items for a few minutes on the Plane of Shadow, or let them loose there.

Shadow Conjuration
Will disbelief (if interacted with); varies; see text - Yes; see text Brd 4, Shadow 4, Sor/Wiz 4 V, S
See text See text General

Mimics conjuring below 4th level, but only 20% real.

Greater Shadow Conjuration
Will disbelief (if interacted with); varies; see text - Yes; see text Shadow 7, Sor/Wiz 7 V, S
See text See text General

As shadow conjuration, but up to 6th level and 60% real.

Shadow Evocation
Will disbelief (if interacted with) - Yes Brd 5, Shadow 5, Sor/Wiz 5 V, S
See text See text General

Mimics evocation of lower than 5th level, but only 20% real.

Greater Shadow Evocation
Will disbelief (if interacted with) - Yes Shadow 8, Sor/Wiz 8 V, S
See text See text General

As shadow evocation, but up to 7th level and 60% real.

Shadow Form
  Asn 4, HB 4, Sor/Wiz 5  
    5 minutes

Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.

Shadow Guardians
  Sor/Wiz 5  
    6 hours

Create group of shadowy warriors.

Shadow Hand
  Sor/Wiz 5  
    General

Medium-sized hand attacks, blocks opponents, or carries items.

Shadow Landscape
  Arc 9, Drd 9  
    24 hours

Makes natural terrain more dangerous, creates guardians that you command.

Shadow Mask
  Hrp 2, Sor/Wiz 2  
    1 hour

Shadows hide your face and protect against darkness, light, and gazes.

Shadow Radiance
  Sor/Wiz 2  
    General

Area filled with intense light that grows brighter.

Shadow Spray
  Sor/Wiz 2  
    General

Shadows daze targets and deal 2 points of Str damage.

Shadow Walk
Will negates - Yes Beguiler 6, Brd 5, Halfling 7, Shadow 6, Sin-S 7, Sor/Wiz 6, VDarkness 7 V, S
1 hour/level (D) Touch 24 hours

Step into shadow to travel rapidly.

Shadow Well
  Sor/Wiz 4  
    General

Target enters gloomy pocket plane and emerges frightened.

Shadowfade
  Sor/Wiz 5  
    5 minutes

Travel to the Plane of Shadow, must return using the portal generated or else find another way back.

Shadowplay
  Sor/Wiz 0  
    General

Manipulates the shape and movement of an existing shadow.

Shadowy Grappler
  Sor/Wiz 6  
    General

Shadowy force grapples subject.

Shifting Paths
  Arc 7, Drd 7, Sor/Wiz 8  
    General

Illusion hides path, creates false new path.

Silence
Will negates; see text or none (object) - Yes; see text or no (object) APeace 2, Arc 2, Beguiler 2, Brd 2, Clr 2, EmBarachiel 2, Shu 2, Spell 2 V, S
1 min./level (D) Long 30 minutes

Negates sound in 15-ft. radius.

Silent Image
Will disbelief (if interacted with) - No Arc 1, Beguiler 1, Brd 1, Gnome 1, Illusion 1, Shu 1, Sor/Wiz 1, Wuj 1 V, S, F
Concentration Long General

Creates minor illusion of your design.

Silent Portal
  Asn 1, Sor/Wiz 0  
    6 hours

Negates sound from door or window.

Simulacrum (M) (XP)
None - No Sin-E 8, Sor/Wiz 7 V, S, M, XP
Instant 0 ft. General

Creates partially real double of a creature.

Skull of Secrets
  Arc 4, Clr 4  
    24 hours

Intangible skull stores message and can be triggered to breathe fire.

Skyrift (M) (F) (XP)
  Sor/Wiz 9  
    General

Make a 1 mile radius area appear to be in perpetual night or dusk.

Solipsism
  Sor/Wiz 6  
    General

Subject is convinced the world is fake.

Spectral Weapon
  Asn 3, Brd 4, HB 3, Sor/Wiz 3  
    General

Creates a quasi-real weapon.

Sphere of Terror
  Sor/Wiz 4  
    General

Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions.

Stalking Spell
  Sor/Wiz 8  
    6 hours

As greater invisibility, but subject is silent and scentless.

Suspended Silence (M)
  Sor/Wiz 3  
    General

Object becomes programmed to create an area of silence at your command.

Towering Oak
  Arc 1, Rgr 1  
    5 minutes

You gain a competence bonus of +10 on your Intimidate checks.

Trembling Horn Marker
  Sor/Wiz 1  
    1 hour

Marks target with an invisible horn, which sounds when near a Watchman's horn.

Unnerving Gaze
  Dem 1, MH 1, Sor/Wiz 0  
    General

Subject takes -1 penalty on attacks.

Veil
Will negates; see text - Yes; see text Arc 6, Beguiler 6, Brd 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S
Concentration + 1 hour/level (D) Long 12 hours

Changes appearance of group of creatures.

Ventriloquism
Will disbelief (if interacted with) - No Brd 1, EmBarachiel 1, Sor/Wiz 1, Wuj 1 V, F
1 min./level (D) Close 5 minutes

Throws voice for 1 min./level.

Vertigo Field
  Beguiler 3, Sor/Wiz 3  
    General

Creatures have 20% miss chance and possibly become nauseated.

Wall of Gloom
  Sor/Wiz 2, Wuj 2  
    General

A shadowy wall deters passage.

Weird
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 9, Illusion 9, Madness 9, Mind 9, Sor/Wiz 9, Wmg 9 V, S
Instant Medium General

As phantasmal killer, but affects all within 30 ft.

Winding Alleys
  Brd 3, City 3  
    General

Trap foe in phantasmal maze.

Woodland Veil
  Arc 2, Drd 2, Rgr 2  
    1 hour

Blend unobtrusively into natural surroundings, along with your friends.

Zone of Silence
- Beguiler 3, Brd 4 V, S
1 hour/level (D) Personal 24 hours

Keeps eavesdroppers from overhearing conversations.