Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Acid Breath | ||
Sor/Wiz 3 | ||
General | ||
Cone of acid deals 1d6 damage/level. |
||
Acid Sheath | ||
Sor/Wiz 5 | ||
General | ||
Sheath of acid damages those who attack you, improves acid spell damage. |
||
Acid Splash | ||
None - No | Duskblade 0, Sor/Wiz 0, Wmg 0 | V, S |
Instant | Close | General |
Orb deals 1d3 acid damage. |
||
Acid Storm (M) | ||
Sor/Wiz 6 | ||
General | ||
Deals 1d6/level acid damage in 20-ft radius. |
||
Amanuensis | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
1 hour | ||
Copy nonmagical text. |
||
Amplify | ||
Brd 1 | ||
General | ||
Lowers Listen DC by 20. |
||
Antimagic Aura | ||
Sor/Wiz 7 | ||
General | ||
Antimagic field that affects one creature. |
||
Aura Against Flame | ||
Arc 2, Clr 2, Drd 1 | ||
General | ||
Ignores 10 fire damage/attack and extinguish fires. |
||
Aura of Glory | ||
Arc 2, Pal 2 | ||
5 minutes | ||
Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
||
Aura of Vitality | ||
Arc 7, Drd 7 | ||
General | ||
Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
||
Backlash | ||
Sor/Wiz 4 | ||
1 hour | ||
Subject takes damage if it uses spells against another creature. |
||
Ball Lightning | ||
Sor/Wiz 5 | ||
General | ||
Energy ball deals 1d6/level electricity damage. |
||
Battering Ram | ||
Sor/Wiz 2 | ||
General | ||
Battletide | ||
Arc 5, Clr 5 | ||
General | ||
Targets have attack penalties and you gain a partial action each round. |
||
Binding Winds | ||
Arc 2, Drd 2, Weather 5 | ||
General | ||
Sound cannot penetrate to or from target and -2 on ranged attacks. |
||
Black Blade of Disaster | ||
Sor/Wiz 9 | ||
General | ||
Floating magic weapon deals damage and may disintegrate targets. |
||
Blackstaff | ||
Sor/Wiz 8 | ||
General | ||
Greatly enhances staff or quarterstaff |
||
Blade Thirst | ||
Arc 3, Rgr 3 | ||
General | ||
Slashing weapon glows and gains +3 enhancement bonus. |
||
Blinding Spittle | ||
Arc 2, Drd 2 | ||
General | ||
Ranged touch attack makes subject blind. |
||
Blindsight | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Grants blindsight* to a range of 30 ft. |
||
Blood Frenzy | ||
Arc 2, Drd 2 | ||
General | ||
Grants extra use of rage. |
||
Body Blades | ||
Arc 2, Clr 2 | ||
5 minutes | ||
You attack as if armed, deal bonus damage, harm grapplers. |
||
Bombardment | ||
Arc 8, Drd 8 | ||
General | ||
Falling rocks deal 1d8 damage/level and bury targets. |
||
Branch to Branch | ||
Arc 1, Drd 1, Rgr 1 | ||
6 hours | ||
You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
||
Brilliant Aura | ||
Arc 8, Clr 8, Drd 8, Sor/Wiz 7 | ||
General | ||
Allies' weapons become brilliant energy, ignoring armor. |
||
Cacophonic Shield | ||
Brd 4, Sor/Wiz 5 | ||
5 minutes | ||
Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
||
Camouflage | ||
Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1 | ||
1 hour | ||
Grants +10 bonus on Hide checks. |
||
Mass Camouflage | ||
Arc 2, Drd 2, Rgr 2, Wuj 2 | ||
General | ||
As camouflage, but affects all in range. |
||
Cast in Stone | ||
Arc 9, Drd 9 | ||
General | ||
Petrifying gaze attack. |
||
Celebration | ||
Brd 4 | ||
General | ||
Intoxicate Subjects. |
||
Circle Dance | ||
Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Indicates direction to known target. |
||
Claws of the Bear | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Your hands become weapons dealing 1d8 damage. |
||
Cloud of Bewilderment | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Generates a nauseating 10-ft. cone. |
||
Cloudburst | ||
Arc 1, Drd 1 | ||
