Deities: Callarduran Smoothhands (N), Dugmaren Brightmantle (CG), Dumathoin (N), Flandal Steelskin (NG), Garl Glittergold (NG), Geb (N), Laduguer (LE), Moradin (LG), Thoth (N)
Name: Craft
Granted Power: You cast creation spells at +1 caster level and gain Skill Focus in the Craft skill of your choice as a bonus feat.
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Save - Res | Level | Comps | ||||||||||||
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Description | ||||||||||||||
Full Description | ||||||||||||||
Animate Rope | ||||||||||||||
Transmutation | 1 standard action | SRD | ||||||||||||
None - No | Artifice 1, Brd 1, Craft 1, Sor/Wiz 1, Wuj 1 | V, S | ||||||||||||
1 round/level | Medium | General | ||||||||||||
Target: One ropelike object, length up to 50 ft. + 5 ft./level; see text | ||||||||||||||
Makes a rope move at your command. |
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You can animate a nonliving ropelike object. The maximum length assumes a rope with a 1-inch diameter. Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope's diameter by half. The possible commands are "coil" (form a neat, coiled stack), "coil and knot," "loop," "loop and knot," "tie and knot," and the opposites of all of the above ("uncoil," and so forth). You can give one command each round as a move action, as if directing an active spell. The rope can enwrap only a creature or an object within 1 foot of it - it does not snake outward - so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1- inch-diameter hempen rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spell-casting that is bound by this spell must make a DC 15 Concentration check to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check. The rope itself and any knots tied in it are not magical. This spell grants a +2 bonus on any Use Rope checks you make when using the transmuted rope. The spell cannot animate objects carried or worn by a creature. |
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Wood Shape | ||||||||||||||
Transmutation | 1 standard action | SRD | ||||||||||||
Will negates (object) - Yes (object) | Arc 2, Artifice 2, Craft 2, Drd 2, Wuj 2 | V, S, DF | ||||||||||||
Instant | Touch | 6 hours | ||||||||||||
Target: One touched piece of wood no larger than 10 cu. ft. + 1 cu. ft./level | ||||||||||||||
Rearranges wooden objects to suit you. |
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Wood shape enables you to form one existing piece of wood into any shape that suits your purpose. While it is possible to make crude coffers, doors, and so forth, fine detail isnt possible. There is a 30% chance that any shape that includes moving parts simply doesn't work. |
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Stone Shape | ||||||||||||||
Transmutation [Earth] | 1 standard action | SRD | ||||||||||||
None - No | Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 | V, S, M/DF | ||||||||||||
Instant | Touch | 6 hours | ||||||||||||
Target: Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level | ||||||||||||||
Sculpts stone into any shape. |
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You can form an existing piece of stone into any shape that suits your purpose. While its possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. There is a 30% chance that any shape including moving parts simply doesn't work. |
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Minor Creation | ||||||||||||||
Conjuration (Creation) | 1 minute | SRD | ||||||||||||
None - No | Adp 4, Arc 4, Artifice 4, Artificer 4, Craft 4, Creation 4, Gnome 4, Sor/Wiz 4, Wuj 4 | V, S, M | ||||||||||||
1 hour/level (D) | 0 ft. | 6 hours | ||||||||||||
Effect: Unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level | ||||||||||||||
Creates one cloth or wood object. |
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You create a non-magical, unattended object of nonliving, vegetable matter. The volume of the item created cannot exceed 1 cubic foot per caster level. You must succeed on an appropriate skill check to make a complex item. Attempting to use any created object as a material component causes the spell to fail. |
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Wall of Stone | ||||||||||||||
Conjuration (Creation) [Earth] | 1 standard action | SRD | ||||||||||||
See text - No | Adp 5, APeace 5, Arc 5, Artificer 5, Clr 5, Craft 5, Drd 6, Earth 5, Shu 5, Sor/Wiz 5, Wuj 5 | V, S, M/DF | ||||||||||||
Instant | Medium | 12 hours | ||||||||||||
Effect: Stone wall whose area is up to one 5-ft. square/level (S) | ||||||||||||||
Creates a stone wall that can be shaped. |
