Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Absorb Weapon | T | W- | Y | 1h/l* | 1a | T | 6h | Hides a weapon inside your arm. |
Absorption | A | N | N | 10m/l# | 1a | P | G | You absorb 1d4+6 spell levels directed at you. |
Abyssal Army | C-? | N | N | 10m/l* | 10m | M | 1h | Summons demons to fight for you. |
Accelerated Movement | T | N | N | 1r/l* | 1sw | P | G | Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check. |
Acid Breath | C | R½ | Y | ! | 1a | 15f | G | 1d6/caster level acid damage in a cone. |
Acid Sheath | C | N | N | 1r/l* | 1a | P | G | Sheath of acid damages those who attack you (2/caster level, max 30), lets you make touch attacks. |
Acid Storm (M) | Ev | R½ | N | ! | 1a | M | G | Deals 1d6/level acid damage (Max 15d6) in 20-ft radius. |
Mass Aid | A | N | Y | 1m/l | 1a | C | 5m | Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). |
Aiming at the Target | A | N | N | C:20m;x | 1ia | P | G | Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already. |
Air Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe air freely. |
Greater Alarm (F) | A | N | N | 4h/l* | 1a | C | 12h | As the Alarm spell, and it works on creatures on neighboring planes. |
Align Fang | T | W- | Y | 1m/l | 1a | T | 5m | Natural weapon becomes good, evil, lawful, or chaotic. |
Mass Align Fang | T | W- | Y | 1m/l | 1a | C | 30m | This spell functions like align fang, except that it affects multiple allies at a distance. |
Mass Align Weapon | T | N | N | 1m/l | 1a | C | 30m | Allies' weapons become good, evil, lawful, or chaotic. |
Allegro | T | F- | Y | 1m/l | 1a | 20f | 30m | You and your allies gain +30 ft. speed for 1 minute/level. |
Amanuensis | T | W- | Y | 10m/l | 1a | C | 1h | Copy nonmagical text. |
Amorphous Form | T | W- | Y | 1m/l* | 1a | T | 5m | Subject becomes puddle-like and can slip through cracks quickly. |
Amplify | T | W- | Y;* | 1m/l | 1a | L | G | Lowers Listen DC by 20. |
Analyze Portal | D | N | N | C:1r/l* | 1m | 60f | G | Detects and analyzes portals within 60 ft. |
Anarchic Storm (M) | C? | N | N | 1r/l* | 1a | 20f | G | Chaotic-aligned rain falls in 20-ft. radius. |
Anarchic Water (M) | T? | W- | Y | ! | 1m | T | G | Makes chaotic-aligned anarchic water. |
Angelskin | A+ | W- | Y | 1r/l | 1a | T | G | The subject gains damage reduction 5/evil. |
Anger of the Noonday Sun | Ev | R- | Y | ! | 1a | 20f | G | Blinds creatures within 20 ft. |
Animate Breath | T | N | N | 1r/l | 1a | P | G | Your breath weapon becomes an elemental. |
Animate Fire | T | N | N | C:1r/l* | 1r | C | G | Turn campfire into Small fire elemental. |
Animate Snow | T | N | N | 1r/l | 1a | M | G | Turns snow into creatures to fight for you. |
Animate Water | T | N | N | C:1r/l* | 1r | C | G | Turn quantity of water into Small water elemental. |
Animate Wood | T | N | N | C:1r/l* | 1r | T | G | This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
Anticipate Teleportation (F) | A | N | N | 1d | 10m | T | 6h | Delays teleporting creatures 1 round within range. |
Greater Anticipate Teleportation (F) | A | N | N | 1d | 10m | T | 6h | As anticipate teleportation, except for three rounds and types of creatures. |
Anticold Sphere | A | N | Y | 10m/l* | 1a | 10f | 1h | Mobile energy field provides immunity to cold. |
Antidragon Aura (M) | A | W- | Y | 1m/l | 1a | C | G | Allies gain bonus to AC and saves against dragons. |
Antimagic Ray (M) | A | W- | Y | 1r/l | 1a | C | G | Target loses all magical powers. |
Anyspell | T | N | N | ! | 15m | P | P | You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot. |
Greater Anyspell | T | N | N | ! | 15m | P | P | As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot. |
Appraising Touch | D | N | N | 1m/l | 1a | P | 30m | Grants a bonus on Appraise skill checks. |
Arc of Lightning | C | R½ | N | ! | 1a | C | G | Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line. |
Armor of Darkness | A | W- | Y | 10m/l | 1a | T | 1h | Shadowy shroud provides +4 deflection bonus +1/three levels (max +8) to AC and +2 bonus on saves against holy good, or light effects. |
Arrow Mind | D | N | N | 1m/l* | 1ia | P | G | Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity. |
Arrow of Bone (M) | N | F~ | Y | 1h/l# | 10m | T | G | Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) cold damage on successful save. |
Arrow Storm | T | N | N | 1r | 1sw | P | G | Swift. You make one ranged attack against each foe within one range increment. |
Aspect of the Earth Hunter | T | N | N | 10m/l* | 1a | P | G | Change into bulette and gain some of its abilities. |
Aspect of the Wolf | T | N | N | 10m/l* | 1a | P | 1h | You change into a wolf and gain some of its abilities. |
Assay Spell Resistance | D | N | N | 1r/l | 1sw | P | G | Gain +10 bonus to caster level checks for spell resistance against one creature. |
Astral Hospice (M) | C | N | N | 1d/l | 1a | C | G | While on the Astral Plane, open a portal to a demiplane so natural healing can occur. |
Attune Form | T | N | N | 1d | 1a | T | G | Grant target creature temporary protection against overtly damaging planar traits. |
Augment Familiar | T | F- | Y | C+1r/l | 1a | C | G | Your familiar becomes more powerful. |
Aura Against Flame | A | N | N | 1r/l | 1a | P | G | Ignores 10 fire damage/attack and extinguish fires. |
Aura of Evasion (M) | A | N | N | 1m/l | 1a | 10f | G | All within 10 ft. gain evasion against breath weapons. |
Aura of Glory | T | N | N | 1m/l | 1a | P | 5m | Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
Aura of Terror | N | W- | Y | 1m/l | 1a | 30f | 5m | You gain an aura of fear, or your frightful presence becomes more effective. |
Aura of Vitality | T | W- | Y | 1r/l | 1a | C | G | Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
Avascular Mass | N- | F~&R- | Y | x | 1a | C | G | Reduce foe to half hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim. |
Avasculate | N- | F~ | Y | ! | 1a | C | G | Reduce foe to half hp and stun foe for 1 round by purging blood vessels. |
Avoid Planar Effects | A | N | Y | 1m/l | 1ia | 20f | 30m | Provides temporary protection against overtly damaging planar traits. |
Awaken Construct (M) (XP) | T | W- | Y | ! | 8h | T | G | |
Awaken Sin | En+ | W- | Y | ! | 1a | T | G | Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max). |
Awaken Undead (XP) | N- | N | Y | ! | 1a | C | G | Grant sentience to otherwise mindless undead. |
Mass Awaken (XP) | T | N | Y | ! | 1d | M | G | As awaken, but multiple creatures. |
Axiomatic Storm (M) | C! | N | N | 1r/l* | 1a | 20f | G | Lawful-aligned rain falls in 20-ft. radius. |
Axiomatic Water (M) | T! | W- | Y | ! | 1m | T | G | Makes lawful-aligned axiomatic water. |
Babau Slime | T | F- | Y | 1m/l | 1a | T | 5m | Secrete a body-covering acid that does 1d8 acid damage to weapons of foes. |
Backbiter (F) | N | W- | Y | 1r/l# | 1a | C | G | Cause two handed or reach weapon to strike is wielder. |
Backlash | T | W- | Y | 10m/l# | 1a | T | 1h | Subject takes damage if it uses spells against another creature. |
Balancing Lorecall | D | N | N | 1m/l* | 1a | P | G | You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
Baleful Transposition | C | W- | Y | ! | 1a | M | G | Two subjects switch places. |
Ball Lightning | Ev | R- | Y | 1r/l | 1a | M | G | Energy ball deals 1d6/level (max 15d6) electricity damage. |
Balor Nimbus | T | N | N | 1r/l | 1a | P | G | Your flaming body deals 6d6 fire damage to foes in grapple. |
Bands of Steel | C | R~ | N | 1r/l | 1a | M | G | |
Barghest's Feast (M) | N- | W- | Y | ! | 1r | T | G | Destroy target corpse, potentially preventing its return to life. |
Battering Ram | Ev | N | Y | ! | 1a | C | G | |
Battle Hymn | En | W- | Y | 1r/l | 1a | 30f | G | Allies can reroll one Will save/round. |
Beast Claws | T | N | N | 1h/l | 1a | P | 6h | Your hands become slashing natural weapons. |
Beastland Ferocity | En | F- | Y | 1m/l | 1a | T | 30m | Subject fights without penalty while disabled or dying. |
Beget Bogun (XP) | C | N | N | ! | 1a | T | G | You create a Tiny nature servant. |
Belker Claws | T | N | Y | 1r/3l:4r | 1a | T | G | One touch/level deals 2d12 damage. |
Benign Transposition | C | N | N | ! | 1a | M | G | Two willing subjects switch places. |
Greater Bestow Curse | N | W- | Y | P | 1a | T | G | As bestow curse, but more severe penalties. |
Binding Winds | Ev | R- | Y | C | 1a | M | G | Sound cannot penetrate to or from target and -2 on ranged attacks. |
Bite of the King | N | F- | Y | 1r/l | 1a | T | G | Swallow enemies whole. |
Bite of the Werebear | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a brown bear. |
Bite of the Wereboar | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a boar. |
Bite of the Wererat | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a dire rat. |
Bite of the Weretiger | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a tiger |
Bite of the Werewolf | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a wolf. |
Black Blade of Disaster | C | N | Y | C:1r/l | 1a | C | G | Floating magic weapon disintegrates subjects, Dealing 2d6/level (max 40d6) disintegrate damage. |
Blackfire | N- | F~&R- | Y | 1r/l | 1a | M | G | Negative energy fire burns at the life force of a living creature dealing 1d4 Con damage/round. |
Blacklight | Ev | W-|N | M | 1r/l* | 1a | C | G | Creates a 20-ft. radius of supernatural darkness you can see through. |