1 hour | ||
Rain obscures vision, extinguishes fires, and hampers missiles. |
||
Cocoon (XP) | ||
Arc 8, Drd 8 | ||
General | ||
Paralyzes and drains levels from target. |
||
Combust | ||
Sor/Wiz 2 | ||
General | ||
Target takes 1d8/level (max 10d8) fire damage. |
||
Corrosive Grasp | ||
Sor/Wiz 1 | ||
General | ||
You deal 1d8 acid damage with one touch/level |
||
Crawling Darkness | ||
Arc 5, Clr 5 | ||
5 minutes | ||
Cloud of tentacles provides concealment, skill bonuses, and several defenses. |
||
Create Crossroads and Backroad (XP) | ||
Arc 7, Drd 7 | ||
General | ||
Links two locations by magical path. |
||
Crumble | ||
Arc 3, Drd 3 | ||
General | ||
1d8/level (bypassing hardness) to manufactured object or stucture. |
||
Curse of Ill Fortune | ||
Arc 2, Blk 2, Clr 2 | ||
30 minutes | ||
Subject suffers -3 penalty on attacks, saves, and checks. |
||
Cutting Hand | ||
Sor/Wiz 1 | ||
General | ||
Your hand gains a +2 enhancement bonus and is considered armed. |
||
Dark Way | ||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
||
Darkfire | ||
Arc 3, Clr 3 | ||
General | ||
As produce flame, but dark flames visible with darkvision. |
||
Deafening Clang | ||
Arc 1, Pal 1 | ||
General | ||
Swift, Weapon deafens with a successful touch attack. |
||
Death Armor (F) | ||
Sor/Wiz 2 | ||
General | ||
Black aura damages creatures attacking you. |
||
Death Dragon | ||
Arc 7, Clr 7 | ||
General | ||
You gain +4 natural armor, +4 deflection, and natural attacks. |
||
Death Pact (M) | ||
Arc 8, Clr 8, Pact 8 | ||
General | ||
-2 to Constitution, in exchange for effects of true resurrection. |
||
Decoy Image | ||
Arc 3, Rgr 3 | ||
6 hours | ||
Figment mimics you and allies. |
||
Detect Crossroads | ||
Arc 0, Brd 0, Drd 0 | ||
General | ||
Detect fey crossroads within 60 ft. |
||
Dimension Door, Greater | ||
Sor/Wiz 5 | ||
General | ||
Creates short-range, multiple-use dimension door. |
||
Dimensional Lock | ||
None - Yes | Arc 8, Clr 8, Portal 8, Sor/Wiz 8 | V, S |
1 day/level | Medium | 24 hours |
Teleportation and interplanar travel blocked for one day/level. |
||
Dirge | ||
Brd 6 | ||
General | ||
Enemies suffer 2 points of Str and Dex damage per round. |
||
Disguise Undead | ||
Sor/Wiz 2 | ||
1 hour | ||
Change appearance of one corporeal undead. |
||
Disquietude | ||
Brd 2 | ||
General | ||
Target avoids physical contact with others. |
||
Distort Speech | ||
Brd 1 | ||
General | ||
Target's speech becomes unintelligible, hampers spellcasting. |
||
Doomtide | ||
Arc 5, Clr 5 | ||
General | ||
Black mist obscures vision, dazes creatures. |
||
Drown | ||
Arc 6, Drd 6, Watery Death 6 | ||
General | ||
Target immediately begins to drown. |
||
Earthfast | ||
Arc 2, Drd 2 | ||
General | ||
Double hardness and hit points of stone structure or rock formation. |
||
Easy Climb | ||
Arc 2, Rgr 2 | ||
1 hour | ||
Changes vertical surface Climb DC to 10. |
||
Easy Trail | ||
Arc 1, Drd 2, Hrp 2, Rgr 1 | ||
6 hours | ||
Makes a trail easier to pass. |
||
Echo Skull | ||
Arc 5, Drd 5 | ||
6 hours | ||
See, hear, and speak through a prepared animal skull for 1 hour/level. |
||
Effulgent Epuration | ||
Sor/Wiz 9 | ||
General | ||
Creates one sphere/level to negate hostile magic. |
||
Electric Jolt | ||
Sor/Wiz 0 | ||
General | ||
Ray deals 1d3 electricity damage. |
||
Electric Loop | ||
Sor/Wiz 2 | ||
General | ||
Deals 1d6/two levels electricity damage plus stunning to a single creature. |
||
Energy Spheres | ||
Sor/Wiz 4 | ||
General | ||
Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
||
Energy Transformation Field (M) (XP) | ||
