Name |
Prerequisites |
Benefit |
Sources |
Anvil of Thunder |
Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus (warhammer or light hammer), Weapon Focus (battleaxe, handaxe, or dwarven waraxe). |
| on page 112 |
Arcane Strike |
Ability to cast 3rd-level arcane spells, base attack bonus +4. |
| on page 96 |
Arterial Strike |
Sneak attack ability, base attack bonus +4. |
| on page 96 |
Axiomatic Strike |
Ki strike (lawful), Stunning Fist. |
| on page 96 |
Bear Fang |
Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (battleaxe, handaxe, or dwarven waraxe). |
| on page 112 |
Improved Buckler Defense |
Shield Proficiency. |
| on page 100 |
Cavalry Charger |
Mounted Combat, Spirited Charge, Trample, base attack bonus +6. |
| on page 108 |
Clever Wrestling |
Small or Medium size, Improved Unarmed Strike. |
| on page 97, on page 22, on page 92 |
Close-Quarters Fighting |
Base attack bonus +3. |
| on page 97, on page 5 |
Combat Brute |
Improved Sunder, Power Attack, base attack bonus +6. |
| on page 110 |
Improved Combat Expertise |
Int 13, Combat Expertise, base attack bonus +6. |
| on page 100 |
Crescent Moon |
Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (bastard sword, longsword, scimitar, or short sword). |
| on page 113 |
Dash |
|
| on page 97, on page 25 |
Defensive Strike |
Dex 13, Int 13, Combat Expertise, Dodge. |
| on page 97 |
Defensive Throw |
Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike. |
| on page 97 |
Destructive Rage |
Rage or frenzy ability. |
| on page 97, on page 22 |
Divine Cleansing |
Turn or rebuke undead ability. |
| on page 106, on page 19 |
Divine Might |
Str 13, turn or rebuke undead ability, Power Attack. |
As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.
| on page 106, on page 19, on page 214, |
Divine Resistance |
Turn or rebuke undead ability, Divine Cleansing. |
| on page 106, on page 19 |
Divine Shield |
Turn or rebuke undead ability, proficiency with a shield. |
| on page 106, on page 19 |
Divine Vigor |
Turn or rebuke undead ability. |
| on page 108 |
Eagle Claw Attack |
Wis 13, Improved Sunder, Improved Unarmed Strike. |
| on page 97, on page 6 |
Earth's Embrace |
Str 15, Improved Grapple or improved grab, Improved Unarmed Strike. |
| on page 97 |
Elusive Target |
Dodge, Mobility, base attack bonus +6. |
| on page 110 |
Extend Rage |
Rage or frenzy ability. |
| on page 97 |
Extra Rage |
Rage or frenzy ability. |
| on page 98, on page 22 |
Extra Smiting |
Smite ability, base attack bonus +4. |
| on page 98 |
Extra Stunning |
Stunning Fist, base attack bonus +2. |
| on page 98, on page 6 |
Eyes in the Back of Your Head |
Base attack bonus +3, Wis 19. |
Attackers do not gain the usual +2 attack bonus when flanking you. This feat grants no effect whenever you are attacked without benefit of your Dexterity modifier to AC, such as when you are flat-footed or when you are the target of a rogue's sneak attack.
| on page 98, on page 6, |
Improved Familiar |
Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below). |
When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).
Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master's alignment the only possible categorization. For instance, improved familiars could be assigned by the master's creature type or subtype, as shown below.
| on page 78, on page 100, on page 35, on page 39, on page 165, , on page 40 |
Faster Healing |
Base Fortitude save bonus +5. |
| on page 98, on page 22 |
Improved Favored Enemy |
Five or more favored enemies. |
Add +1 to the bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks and damage rolls against all the character's favored enemies.
| on page 101, on page 210 |
Favored Power Attack |
Favored enemy ability, Power Attack, base attack bonus +4. |
| on page 98 |
Fists of Iron |
Improved Unarmed Strike, Stunning Fist, base attack bonus +2. |
| on page 99, on page 6 |
Fleet of Foot |
Dex 15, Run. |
When running or charging, you can make a single direction change of 90 degrees or less. You can't use this feat while wearing medium or heavy armor, or when carrying a medium or heavy load. If you are charging, you must move in a straight line for 10 feet after the turn to maintain the charge.