Blade of Pain and Fear | Ev | W~ | Y | 1r/l | 1a | 0f | G | Creates blade of gnashing teeth. |
Blade Storm | T | N | N | 1r | 1sw | P | G | Swift. You make melee attacks against every foe you threaten. |
Blade Thirst | T | N | Y | 1r/l | 1sw | T | G | Slashing weapon glows and gains +3 enhancement bonus. |
Blades of Fire | C | N | N | 1r | 1sw | T | G | Your melee weapons deal +1d8 fire damage for 1 round (swift). |
Bladeweave | I | N | * | 1r/l* | 1sw | P | G | Swift. Your melee attack dazes your opponent. |
Blast of Flame | C | R½ | N | ! | 1a | 60f | G | 60-ft. cone of fire deals 1d6/level (max 10d6) damage. |
Blast of Force | Ev | F~ | Y | ! | 1a | M | G | Ray deals 1d6 force damage/2 caster levels (max 5d6) and may knock down opponent. |
Swift Bless Weapon | T | N | N | 1r | 1sw | T | G | Weapon strikes true against evil foes for 1 round (swift). |
Blessed Aim | D | W- | N | 1m/l | 1a | 50f | G | +2 bonus for allies' ranged attacks. |
Blessing Of Bahamut | A+ | N | N | 1r/l | 1a | P | G | You gain damage reduction 10/magic. |
Blinding Breath | T | N | N | 1r | 1sw | P | G | Your breath weapon blinds targets. |
Blinding Spittle | T | N | Y | ! | 1a | C | G | Ranged touch attack makes subject blind. |
Blindsight | T | W- | Y | 1m/l | 1a | T | 5m | Grants blindsight* to a range of 30 ft. |
Greater Blindsight | T | W- | Y | 1m/l | 1a | T | 5m | Grants blindsight* to a range of 60 ft. |
Greater Blink | T | N | N | 1r/l* | 1a | P | G | As blink, but you control the timing. |
Blistering Radiance | Ev | N&F~ | Y | 1r/l | 1a | L | G | Dazzles sighted creatures and causes 2d6 fire damage/round. |
Blood Frenzy | T | W- | Y | x | 1a | T | G | Grants extra use of rage. |
Blood Sirocco | Ev | F- | Y | 1r/l | 1a | 60f | G | Wind bowls over foes and draws away their blood. |
Blood to Water | N | F½ | Y | ! | 1a | C | G | 2d6 Constitution damage to subjects. |
Blood Wind | Ev | W- | Y | 1r | 1sw | C | G | Subject may take a full attack action to use all of its natural weapons as if they were a thrown weapons with a 20ft range increment. |
Bloodhound | D | N | N | 1d* | 1a | P | G | You gain an immediate retry if you fail a Survival check while tracking. |
Bloodstar (M) | C | F- | Y | 1r/l | 1a | M | G | Hovering construct deals 1 point Con damage to foe each time foe is wounded. |
Bodak's Glare (F) | N- | F- | Y | ! | 1a | 30f | G | You slay a creature, which turns into a bodak 24 hours later. |
Body Blades | T | N | N | 1m/l | 1a | P | 5m | Sprout spikes, deal 1d6 piercing damage (crit x2) to grapplers, or use as light melee weapon. +4 Escape Artist from net, rope, grapple, or entanglement. |
Body Harmonic (F) | T | W- | Y | C:1r/l | 1a | M | G | Piercing tone deals 1d10 damage to one ability/round. |
Body Of The Sun | T | R½ | Y | 1r/l | 1a | 5f | G | Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage. |
Body of War | T | N | N | 1r/l* | 1a | P | G | You change into warforged titan, gain some abilities. |
Bolt of Glory | Ev+ | N | Y | ! | 1a | C | G | Energy ray deals positive energy damage to evil outsiders and undead. |
Bolts of Bedevilment | En | W- | Y | 1r/l | 1a | M | G | |
Bombardment | C | R½ | N | ! | 1a | L | G | Falling rocks deal 1d8/level damage (max 20d8) and bury targets who suffocate if they cannot climb out. |
Bonefiddle (F) | N | F- | Y | C:1r/l | 1a | C | G | Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks. |
Bottle of Smoke (F) | C | N | N | 1h/l | 10m | T | 6h | Uncorking bottle creates fast horse made of smoke. |
Brain Spider | D | W- | Y | 1m/l | 1r | L | 1h | Listen to thoughts of up to eight other creatures. |
Brambles | T | N | N | 1r/l | 1a | T | G | Wooden weapon grows spikes that deals +1/level (max +10) piercing + bludgeoning damage. |
Branch to Branch | T | N | N | 1h/l* | 1a | P | 6h | You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
Breath Flare | T | N | N | ! | 1sw | P | G | Your breath weapon dazzles targets. |
Breath of the Jungle | T | N | N | 1m/l | 1a | M | G | Mist increases DC of saves vs. poison & disease |
Breath Weapon Admixture | T | N | N | 1r | 1sw | P | G | Breath weapon deals a second damage type (cold, acid, electricity, fire, or sonic). |
Breath Weapon Substitution | T | N | N | 1r | 1sw | P | G | Substitute acid, cold, electricity, or fire damage in place of your normal breath weapon damage. |
Briar Web | T | R- | N | 1m/l | 1a | M | 30m | Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved. |
Brilliant Aura | T | W- | Y | 1r/l | 1a | C | G | Allies' weapons become brilliant energy, ignoring armor. |
Brilliant Blade | T | W- | Y | 1m/l | 1a | C | 30m | Weapon or group of projectiles gain the brilliant energy quality. |
Bristle | T | N | N | 1m/l* | 1a | T | 5m | Armor spikes attack with wearer. |
Buoyant Lifting | Ev | N | N | 1m/l *;x | 1ia | C | 1h | Underwater creatures rise to surface. |
Foe's Burning Blood | N | F~ | Y | 1r/l* | 1a | M | G | Subject creature's blood deals 1d8 acid + 1d8 fire damage per round. |
Burning Sword | Ev | N | N | 1m/l* | 1a | T | 5m | Weapon gains flaming burst special ability. |
Burrow | T | W- | Y | 1m/l* | 1a | T | 5m | Grow claws and gain burrow speed of 30 ft. |
Mass Burrow | T | W- | Y | 1m/l* | 1a | T | 5m | As burrow but affects 1/level subjects. |
Buzzing Bee | C | N | N | 1m/l* | 1a | M | 5m | Bee gives subject -10 penalty on Move Silently and Concentration checks. |
Cacophonic Burst | Ev | R½ | Y | ! | 1a | L | G | A burst of low noise deals 1d6/level (max 15d6) sonic damage within 20 ft. |
Cacophonic Shield | Ev | F~ | Y | 1m/l* | 1a | 10f | 5m | Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
Call Kolyarut (XP) | C! | N | N | ! | 10m | C | G | A kolyarut aids you in punishing an oath-breaker. |
Call Marut (XP) | C! | N | N | ! | 10m | C | G | A marut aids you in pursuing one seeking to cheat time. |
Call Zelekhut (XP) | C! | N | N | ! | 10m | C | G | A zelekhut aids you in hunting a fugitive. |
Caltrops | C | N | N | 1r/l | 1a | C | G | Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5). |
Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
Mass Camouflage | T | W- | Y | 10m/l | 1a | M | G | As camouflage, but affects all in range. |
Capricious Zephyr | Ev | N|R~ | Y | 1r/l | 1a | M | G | |
Cast in Stone | T | N&F- | N | 1r/l* | 1a | P | G | Petrifying gaze attack. |
Castigate | Ev | F½ | Y | ! | 1a | 10f | G | Verbal rebuke damages those whose alignment differs from yours. |
Celebration | En | W- | Y | 1r/l | 1a | C | G | Intoxicate Subjects. |
Chain Missile | Ev | N | Y | ! | 1a | L | G | 1d4+1/2 levels force damage; 1d4+1 damage to 1 secondary target/2 levels. |
Chain of Eyes | D | W- | Y | 1h/l | 1a | T | 6h | You send magical sensor to infiltrate an area. |
Charge of the Triceratops | T | W- | Y | 1r/l* | 1a | T | G | |
Cheat (F) | T- | W- | N | 1m/l# | 1a | P | 30m | Caster rerolls when determining the success of a game of chance. |
Checkmate's Light | Ev! | N | N | 1r/l* | 1a | P | G | Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
Chill of the Grave | N | N | Y | ! | 1a | C | G | Ray causes +1d10 cold damage at caster levels 1, 4, 7, 10. |
Circle Dance | D | N | N | ! | 1m | P | G | Indicates direction to known target. |
Clarity of Mind | A | W- | Y | 1h/l | 1a | T | 6h | Grants +4 bonus on saves against charm*, compulsion*, and glamer spells; reduces glamer miss chance by 10%. |
Claws of Darkness | I | F~ | Y;* | 1r/l | 1a | P | G | Your hands make reach melee touch attacks that deal 1d8 cold damage and slow* down opponents. |
Claws of the Bear | T | N | N | 1r/l | 1a | P | G | Your hands become weapons dealing 1d8 damage. |
Clear Mind | A | N | N | 10m/l | 1a | P | 1h | +4 on saves against mind-affecting spells and abilities. |
Climb Walls | T | W- | Y | 1m/l* | 1a | T | 30m | The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks. |
Cloak of Bravery | A | W- | Y | 10m/l | 1a | 60f | 1h | You and your allies gain a bonus on saves against fear. |
Greater Cloak of Bravery | A | W- | Y | 1h/l | 1a | 1m | 6h | As cloak of bravery, except very large area. |
Cloak of Dark Power | A | W- | Y | 1m/l | 1a | T | 30m | Protects subject from effects of sunlight, grants +4 resistance bonus on saves against light* or darkness effects. |
Cloak of the Sea | T | W- | Y | 1h/l* | 1a | T | 6h | Gain blur, freedom of movement, and water breathing while in water. |
Cloak Pool | I | W- | N | 1h/l* | 1a | C | 6h | Hide a color pool on the Astral Plane from view. |
Close Wounds | C | W½ | Y | ! | 1ia | C | G | Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate). |
Cloud of Bewilderment | Ev | F- | N | 1r/l | 1a | 10f | G | Generates a nauseating 10-ft. cone. |
Cloud Wings | T | F- | Y | 1h/l | 1a | T | 6h | Increase the subject's fly speed by 30 feet. |
Cloud-walkers | T | R- | Y | 10m/l* | 1a | T | 1h | Targets can walk on clouds, flying at high altitudes. |
Cloudburst | Ev | N | N | 10m/l* | 1r | L | 1h | Rain obscures vision, extinguishes fires, and hampers missiles. |
Clutch of Orcus | N- | F- | Y | C:1r/l | 1a | M | G | Deals 1d3 damage/round and paralyzes foe with concentration. |
Cocoon of Life (XP) | C | F- | Y | ! | 1r | C | G | Preserves a corpse and reincarnates with no loss of level. |
Cold Fire | T | Nfiresource|F½creature | Nfiresource|Ycreature | 1m/l* (fire source)|! (creature) | 1a | C | G | |
Cold Snap | T | N | N | 2d4h | 1m | 1m | G | You lower temperature in area. |