Sor/Wiz 7 | ||
General | ||
Area absorbs magic energy to power a predetermined spell. |
||
Explosive Cascade | ||
Sor/Wiz 4 | ||
General | ||
Bouncing flame ball deals 1d6/level fire damage. |
||
Faith Healing | ||
Arc 1, Blk 1, Clr 1, Pal 1 | ||
General | ||
Cures 8 +1/level damage (max +5) to worshiper of your patron. |
||
Favor of the Martyr | ||
Arc 4, Pal 4 | ||
30 minutes | ||
Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp. |
||
Fiendform | ||
Sor/Wiz 5 | ||
30 minutes | ||
As Alter Self, except you can gain the form and powers of an evil outsider. |
||
Fire Spiders | ||
Sor/Wiz 6 | ||
General | ||
Swarm of Fine fire elementals attacks targets. |
||
Firebrand (M) | ||
Sor/Wiz 5 | ||
General | ||
One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
||
Flame Dagger | ||
Hth 2, Sor/Wiz 2 | ||
General | ||
As flame blade, but 1d4 +1/level. |
||
Force Ladder (F) | ||
Sor/Wiz 2 | ||
5 minutes | ||
Creates a movable ladder of force. |
||
Forceward | ||
Arc 3, Pal 3 | ||
General | ||
Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
||
Forcewave | ||
Sor/Wiz 4 | ||
General | ||
Bull rushes all creatures within 10 ft. |
||
Fortunate Fate | ||
Arc 7, Clr 7, SaveLife 8 | ||
1 hour | ||
G'elsewhere Chant | ||
Brd 3 | ||
General | ||
You teleport a target to a random, safe location up to 100 feet distant and visible to you |
||
Gemjump (F) | ||
Sor/Wiz 6 | ||
4 hours | ||
Teleport to the location of a specially prepared gem. |
||
General of Undeath | ||
Arc 8, Clr 8 | ||
24 hours | ||
Increases your maximum HD of controlled undead by your caster level. |
||
Ghostharp | ||
Brd 0 | ||
General | ||
Object records, plays a song at your command. |
||
Glass Strike | ||
Sor/Wiz 6 | ||
General | ||
Turns subject into glass. |
||
Glory of the Martyr | ||
Arc 4, ChamGwyn 4, Pal 4 | ||
24 hours | ||
As shield other, but affecting multiple creatures, and healing them if you die. |
||
Great Thunderclap | ||
Sor/Wiz 3 | ||
General | ||
Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
||
Gutsnake | ||
Sor/Wiz 5 | ||
General | ||
15-ft tentacle grows from your stomach and attacks your enemies. |
||
Hand of Divinity | ||
Arc 2, Blk 2, Clr 2, Pal 2 | ||
30 minutes | ||
Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
||
Hand of the Faithful | ||
Arc 4, Clr 4, Pal 4 | ||
4 hours | ||
Immobile zone of warding stuns those of different patrons. |
||
Handfire | ||
Arc 1, Clr 1, Drd 1, Hrp 1, Hth 1, Rgr 1 | ||
General | ||
Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead. |
||
Hardening (M) | ||
None - Yes (object) | Artifice 7, Artificer 6, Sor/Wiz 6 | V, S |
Permanent | Touch | General |
Permanently make an object's hardness improve. |
||
Haunting Tune | ||
Brd 3 | ||
1 hour | ||
1 target/level becomes shaken. |
||
Healing Sting | ||
Arc 2, Drd 2 | ||
General | ||
Touch deals 1d12 +1 point/level; caster gains damage as hp. |
||
Healing Touch | ||
Sor/Wiz 3 | ||
General | ||
You heal the target 1d6/2 levels and take half as damage. |
||
Herald's Call | ||
Brd 1, Hrp 1 | ||
General | ||
Shout slows those within 20 ft. |
||
Holy Star | ||
Arc 7, Clr 7 | ||
General | ||
Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire. |
||
Horizikaul's Boom | ||
Sor/Wiz 1 | ||
General | ||
Target takes 1d4/two levels sonic damage plus deafness. |
||
Hunter's Mercy | ||
Arc 1, Rgr 1 | ||
General | ||
Your next attack with a bow automatically is a critical hit if you hit. |
||
Ice Claw Prison | ||
Sor/Wiz 7 | ||
General | ||
Ice claw grapples and deals normal and cold damage. |
||
Ice Dagger | ||
Sor/Wiz 1 | ||
General | ||
