Index of Spells by Domain - Luck

Deities: Aasterinian (CN), Abbathor (NE), Aurifar (N), Bahamut (LG), Beshaba (CE), Brandobaris (N), Dallah Thaun (CN), Erevan Ilesere (CN), Fharlanghn (N), Haela Brightaxe (CG), IMarvinTPA (NG), Istus (N), Kord (CG), Kurtulmak (LE), Lyris (N), Mask (NE), Nadirech (CE), Oghma (N), Olidammara (CN), Olladra (NG), Rao (LG), Soorinek (LE), Sovereign Host (pantheon) (NG), Test (N), Tymora (CG), Vergadain (N)

Name: Luck

Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.

Name
Save - Res Level Comps
Dur Range Recharge
Description
Entropic Shield
- APeace 1, Arc 1, Clr 1, HB 1, Luck 1, Storm 1 V, S
1 min./level (D) Personal 30 minutes

Ranged attacks against you have 20% miss chance.

Aid
None - Yes (harmless) Adp 2, APeace 2, Arc 2, Clr 2, Courage 2, Good 2, KotC 2, Luck 2 V, S, DF
1 min./level Touch 5 minutes

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Protection from Energy
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorb 12 points/level of damage from one kind of energy.

Freedom of Movement
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments.

Break Enchantment
See text - No Adp 5, APeace 5, Arc 5, Beguiler 5, Brd 4, ChamGwyn 4, Clr 5, EmBarachiel 4, HB 4, Hlr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5, Spell 5 V, S
Instant Close 1 hour

Frees subjects from enchantments, alterations, curses, and petrification.

Mislead
None or Will disbelief (if interacted with); see text - No Arc 7, Beguiler 6, Brd 5, Illusion 6, Luck 6, Shu 7, Sor/Wiz 6, Trickery 6 S
1 round/level (D) and concentration + 3 rounds; see text Close General

Turns you invisible and creates illusory double.

Spell Turning
- Arc 7, Beguiler 7, Endurance 8, Luck 7, Magic 7, Meditation 7, Retribution 7, Shu 7, Sor/Wiz 7 V, S, M/DF
10 min./level or until expended Personal 4 hours

Reflect 1d4+6 spell levels back at caster.

Moment of Prescience
- Beguiler 8, Competition 8, Destiny 8, Fate 8, Luck 8, Sor/Wiz 8, Time 7 V, S
1 hour/level or until discharged Personal 6 hours

You gain insight bonus on single attack roll, check, or save.

Miracle (XP)
See text - Yes APeace 9, Arc 9, Clr 9, Luck 9 V, S, XP, text
See text See text General

Requests a deity's intercession.