Combust | Ev | R~ | Y | !;x | 1a | T | G | Target takes 1d8/level (max 10d8) fire damage. |
Cometfall | C | R½ | N | ! | 1a | M | G | Comet falls atop foes, damaging them and knocking them prone. |
Cone of Dimness | I | W- | Y | 1r/l | 1a | 60f | G | Cone temporarily convinces creatures that they are blind. |
Consumptive Field | N- | W- | Y | 1r/l | 1a | 30f | G | Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save. |
Greater Consumptive Field | N- | W- | Y | 1r/l | 1a | 30f | G | Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save. |
Mass Contagion | N- | F- | Y | ! | 1a | M | G | As contagion, but 20-ft. radius. |
Contagious Fog | C | N | Y | 1r/l | 1a | M | G | 20-ft.-radius cloud of fog inflicts disease. |
Contagious Touch | N | F- | Y | 1r/l | 1a | T | G | You infect one creature per round with chosen disease. |
Contingent Energy Resistance | A | N | N | 1h/l* | 1m | P | 6h | Energy damage triggers a resist energy spell. |
Conviction | A | W- | Y | 10m/l | 1a | T | 1h | Subject gains +2 or higher save bonus. |
Mass Conviction | A | W- | Y | 10m/l | 1a | M | 1h | Allies gain +2 or higher save bonus. |
Corona of Cold | Ev | F- | Y | 1r/l* | 1a | 10f | G | Aura of cold protects you, damages others. |
Corporeal Instability | T | F- | Y | 1r/l* | 1a | T | G | Transform a target creature into an amorphous mass. |
Corpse Candle | C | N | N | 1m/l* | 1a | C | 5m | Incorporeal* hand and candle reveals hidden creatures and objects. |
Corrosive Grasp | C | N | Y | ! | 1a | T | G | You deal 1d8 acid damage with one touch/level |
Countermoon | A | W-D | Y | 12h | 1a | C | 12h | Stop a lycanthrope from changing form, even after death, for 12 hours. |
Crabwalk | T | N | N | 1m/l | 1a | T | 5m | Subject gains +2 to AC and Attacks when charging. |
Crawling Darkness | C | N | N | 1m/l* | 1r | P | 5m | Cloud of tentacles provides concealment, skill bonuses, and several defenses. |
Creaking Cacophony | I | N | Y | 1r/l | 1a | M | G | Spell causes deafness and shankened and applies a sonic weakness to subjects. |
Create Magic Tattoo (M) | C | N | Y | 1d | 10m | T | G | Subject receives a magic tattoo with various effects. |
Creeping Cold (F) | T | F½ | Y | 3r | 1a | C | G | Creature takes 1d6 cumulative cold damage that increases with each round (2d6, 3d6). |
Greater Creeping Cold (F) | T | F½ | Y | x | 1a | C | G | As creeping cold, but accumulates 1 extra round (2 at level 15). |
Critical Strike | D | N | N | 1r | 1sw | P | G | Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. |
Crown of Glory 2 | En | W- | Y | 1m/l | 1r | 20f | 30m | You gain +4 Charisma and inspire your allies. |
Curse of Ill Fortune | N | W- | Y | 1m/l | 1a | M | 30m | Subject suffers -3 penalty on attacks, saves, and checks. |
Mass Curse of Ill Fortune | N | W- | Y | 1m/l | 1a | M | 30m | Enemies take -3 penalty on attack rolls and saves. |
Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 5m | Subject takes -2 penalty to AC. |
Mass Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 30m | Enemies take -2 penalty to AC. |
Curse of Lycanthropy 2 (M) | N | F- | Y | ! | 1a | T | G | Kills subject and summons wererats. |
Cursed Blade | N | N | N | 1m/l | 1sw | T | 30m | Swift, Creature gains a curse that prevents healing or raising until removed. |
Cutting Hand | T | N | N | 1r/l* | 1a | P | G | Your hand gains a +2 enhancement bonus and is considered armed. |
Cyclonic Blast | Ev | R½ | Y | ! | 1a | 120f | G | Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush. |
Daggerspell Stance (F) | A | N | N | 1r/l* | 1sw | P | G | Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
Dance of the Unicorn | A | N | N | 1m/l* | 1a | 5f/l | 5m | Purifying mist washes the air clean of smoke, dust, and poisons. |
Dark Way | I | N | Y | 1r/l | 1a | C | G | Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
Darkness Darkbolt | Ev | W~ | Y | !;x | 1a | M | G | You hurl 1 beam of darkness/2 levels (max 7 bolts), dealing 2d8 damage/round and may daze for 1 round. |
Darkfire | Ev | N | Y | 1r/l* | 1a | 0f | G | As produce flame, but dark flames visible with darkvision. |
Mass Darkvision | T | W- | Y | 1h/l | 1a | 10f | 6h | As darkvision, but affects subjects within 10 feet of you. |
Dawn | A | F- | Y | ! | 1sw | 15f | G | Swift, Awaken sleeping and unconscious creatures. |
Dead End | I | W-|Wd | Y | 10m/l* | 1a | T | 1h | Illusions conceal the targets' spoor. |
Deadfall | C | R~ | N | !;x | 1a | L | G | Creates a deadfall, 1d6/level bludgeoning damage (Reflex half), prone (save negate), and Fort save or stunned 1 round. |
Deafening Clang | T | F~ | N | 1r | 1sw | T | G | Swift, Weapon deafens with a successful touch attack. |
Death Armor (F) | N | N | N | 1r/l | 1a | P | G | Black aura deals 1d4 +1/two levels damage to creatures attacking you. |
Death Dragon | N- | N | N | 1r/l* | 1r | P | G | You gain +4 natural armor, +4 deflection, and natural attacks. |
Death Pact (M) | N- | N | N | P# | 10m | T | G | -2 to Constitution, in exchange for effects of true resurrection. |
Death Throes | N | N | N | 1h/l# | 1a | P | 6h | Your body explodes when you die. |
Mass Death Ward | N | W- | Y | 1m/l | 1a | C | 30m | As death ward, but more targets. |
Decomposition | N | N | Y | 1r/l | 1a | 50f | G | Wounds deal 3 extra point of damage each round. |
Decoy Image | I | Wd | N | 8h* | 1r | L | 6h | Figment mimics you and allies. |
Deep Breath | C | N | N | 1r/l | 1ia | P | G | Your lungs fill with fresh air for the duration of the spell. |
Deeper Darkvision | T | W- | Y | 1h/l | 1a | T | 6h | Subject can see 90 ft. in magical darkness. |
Defenestrating Sphere (F) | Ev | F~ | Y | 1r/l* | 1a | M | G | Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. |
Dehydrate | N | F- | Y | ! | 1a | M | G | Deals Con damage to target. |
Deific Vengeance | C | W½ | Y | ! | 1a | C | G | God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.) |
Delay Death | N | W- | Y | 1r/l | 1ia | C | G | Losing hit points doesn't kill subject. |
Delay Disease | C | W- | Y | 1d | 1a | T | 24h | Postpones effects of a disease. |
Delusions of Grandeur | I | W- | Y | 10m/l | 1a | M | 1h | Subject becomes overconfident and careless. |
Demon Dirge | T | N|F~ | Y | 1d6r;x | 1a | C | G | Demons are stunned and take 2d6 damage/round for 1d6 rounds. |
Demonhide | A- | W- | Y | 1r/l | 1a | T | G | The subject gains damage reduction 5/cold iron or good. |
Desiccating Bubble | N | R- | Y | 1r/l | 1a | M | G | Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs. |
Detect Favored Enemy | D | N | N | C:10m/l* | 1a | 60f | G | You know if favored enemies are within 60 ft. |
Devil Blight | T | N|F~ | Y | 1d6r;x | 1a | C | G | Damage and confuse baatezu; damage other lawful and evil creatures. |
Diamondsteel (M) | T | W- | Y | 1r/l | 1a | T | G | Metal armor provides damage reduction*. |
Dimension Door, Greater | C | N&W- | M | 1r/2l | 1a | T | G | Creates short-range, multiple-use dimension door. |
Dinosaur Stampede | Ev | R½ | Y | 1r/l* | 1a | M | G | Throwing down and shattering a fossil to complete the spell, you call upon potent natural-forces and energies, and manifest them. in the form of a swath of intangible, spectral, stampeding dinosaurs. |
Dire Hunger | T | F- | Y | 1r/l | 1a | C | G | Subject grows fangs and attacks creatures near it. |
Dirge | Ev | F- | Y | 1r/l | 1r | 50f | G | Enemies suffer 2 points of Str and Dex damage per round. |
Dirge of Discord | En- | W- | Y | C+1r/l | 1a | C | G | Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity. |
Discern Shapechanger (M) | D | N | N | 1r/l | 1r | P | G | See creatures as they really are or know they can shapechange. |
Discolor Pool | I | Wd | N | 1h/l* | 1a | C | 6h | Change the color of a color pool on the Astral Plane. |
Disguise Undead | I | N | N | 1d | 1a | T | 1h | Change appearance of one corporeal undead. |
Dispel Ward | A | N | N | ! | 1a | M | G | As dispel magic, but affects only wards. |
Dispelling Breath | A | N | N | 1r | 1sw | P | G | Your breath weapon acts as a targeted dispel magic to all creatures in its area. |
Dispelling Screen | A | N | N | 1m/l* | 1a | C | 30m | Create an opaque screen that targets passing objects with dispel magic. |
Greater Dispelling Screen | A | N | N | 1m/l* | 1a | C | 30m | As dispelling screen, except that the maximum caster level bonus on the dispel check is +20. |
Displacer Form | T | N | N | 1r/l* | 1a | P | G | You change into displacer beast, gain some abilities. |
Disquietude | En | W- | Y | 1r/l | 1a | C | G | Target avoids physical contact with others. |
Greater Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d8/caster level (max 10d8) positive energy damage to any undead. |
Dissonant Chant | A | N | Y | 1r/l | 1a | C | G | Distracting chant which makes Concentration checks in the area more difficult. |
Dissonant Chord | Ev | F½ | Y | ! | 1a | 10f | G | Deal 1d8/2 levels sonic damage in 10-ft. burst. |
Distort Speech | T | F- | Y | 1r/l | 1a | C | G | Target's speech becomes unintelligible, hampers spellcasting. |
Distract | En | W- | Y | 1r/l | 1a | M | G | Distracts targets with the zest for life. |
Distract Assailant | En | W- | Y | 1r | 1sw | C | G | Swift. One creature is flat-footed* for 1 round. |
Distracting Ray | A | N | N | ! | 1a | C | G | Distracts target spellcaster as counterspell. |
Divine Agility | T | W- | N | 1r/l | 1a | T | G | Subject gains +10 to Dexterity for 1 round/level. |