Splash weapon deals target 1d4 cold damage per level, plus area damage. |
||
Inferno | ||
Arc 5, Drd 5 | ||
General | ||
Creature bursts into flames and suffers 6d6 fire damage or less per round. |
||
Infestation of Maggots | ||
Arc 3, Drd 3 | ||
General | ||
Maggotlike creatures deal 1d4 temporary Con damage every round |
||
Inspirational Boost | ||
Brd 1 | ||
General | ||
Swift. The bonuses granted by your inspire courage ability increase by 1 |
||
Iron Bones | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Corporeal undead gains +6 natural armor bonus. |
||
Ironguard (F) | ||
Sor/Wiz 7 | ||
General | ||
Subject becomes immune to both magical and mundane metal. |
||
Ironguts | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Target gains +5 bonus on saving throws against poison*. |
||
Ironthunder Horn | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Intense vibrations trip those in area. |
||
Jaws of the Wolf (F) | ||
Arc 4, Drd 4 | ||
General | ||
One carving/2 levels turns into a worg. |
||
Kiss of the Vampire (M) | ||
Sor/Wiz 7 | ||
General | ||
You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
||
Know Greatest Enemy | ||
Arc 1, Blk 1, Pal 1 | ||
General | ||
Determines relative power level of creatures within the area. |
||
Know Protections | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Determines target's defenses. |
||
Know Vulnerabilities | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 4 | ||
General | ||
Determine target's vulnerabilities and resistances. |
||
Land Womb | ||
Arc 4, Drd 4, Hth 4, Rgr 4 | ||
1 hour | ||
You and one creature/level hide within the earth. |
||
Launch Bolt (M) | ||
Sor/Wiz 0 | ||
General | ||
Launches a crossbow bolt up to 800 feet. |
||
Launch Item | ||
Sor/Wiz 0 | ||
General | ||
Hurls fine item up to long range. |
||
Life Bolt | ||
Sor/Wiz 2 | ||
General | ||
1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead. |
||
Living Prints | ||
Arc 1, Hrp 1, Rgr 1 | ||
General | ||
You perceive tracks as if they had just been made. |
||
Low-Light Vision | ||
Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1 | ||
6 hours | ||
Subject sees twice as far under current light. |
||
Loyal Vassal | ||
Arc 2, Pal 2 | ||
1 hour | ||
Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
||
Mace of Odo | ||
Arc 3, Clr 3 | ||
General | ||
Force effect damages target or absorbs spell. |
||
Greater Mage Hand | ||
Sor/Wiz 1 | ||
General | ||
As mage hand, but medium range and 40 lb. |
||
Malevolent Miasma | ||
Sor/Wiz 2 | ||
General | ||
Cloud of fog deals 1d4 nonlethal damage/level. |
||
Master Air | ||
Arc 2, Drd 2 | ||
General | ||
You sprout insubstantial wings and can fly. |
||
Master Earth | ||
Arc 7, Drd 7 | ||
4 hours | ||
Travel through the earth to any location. |
||
Maw of Chaos | ||
Sor/Wiz 9 | ||
General | ||
Area of energy damages creatures and disrupts concentration. |
||
Memory Rot | ||
Arc 5, Drd 5 | ||
General | ||
Spores deal 1d6 Int drain to target, plus 1 Int/round. |
||
Metal Melt | ||
Sor/Wiz 4 | ||
General | ||
Melts metal object without heat. |
||
Minor Disguise | ||
Brd 0 | ||
1 hour | ||
Makes slight changes to your appearance. |
||
Monstrous Regeneration | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
Grants the regeneration ability for 1 round/2 levels. |
||
Murderous Mist | ||
Arc 4, Drd 4 | ||
General | ||
Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
||
Mystic Lash | ||
Arc 3, Clr 3 | ||
General | ||
Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
||
Nature's Balance | ||
Arc 3, Drd 3 | ||
1 hour | ||
