Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Aboleth Curse | ||
Sor/Wiz 4 | ||
24 hours | ||
Subject's skin undergoes a horrible transformation. |
||
Air Breathing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
4 hours | ||
Subjects can breathe air freely. |
||
Airy Water | ||
Seafolk 6, Sor/Wiz 5 | ||
1 hour | ||
Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
||
Blackwater Taint | ||
Blackwater 6, Sor/Wiz 6 | ||
General | ||
Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level. |
||
Blackwater Tentacle | ||
Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Create blackwater tentacle that attacks your foe. |
||
Control Currents | ||
Arc 4, Drd 4 | ||
General | ||
Changes current direction and speed. |
||
Dark Tide | ||
Blackwater 7 | ||
6 hours | ||
Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour. |
||
Depthsurge | ||
Arc 8, Drd 8, Seafolk 8, Sor/Wiz 8 | ||
General | ||
Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
||
Detect Ship (F) | ||
Brd 3, Sor/Wiz 3 | ||
24 hours | ||
Detect and identify ships. |
||
Disguise Ship | ||
Sor/Wiz 4 | ||
6 hours | ||
Disguises a ship. |
||
Doom of the Seas (XP) | ||
Arc 9, Blackwater 9, Drd 9 | ||
General | ||
Summons a fiendish kraken (Doom of the Seas) under your command. |
||
Favorable Wind | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Produces a strong wind that lasts 10 min./level. |
||
Fins to Feet | ||
Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2 | ||
6 hours | ||
Transforms tails and fins into legs and feet. |
||
Flowsight | ||
Arc 5, Brd 4, Drd 5, Sor/Wiz 5 | ||
4 hours | ||
You can scry creatures in contact with a body of water. |
||
Jaws of the Moray | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject gains a bite attack. |
||
Jig of the Waves | ||
Brd 2 | ||
General | ||
Force creatures to dance a jig which causes penalties and forces random movement. |
||
Kuo-Toa Skin | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 2 | ||
6 hours | ||
Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
||
Megalodon Empowerment (M) | ||
Arc 8, Drd 8, Seafolk 7 | ||
General | ||
Gain scent, water breathing, swim speed for 1 hour/level. |
||
Mordenkainen's Capable Caravel (F) | ||
Sor/Wiz 8 | ||
General | ||
Creates magical ship with extradimensional staterooms. |
||
Mudslide | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Landslide buries, mires creatures within a 40-ft. radius. |
||
Planar Navigation (F) | ||
Sor/Wiz 9 | ||
General | ||
Send a whole ship to another plane. |
||
Pressure Sphere | ||
Arc 2, Blackwater 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Water pressure deals 4d6 damage to submerged targets. |
||
Quickswim | ||
Arc 1, Brd 1, Drd 1, Rgr 1, Seafolk 1, Sor/Wiz 1 | ||
6 hours | ||
Your swim speed increases by 10 ft. |
||
Rapture of the Deep | ||
Brd 6 | ||
12 hours | ||
Target becomes comatose. |
||
Red Tide | ||
Arc 8, Drd 8 | ||
General | ||
Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure. |
||
Roar of the Waves | ||
Brd 3 | ||
General | ||
Make one target/2 levels deafened and shaken. |
||
Scales of the Sealord | ||
Arc 3, Drd 3, Rgr 3, Seafolk 3 | ||
6 hours | ||
Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
||
Sink | ||
Sor/Wiz 2 | ||
30 minutes | ||
Subject loses buoyancy. |
||
Siren's Call | ||
Brd 3, Seafolk 4, Sor/Wiz 4 | ||
General | ||
Compel one creature/2 levels to submerse itself. |
||
Steed of the Seas | ||
Arc 2, Pal 2 | ||
6 hours | ||
Make your special mount amphibious. |
||
Stormrunner's Ward | ||
Sor/Wiz 2 | ||
6 hours | ||
Add +4 (+1/4 levels) to ship's checks to weather storms. |
||
Stormwalk | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
6 hours | ||
Teleport yourself and one creature/2 levels from a storm. |
||
Swim | ||
Arc 2, Drd 2, Sor/Wiz 2, Wuj 2 | ||
1 hour | ||
Subject gains a swim speed equal to their land speed. |
||
Tern's Persistence | ||
Arc 1, Drd 2, Rgr 1, Sor/Wiz 2 | ||
24 hours | ||
Subject can travel overland 50% longer without fatigue. |
||
Thalassemia | ||
Arc 4, Drd 4, Sor/Wiz 5 | ||
General | ||
Turns blood to seawater, dealing 1d6/level damage. |
||
Tojanida Sight | ||
Arc 2, Drd 2, Rgr 2 | ||
1 hour | ||
Gain all-around vision. |
||
Transformation of the Deeps | ||
Arc 5, Blackwater 4, Drd 5, Sor/Wiz 5 | ||
6 hours | ||
Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
||
Turbidity | ||
Sor/Wiz 2 | ||
30 minutes | ||
Water surrounding you becomes cloudy, granting concealment. |
||
Urchin's Spines | ||
Arc 1, Drd 2, Rgr 1, Sor/Wiz 2 | ||
30 minutes | ||
Target grows spines that damage opponents. |
||
Wake Trailing | ||
Arc 3, Drd 4, Rgr 3 | ||
24 hours | ||
You can track a ship across the sea. |
||
Water to Acid | ||
Sor/Wiz 3 | ||
General | ||
Transforms 1 cu. ft./level of water into acid. |
||
Waterspout | ||
Arc 7, Drd 7, Ocean 7 | ||
General | ||
Creates waterspout that moves, damages creatures, sucks creatures upward. |
||
Wave Blessing | ||
Sor/Wiz 1 | ||
1 hour | ||
Keeps one creature/level from sinking. |
||
Webfoot | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
Target gains +4 on Swim and is less hindered by bog terrain. |