Divine Insight | D | N | N | 1h/l#* | 1a | P | G | You gain insight bonus of 5 + caster level on one single skill check. |
Divine Interdiction | A | W-|N | M;* | 1r/l | 1a | C | G | Prevents other divine characters from turning or rebuking. |
Divine Protection | En | W- | Y | 1m/l | 1a | M | 30m | Allies gain a +1 morale bonus to their Armor Class and on saving throws. |
Divine Sacrifice | Ev | N | N | 1r/l | 1a | P | G | You sacrifice hit points to deal extra damage. |
Dolorous Blow | T | N | N | 1m/l | 1a | T | 5m | Weapon's threat range is doubled and threats are automatically confirmed. |
Doomtide | I | W- | Y | 1r/l | 1a | 80f | G | Black mist obscures vision, dazes creatures. |
Downdraft | Ev | R~ | Y | ! | 1a | L | G | Force flying creatures to fall 100 feet or knock landborne people prone. |
Draconic Might | T | F- | Y | 1m/l* | 1a | T | 30m | Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. |
Dragon Ally (XP) | C | N | N | ! | 10m | C | G | As dragon ally, lesser, but up to 18 HD. |
Greater Dragon Ally (XP) | C | N | N | ! | 10m | C | G | As dragon ally, lesser, but up to 27 HD. |
Lesser Dragon Ally (XP) | C | N | N | ! | 10m | C | G | Exchange services with a 15 HD dragon. |
Dragon Breath | Ev | N | N | 1r/l | 1a | P | G | You choose a dragon type and mimic its breath weapon. |
Dragonsight (F) | T | N | N | 1h/l* | 1a | P | 6h | Gain low-light vision*, darkvision*, and blindsense*. |
Dragonskin | T | N | N | 10m/l | 1a | P | 1h | You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20. |
Dream Casting | I | W- | Y | 1d/l;x | 1h | U | G | Alter subject's dreams to produce desired effect. |
Dream Sight | D | N | N | 1m/l* | 1r | txt | 30m | Your spirit can hear and see at distance for 1 min./level. |
Drown | C | F- | Y | ! | 1a | C | G | Target immediately begins to drown. |
Mass Drown | C | F- | Y | ! | 1a | C | G | As drown, but affects multiple creatures. |
Duelward | A | N | N | 1r/l#* | 1a | P | G | You can counterspell as an immediate action with a +4 bonus to Spellcraft. |
Earth Lock (M) | A | N | N | P | 1a | C | G | Constricts tunnel, preventing access. |
Earth Reaver | T | N | Y | ! | 1a | M | G | Eruption deals 4d6 impact damage and 3d6 fire damage to all in area. |
Earthbind | T | F- | Y | 1m/l* | 1a | C | 30m | |
Earthen Grace (M) | A | W- | Y | 1m/l | 1a | T | 5m | Stone and rock damage sources deal nonlethal damage instead of lethal damage. |
Earthen Grasp | T | N | Y | 2r/l | 1a | C | G | Dense hand grapples creatures and pins them. |
Earthfast | T | F- | Y | ! | 1a | C | G | Double hardness and hit points of stone structure or rock formation. |
Easy Climb | T | N | Y | 10m/l* | 1a | M | 1h | Changes vertical surface Climb DC to 10. |
Easy Trail | A | N | Y | 1h/l* | 1a | P | 6h | Makes a trail easier to pass. |
Ebon Eyes | T | N | Y | 10m/l | 1a | T | 1h | Subject can see through magical darkness. |
Echo Skull | D | N | Y | 1h/l* | 1a | T | 6h | See, hear, and speak through a prepared animal skull for 1 hour/level. |
Ectoplasmic Armor | A | W- | N | 1h/l* | 1a | T | G | Gain +5 to +9 armor bonus against incorporeal* touch attacks. |
Ectoplasmic Feedback | A | N | * | 1m/l* | 1a | P | 5m | Incorporeal* attackers take 1d6 + 1/caster level (max +10) force damage. |
Effulgent Epuration | A | W- | Y | 1r/l | 1a | C | G | Creates one sphere/level to negate hostile magic. |
Electric Jolt | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
Electric Loop | Ev | R½ | Y | ! | 1a | C | G | Deals 1d6/two levels (max 5d6) electricity damage + stuns a single creature. |
Elemental Body | T | N | N | 1h/l | 1a | P | 6h | You take on the qualities of a type of elemental. |
Embrace the Wild | T | N | N | 10m/l* | 1a | P | 1h | You gain an animal's senses for 10 min./level. |
Emerald Flame Fist | Ev | N | Y | 1r/l;x | 1a | T | G | You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round. |
Energized Shield | A | N | N | 1r/l | 1a | T | G | Shield provides user resistance 10, shield bash deals +2d6 damage. |
Lesser Energized Shield | A | N | N | 1r/l | 1a | T | G | Shield provides user resistance 5, shield bash deals +1d6 damage. |
Energy Ebb | N- | F- | Y | 1r/l | 1a | C | G | Give subject one negative level/round for 1 round/level. |
Energy Immunity | A | N | Y | 1d | 1a | T | 24h | Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic). |
Energy Spheres | Ev | R½ | Y;* | 1r/l# | 1a | C | G | Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
Energy Transformation Field (M) (XP) | T | N | Y | P | 4r | C | G | Area absorbs magic energy to power a predetermined spell. |
Energy Vortex | Ev | R½ | Y | ! | 1a | 20f | G | Burst centered on you deals 1d8 +1/caster level (max +20) acid, cold, fire, or electricity damage to nearby creatures. |
Enervating Breath | N | N | N | 1r | 1sw | P | G | Your breath weapon also bestows 2d4 negative levels. |
Enhance Familiar | U | N | Y | 1h/l | 1a | T | 6h | Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level. |
Enhance Wild Shape | T | N | N | 1h/l | 1m | P | 6h | Your wild shape ability gains a bonus. |
Greater Enlarge Person | T | F- | Y | 1h/l* | 1r | C | 6h | Humanoid creature doubles in size. |
Enrage Animal | En | N | Y | C+1r/l | 1a | M | G | Animal rages like barbarian, not fatigued. |
Entangling Staff | T | N | Y | 1r/l* | 1sw | T | G | Swift. Quarterstaff gains improved grab and can constrict grappled foes. |
Entice Gift | En | W- | Y | 1r | 1a | C | G | Subject gives caster what its holding. |
Eradicate Earth | A | F½ | Y | ! | 1a | 40f | G | Deals 1d8 points of damage/level to earth creatures (max 10d8). |
Essence Of The Raptor | T | N | N | 10m/l* | 1a | P | 1h | Base speed* becomes 60 feet, gain skill bonuses and scent**. |
Ethereal Breath | T | N | N | 1r | 1sw | P | G | Your breath weapon manifests on the Ethereal Plane. |
Ethereal Chamber | Ev | R- | Y | 1m/l | 1a | C | 5m | Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement. |
Ethereal Mount | C | N | N | 1h/l* | 10m | 0f | 6h | Creates ethereal mounts. |
Evil Glare | N- | W- | Y | 1r/l;x | 1a | 30f | G | Paralyze creature with your glare. |
Exacting Shot | T | N | N | 1m/l | 1sw | T | 5m | Enhances ranged weapons critical on threat and negates concealment miss chances. |
Excavate | T | N | N | ! | 1a | C | 6h | Creates a permanent passage in earth and walls. |
Swift Expeditious Retreat | T | N | N | 1r | 1sw | P | G | Your speed increases by 30 ft. for 1 round (swift). |
Explosive Cascade | Ev | R½ | Y | ! | 1a | C | G | Bouncing flame ball deals 1d6/level fire damage. |
Extend Tentacles | T | N | N | 1r/l | 1a | P | G | +5 ft. to reach of tentacle attack; also lengthens medusa's snakes. |
Extract Water Elemental | T | F½ | Y | ! | 1a | 5f/l | G | Pulls water from victim, forms water elemental. |
Eye of Power | D | N | N | 1m/l* | 10m | U | G | As arcane eye, but you can cast spells of 3rd level or lower through it. |
Eye of the Hurricane | A | F- | Y | 1r/l | 1a | 40f | G | Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone. |
Eyes of the King | C- | N | N | C+5r:1m/l* | 1m | U | G | Summon fiendish dire bats. |
Faith Healing | C | W½ | Y | ! | 1a | T | G | Cures 8 +1/level damage (max +5) to worshiper of your patron. |
False Gravity | T | W- | Y | 1m/l | 1a | T | 30m | Travel on a solid surface as if that surface had its own gravity. |
Familiar Pocket | U | N | N | 1h/l* | 1a | T | 6h | Creates an extradimensional hiding place for your familiar. |
Fangs of the Vampire King | T- | N | N | 1m/l | 1a | P | 5m | Grow vampire fangs. |
Fantastic Machine | C | N | N | 1m/l* | 1a | M | 30m | Creates many-armed machine that functions as Large animated object. |
Greater Fantastic Machine | C | N | N | 1m/l* | 1a | M | 30m | As fantastic machine, but creates a more powerful construct. |
Favor of the Martyr | N | N | Y | 1m/l | 1a | M | 30m | Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp. |
Favorable Sacrifice (M) | A | W- | Y | 1h/l | 1a | T | G | Subject gains better protection the more gems you sacrifice. |
Fearsome Grapple | T | N | N | 1r/l | 1a | P | G | You gain 2 additional arms that only improve your grapple checks. |
Fell the Greatest Foe | T | F- | Y | 1r/l | 1a | T | G | Deal extra damage to creatures, 1d6 per size category larger than you. |
Field of Ghouls | N- | W- | Y | 1r/l | 1a | P | G | Transform dying creatures into ghouls. |
Field Of Icy Razors (F) | Ev | R~ | Y | !&1r/l;x | 1a | M | G | Creatures in area take normal and cold damage, might be slowed. |
Fiendform | T- | N | N | 1m/l | 1a | P | 30m | As Alter Self, except you can gain the form and powers of an evil outsider. |
Fierce Pride of the Beastlands | C+? | N | N | 10m/l* | 10m | M | 1h | Summon celestial lions and celestial dire lions to follow you |
Find Temple | D | N | N | 1h/l | 1a | 10m + 1m/l | 6h | You know direction of your deity's nearest temple. |
Find the Gap | D | N | N | 1r/l | 1a | P | G | Your attacks ignore armor and natural armor. |
Fins to Feet | T | F- | Y | 1h/l | 1a | T | 6h | Transforms tails and fins into legs and feet. |
Mass Fire Shield | Ev | N | Y | 1r/l* | 1a | M | G | Creatures attacking allies take 1d6 +1/level (max +15) cold damage if shield protects allies from fire, fire damage if it protects allies from cold. |
Fire Shuriken (M) | Ev | N | Y | ! | 1a | 0f | G | Evoke 1 shuriken/3 caster levels (max 6); each deal 3d6 fire damage. |
Fire Spiders | C | R½ | Y | 1r/l | 1a | C | G | Swarm of Fine fire elementals attacks targets. |