You transfer 4 ability score points to the target for 10 min./level. |
||
Naturewatch | ||
Arc 0, Drd 0, Hth 0, Rgr 1 | ||
General | ||
As deathwatch, but only for animals and plants. |
||
Nerveskitter | ||
Sor/Wiz 1 | ||
5 minutes | ||
Target gains +5 bonus on initiative checks. |
||
Net of Shadows | ||
Sor/Wiz 1 | ||
General | ||
Creates ordinary shadows that provide concealment to all in the area. |
||
Nightmare Lullaby | ||
Brd 2 | ||
General | ||
Target is confused as long as you concentrate +2 rounds. |
||
One with the Land | ||
Arc 2, Drd 2, Hth 2, Rgr 2 | ||
4 hours | ||
Link with nature gives a +2 bonus on nature-related skill checks. |
||
Owl's Insight | ||
Arc 7, Drd 7 | ||
1 hour | ||
Subject gains +1/2 levels enhancement bonus to Wis for 1 hour. |
||
Persistent Blade (F) | ||
Sor/Wiz 1 | ||
General | ||
Blade of force attacks target, automatically flanks. |
||
Poison Vines | ||
Arc 7, Drd 7 | ||
1 hour | ||
Vines that entangle and are poisonous. |
||
Prismatic Eye (F) | ||
Sor/Wiz 6 | ||
General | ||
Orb produces individual prismatic rays as touch attacks. |
||
Puppeteer | ||
Brd 3 | ||
General | ||
Target mimics your actions |
||
Quick Potion | ||
Sor/Wiz 4 | ||
4 hours | ||
Creates a potion that must be used within 1 hour/level. |
||
Quillfire | ||
Arc 3, Drd 3 | ||
General | ||
Your hand sprouts poisonous quills useful for melee or ranged attacks. |
||
Ram's Might | ||
Arc 0, Drd 0, Rgr 1 | ||
5 minutes | ||
Your hands become harder and your unarmed attacks inflict normal damage. |
||
Rebuke | ||
Sor/Wiz 2 | ||
General | ||
Final Rebuke | ||
Sor/Wiz 7 | ||
General | ||
As rebuke except the target must save or die. |
||
Greater Rebuke | ||
Sor/Wiz 4 | ||
General | ||
Replicate Casting (M) (XP) | ||
Sor/Wiz 9 | ||
General | ||
Duplicate observed spell or spell-like ability. |
||
Reveille | ||
Brd 3 | ||
General | ||
Target dead creature speaks a short sentence about what caused its death. |
||
Revenance | ||
Arc 4, Blk 4, Clr 4, Pal 4 | ||
General | ||
Slain ally is restored to life for 1 minute/level. |
||
Reverse Arrows | ||
Sor/Wiz 3 | ||
1 hour | ||
As Protection from Arrows, but negated arrows turn back upon their source. |
||
Righteous Fury | ||
Arc 3, Pal 3 | ||
General | ||
Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
||
Rosemantle | ||
Arc 1, Clr 1 | ||
General | ||
Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison. |
||
Safe Clearing | ||
Arc 3, Rgr 3 | ||
6 hours | ||
As sanctuary, but protects an area and lasts 1 hour/level. |
||
Scent | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
6 hours | ||
Grants the scent ability for 1 hour/level. |
||
Scintillating Sphere | ||
Sor/Wiz 3 | ||
General | ||
20-ft-radius spread deals 1d6 electicity/level. |
||
Seek Eternal Rest | ||
Arc 4, Pal 4 | ||
1 hour | ||
Turn undead as a paladin two levels higher. |
||
Shadow Hand | ||
Sor/Wiz 5 | ||
General | ||
Medium-sized hand attacks, blocks opponents, or carries items. |
||
Shadow Well | ||
Sor/Wiz 4 | ||
General | ||
Target enters gloomy pocket plane and emerges frightened. |
||
Share Husk | ||
Arc 2, Drd 2 | ||
4 hours | ||
See and hear through the senses of a touched animal. |
||
Shatterfloor | ||
Sor/Wiz 3 | ||
General | ||
Deals 1d4 sonic/level plus damages floor surface 6 inches deep. |
||
Shroud of Undeath | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Negative energy shroud makes undead perceive you as undead. |
||
Silent Portal | ||
Asn 1, Sor/Wiz 0 | ||
6 hours | ||
Negates sound from door or window. |
||
Silverbeard | ||
Arc 1, Pal 1 | ||
5 minutes | ||
You grow a hard silver beard that gives +2 bonus to armor. |
