Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Acidic Curse | ||
BoEM | ||
Sor/Wiz 1 | ||
General | ||
See Text |
||
Arcana Form | ||
BoEM | ||
Sor/Wiz 9 | ||
1 hour | ||
Become incorporeal and cast spells with your hit points and constitution. |
||
Bind Item | ||
BoEM | ||
Sor/Wiz 4 | ||
1 hour | ||
See Text |
||
Black Mulching | ||
BoEM | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
See Text |
||
Bolt of Conjuring | ||
BoEM | ||
Sor/Wiz 3 | ||
General | ||
See Text |
||
Bone Tattoo | ||
BoEM | ||
Sor/Wiz 3 | ||
30 minutes | ||
See Text |
||
Chains of Vengeance | ||
BoEM | ||
Sor/Wiz 4 | ||
General | ||
See Text |
||
Coldscream | ||
BoEM | ||
Sor/Wiz 4 | ||
General | ||
Deal 1d6/level (max 10d6) sonic and cold (half each) damage in a cone. |
||
Coma | ||
BoEM | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
6 hours | ||
You put a living creature in a coma. |
||
Conditional Spell | ||
BoEM | ||
Sor/Wiz 6 | ||
12 hours | ||
See Text |
||
Cross of Lightning | ||
BoEM | ||
Sor/Wiz 5 | ||
General | ||
As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other. |
||
Devlin's Barb | ||
BoEM | ||
Asn 1, Sor/Wiz 0 | ||
5 minutes | ||
You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration. |
||
Devlin's Venomblade | ||
BoEM | ||
Asn 3, Sor/Wiz 3 | ||
5 minutes | ||
Temporarily create a slashing weapon coated in venom that disappears after the first wounding. |
||
Electrical Deluge | ||
BoEM | ||
Sor/Wiz 6 | ||
General | ||
See Text |
||
Elemental Shroud | ||
BoEM | ||
Sor/Wiz 5 | ||
General | ||
Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe. |
||
Enchanting Flavor | ||
BoEM | ||
Sor/Wiz 0 | ||
General | ||
A meal tastes wonderful and you gain a one-time Charisma-based check bonus. |
||
Enhance Magical Flow (M) | ||
BoEM | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Gain a +1 enhancement bonus to spell DCs. |
||
Greater Enhance Magical Flow (M) | ||
BoEM | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
General | ||
Gain a +2 enhancement bonus to spell DCs. |
||
Flaming Corrosion | ||
BoEM | ||
Sor/Wiz 4 | ||
General | ||
See Text |
||
Foil Tracer | ||
BoEM | ||
Sor/Wiz 3 | ||
30 minutes | ||
Subject cannot be tracked while teleporting. |
||
Freezing Claw | ||
BoEM | ||
Sor/Wiz 6 | ||
General | ||
Flying hand deals cold damage and freezes targets. |
||
Guilt | ||
BoEM | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
General | ||
A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself. |
||
Hidden Object | ||
BoEM | ||
Sor/Wiz 4 | ||
General | ||
Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen. |
||
Icebolt | ||
BoEM | ||
Sor/Wiz 2 | ||
General | ||
Ranged attack against a target with a piercing ice sicle for 2d6 piercing damage +1d6 + 1/level (max +10) cold damage. If a touch attack would hit, deal only the cold damage. |
||
Imbue Guardian | ||
BoEM | ||
Sor/Wiz 8 | ||
General | ||
A guardian gains bonuses to a 100-foot radius area. |
||
Magma Burst | ||
BoEM | ||
Arc 9, Drd 9, Sor/Wiz 9 | ||
General | ||
Creates an area of lava, dealing 20d6 fire damage/round. |
||
Mantle of Egregious Might (F) | ||
BoEM | ||
Sor/Wiz 8 | ||
1 hour | ||
Grant +4 luck bonus to AC, Attacks, saves, and ability scores. |
||
Mark of Air | ||
BoEM | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds. |
||
Greater Mark of Air | ||
BoEM | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
||
Mark of Death | ||
BoEM | ||
Sor/Wiz 8 | ||
6 hours | ||
See Text |
||
Mark of Earth | ||
BoEM | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell. |
||
Greater Mark of Earth | ||
BoEM | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
||
Mark of Fire | ||
BoEM | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell. |
||
Greater Mark of Fire | ||
BoEM | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
||
Mark of Frost | ||
BoEM | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell. |
||
Greater Mark of Frost | ||
BoEM | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
||
Mark of Water | ||
BoEM | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell. |
||
Greater Mark of Water | ||
BoEM | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
||
Mental Alarm | ||
BoEM | ||
Sor/Wiz 0 | ||
6 hours | ||
Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously. |
||
Precise Vision | ||
BoEM | ||
Sor/Wiz 1 | ||
1 hour | ||
See Text |
||
Primal Release | ||
BoEM | ||
Sor/Wiz 8 | ||
1 hour | ||
Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats. |
||
Silent Sound | ||
BoEM | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Ranged attack roll deals 1d6/level (max 5d6) sonic damage. |
||
Greater Sleep | ||
BoEM | ||
Brd 3, Sor/Wiz 3 | ||
30 minutes | ||
As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected. |
||
Spelltrap (F) | ||
BoEM | ||
Sor/Wiz 4 | ||
5 minutes | ||
An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread. |
||
Static Veil | ||
BoEM | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
6 hours | ||
Scry DC increases by +1/level for targets within the area. |
||
Teleport Block (M) | ||
BoEM | ||
Sor/Wiz 5 | ||
General | ||
Teleportation spells fail when the destination or the origin is within the area. |
||
Teleport Coordinates Transfer | ||
BoEM | ||
Sor/Wiz 6 | ||
General | ||
Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell. |
||
Teleport Redirect | ||
BoEM | ||
Sor/Wiz 5 | ||
6 hours | ||
Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice. |
||
Teleport Tracer | ||
BoEM | ||
Sor/Wiz 6 | ||
General | ||
Learn the destination of the most recent teleportation spell within the area. |
||
Thief Ward | ||
BoEM | ||
Sor/Wiz 2 | ||
5 minutes | ||
All Hide and Move Silently checks suffer a -10 penalty. |
||
Tongue of Angels | ||
BoEM | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
General | ||
You can speak Celestial. |
||
Tongue of Fiends | ||
BoEM | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
General | ||
You can speak Infernal. |
||
Undaunted Fixture | ||
BoEM | ||
Sor/Wiz 2 | ||
12 hours | ||
Two objects cannot be separated except by a DC 30 strength check. Objects may break first. |
||
Minor Ward | ||
BoEM | ||
Sor/Wiz 0 | ||
24 hours | ||
See Text |
||
Zone of Speed | ||
BoEM | ||
Sor/Wiz 4 | ||
30 minutes | ||
Nothing moves faster than the speed you choose within the area. |