Fire Stride | T | N | N | 10m/l# | 1a | P | 1h | Multiple-use dimension door that works only through large fires. |
Fire Wings (F) | T | N | N | 1m/l | 1r | P | 5m | Your arms become wings that enable flight, deal 2d6 fire damage. |
Firebrand (M) | Ev | R½ | Y | ! | 1a | M | G | One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
Fireburst | Ev | R½ | Y | ! | 1a | 10f | G | Adjacent subjects take 1d8/level (max 5d8) fire damage. |
Greater Fireburst | Ev | R½ | Y | ! | 1a | 15f | G | Subjects within 15 ft. take 1d10/level (max 15d10) fire damage. |
Fires of Purity | Ev | N | Y;* | 1r/l | 1a | T | G | Target bursts into magical flame, becoming a dangerous weapon. |
Fireward | T | N | N | 1h/l | 1a | M | 6h | As quench, but also suppresses magical fire effects in affected area. |
Fist of Stone | T | N | N | 1m | 1a | P | G | Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack. |
Flame Dagger | Ev | N | Y | 1m/l* | 1a | 0f | G | As flame blade, but 1d4 +1/level. |
Flame of Faith | Ev | N | N | 1r/l | 1a | T | G | Gives weapon the flaming burst quality. |
Flame Whips | T | W- | Y | 1r/l* | 1a | P | G | Your forelimbs deal 6d6 fire damage. |
Flashburst | Ev | W~ | Y | !;x | 1a | L | G | Blind or dazzle creatures within area. |
Flensing | T- | F~ | Y | 4r | 1a | C | G | Trauma deals 2d6 damage plus 1d6 Cha and Con damage. |
Fleshshiver | N | F~ | Y | ! | 1a | C | G | Target is stunned for 1 round, takes 1d6/level (max 15d6) damage; nauseated for 1d4+2 rounds. |
Flight of the Dragon | T | N | N | 10m/l* | 1a | P | 1h | You grow dragon wings. |
Greater Floating Disk | Ev | N | N | 1h/l | 1a | C | 6h | As floating disk, but can move independently of the caster. |
Mass Fly | T | W- | Y | 1m/l | 1a | C | 30m | As fly, except this spell confers the power of flight upon all targeted creatures. |
Swift Fly | T | N | N | 1r | 1sw | P | G | This spell functions like fly except for 1 round (swift). |
Focusing Chant | En | N | N | 1m* | 1sw | P | G | Improves concentration; +1 on attack rolls or selected checks. |
Foebane | Ev | W- | Y | 1r/l | 1a | T | G | Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
Force Chest | Ev | N | N | 1d/l* | 1a | 0f | 12h | Creates 2-foot-cube box of force. |
Force Claw | Ev | N | Y | 1r/l* | 1a | M | G | Claw of force guards an area, making attacks of opportunity. |
Force Ladder (F) | Ev | N | N | 1m/l | 1a | C | 5m | Creates a movable ladder of force. |
Force Missiles | Ev | N | Y | ! | 1a | M | G | Missiles of force strike foes for 2d6 each (max 4 missiles) |
Force Effects Forceward | A | W- | Y | 1m/l | 1r | 15f | 30m | Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. |
Forcewave | Ev | N | Y | ! | 1sw | 10f | G | Bull rushes all creatures within 10 ft. |
Forestfold | T | N | N | 1h/l* | 1a | P | 6h | You gain +20 on Hide and Move Silently in a designated terrain type. |
Fortify Familiar | U | N | Y | 1h/l | 1a | T | 6h | Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level. |
Fortunate Fate | C | N | Y | 10m/l# | 1m | T | 1h | |
Foundation of Stone | T | N | N | 1r/l | 1a | C | G | +4 bonus to resist being bull rushed or tripped |
Freeze | C | R~ | Y | 1r/2l | 1a | M | G | Ray encases target in ice, dealing 2d6 cold each round. |
Freezing Fog | C | R~ | N | 1m/l | 1a | M | 30m | Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5. |
Frost Breath | Ev | R½ | Y | ! | 1a | 30f | G | Icy breath deals 1d4 cold damage/2 levels (max 5d4). |
Fugue (F) | Ev | W- | Y | C:1r/l | 1a | M | G | The target is hindered or harmed in a manner dictated by your Perform skill. |
Fuse Arms | T | F- | Y | 10m/l | 1a | T | 1h | Multiple arms/tentacles become one pair of stronger limbs. |
G'elsewhere Chant | C | W- | Y | ! | 1a | T | G | You teleport a target to a random, safe location up to 100 feet distant and visible to you |
Gembomb (M) | Ev | R½ | Y | 10m/l# | 1a/b | T | G | Converts a gem into a bomb that deal 1d8/two levels (max 5d8) force damage. |
Gemjump (F) | C | N | N | P# | 1r | U | 4h | Teleport to the location of a specially prepared gem. |
General of Undeath | N- | N | N | 1d/l | 1a | P | 24h | Increases your maximum HD of controlled undead by your caster level. |
Ghost Touch Armor | T | W- | Y | 1m/l | 1a | T | 5m | Armor works normally against incorporeal attacks. |
Ghost Touch Weapon | T | W- | Y | 10m/l | 1a | C | 1h | Weapon works normally against incorporeal creatures. |
Ghost Trap | A | N | N | 1m/l* | 1a | P | 6h | Incorporeal creatures turn corporeal. |
Ghostform | T | N | N | 1r/l* | 1a | P | G | You become incorporeal. |
Ghostharp | D | N | N | 5m/l* | 1m | T | G | Object records, plays a song at your command. |
Ghoul Gauntlet | N- | F- | Y | ! | 1a | T | G | Convert victim to a ghoul under your control. |
Ghoul Gesture | N | F~ | Y | 1r/l | 1a | M | G | Ray paralyzes target. |
Ghoul Glyph (M) | N | F~ | Y | P# | 1m | T | G | Glyph wards area, paralyzes victims. |
Ghoul Light | N | N | N | 10m/l | 1a | T | 1h | Light provides turn resistance. |
Giant's Wrath | T | N | N | 1r/l | 1a | P | G | Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th. |
Girallon's Blessing | T | F- | Y | 10m/l | 1a | T | G | Subject gains an additional pair of arms and claws on all hands, allowing four claw attacks, each dealing 1d4 damage. If two claws hit, rend for additional 2d4 + 1-1/2 Str modifier. |
Glass Strike | T | F- | Y | 1h/l | 1a | C | G | Turns subject into glass. |
Glowing Orb (F) | Ev | N | N | P | 1a | T | 6h | Creates permanent magical light; you control brightness. |
Golden Barding | C | W- | Y | 1h/l | 1a | T | 6h | Your mount gets force armor. |
Golem Strike | D | N | N | 1r | 1sw | P | G | Swift. You can sneak attack constructs for 1 round. |
Grace | T+ | N | N | 1r/l | 1sw | P | G | Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks. |
Grave Strike | D+ | N | N | 1r | 1sw | P | G | Swift. You can sneak attack undead for 1 round. |
Graymantle | N | F- | Y | 1r/l | 1a | M | G | Target is prevented from regaining hit points by any means. |
Great Thunderclap | Ev | N | N | ! | 1a | M | G | Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
Guided Shot | D | N | N | 1r | 1sw | P | G | Swift. You ignore distance penalties with your ranged attacks for 1 round. |
Guiding Light | Ev | N | Y | 1m/l* | 1a | L | 5m | +2 on ranged attacks against creatures in illuminated area. |
Gutsnake | T | N | N | 1r/l* | 1a | P | G | 15-ft tentacle grows from your stomach and attacks your enemies. |
Hail of Stone (M) | C | N | Y | ! | 1r | M | G | Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). |
Hailstones | Ev | N | Y | ! | 1a | M | G | Frigid globes deal 5d6 cold damage. |
Hamatula Barbs | T | F- | Y | 10m/l | 1a | T | 1h | Subjects grow barbs that deal 1d8 slashing and piercing damage to foes attacking subject. |
Hand of Divinity | Ev | N | N | 1m/l | 1a | T | 30m | Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
Hand of the Faithful | A | F- | Y | 1h/l | 1m | 10f | 4h | Immobile zone of warding stuns those of different patrons. |
Hardening (M) | T | N | Y | P | 1a | T | G | Permanently make an object's hardness improve. |
Harmonic Chorus | En | W- | Y | C:1r/l* | 1a | C | G | Give another caster +2 caster levels and +2 on save DCs as long as you concentrate. |
Swift Haste | T | N | N | 1d4r | 1sw | P | G | You are hasted for 1d4 rounds (swift). |
Haunting Tune | En | W- | Y | 10m/l | 1r | M | 1h | 1 target/level becomes shaken. |
Hawkeye | T | N | N | 10m/l | 1a | P | 1h | You gain +5 on spot checks and fire ranged weapons better. |
Heal Animal Companion | C | W- | Y | ! | 1a | T | G | Restores health and damage to an animal companion. |
Healing Lorecall | D | N | N | 10m/l | 1a | P | 1h | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. |
Healing Sting | N | N | Y | ! | 1a | T | G | Touch deals 1d12 +1 point/level (max 1d12 + 10) damage which caster gains as HP. |
Healing Touch | N | W½ | Y | ! | 1a | T | G | You heal the target 1d6/2 levels and take half as damage. |
Healthful Rest | C | W- | Y | 1d | 10m | C | G | Subjects heal at twice the normal rate. |
Heart of Stone (F) (XP) | N | N | N | 1y | 1h | P | G | You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level) |
Heart Ripper | N | F- | Y | ! | 1a | C | G | Slay a creature with HD totaling up to your caster level or less. Stun him if more. |
Heartfire | Ev | F~ | Y | 1r/l | 1a | C | G | Passions of targets ignite as real fire upon the target. |
Heat Drain | N | F- | Y | ! | 1a | 20f | G | Subjects take 1d6 cold damage/level, you gain equal amount hp. |
Heatstroke | T | F~ | Y | ! | 1a | M | G | Target takes 2d6 points of nonlethal damage. If it fails a Fortitude save, it becomes fatigued (if already fatigued, it becomes exhausted). |
Heavenly Host | C+! | N | N | 10m/l* | 10m | M | 1h | Summons archons to fight for you. |
Hellish Horde | C-! | N | N | 10m/l* | 10m | M | 1h | Summons devils to fight for you. |
Herald's Call | En | W- | Y | 1r | 1sw | 20f | G | Shout slows those within 20 ft. |
Heroics | T | N | Y | 10m/l | 1a | T | 1h | Fighter gains one fighter bonus feat. |
Hidden Lodge | C | N | N | 1d | 10m | C | 12h | Creates a camouflaged Secure Shelter. |
Hide from Dragons | A | W- | Y | 10m/l* | 1a | T | G | Dragons can't perceive one subject/two levels. |
Hide the Path (F) | A | N | N | 1d* | 10m | txt | 24h | Disrupts find the path and other 6th level or lower divination spells. |