||
Simbul's Skeletal Deliquescence | ||
Sor/Wiz 8 | ||
24 hours | ||
Target becomes a soft-bodied oozelike creature. |
||
Skeletal Guard (M) | ||
Sor/Wiz 8 | ||
General | ||
Creates one skeleton/level that is resistant to turning. |
||
Skull of Secrets | ||
Arc 4, Clr 4 | ||
24 hours | ||
Intangible skull stores message and can be triggered to breathe fire. |
||
Smell of Fear | ||
Arc 1, Rgr 1 | ||
5 minutes | ||
Target's aroma triples the chance of wandering encounters. |
||
Snakebite | ||
Arc 3, Drd 3, Rgr 4 | ||
General | ||
Your arm turns into a poisonous snake you can use to attack. |
||
Songbird | ||
Brd 0 | ||
4 hours | ||
Perform and gain +1 on your next Cha check. |
||
Sonic Rumble (F) | ||
Sor/Wiz 5 | ||
General | ||
Cone of sound deals damage or moves objects. |
||
Sonic Snap | ||
Sor/Wiz 0 | ||
General | ||
Target takes 1 point of sonic damage and is deafened 1 round. |
||
Spectral Stag | ||
Arc 2, Clr 2 | ||
General | ||
Phantom stag can bull rush and be a mount. |
||
Speechlink | ||
Brd 3 | ||
1 hour | ||
You and the target can verbally communicate at any distance. |
||
Speed Swim | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
5 minutes | ||
Target gains swim speed 30. |
||
Spell Engine (M) (XP) | ||
Sor/Wiz 8 | ||
General | ||
Magical energy disk absorbs incoming spells. |
||
Spell Enhancer | ||
Sor/Wiz 4 | ||
General | ||
Lets you cast another spell in the same round at +2 caster level. |
||
Spell Matrix (F) | ||
Sor/Wiz 7 | ||
1 hour | ||
Stores up to two spells of 3rd level or lower to be released later. |
||
Greater Spell Matrix (F) | ||
Sor/Wiz 9 | ||
General | ||
Stores up to three spells of 3rd level or lower to be released later. |
||
Lesser Spell Matrix (F) | ||
Sor/Wiz 5 | ||
1 hour | ||
Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
||
Spell Phylactery | ||
Arc 5, Clr 5 | ||
24 hours | ||
Scroll activates upon you if conditions are met. |
||
Mass Spell Resistance | ||
Arc 7, Clr 7 | ||
General | ||
As spell resistance, but multiple targets. |
||
Spell Shield | ||
Arc 2, Clr 2 | ||
5 minutes | ||
Target gains +3 resistance on saving throws against spells and spell-like abilities. |
||
Spellmantle | ||
Arc 6, Clr 6 | ||
General | ||
As spell immunity, but negated spells triggers a helpful spell upon the target. |
||
Spider Poison | ||
Asn 3, Sor/Wiz 3 | ||
General | ||
Touch deals 1d6 Str damage, repeats in 1 minute. |
||
Spirit Worm | ||
Sor/Wiz 1 | ||
General | ||
Target takes 1 point of Con damage every round for 1 round/level. |
||
Stalking Brand | ||
Arc 1, Rgr 1 | ||
24 hours | ||
Target marked with symbol you can see despite disguises. |
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Steeldance | ||
Sor/Wiz 3 | ||
General | ||
Daggers become Medium flying animated objects that attack foes. |
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Stone Bones | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Corporeal undead gains +3 natural armor bonus. |
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Stone Shatter | ||
Brd 4 | ||
General | ||
Shatter a stone object or creature. |
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Stone Walk (M) | ||
Arc 6, Clr 6 | ||
General | ||
Linked areas allow multiple teleportations. |
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Stonehold | ||
Arc 6, Drd 6 | ||
24 hours | ||
Stony arm trap grapples and damages creatures. |
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Storm Tower | ||
Arc 7, Drd 7 | ||
General | ||
Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
