Index of Feats by Sources - CW

Complete Warrior

Name Prerequisites Benefit Sources
Anvil of Thunder Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus (warhammer or light hammer), Weapon Focus (battleaxe, handaxe, or dwarven waraxe).   on page 112
Arcane Strike Ability to cast 3rd-level arcane spells, base attack bonus +4.   on page 96
Arterial Strike Sneak attack ability, base attack bonus +4.   on page 96
Axiomatic Strike Ki strike (lawful), Stunning Fist.   on page 96
Bear Fang Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (battleaxe, handaxe, or dwarven waraxe).   on page 112
Improved Buckler Defense Shield Proficiency.   on page 100
Cavalry Charger Mounted Combat, Spirited Charge, Trample, base attack bonus +6.   on page 108
Clever Wrestling Small or Medium size, Improved Unarmed Strike.   on page 97, on page 22, on page 92
Close-Quarters Fighting Base attack bonus +3.   on page 97, on page 5
Combat Brute Improved Sunder, Power Attack, base attack bonus +6.   on page 110
Improved Combat Expertise Int 13, Combat Expertise, base attack bonus +6.   on page 100
Crescent Moon Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (bastard sword, longsword, scimitar, or short sword).   on page 113
Dash     on page 97, on page 25
Defensive Strike Dex 13, Int 13, Combat Expertise, Dodge.   on page 97
Defensive Throw Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike.   on page 97
Destructive Rage Rage or frenzy ability.   on page 97, on page 22
Divine Cleansing Turn or rebuke undead ability.   on page 106, on page 19
Divine Might Str 13, turn or rebuke undead ability, Power Attack. As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.  on page 106, on page 19, on page 214,
Divine Resistance Turn or rebuke undead ability, Divine Cleansing.   on page 106, on page 19
Divine Shield Turn or rebuke undead ability, proficiency with a shield.   on page 106, on page 19
Divine Vigor Turn or rebuke undead ability.   on page 108
Eagle Claw Attack Wis 13, Improved Sunder, Improved Unarmed Strike.   on page 97, on page 6
Earth's Embrace Str 15, Improved Grapple or improved grab, Improved Unarmed Strike.   on page 97
Elusive Target Dodge, Mobility, base attack bonus +6.   on page 110
Extend Rage Rage or frenzy ability.   on page 97
Extra Rage Rage or frenzy ability.   on page 98, on page 22
Extra Smiting Smite ability, base attack bonus +4.   on page 98
Extra Stunning Stunning Fist, base attack bonus +2.   on page 98, on page 6
Eyes in the Back of Your Head Base attack bonus +3, Wis 19. Attackers do not gain the usual +2 attack bonus when flanking you. This feat grants no effect whenever you are attacked without benefit of your Dexterity modifier to AC, such as when you are flat-footed or when you are the target of a rogue's sneak attack.  on page 98, on page 6,
Improved Familiar Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).

Familiar Alignment Arcane Spellcaster Level Base Attack Bonus
Shocker lizard Neutral 5th +0
Stirge Neutral 5th +0
Formian worker Lawful neutral 7th +0
Imp Lawful evil 7th +0
Pseudodragon Neutral good 7th +0
Quasit Chaotic evil 7th +0
Complete Scoundrel:
Monstrous centipede, SmallNeutral 2nd+0
BadgerNeutral 3rd+0
Monstrous scorpion, SmallNeutral 3rd+0
Viper, MediumNeutral 3rd+0
Monstrous spider, SmallNeutral 4th+0
Vargouille (no kiss Su ability)Neutral Evil6th+0
Mephit, anyNeutral 7th+0
Complete Warrior:
KrensharNeutral 3rd+3
WorgNeutral Evil 3rd+3
Blink DogLawful Good 5th+5
Hell HoundLawful Evil 5th+5
HippogriffNeutral 7th+7
HowlerChaotic Evil 7th+7
Winter WolfNeutral Evil 7th+7
Player's Guide to Faerun:
DeathfangNeutral Evil 9th+0
Flying snakeNeutral 3rd+0
spitting crawler lizardNeutral 3rd+0
LynxNeutral 3rd+0
OsquipNeutral Evil 5th+0
TressymNeutral Good 5th+0

Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate). The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master's alignment the only possible categorization. For instance, improved familiars could be assigned by the master's creature type or subtype, as shown below.

Familiar Type/Subtype Arcane Spellcaster Level
Celestial hawk 1 Good 3rd
Fiendish Tiny viper snake 2 Evil 3rd
Air elemental, Small Air 5th
Earth elemental, Small Earth 5th
Fire elemental, Small Fire 5th
Shocker lizard Electricity 5th
Water elemental, Small Water 5th
Homunculus 3 Undead 7th
Ice mephit Cold 7th
Fire Bat (Monster Manual 2) Fire 15th
1 Or other celestial animal from the standard familiar list.
2 Or other fiendish animal from the standard familiar list.
3 The master must first create the homunculus, substituting ichor or another part of the master's body for blood if necessary.
 
