Index of Spells by Sources - BoEM

BoEM

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Acidic Curse
    BoEM
  Sor/Wiz 1  
    General

See Text

 
Arcana Form
    BoEM
  Sor/Wiz 9  
    1 hour

Become incorporeal and cast spells with your hit points and constitution.

 
Bind Item
    BoEM
  Sor/Wiz 4  
    1 hour

See Text

 
Black Mulching
    BoEM
  Arc 4, Drd 4, Sor/Wiz 4  
    General

See Text

 
Bolt of Conjuring
    BoEM
  Sor/Wiz 3  
    General

See Text

 
Bone Tattoo
    BoEM
  Sor/Wiz 3  
    30 minutes

See Text

 
Chains of Vengeance
    BoEM
  Sor/Wiz 4  
    General

See Text

 
Coldscream
    BoEM
  Sor/Wiz 4  
    General

Deal 1d6/level (max 10d6) sonic and cold (half each) damage in a cone.

 
Coma
    BoEM
  Arc 6, Clr 6, Sor/Wiz 6  
    6 hours

You put a living creature in a coma.

 
Conditional Spell
    BoEM
  Sor/Wiz 6  
    12 hours

See Text

 
Cross of Lightning
    BoEM
  Sor/Wiz 5  
    General

As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other.

 
Devlin's Barb
    BoEM
  Asn 1, Sor/Wiz 0  
    5 minutes

You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.

 
Devlin's Venomblade
    BoEM
  Asn 3, Sor/Wiz 3  
    5 minutes

Temporarily create a slashing weapon coated in venom that disappears after the first wounding.

 
Electrical Deluge
    BoEM
  Sor/Wiz 6  
    General

See Text

 
Elemental Shroud
    BoEM
  Sor/Wiz 5  
    General

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

 
Enchanting Flavor
    BoEM
  Sor/Wiz 0  
    General

A meal tastes wonderful and you gain a one-time Charisma-based check bonus.

 
Enhance Magical Flow (M)
    BoEM
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Gain a +1 enhancement bonus to spell DCs.

 
Greater Enhance Magical Flow (M)
    BoEM
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Gain a +2 enhancement bonus to spell DCs.

 
Flaming Corrosion
    BoEM
  Sor/Wiz 4  
    General

See Text

 
Foil Tracer
    BoEM
  Sor/Wiz 3  
    30 minutes

Subject cannot be tracked while teleporting.

 
Freezing Claw
    BoEM
  Sor/Wiz 6  
    General

Flying hand deals cold damage and freezes targets.

 
Guilt
    BoEM
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

 
Hidden Object
    BoEM
  Sor/Wiz 4  
    General

Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen.

 
Icebolt
    BoEM
  Sor/Wiz 2  
    General

Ranged attack against a target with a piercing ice sicle for 2d6 piercing damage +1d6 + 1/level (max +10) cold damage. If a touch attack would hit, deal only the cold damage.

 
Imbue Guardian
    BoEM
  Sor/Wiz 8  
    General

A guardian gains bonuses to a 100-foot radius area.

 
Magma Burst
    BoEM
  Arc 9, Drd 9, Sor/Wiz 9  
    General

Creates an area of lava, dealing 20d6 fire damage/round.

 
Mantle of Egregious Might (F)
    BoEM
  Sor/Wiz 8  
    1 hour

Grant +4 luck bonus to AC, Attacks, saves, and ability scores.

 
Mark of Air
    BoEM
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds.

 
Greater Mark of Air
    BoEM
  Sor/Wiz 4  
    6 hours

See Text

 
Mark of Death
    BoEM
  Sor/Wiz 8  
    6 hours

See Text

 
Mark of Earth
    BoEM
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell.

 
Greater Mark of Earth
    BoEM
  Sor/Wiz 4  
    6 hours

See Text

 
Mark of Fire
    BoEM
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell.

 
Greater Mark of Fire
    BoEM
  Sor/Wiz 4  
    6 hours

See Text

 
Mark of Frost
    BoEM
  Sor/Wiz 2  
    6 hours

Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell.

 
Greater Mark of Frost
    BoEM
  Sor/Wiz 4  
    6 hours

See Text

 
Mark of Water
    BoEM
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell.

 
Greater Mark of Water
    BoEM
  Sor/Wiz 4  
    6 hours

See Text

 
Mental Alarm
    BoEM
  Sor/Wiz 0  
    6 hours

Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously.

 
Precise Vision
    BoEM
  Sor/Wiz 1  
    1 hour

See Text

 
Primal Release
    BoEM
  Sor/Wiz 8  
    1 hour

Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats.

 
Silent Sound
    BoEM
  Brd 1, Sor/Wiz 1  
    General

Ranged attack roll deals 1d6/level (max 5d6) sonic damage.

 
Greater Sleep
    BoEM
  Brd 3, Sor/Wiz 3  
    30 minutes

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

 
Spelltrap (F)
    BoEM
  Sor/Wiz 4  
    5 minutes

An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread.

 
Static Veil
    BoEM
  Arc 2, Clr 2, Sor/Wiz 2  
    6 hours

Scry DC increases by +1/level for targets within the area.

 
Teleport Block (M)
    BoEM
  Sor/Wiz 5  
    General

Teleportation spells fail when the destination or the origin is within the area.

 
Teleport Coordinates Transfer
    BoEM
  Sor/Wiz 6  
    General

Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell.

 
Teleport Redirect
    BoEM
  Sor/Wiz 5  
    6 hours

Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice.

 
Teleport Tracer
    BoEM
  Sor/Wiz 6  
    General

Learn the destination of the most recent teleportation spell within the area.

 
Thief Ward
    BoEM
  Sor/Wiz 2  
    5 minutes

All Hide and Move Silently checks suffer a -10 penalty.

 
Tongue of Angels
    BoEM
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Celestial.

 
Tongue of Fiends
    BoEM
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Infernal.

 
Undaunted Fixture
    BoEM
  Sor/Wiz 2  
    12 hours

Two objects cannot be separated except by a DC 30 strength check. Objects may break first.

 
Minor Ward
    BoEM
  Sor/Wiz 0  
    24 hours

See Text

 
Zone of Speed
    BoEM
  Sor/Wiz 4  
    30 minutes

Nothing moves faster than the speed you choose within the area.