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Stormrage | ||
Arc 8, Clr 8 | ||
5 minutes | ||
Fly, wind wall, protection from strong winds, and make electrical attacks. |
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Strategic Charge | ||
Arc 1, Blk 1, Pal 1 | ||
General | ||
You gain the benefits of the Mobility feat. |
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Strength of Stone | ||
Arc 2, Pal 2 | ||
5 minutes | ||
Bull's strength that ends if you lose contact with the ground. |
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Summon Undead I | ||
Arc 1, Blk 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Summons undead to fight for you. |
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Summon Undead II | ||
Arc 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Summons undead to fight for you. |
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Summon Undead III | ||
Arc 3, Blk 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Summons undead to fight for you. |
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Summon Undead IV | ||
Arc 4, Blk 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Summons undead to fight for you. |
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Summon Undead V | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Summons undead to fight for you. |
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Suppress Glyph | ||
Arc 6, Clr 6 | ||
5 minutes | ||
You notice but doo not trigger magical writing traps. |
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Surefoot | ||
Arc 1, Rgr 1 | ||
1 hour | ||
You gain a +10 competence bonus on Balance checks. |
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Suspended Silence (M) | ||
Sor/Wiz 3 | ||
General | ||
Object becomes programmed to create an area of silence at your command. |
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Synostodweomer | ||
Sor/Wiz 7 | ||
General | ||
Channel a spell into positive energy to cure 1d6/spell level. |
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Mass Teleport | ||
Sor/Wiz 7 | ||
4 hours | ||
As teleport, but more weight and you don't have to go. |
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Tortoise Shell | ||
Arc 3, Drd 3 | ||
1 hour | ||
Large shell provides cover or shelter. |
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Towering Oak | ||
Arc 1, Rgr 1 | ||
5 minutes | ||
You gain a competence bonus of +10 on your Intimidate checks. |
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Transcribe Symbol | ||
Rune 8, Sor/Wiz 8 | ||
1 hour | ||
Safely moves an untriggered magical symbol to another location. |
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Translocation Trick | ||
Sor/Wiz 6 | ||
1 hour | ||
You and target switch places and appear as each other. |
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Triadspell | ||
Arc 6, Clr 6 | ||
Prohibited | ||
Cast a prepared spell three times. |
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Undead Bane Weapon | ||
Arc 4, Clr 4, Pal 3 | ||
5 minutes | ||
Weapon gains the bane property and is aligned good. |
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Undead Lieutenant | ||
Sor/Wiz 3 | ||
5 minutes | ||
Targeted undead can give orders to undead in your control. |
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Undead Torch | ||
Sor/Wiz 3 | ||
General | ||
Undead creature gains blue aura that gives +2d4 against living creatures. |
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Undeath after Death (M) | ||
Arc 7, Clr 7 | ||
General | ||
