Index of Spells by Sources - Ebberon

Ebberon

Name
Save - Res Level Comps
Dur Range Recharge
Description
Armor Enhancement (M)
  Artificer 2  
    General

Armor or shield gains special ability with +3 bonus market price modifier.

Greater Armor Enhancement (M)
  Artificer 3  
    General

Armor or shield gains special ability with +5 bonus market price modifier.

Lesser Armor Enhancement (M)
  Artificer 1  
    General

Armor or shield gains special ability with +1 bonus market price modifier.

Bolts of Bedevilment
Will negates - Yes Brd 5, Madness 5 V, S
1 round/level Medium General

One ray/round, dazes 1d3 rounds.

Construct Energy Ward
  Artificer 3  
    1 hour

As resist energy, except that the target must be a construct.

Greater Construct Energy Ward
  Artificer 4, Warforged 5  
    1 hour

As protection from energy, except that the target must be a construct.

Control Deathless
  Deathless 7  
    30 minutes

Deathless don't attack you while under your command.

Create Deathless (M)
  Deathless 6  
    General

Create undying soldier.

Create Greater Deathless (M)
  Deathless 8  
    General

Create undying councilor.

Crown of Despair
  Sor/Wiz 7  
    General

All creatures that see you must save or be paralyzed.

Detect Aberration
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Reveals aberrations within 60 ft.

Detoxify
  Feast 8  
    General

Neutralize poison in 30-ft. radius.

Disable Construct
  Artificer 6  
    General

Deals 10/level damage to target construct.

Energy Alteration (M)
  Artificer 1  
    General

Item using one kind of energy uses another instead.

Enhancement Alteration
  Artificer 1  
    1 hour

Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.

Feast of Champions
  Arc 9, Clr 9, Feast 9  
    24 hours

Food for one creature/level heals and grants comprenensive bonuses.

Halt Deathless
  Deathless 3  
    General

Immobilizes deathless for 1 round/level.

Hardening (M)
None - Yes (object) Artifice 7, Artificer 6, Sor/Wiz 6 V, S
Permanent Touch General

Permanently make an object's hardness improve.

Hero's Blade
  Deathless 9  
    General

Channel the spirit of a great hero into a melee weapon.

Inflict Critical Damage
  Artificer 4  
    General

Deals 4d8 + 1/level damage (maximum +20) to a construct.

Inflict Light Damage
  Artificer 1  
    General

Deals 1d8 + 1/level damage (maximum +5) to a construct.

Inflict Moderate Damage
  Artificer 2  
    General

Deals 2d8 + 1/level damage (maximum +10) to a construct.

Inflict Serious Damage
  Artificer 3  
    General

Deals 3d8 + 1/level damage (maximum +15) to a construct.

Iron Construct
  Artificer 4, Warforged 6  
    30 minutes

Construct gains DR 15/adamantine and takes half damage from acid and fire.

Item Alteration
  Artificer 4  
    1 hour

Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.

Maddening Scream
None - Yes Madness 8, Sor/Wiz 8 V
1d4+1 rounds Touch General

Subject has -4 AC, no shield, Reflex save on 20 only.

Magecraft (F)
  Sor/Wiz 1  
    12 hours

+5 competence bonus on one Craft check.

Metamagic Item
  Artificer 3  
    General

Imbue spell trigger item with metamagic feat.

Nature's Wrath
  Arc 4, Drd 4  
    General

Damages and dazes aberrations; damages other creatures.

Power Surge (XP)
  Artificer 3  
    General

Charged spell trigger item gains ternporary charges.

Repair Critical Damage
  Artificer 4, Sor/Wiz 4, Warforged 4  
    General

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Repair Light Damage
  Artificer 1, Sor/Wiz 1, Warforged 1  
    General

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Repair Moderate Damage
  Artificer 2, Sor/Wiz 2  
    General

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Repair Serious Damage
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Resistance Item
  Artificer 1  
    1 hour

Item bestows +1 or better resistance bonus on saving throws.

Return to Nature
  Arc 7, Drd 7  
    General

Reduces Intelligence and magical abilities of target.

Mass Shield of Faith
  Arc 4, Clr 4  
    30 minutes

Allies gain +3 or higher AC bonus.

Skill Enhancement
  Artificer 1  
    1 hour

Item bestows circumstance bonus on skill checks.

Spell Storing Item (XP)
  Artificer 1  
    General

Store one spell in an item.

Spirit Steed
  Deathless 4  
    General

Channels an ancient spirit into your steed, increasing its speed and granting other benefits.

Greater Status
  APeace 4, Arc 4, Clr 4, Community 4  
    6 hours

As status, but cast some spells through bond.

Stone Construct (M)
  Artificer 3, Warforged 3  
    General

Construct gains DR 10/adamantine.

Suppress Requirement (M)
  Artificer 3  
    General

Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

Total Repair
  Artificer 6, Warforged 8  
    General

Repair 10 points/level of damage to a construct.

Touch of Madness
Will negates - Yes Madness 2 V, S
1 round/level Touch General

Dazes one creature for 1 round/level.

Touch of the Pharaoh
  Arc 5, Clr 5  
    General

Afflicts a creature with mummy rot.

Toughen Construct
  Artificer 2  
    1 hour

Grants construct +2 (or higher) enhancement to natural armor.

True Creation (XP)
None - No Artifice 8, Creation 8 V, S, XP
Instant 0 ft. General

Create nonmagical, unattended object of any sort of matter.

Weapon Augmentation (M)
  Artificer 4  
    General

Weapon gains special ability with up to +3 bonus market price modifier.

Greater Weapon Augmentation (M)
  Artificer 6  
    General

Weapon gains special ability with up to +5 bonus market price modifier.

Lesser Weapon Augmentation (M)
  Artificer 2  
    General

Weapon gains special ability with +1 bonus market price modifier.

Personal Weapon Augmentation
  Artificer 1  
    1 hour

Your weapon gains special ability with +1 bonus market price modifier.

Withering Palm
  Arc 7, Clr 7, Decay 7, Wuj 7  
    General

Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

Zone of Natural Purity (M)
  Arc 2, Drd 2  
    General

Aberrations in area become weaker, fey and plants become stronger.