Hindsight (M) | D | N | N | ! | 1h | 60f | G | Divination that allows you to see the history of a location. |
Hiss of Sleep | En | W- | N | 1r/l | 1r | C | G | You induce comatose slumber in targets. |
Holy Mount | T | N | Y | 1r/l | 1a | T | G | Special mount gains celestial template. |
Holy Spurs | T | W- | Y | 1r | 1sw | C | G | Special mount's speed increases by 40 ft. for 1 round (swift). |
Holy Star | A | N | N | 3r* | 1a | 0f | G | Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire. |
Holy Storm (M) | C+ | N | N | 1r/l* | 1a | 20f | G | Good-aligned rain falls in 20-ft. radius, dealing 2d6 damage/round to evil creatures (evil outsiders take double damage). Reduces hearing and visibility. |
Holy Transformation | T+ | N | N | 1r/l* | 1a | P | G | You change into hound archon, gain abilities. |
Lesser Holy Transformation | T+ | N | N | 1r/l* | 1a | P | G | You change into protectar, gain abilities. |
Horrible Taste | T | F- | N | 10m/l | 1a | T | 1h | Attackers that bite you must make a Fort save or be Nauseated for 1 full round. |
Howling Chain (F) | Ev | N | Y | 1r/l | 1a | M | G | Chain of force entangles and attacks opponent. |
Hungry Gizzard | C | R- | Y | 1r/l* | 1a | M | G | Gizzard engulfs victim, grapples and deals 2d8+8 crushing damage and 1d8 acid damage per round. Victim must deal 25 point of damage to cut itself free. |
Hunter's Mercy | T | N | N | 1r | 1a | P | G | Your next attack with a bow automatically is a critical hit if you hit. |
Hunters of Hades (M) | C- | N | N | 10m/l* | 1m | M | 1h | Summons a pair of pack fiends or a Retriever to follow your commands. |
Hurl | T | N | N | 1m/l | 1a | T | G | Thrown weapon returns to thrower. |
Hymn of Praise | Ev+ | W- | Y | 1r/l | 1r | 50f | G | Grants +2 caster level to good-aligned divine spellcasters. |
Hypothermia | Ev | F~ | Y | ! | 1a | C | G | Causes 1d6 cold damage/level (Max 10d6), fatigue. |
Ice Axe | Ev | N | Y | 1r/l* | 1a | 0f | G | You create a battleaxe made of ice. It requires a melee touch attacks to hit and deals 2d12 +1/2 levels (max +10) points of cold damage. |
Ice Claw | Ev | N | Y | 1r/l* | 1a | M | G | Claw of ice grapples with a grapple modifier of your caster level + your Int or Cha modifier + 7 for the claw's Strength (24). When grappling it deals 1d8 cold damage per round. |
Ice Dagger | Ev | N | Y | ! | 1a | C | G | Splash deals target 1d4/level (max 5d4) cold damage, and 1 pt damage to any within 5 ft. |
Ice Flowers | T | R½ | N | ! | 1a | L | G | Ice and earth deal 1d6 damage/level and turn the ground into dense rubble (DMG 90). |
Ice Gauntlet | Ev | N | N | 1m/l* | 1a | P | G | A +1 spiked gauntlet of ice forms around your fist. It deals normal damage + 1d4 cold damage. |
Ice Knife | C | F~|R½ | Y | ! | 1a | L | G | Ranged attack, 1d8 points of cold damage + 2 points Dex damage. |
Icelance (F) | C | F~ | Y | ! | 1a | M | G | Changes ice into lance, which attacks target for 6d6 (half piercing, half cold) damage and stuns for 1d4 rounds. |
Illusory Feast | I | W- | Y | 1r/l | 1a | L | G | Subjects become dazed by illusory food. |
Illusory Pit | I | Wdisbelief | N | C+1r/l | 1r | M | G | Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done. |
Imbue Familiar with Spell Ability | U | W- | Y | 1h/l | 1a | T | 6h | You transfer spells to your familiar. |
Imperious Glare | N | W- | Y | 1r/l | 1a | C | G | You cause targets to cower in fear. |
Implacable Pursuer | D | W- | Y | 1h/l* | 1m | L | 6h | You know where prey is, as long as it's moving. |
Improvisation | T | N | N | 1r/l* | 1a | P | G | Applies +2 points/level of luck bonuses to selected checks or attacks. |
Incite | En | W- | Y | 1m/l | 1sw | C | 5m | Subject can't ready actions or delay. |
Incorporeal Enhancement | N- | N | N | 1d | 1r | C | 24h | Grant bonuses to incorporeal undead. |
Incorporeal Nova | N | W- | Y | ! | 1a | M | G | Destroy incorporeal undead. |
Indomitability | A | N | Y | 1m/l#* | 1a | T | G | Subject can't be reduced below 1 hp. |
Infernal Threnody | Ev- | W- | Y | 1r/l | 1r | M | G | Grants +2 caster level to evil-aligned divine spellcasters. |
Infernal Transformation | T- | N | N | 1r/l* | 1a | P | G | You change into bone devil, gain abilities. |
Lesser Infernal Transformation | T- | N | N | 1r/l* | 1a | P | G | You change into bearded devil, gain abilities. |
Infernal Wound | T- | N | N | 1r/l | 1a | T | G | Weapon inflicts persistent, bleeding wounds. |
Inferno | T | F-&R~ | Y | 6r | 1a | C | G | Creature bursts into flames and suffers 6d6 fire damage or less per round. |
Infestation of Maggots | N | F- | Y | 1r/2l | 1a | T | G | Maggotlike creatures deal 1d4 temporary Con damage every round |
Inhibit | En | W- | Y | ! | 1a | M | G | Subject delays until next round. |
Inky Cloud | C | N | N | 10m/l | 1a | 30f | 1h | Obscures sight underwater beyond 5 ft. |
Insidious Rhythm | En | W- | Y | 1m/l | 1ia | M | 30m | Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting. |
Insightful Feint | D | N | N | 1r | 1sw | P | G | Swift. Gain +10 on your next Bluff check to feint in combat. |
Inspirational Boost | En | N | N | 1r;x | 1sw | P | G | Swift. The bonuses granted by your inspire courage ability increase by 1 |
Instant Locksmith | D | N | N | 1r | 1sw | P | G | Swift. Make Disable Device or Open Lock check at +2 as free action. |
Instant Refuge (M) (XP) | Ev | N | N | P# | 10m | P | G | Enhanced contingency spell teleports you under six possible conditions. |
Instant Search | D | N | N | 1r | 1sw | P | G | Swift. Make Search check at +2 as free action. |
Interplanar Message | Ev | W- | Y | 1d/l# | 1a | txt | 6h | Send a limited message of 25 words or less to the targeted creature, who may be on another plane. |
Superior Invisibility | I | W- | N | 1m/l* | 1a | P|T | 5m | As invisibility, greater, except you make no scent, sound, or image. |
Swift Invisibility | I | N | N | 1r | 1sw | P | G | Invisibility lasts 1 round (swift). |
Iron Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +6 natural armor bonus. |
Iron Silence | T | W- | Y | 1h/l* | 1a | T | 6h | Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. |
Ironguard (F) | A | W- | Y | 1r/l | 1a | T | G | Subject becomes immune to both magical and mundane metal. |
Lesser Ironguard | A | W- | Y | 1r/l | 1a | T | G | Subject becomes immune to nonmagical metal. |
Ironguts | A | W- | Y | 10m/l | 1a | T | 1h | Target gains +5 bonus on saving throws against poison*. |
Ironthunder Horn | T | R- | Y | ! | 1a | 30f | G | Intense vibrations trip those in area. |
Jagged Tooth | T | W- | Y | 10m/l | 1a | C | 1h | Doubles the critical threat range of natural weapons. |
Jaws of the Wolf (F) | T | N | N | 1r/l* | 1a | C | G | One carving/2 levels turns into a worg. |
Joyful Noise | A | N | N | C | 1a | 10f | G | You negate silence in a 10-ft.-radius emanation for as long as you concentrate. |
Jungle's Rapture | T | W- | Y | P* | 1a | C | G | Curse causes 1d6 Dexterity drain per day. |
Junglerazer | N | R½ | Y | ! | 1a | 120f | G | Fey, vermin, plants, and animals take 1d10 damage/level (max 10d10). |
Kelpstrand | C | N | N | 1m/l | 1a | C | 5m | Ranged touch attack to special grapple with kelp. |
Kiss of the Vampire (M) | N- | N | N | 1r/l | 1a | P | G | You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
Knight's Move | T | N | N | ! | 1sw | 5f/2 l | G | You instantly move up to 5 feet/2 levels, but must end up flanking an enemy. |
Know Greatest Enemy | D | N | Y | C:1r/l | 1a | 60f | G | Determines relative power level of creatures within the area. |
Know Opponent | D | W- | Y | ! | 1a | C | G | Learn one strength or weakness of a foe per 2 levels. |
Know Vulnerabilities | D | W- | Y | ! | 1a | C | G | Determine target's vulnerabilities and resistances. |
Land Womb | A | W- | Y | 10m/l* | 1a | T | 1h | You and one creature/level hide within the earth. |
Languor | T | W- | Y | 1r/l | 1a | C | G | Ray slows target and diminishes its Strength. |
Last Breath (M) | N | N | Y | ! | 1a | T | G | Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature. |
Launch Bolt (M) | T | N | N | ! | 1a | T | G | Launches a crossbow bolt up to 800 feet. |
Launch Item | T | N | N | ! | 1a | T | G | Hurls fine item up to long range. |
Lawful Sword | Ev! | N | N | 1r/l | 1a | T | G | Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos. |
Lay of the Land | D | N | N | ! | 3r | P | G | You gain an overview of the geography around you. |
Life Bolt | N | N | Y | ! | 1a | M | G | 1 ray/2 levels (max 5) draws 1 hp from you to deal 2d4 positive energy damage to undead. |
Life Ward | A | W- | Y | 1m/l | 1a | T | G | Grants immunity to healing spells and positive energy effects. |
Life's Grace | A | W- | Y | 1m/l | 1a | T | 30m | Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor. |
Light of Lunia | Ev+ | N | Y | 10m/l*# | 1a | M | 1h | You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage. |
Light of Mercuria | Ev+ | N | Y | 10m/l*# | 1a | M | 1h | You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. |
Light of Venya | Ev+ | N | Y | 10m/l*# | 1a | M | 1h | You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage. |
Lightfoot | T | N | N | 1r | 1sw | P | G | Your move does not provoke attacks of opportunity for 1 round (swift) |
Lightning Ring | Ev | N | Y | 1r/2l | 1r | P | G | Ring of lightning gives you resistance to electricity 20, deals 10d6 electricity damage to adjacent creatures, and emits two lightning bolts per round. |