-2 to Constitution, in exchange gaining the crypt spawn template at death. |
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Undeath to Death (M) | ||
Will negates - Yes | Arc 6, Clr 6, Repose 6, Sor/Wiz 6 | V, S, M/DF |
Instant | Medium | General |
Destroys 1d4 HD/level undead (max 20d4). |
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Undeath's Eternal Foe | ||
Arc 9, Clr 9 | ||
General | ||
Targets receive death ward and immunity to most undead special attacks. |
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Understand Device | ||
Arc 3, Clr 3 | ||
5 minutes | ||
You can make untrained Disable Device checks, or gives +10 bonus if you have the skill. |
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Vigor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
As vigor, lesser, but grants fast healing 2. |
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Vine Mine | ||
Arc 5, Drd 5 | ||
General | ||
Vines grow rapidly, giving various effects. |
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Vipergout | ||
Scalykind 7, Sor/Wiz 7 | ||
General | ||
You spit forth celestial or fiendish vipers that attack your foes. |
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Vision of Glory | ||
Arc 1, Clr 1, Pal 1 | ||
General | ||
Subject gains morale bonus equal to your Cha modifier to one saving throw. |
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Wall of Chaos | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against law, except as once-sided wall. |
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Wall of Evil | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against good, except as once-sided wall. |
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Wall of Good | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against evil, except as once-sided wall. |
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Wall of Law | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against chaos, except as once-sided wall. |
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War Cry | ||
Brd 4 | ||
General | ||
Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round. |
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Warning Shout | ||
Arc 1, Pal 1 | ||
General | ||
All living creatures within half a mile hear your shout. |
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Weapon of Impact | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
As keen edge, but aids blunt weapons. |
||
Weapon of the Deity | ||
Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4 | ||
General | ||
Gives your weapon magical powers appropriate to your patron. |
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Wieldskill | ||
Arc 1, Clr 1 | ||
General | ||
Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency. |
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Wind at Back | ||
Arc 4, Drd 4 | ||
12 hours | ||
Wind Tunnel | ||
Arc 5, Drd 5 | ||
General | ||
Ranged weapons gain +10 bonus and double range increment. |
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Wounding Whispers | ||
Brd 3 | ||
General | ||
Sonic aura damages foes that strike you. |
||
Wrathful Castigation | ||
Sor/Wiz 8 | ||
General | ||
Target dies or may be dazed and -4 on all saves for 1 round/level. |
||
Zajimarn's Avalanche | ||
Sor/Wiz 9 | ||
General | ||
Wave of slush deals 1d4 cold/level and moves targets. |
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Zajimarn's Field of Icy Razors (F) | ||
Sor/Wiz 8 | ||
5 minutes | ||
Creatures in area take normal and cold damage, may be slowed. |