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This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1 inch thick per four caster levels and composed of up to one 5-foot square per level. You can double the walls area by halving its thickness. The wall cannot be conjured so that it occupies the same space as a creature or another object. Unlike a wall of iron, you can create a wall of stone in almost any shape you desire. The wall created need not be vertical, nor rest upon any firm foundation; however, it must merge with and be solidly supported by existing stone. It can be used to bridge a chasm, for instance, or as a ramp. For this use, if the span is more than 20 feet, the wall must be arched and buttressed. This requirement reduces the spells area by half. The wall can be crudely shaped to allow crenellations, battlements, and so forth by likewise reducing the area. Like any other stone wall, this one can be destroyed by a disintegrate spell or by normal means such as breaking and chipping. Each 5-foot square of the wall has 15 hit points per inch of thickness and hardness 8. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 20 + 2 per inch of thickness. It is possible, but difficult, to trap mobile opponents within or under a wall of stone, provided the wall is shaped so it can hold the creatures. Creatures can avoid entrapment with successful Reflex saves. |
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Fantastic Machine | ||||||||||||||
SPC | ||||||||||||||
Craft 6, Gnome 6 | ||||||||||||||
30 minutes | ||||||||||||||
Creates many-armed machine that functions as Large animated object. |
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Major Creation | ||||||||||||||
Conjuration (Creation) | 10 minutes | SRD | ||||||||||||
None - No | Adp 5, Arc 5, Artifice 6, Artificer 5, Craft 7, Creation 5, Sor/Wiz 5, Wuj 5 | V, S, M | ||||||||||||
See text | Close | General | ||||||||||||
Effect: Unattended, nonmagical object of matter, up to 1 cu. ft./level | ||||||||||||||
As minor creation, plus stone and metal. |
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You create a non-magical, unattended object of nonliving, vegetable, stone, crystal, metal, or the like matter. The volume of the item created cannot exceed 1 cubic foot per caster level. You must succeed on an appropriate skill check to make a complex item. Attempting to use any created object as a material component causes the spell to fail.
Rare metals include adamantine, alchemical silver, and mithral. You can't use major creation to create a cold iron item. |
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Forcecage (M) | ||||||||||||||
Evocation [Force] | 1 standard action | SRD | ||||||||||||
None - No | Craft 8, Force 7, Sor/Wiz 7 | V, S, M | ||||||||||||
2 hours/level (D) | Close | General | ||||||||||||
Area: Barred cage (20-ft. cube) or windowless cell (10-ft. cube) | ||||||||||||||
Materials: Ruby dust worth 1,500 gp, which is tossed into the air and disappears when you cast the spell. | ||||||||||||||
Cube or cage of force imprisons all inside. |
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This powerful spell brings into being an immobile, invisible cubical prison composed of either bars of force or solid walls of force (your choice). Creatures within the area are caught and contained unless they are too big to fit inside, in which case the spell automatically fails. Teleportation and other forms of astral travel provide a means of escape, but the force walls or bars extend into the Ethereal Plane, blocking ethereal travel. Like a wall of force spell, a forcecage resists dispel magic, but it is vulnerable to a disintegrate spell, and it can be destroyed by a sphere of annihilation or a rod of cancellation. Barred Cage: This version of the spell produces a 20-foot cube made of bands of force (similar to a wall of force spell) for bars. The bands are a half-inch wide, with half-inch gaps between them. Any creature capable of passing through such a small space can escape; others are confined. You can't attack a creature in a barred cage with a weapon unless the weapon can fit between the gaps. Even against such weapons (including arrows and similar ranged attacks), a creature in the barred cage has cover. All spells and breath weapons can pass through the gaps in the bars. Windowless Cell: This version of the spell produces a 10-foot cube with no way in and no way out. Solid walls of force form its six sides. |
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Greater Fantastic Machine | ||||||||||||||
SPC | ||||||||||||||
Craft 9 | ||||||||||||||
30 minutes | ||||||||||||||
As fantastic machine, but creates a more powerful construct. |