Lion's Charge | T | N | N | 1r | 1sw | P | G | You gain the pounce special ability. |
Lion's Roar | Ev | W-|F~ | Y;* | !|1m/l | 1a | 120f | G | Deal 1d8 sonic damage to foes and grant a +1 morale bonus and 1d8 + 1/level (max +20) temporary hit points to allies. |
Lionheart | A | W- | Y | 1r/l | 1a | T | G | The subject gains immunity to fear effects. |
Listening Coin | D | N | N | 1h/l* | 1a | T | 6h | Allows remote eavesdropping. |
Listening Lorecall | D | N | N | 10m/l | 1a | P | 1h | Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
Lively Step | T | W- | Y | <=12h | 1a | 30f | 4h | You and allies gain +10 increase to speed and can hustle for an extra hour per day per level. |
Living Prints | D | N | N | 1h/l | 1a | P | G | You perceive tracks as if they had just been made. |
Living Undeath | N | F- | Y | 1m/l | 1a | T | 30m | Subject becomes immune to critical hits and sneak attacks. |
Love's Lament | En | W- | Y | ! | 1a | 60f | G | Creatures in 60-ft. cone take 1d6 Wis damage and are nauseated for 1d4 rounds. |
Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
Loyal Vassal | A! | W- | Y | 10m/l | 1a | T | 1h | Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
Lucent Lance | T | N | Y;* | ! | 1a | C | G | Ray uses ambient light to deal varied amounts of damage and dazzle target. |
Luminous Gaze | Ev | N | N | 1r/l | 1a | P | G | You cast a dazzling light. |
Maddening Scream | En | N | Y | 1d4+1r | 1a | T | G | Subject has -4 AC, no shield, Reflex save on 20 only. |
Maddening Whispers | En | W- | Y | 1r/l | 1r | C | G | You induce confusion and madness in targets. |
Maelstrom | C | R- | N | 1r/l | 1r | L | G | Waterspout sucks creatures in and inflicts 3d8 bludgeoning damage for 2d4 rounds. |
Greater Mage Armor | C | W- | Y | 1h/l* | 1a | T | G | Field of force provides a +6 armor bonus. |
Mass Mage Armor | C | W- | N | 1h/l* | 1a | C | 6h | As mage armor, but affects one creature/level. |
Greater Mage Hand | T | W- | Y | C | 1a | M | G | As mage hand, but medium range and 40 lb. |
Superior Magic Fang | T | N | N | 1r/l | 1a | P | G | Your natural weapons gain +1 enhancement bonus per four levels. |
Magic Miasma | A | N | N | 1r/l | 1a | M | G | Solid fog reduces caster level by -4 and spell DCs by -2. |
Make Manifest | T | W- | Y | 1r/l | 1a | C | G | Force a creature in coterminous/coexistent plane to appear on your plane. |
Mass Make Manifest | T | N | Y | 1r/l | 1a | C | G | As the Make Manifest spell except multiple targets. |
Malevolent Miasma | C | F- | N | ! | 1a | C | G | Cloud of fog deals 1d4 nonlethal damage/level (max 5d4). |
Mantle of Chaos | A? | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
Mantle of Evil | A- | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
Mantle of Good | A+ | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
Mantle of Law | A! | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
Mantle of the Icy Soul (M) | T | W- | Y | 1h/l | 1a | T | G | Gives subject the cold subtype. |
Manyjaws | Ev | N | Y | C (<=3r) | 1a | M | G | One set of jaws/level attacks enemies for 1d6 damage. |
Mark of the Hunter | D | W- | Y | 1m/l | 1a | M | 5m | Rune on creature makes it easier to track and attack. |
Mark of the Outcast | N | W- | Y | P | 1a | C | 6h | Subject takes -5 penalty on bluff and Diplomacy checks and a -2 penalty to AC. |
Marked Object | D | N | N | 1d/l | 1m | P | G | You gain bonus to track a specific being. |
Master Air | T | N | N | 1r/l | 1a | P | G | You sprout insubstantial wings and can fly. |
Master Earth | T | N | N | ! | 1a | P | 4h | Travel through the earth to any location. |
Master's Touch | D | N | N | 1m/l* | 1sw | P | 5m | You gain proficiency in any one weapon or shield. |
Maw of Chaos | A? | W~ | Y | 1r/l | 1a | M | G | Area of energy deals 1d6/caster level force damage and disrupts concentration. |
Maw of Stone | T | R~ | N | 10m/l* | 1a | C | G | Animates natural chamber to attack enemies. |
Mechanus Mind | En! | F- | Y | 1m/l | 1a | T | 30m | Reformat subject's mind to be coldly calculating. |
Memory Rot | Ev | F- | Y | ! | 1a | C | G | Spores deal 1d6 Int drain to target, plus 1 Int/round. |
Mesmerizing Glare | En | W- | Y | 1r/l | 1a | C | G | Your gaze fascinates creatures. |
Metal Melt | T | W- | Y | 1r | 1a | C | G | Melts metal object without heat. |
Miasma | Ev | F- | Y | 3r/l | 1a | C | G | Gas fills creature's mouth, suffocating it. |
Miasma of Entropy | N | W-|F½ | Y | ! | 1a | 30f | G | Rot all natural materials in 30-ft. cone-shaped burst. |
Mind Poison | N | F- | Y | ! | 1a | T | G | Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later. |
Mindless Rage | En | W- | Y | 1r/l | 1a | M | G | Incite a rage in an opponent that drives them to attacking you by melee only. |
Minor Disguise | T | N | N | 1h | 1a | P | 1h | Makes slight changes to your appearance. |
Miser's Envy | En | W- | Y | 1r/l | 1a | C | G | Subject jealously covets nearby object. |
Moment of Clarity | A | N | N | ! | 1a | T | G | Target immediately makes a new saving throw to resist a mind-affecting spell or effect. |
Monstrous Thrall | En | W- | Y | 1d/l | 1a | M | G | As true domination, but nearly permanent and affects any creature. |
Moon Blade | Ev | N | Y | 1m/l* | 1a | 0f | 30m | Touch attack deals 1d8 damage +1/two levels (max +15), more to undead, plus scrambles spellcasting. |
Moon Bolt | Ev | F½livingtarget|W-undeadtarget | Y | ! | 1a | L | G | 1d4 Strength damage/3 levels (max 5d4); undead made helpless for 1d4 rounds and -2 attack and Will saves for 1 minute. |
Moon Lust | I | W~ | Y | 1r/l | 1a | M | G | Subject obsesses about moon, is fascinated or dazzled on successful Will save. |
Moon Path | Ev | N | N | 1m/l* | 1a | M | 30m | Grants sanctuary to 1 creature/level and bridges gaps. |
Moonbeam | Ev | N|W- | N | 1m/l* | 1a | 30f | 30m | Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level. |
Moonbow | Ev | N | Y | ! or<=4r;x | 1a | M | G | Creates 1d4 motes of light that attack enemies. |
Moonfire | Ev | R½&W- | Y | !&1r/l;x | 1a | 60f | G | Cone of moonlight deals 1d8 damage/two levels (max 10d8), magical auras glow for 1 round/level, illuminates as full moon, negates electricity for 1 round/level. |
Mountain Stance | T | W- | N | 1m/l | 1a | T | 5m | Subject can root itself against involuntary movement. |
Murderous Mist | C | R~ | N | 1r/l | 1a | C | G | Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
Nature's Avatar | T | W- | Y | 1m/l | 1sw | T | 30m | Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level. |
Nature's Balance | T | F- | Y | 10m/l | 1a | T | 1h | You transfer 4 ability score points to the target for 10 min./level. |
Nature's Favor | Ev | W- | Y | 1m | 1sw | T | G | Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
Nature's Rampart (F) | T | N | N | ! | 10m | M | 4h | Alter a natural setting into a fortified position. |
Nauseating Breath | C | F- | N | ! | 1a | 30f | G | Creatures in the cone are nauseated for 1d6 rounds |
Net of Shadows | I | W- | Y | 3r | 1a | C | G | Creates ordinary shadows that provide concealment to all in the area. |
Nixie's Grace | T | N | N | 10m/l | 1a | P | G | You gain swim speed 30 feet, water breathing, low-light vision*, DR 5/cold iron, +6 Dexterity, +2 Wisdom, and +8 Charisma. |
One Mind | D | N | N | 1h/l | 1a | P | G | As lesser one mind, but also gain +2 to attack while mounted. |
Greater One Mind | D | N | N | 1h/l | 1a | P | G | As one mind, but also gain +2 to damage while mounted. |
Lesser One Mind | D | N | N | 1h/l | 1a | P | G | While mounted, you gain +4 on Spot and Listen checks and the scent** ability. |
Ooze Puppet | T | F- | Y | 1d/l | 1a | M | G | You telekinetically control an ooze. |
Planar Tolerance | A | N | Y | 1h/l | 1a | 20f | 6h | Provides long-term protection against overtly damaging planar traits. |
Greater Plane Shift | C | W- | Y | ! | 1a | T | G | Plane shift accurately to your desired destination. |
Plant Body | T | N | N | 10m/l | 1a | P | 1h | Your type changes to plant. |
Portal Beacon | T | N | N | 1h/l | 1a | C | 6h | Six creatures know distance and direction to a magic portal. |
Primal Form | T | N | N | 1m/l* | 1a | P | G | You change into elemental, gain some abilities. |
Prismatic Eye (F) | Ev | N | Y | 1r/l | 1a | M | G | Orb produces individual prismatic rays as touch attacks. |
Prismatic Ray | Ev | N | Y | ! | 1a | M | G | Blind target with 6 HD or less and deal random effect. |
Quick March | T | W- | Y | 1r | 1a | M | G | Allies' speed increases by 30 ft. for 1 round |
Raise From The Deep | T | F- | Y | 1h/l | 1m | L | G | Creature or sunken ship made buoyant. |
Rapid Burrowing | T | F- | Y | 10m/l | 1a | T | 1h | |
Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
Final Rebuke | En | W~ | Y | 1r/l | 1a | C | G | As rebuke except the target must save or die. |
Greater Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
Greater Reduce Person | T | F- | Y | 10m/l* | 1r | C | 1h | Humanoid creature halves in size. |
Regal Procession | C | N | N | 2h/l* | 1r | C | G | As mount, but you summon several mounts. |
Rejection | A | F- | Y | ! | 1a | 60f | G | Creatures within cone are blasted away from you. |
Rejuvenative Corpse | N- | W- | Y | 1d# | 1m | T | G | Negative energy fills corpse, feeding undead healed. |
Remove Scent | T | W- | Y | 10m/l | 1a | T | G | Hides touched creature's scent. |