on page 78, on page 100, on page 35, on page 39, on page 165, , on page 40
Faster Healing Base Fortitude save bonus +5.   on page 98, on page 22
Improved Favored Enemy Five or more favored enemies. Add +1 to the bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks and damage rolls against all the character's favored enemies.  on page 101, on page 210
Favored Power Attack Favored enemy ability, Power Attack, base attack bonus +4.   on page 98
Fists of Iron Improved Unarmed Strike, Stunning Fist, base attack bonus +2.   on page 99, on page 6
Fleet of Foot Dex 15, Run. When running or charging, you can make a single direction change of 90 degrees or less. You can't use this feat while wearing medium or heavy armor, or when carrying a medium or heavy load. If you are charging, you must move in a straight line for 10 feet after the turn to maintain the charge.  on page 99,
Flick of the Wrist Dex 17, Sleight of Hand 5 ranks, Quick Draw.   on page 99
Flying Kick     on page 99
Formation Expert Base attack bonus +6.   on page 110
Freezing the Lifeblood     on page 99
Giantbane Medium or smaller size, Tumble 5 ranks, base attack bonus +6.   on page 111
Hammer's Edge Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, or scimitar), Weapon Focus (warhammer or light hammer).   on page 113
Hamstring Sneak attack ability, base attack bonus +4.   on page 100
High Sword Low Axe Improved Trip, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, scimitar or short sword), Weapon Focus (battleaxe, handaxe, or dwarven waraxe).   on page 113
Hold the Line Combat Reflexes, base attack bonus +2. You may make an attack of opportunity against a charging opponent who enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved.  on page 100, on page 7,
Instantaneous Rage Rage or frenzy ability.   on page 102, on page 23
Intimidating Rage     on page 102, on page 24
Karmic Strike Dex 13, Combat Expertise, Dodge.   on page 102
Kiai Shout Cha 13, base attack bonus +1.   on page 102
Greater Kiai Shout Cha 13, Kiai Shout, base attack bonus +9.   on page 99
Lightning Mace Combat Reflexes, Two-Weapon Fighting, Weapon Focus (light mace).   on page 113
Monkey Grip Base attack bonus +1.   on page 103, on page 7
Improved Mounted Archery Ride 1 rank, Mounted Archery, Mounted Combat.   on page 101
Net and Trident Dex 15, Exotic Weapon Proficiency (net), Two-Weapon Fighting, Weapon Focus (trident).   on page 114
Pain Touch Wis 15, Stunning Fist, base attack bonus +2.   on page 103, on page 8
Phalanx Fighting Proficiency with a heavy shield, base attack bonus +1.   on page 103, on page 189
Pin Shield Two-Weapon Fighting, base attack bonus +4.   on page 103, on page 8
Power Critical Weapon focus (chosen weapon), base attack bonus +4 When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat.  on page 103, on page 24,
Prone Attack Dex 15, Lightning Reflexes, base attack bonus +2   on page 103, on page 8
Quick Staff Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (quarterstaff).   on page 114
Ranged Disarm Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5.   on page 103
Ranged Pin Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5.   on page 104
Ranged Sunder Str 13, Point Blank Shot, Precise Shot, base attack bonus +5.   on page 104
Improved Rapid Shot Manyshot, Point Blank Shot, Rapid Shot.   on page 101
Rapid Stunning Combat Reflexes, Stunning Fist, base attack bonus +6.   on page 104
Raptor School Wis 13, Jump 5 ranks, base attack bonus +6.   on page 111
Greater Resiliency     on page 99, on page 23
Roundabout Kick Str 15, Improved Unarmed Strike, Power Attack.   on page 105
Sacred Vengeance Turn or rebuke undead ability.   on page 108, on page 30
Sharp-Shooting Point Blank Shot, Precise Shot, base attack bonus +3. Your targets only receive a +2 bonus to Armor class due to cover. This feat has no effect against foes with no cover or total cover.  on page 105, on page 9,
Shield Charge Improved Shield Bash, base attack bonus +3.   on page 105
Shield Slam Improved Shield Bash, Shield Charge, base attack bonus +6.   on page 105
Shock Trooper Improved Bull Rush, Power Attack, base attack bonus +6.   on page 112
Spinning Halberd Combat Reflexes, Two-Weapon Fighting, Weapon Focus (halberd).   on page 114
Sun School Flurry of blows ability, base attack bonus +4.   on page 112
Swarmfighting Small size, Dex 13, base attack bonus +1.   on page 105, on page 169
Three Mountains Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (heavy mace, morningstar, or greatclub).   on page 114
Throw Anything Dex 15, proficiency with weapon, base attack bonus +2.   on page 105, on page 9
Improved Toughness Base Fortitude save bonus +2.   on page 101, on page 27
Greater Two-Weapon Defense Dex 19, Improved Two-Weapon Defense, Two-Weapon Defense, Two-Weapon Fighting, base attack bonus +11.   on page 100
Improved Two-Weapon Defense Dex 17, Two-Weapon Defense, Two-Weapon Fighting, base attack bonus +6.   on page 101
Weakening Touch Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +2.   on page 106
Improved Weapon Familiarity Base attack bonus +1.   on page 101
Zen Archery Wis 13, base attack bonus +1.   on page 106, on page 9