| on page 99, |
Flick of the Wrist |
Dex 17, Sleight of Hand 5 ranks, Quick Draw. |
| on page 99 |
Flying Kick |
|
| on page 99 |
Formation Expert |
Base attack bonus +6. |
| on page 110 |
Freezing the Lifeblood |
|
| on page 99 |
Giantbane |
Medium or smaller size, Tumble 5 ranks, base attack bonus +6. |
| on page 111 |
Hammer's Edge |
Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, or scimitar), Weapon Focus (warhammer or light hammer). |
| on page 113 |
Hamstring |
Sneak attack ability, base attack bonus +4. |
| on page 100 |
High Sword Low Axe |
Improved Trip, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, scimitar or short sword), Weapon Focus (battleaxe, handaxe, or dwarven waraxe). |
| on page 113 |
Hold the Line |
Combat Reflexes, base attack bonus +2. |
You may make an attack of opportunity against a charging opponent who enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved.
| on page 100, on page 7, |
Instantaneous Rage |
Rage or frenzy ability. |
| on page 102, on page 23 |
Intimidating Rage |
|
| on page 102, on page 24 |
Karmic Strike |
Dex 13, Combat Expertise, Dodge. |
| on page 102 |
Kiai Shout |
Cha 13, base attack bonus +1. |
| on page 102 |
Greater Kiai Shout |
Cha 13, Kiai Shout, base attack bonus +9. |
| on page 99 |
Lightning Mace |
Combat Reflexes, Two-Weapon Fighting, Weapon Focus (light mace). |
| on page 113 |
Monkey Grip |
Base attack bonus +1. |
| on page 103, on page 7 |
Improved Mounted Archery |
Ride 1 rank, Mounted Archery, Mounted Combat. |
| on page 101 |
Net and Trident |
Dex 15, Exotic Weapon Proficiency (net), Two-Weapon Fighting, Weapon Focus (trident). |
| on page 114 |
Pain Touch |
Wis 15, Stunning Fist, base attack bonus +2. |
| on page 103, on page 8 |
Phalanx Fighting |
Proficiency with a heavy shield, base attack bonus +1. |
| on page 103, on page 189 |
Pin Shield |
Two-Weapon Fighting, base attack bonus +4. |
| on page 103, on page 8 |
Power Critical |
Weapon focus (chosen weapon), base attack bonus +4 |
When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat.
| on page 103, on page 24, |
Prone Attack |
Dex 15, Lightning Reflexes, base attack bonus +2 |
| on page 103, on page 8 |
Quick Staff |
Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (quarterstaff). |
| on page 114 |
Ranged Disarm |
Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5. |
| on page 103 |
Ranged Pin |
Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5. |
| on page 104 |
Ranged Sunder |
Str 13, Point Blank Shot, Precise Shot, base attack bonus +5. |
| on page 104 |
Improved Rapid Shot |
Manyshot, Point Blank Shot, Rapid Shot. |
| on page 101 |
Rapid Stunning |
Combat Reflexes, Stunning Fist, base attack bonus +6. |
| on page 104 |
Raptor School |
Wis 13, Jump 5 ranks, base attack bonus +6. |
| on page 111 |
Greater Resiliency |
|
| on page 99, on page 23 |
Roundabout Kick |
Str 15, Improved Unarmed Strike, Power Attack. |
| on page 105 |
Sacred Vengeance |
Turn or rebuke undead ability. |
| on page 108, on page 30 |
Sharp-Shooting |
Point Blank Shot, Precise Shot, base attack bonus +3. |
Your targets only receive a +2 bonus to Armor class due to cover. This feat has no effect against foes with no cover or total cover.
| on page 105, on page 9, |
Shield Charge |
Improved Shield Bash, base attack bonus +3. |
| on page 105 |
Shield Slam |
Improved Shield Bash, Shield Charge, base attack bonus +6. |
| on page 105 |
Shock Trooper |
Improved Bull Rush, Power Attack, base attack bonus +6. |
| on page 112 |
Spinning Halberd |
Combat Reflexes, Two-Weapon Fighting, Weapon Focus (halberd). |
| on page 114 |
Sun School |
Flurry of blows ability, base attack bonus +4. |
| on page 112 |
Swarmfighting |
Small size, Dex 13, base attack bonus +1. |
| on page 105, on page 169 |
Three Mountains |
Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (heavy mace, morningstar, or greatclub). |
| on page 114 |
Throw Anything |
Dex 15, proficiency with weapon, base attack bonus +2. |
| on page 105, on page 9 |
Improved Toughness |
Base Fortitude save bonus +2. |
| on page 101, on page 27 |
Greater Two-Weapon Defense |
Dex 19, Improved Two-Weapon Defense, Two-Weapon Defense, Two-Weapon Fighting, base attack bonus +11. |
| on page 100 |
Improved Two-Weapon Defense |
Dex 17, Two-Weapon Defense, Two-Weapon Fighting, base attack bonus +6. |
| on page 101 |
Weakening Touch |
Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +2. |
| on page 106 |
Improved Weapon Familiarity |
Base attack bonus +1. |
| on page 101 |
Zen Archery |
Wis 13, base attack bonus +1. |
| on page 106, on page 9 |