Greater Resistance | A | W- | Y | 1d | 1a | T | 24h | Subject gains +3 on saving throws. |
Superior Resistance | A | W- | Y | 1d | 1a | T | G | Subject gains +6 on saving throws. |
Mass Resurgence | A | W- | Y | ! | 1a | C | G | As resurgence, but multiple targets. |
Rhino's Rush | T | N | N | 1r | 1sw | P | G | Deal double damage when charging for one round. |
Safety | A | N|W- | M | 10m/l | 1a | P|T | 1h | Know how to get somewhere where the environment is not hostile to the subject. |
Sarcophagus of Stone | C | R- | N | ! | 1a | M | G | Sarcophagus entombs subject with 1 hours of air. It has hardness 8 and 15 hp. |
Scorch | Ev | R½ | Y | ! | 1a | 30f | G | Jet of flame deals 1d8/2 levels (max 5d8). |
Sense Heretic | D | N | N | 10m/l* | 1a | T | G | Object glows when evil creature is within 100 feet. |
Shadow Radiance | I | Wd | Y | 1r/l | 1a | M | G | Area filled with intense light that grows brighter. |
Shieldbearer | T | N | N | 1r/l | 1a | T | G | Shield floats nearby, giving subject a shield bonus to AC. |
Shifting Paths | I | Wd | Y | 1d | 10m | M | G | Illusion hides path, creates false new path. |
Shroud of Undeath | N | N | N | 10m/l* | 1a | P | 1h | Negative energy shroud makes undead perceive you as undead. |
Slashing Darkness | Ev | N | Y | ! | 1a | M | G | Ray deals 1d8/two levels damage and heals undead the same amount. |
Snowball Swarm | Ev | R½ | Y | ! | 1a | M | G | Deals 1d6 cold/2 levels to a 10-ft. radius. |
Snowshoes | T | W- | Y | 1h/l* | 1a | T | G | Gain a 10-foot enhancement bonus to speed and not required to make a Balance** check or Reflex save to walk on ice and snow. |
Mass Snowshoes | T | W- | Y | 1h/l* | 1a | C | G | As snowshoes, affects one creature/level. |
Sonic Whip | Ev | W- | N | 1r/l | 1a | 0f | G | Scares animals, normal whip in combat. |
Sonorous Hum | Ev | N | N | 1m/l* | 1a | P | 5m | Removes need to concentrate to maintain next spell cast. |
Sound Lance | Ev | F½ | Y | ! | 1a | M | G | Sonic energy deals 1d8/level damage. |
Spark of Life | N | W- | Y | 1r/l | 1a | T | G | Undead creature loses most immunities. |
Speak To Allies | T | N | N | 10m/l | 1a | M | 1h | Subjects can converse at distance without moving lips. |
Spell Enhancer | T | N | N | 1r | 1sw | P | G | Lets you cast another spell in the same round at +2 caster level. |
Spell Flower | T | N | N | 1r/l | 1a | P | G | |
Lesser Spell Immunity | A | W- | Y | 10m/l | 1a | T | G | As spell immunity, but only 1st and 2nd-level spells. |
Spell Matrix (F) | T | N | N | 10m/l* | 1a | P | 1h | Stores up to two spells of 3rd level or lower to be released later. |
Greater Spell Matrix (F) | T | N | N | 10m/l | 1a | P | G | Stores up to three spells of 3rd level or lower to be released later. |
Lesser Spell Matrix (F) | T | N | N | 10m/l* | 1a | P | 1h | Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
Spider Plague | C | N | N | 1r/l | 1r | C | G | Summons Large monstrous spiders to fight for you. |
Stabilize | C | W- | Y | ! | 1sw | 50f | G | Cures 1 point of damage to all creatures in area. |
Starvation | T | F~ | Y | ! | 1a | C | G | Hunger pangs deal 1d6 nonlethal damage/level (max 10d6), cause fatigue. |
Sticky Saddle | T | N | N | 1m/l* | 1ia | P | G | You become stuck to special mount, gain +10 Ride checks. |
Stolen Breath | N | F- | Y | ! | 1a | M | G | Subject loses its breath and is considered sickened for 1 minute or until spending a full-round action to recover breath. |
Submerge Ship | Ev | N | N | 1h/l | 10m | T | G | You control ship mentally while it travels underwater. |
Sudden Stalagmite | C | R½ | N | ! | 1a | M | G | Stalagmite deals 1d6 piercing damage/level (max 10d6) and holds foes. |
Swamp Lung | C | F- | N | ! | 1a | M | G | Water in lungs makes subject helpless for 1d6 rounds and causes filth fever (DMG 292). |
Swamp Stride | C | N | N | 1h/l#;x | 1a | P | G | As tree stride, but with bodies of water. |
Mass Swim | T | N | Y | 10m/l* | 1r | M | G | As swim, but one creature/level. |
Symbol Of Spell Loss | A | W- | N | x | 10m | 0f | G | Like symbol of death but removes casters' highest spell or spell-slot each round. Will save each round while within 60 feet. |
Symphonic Nightmare (F) | En | W- | Y | 1d/l* | 1a | T | G | Haunting music disrupts target's sleep for 1 day/level. |
Interplanar Telepathic Bond | D | N | N | 10m/l* | 1a | C | 4h | Link lets allies communicate across planes. |
Thunderhead | Ev | R- | Y | 1r/l | 1a | C | G | Small lightning bolts deal 1d6 electricity damage/round. Each bolt requires a successful Reflex save to negate. |
Thunderous Roar | Ev | F~ | Y | ! | 1a | L | G | Roar deals 1d6 sonic damage/2 levels (max 5d6), Fortitude halves. Reflex or knocked prone. |
Tremor | Ev | N | N | 1r/3l | 1a | M | G | Force casters and skill users to Concentrate as well as knock creatures prone. |
Tsunami | C | F~ | N | C:1r/l* | 1r | L | G | Each round victims caught in massive wave take 1d6 bludgeoning damage/level (max 20d6), Fortitude save for half. Escape requires DC 20 Swim** check. |
Undersong | T | N | N | 10m/l | 1a | P | 1h | Make Perform checks in place of Concentration checks. |
Veil of Shadow | Ev | N | N | 1m/l | 1a | P | 30m | Darkness grants you concealment. |
Vile Death (M) (XP) | C- | N | Y | P* | 1h | T | G | Undead creature gains fiendish template. |
Visage of The Deity | T-+ | N | N | 1r/l | 1a | P | G | As visage of the deity, lesser, but you become celestial or fiendish. |
Lesser Visage of the Deity | T-+ | N | N | 1r/l | 1a | P | G | You gain +4 Charisma and resistance 10 to certain energy types. |
Viscid Glob | C | R- | Y | 1h/l | 1a | M | 6h | Ranged touch attack hurls 5-ft.-diameter glob of glue at target. |
Vision of Glory | D | N | Y | 1m# | 1a | T | G | Subject gains morale bonus equal to your Cha modifier to one saving throw. |
Vitriolic Sphere | C | R~ | N | !;x | 1a | L | G | Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. |
Vortex of Teeth | Ev | N | Y | 1r/l* | 1a | M | G | 3d8 points of damage due to force per round to all creatures in the area. |
Wall Of Light | Ev | N | Y;* | 1m/l* | 1a | C | G | Creates wall of light that dazzle creatures who pass through. |
Wall Of Limbs | Ev | R- | Y | 1r/l* | 1r | M | G | Whirling limbs deal 5d6 damage and grab creatures passing through. |
Weapon Of Energy | T | F- | Y | 1r/l | 1a | T | G | Weapon deals extra energy damage. |
Weapon of Impact | T | W- | Y | 10m/l | 1a | C | 1h | As keen edge, but aids blunt weapons. |
Weapon Shift | T | F- | Y | 1m/l | 1a | T | G | Touched weapon changes form. |
Weather Eye | D | N | N | ! | 1h | 1m + 1m/l | G | You accurately predict weather up to one week ahead. |
Weighed in the Balance | N | W- | Y | ! | 1a | 30f | G | Harms or heals creatures within 30 feet of you. |
Whirling Blade (F) | T | N | N | ! | 1a | 60f | G | Make an attack on a line of foes with your slashing weapon. |
Greater Whirlwind | Ev | F~ | Y | 1r/l | 1a | M | G | As whirlwind, but larger and more destructive. |
Wild Runner | T | N | N | 10m/l | 1a | P | 1h | Change into centaur, gain some abilities |
Wind at Back | Ev | F- | Y | 1d | 1a | M | 12h | |
Wind Tunnel | Ev | F- | Y | 1r/l | 1a | C | G | Ranged weapons gain +10 bonus and double range increment. |
Wingbind | Ev | R- | Y | 1r/l* | 1a | M | G | A net of force entangles the target, preventing it from charging, running, or flying. |
Winged Mount | T | F- | Y | 10m/l | 1a | T | 1h | |
Wings of Air | T | N | N | 1m/l | 1a | T | 5m | Target's flight maneuverability improves by one step. |
Greater Wings of Air | T | N | N | 1m/l | 1a | T | 5m | Target's flight maneuverability improves by two steps. |
Wings of The Sea | T | F- | Y | 1m/l | 1a | T | 5m | |
Winter Chill | T | F- | Y | ! | 1a | C | G | |
Winter's Embrace | Ev | F- | Y | 1r/l | 1a | C | G | |
Wither Limb | N- | F- | Y | P | 1a | C | 12h | Cause enemy's limbs to wither. |
Withering Palm | N | F- | Y | ! | 1a | T | G | Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead. |
Wood Rot | T | N | N | !|1r/l;x | 1a | T | G | Destroy wooden objects or plants. |
Wood Wose | C | N | N | 1h/l | 1a | C | 1h | Nature spirit does simple tasks for you. |
Word of Balance | Ev | N|W- | Y | ! | 1a | 30f | G | Kills, paralyzes, weakens, or nauseates nonneutral creatures. |
Word of Binding | C | R- | Y | 1r/l* | 1a | C | G | Magical manacles restrain foe. |
Wounding Whispers | A | N | N | 1r/l* | 1a | P | G | Sonic aura damages foes that strike you. |
Wrack | N- | F- | Y | 1r/l+3d10m, x | 1a | C | G | Renders creature helpless with pain. |
Wracking Touch | N | F½ | Y | ! | 1a | T | G | Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
Wraithstrike | T | N | N | 1r | 1sw | P | G | Swift. Your melee attacks strike as touch attacks for 1 round. |
Wrathful Castigation | En | N | Y | 1r/l* | 1a | C | G | Target dies or may be dazed and -4 on all saves for 1 round/level. |
Xorn Movement | T | W- | Y | 1r/l;x | 1a | T | G | Touched creature swims through earth like a xorn. |
Zeal | A | N | N | 1r/l | 1sw | P | G | You move through foes to attack the enemy you want. |
Zealot Pact (XP) | Ev | W- | Y | P#, then 1r/l | 10m | T | G | You automatically gain combat bonuses when you attack someone of opposite alignment. |
Zone of Respite | A | N | N | 1m/l | 2r | 20f | 1h | Prevents teleportation and similar effects from functioning in the area |
Zone of Revelation | D | N | Y | 1m/l | 1a | C | 5m |