Index of Spells by Name Letters - Q

School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Expensive Focus
Expensive Material
XP Cost
Full Description
Quagmire Vortex
    Far Corners of the World
  Arc 9, Drd 9  

Muddy "whirlpool" causes death and destruction in a swamp.

Transmutation 1 standard action SRD
None or Will negates (object) - No or Yes (object) Arc 3, Drd 3, Shu 4 V, S, DF
Instant Medium General
Target or Area: One 20-ft. cube/level (S) or one fire-based magic item

Extinguishes nonmagical fires or one magic item.

Quench is often used to put out forest fires and other conflagrations. It extinguishes all nonmagical fires in its area. The spell also dispels any fire spells in its area, though you must succeed on a dispel check (1d20 +1 per caster level, maximum +15) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell.

Each elemental (fire) creature within the area of a quench spell takes 1d6 points of damage per caster level (maximum 15d6, no save allowed).

Alternatively, you can target the spell on a single magic item that creates or controls flame. The item loses all its fire-based magical abilities for 1d4 hours unless it succeeds on a Will save. (Artifacts are immune to this effect.)

Quick March
  Arc 2, Clr 2, Pal 2  

Allies' speed increases by 30 ft. for 1 round

Quick Potion
    Magic of Faerun
  Sor/Wiz 4  
    4 hours

Creates a potion that must be used within 1 hour/level.

    Book of Exalted Deeds
  Arc 6, Clr 6, Sor/Wiz 6  

Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level.

  Arc 1, Brd 1, Drd 1, Rgr 1, Seafolk 1, Sor/Wiz 1  
    6 hours

Your swim speed increases by 10 ft.

Quill Blast
    Complete Divine
  Arc 5, Drd 5  

You fling quills in spread, dealing 1d6 damage and imposing penalties.

    Magic of Faerun
  Arc 3, Drd 3  

Your hand sprouts poisonous quills useful for melee or ranged attacks.