Deities: Aengrist (LG), Angharradh (CG), Arvoreen (LG), Astilabor (N), Bahamut (LG), Baravar Cloakshadow (NG), Berronar Truesilver (LG), Boldrei (LG), Callarduran Smoothhands (N), Celestian (N), Chauntea (NG), Corellon Larethian (CG), Cyndor (LN), Deep Sashelas (CG), Deneir (NG), Dol Dorn (CG), Dumathoin (N), Eadro (N), Eldath (NG), Evening Glory (N), Fharlanghn (N), Gaerdal Ironhand (LG), Garl Glittergold (NG), Geb (N), Gorm Gulthyn (LG), Haku (CG), Hanali Celanil (CG), Helm (LN), Kelemvor (LN), Kikanuti (NG), Laduguer (LE), Lathander (NG), Lendys (LN), Marthammor Duin (NG), Moradin (LG), Nephthys (CG), Osprem (LN), Rillifane Rallathil (CG), Selune (CG), Shaundakul (CN), Shekinester (N), Silvanus (N), Skoraeus Stonebones (N), Solanil (NG), Sovereign Host (pantheon) (NG), St. Cuthbert (LN), Stronmaus (CG), Sune (CG), Syreth (NG), Tarmuid (LN), Tempus (CN), The Path of Light (LN), The Silver Flame (LG), The Spirits of the Past (N), The Undying Court (NG), Torm (LG), Tuilviel Glithien (CG), Tymora (CG), Ubtao (N), Ulutiu (LN), Urbanus (NG), Urogalan (LN), Valkur (CG), Vandria Gilmadrith (LN), Waukeen (N), Yondalla (LG)
Name: Protection
Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Sanctuary | ||
Will negates - No | APeace 1, Arc 1, Clr 1, EmBarachiel 1, Hlr 1, Protection 1, Shu 1 | V, S, DF |
1 round/level | Touch | 5 minutes |
Opponents cant attack you, and you can't attack. |
||
Shield Other (F) | ||
Will negates (harmless) - Yes (harmless) | APeace 2, Arc 2, BVal 2, ChamGwyn 2, Clr 2, Family 2, Pact 2, Pal 2, Protection 2, Vassal of Bahamut 2 | V, S, F |
1 hour/level (D) | Close | 24 hours |
You take half of subjects damage. |
||
Protection from Energy | ||
Fortitude negates (harmless) - Yes (harmless) | APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 | V, S, DF |
10 min./level or until discharged | Touch | 1 hour |
Absorb 12 points/level of damage from one kind of energy. |
||
Spell Immunity | ||
Will negates (harmless) - Yes (harmless) | APeace 4, Arc 4, Clr 4, Protection 4, Shu 4, Strength 4 | V, S, DF |
10 min./level | Touch | 1 hour |
Subject is immune to one spell per four levels. |
||
Spell Resistance | ||
Will negates (harmless) - Yes (harmless) | APeace 5, Arc 5, Clr 5, Magic 5, Meditation 5, Protection 5, Shu 5 | V, S, DF |
1 min./level | Touch | 30 minutes |
Subject gains SR 12 + level. |
||
Antimagic Field | ||
None - See text | APeace 8, Arc 8, Clr 8, Magic 6, Protection 6, Shu 6, Sor/Wiz 6, Spell 8 | V, S, M/DF |
10 min./level (D) | 10 ft. | General |
Negates magic within 10 ft. |
||
Repulsion (F) | ||
Will negates - Yes | APeace 7, Arc 7, Beguiler 6, Blg 7, Clr 7, Force 6, Hlr 7, Nobility 7, Protection 7, Sor/Wiz 6, Wuj 6 | V, S, F/DF |
1 round/level (D) | 10 ft./level | General |
Creatures can't approach you. |
||
Mind Blank | ||
Will negates (harmless) - Yes (harmless) | Arc 8, Beguiler 8, Blg 8, Liberation 8, Meditation 8, Mental 8, Mind 8, Protection 8, Sor/Wiz 8, Trade 8, Wuj 8 | V, S |
1 day | Close | 12 hours |
Subject is immune to mental/emotional magic and scrying. |
||
Prismatic Sphere | ||
See text - See text | Artifice 9, Family 9, Protection 9, Sor/Wiz 9, Sun 9, Wmg 9 | V |
10 min./level (D) | 10 ft. | General |
As prismatic wall, but surrounds on all sides. |