Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Accuracy | ||
Wmg 1, Wuj 1 | ||
1 hour | ||
Doubles ranged weapon's range increments. |
||
Aiming at the Target | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already. |
||
Animate Fire | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn campfire into Small fire elemental. |
||
Animate Water | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn quantity of water into Small water elemental. |
||
Animate Wood | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
||
Apparition | ||
Wuj 2 | ||
General | ||
Cause foes to become shaken when seeing subject disfigured creature. |
||
Backbiter (F) | ||
HB 1, Sor/Wiz 1, Wuj 1 | ||
General | ||
Cause two handed or reach weapon to strike is wielder. |
||
Body Outside Body | ||
Wuj 7 | ||
General | ||
Create duplicates of you that are friendly to you and your friends and obey even suicidal orders. |
||
Castigate | ||
Arc 4, Clr 4, Pal 4, Purification 4 | ||
General | ||
Verbal rebuke damages those whose alignment differs from yours. |
||
Cloud Chariot | ||
Wuj 8 | ||
1 hour | ||
Subjects fly at 600 miles an hour for 10 minutes. |
||
Cobra's Breath | ||
Wuj 1 | ||
General | ||
Cone of Poison deals 1d3 Con damage once. |
||
Commune with Greater Spirit (M) (XP) | ||
Wuj 7 | ||
General | ||
As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level. |
||
Commune with Lesser Spirit (M) | ||
Wuj 3 | ||
General | ||
Ask questions to a local spirit about local events. |
||
Creeping Darkness | ||
Wuj 4 | ||
General | ||
Create a mobile darkness and silence effect. |
||
Dance of the Unicorn | ||
Arc 5, Drd 5, Purification 5 | ||
5 minutes | ||
Purifying mist washes the air clean of smoke, dust, and poisons. |
||
Dancing Blade | ||
Wuj 4 | ||
General | ||
Sword fights with an ally and prevents flanking. |
||
Decapitating Scarf | ||
Wuj 7 | ||
General | ||
Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead. |
||
Discern Shapechanger (M) | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
See creatures as they really are or know they can shapechange. |
||
Dream Sight | ||
Dream 6 | ||
30 minutes | ||
Your spirit can hear and see at distance for 1 min./level. |
||
Earthbolt | ||
Wuj 3 | ||
General | ||
Deal 1d6 damage/level (max 10d6) on an earth bound line. |
||
Elemental Burst | ||
Wuj 1 | ||
General | ||
Deal elemental damage in a burst. |
||
Elemental Ward | ||
Wuj 4 | ||
General | ||
Drive Wu Jen type elementals away from you. |
||
Entangling Scarf | ||
Wuj 2 | ||
General | ||
A scarf entangles foe. |
||
Fiery Eyes | ||
Wuj 1 | ||
General | ||
Laser eyes cause fires after focusing for a full round action. |
||
Finding the Center | ||
Wuj 8 | ||
General | ||
You do not have to concentrate on a previous spell to maintain concentration on it. |
||
Fire Breath | ||
Wuj 5 | ||
General | ||
You can breath a ray of fire dealing 1d8/2 levels (max 10d8). |
||
Fire Shuriken (M) | ||
Asn 2, Wuj 2 | ||
General | ||
Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage. |
||
Fire Wings (F) | ||
Arc 3, Drd 3, Shu 3, Wuj 3 | ||
5 minutes | ||
Your arms become wings that enable flight, deal 2d6 fire damage. |
||
Fires of Purity | ||
Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6 | ||
General | ||
Target bursts into magical flame, becoming a dangerous weapon. |
||
Force Shapechange | ||
Truth 6 | ||
General | ||
Forces shapechangers into natural form. |
||
Ghost Light | ||
Wuj 1 | ||
General | ||
An eerie green torch light causes creatures to become shaken. |
||
Giant Size | ||
Wuj 7 | ||
General | ||
You may grow up to Huge, Gargantuan, or Colossal size. |
||
Hail of Stone (M) | ||
Sor/Wiz 1, Wmg 1, Wuj 1 | ||
General | ||
Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). |
||
Heart Ripper | ||
Asn 4, Wuj 4 | ||
General | ||
Slay a creature with HD totaling up to your caster level or less. Stun him if more. |
||
Ice Blast | ||
Wuj 2 | ||
General | ||
Deal 1d6/2 levels (max 10d6) cold damage in a cone. |
||
Ice Knife | ||
Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2 | ||
General | ||
Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage. |
||
Internal Fire | ||
Wuj 9 | ||
General | ||
Subject dies or takes 6d6 +1 (max +20) fire damage. |
||
Iron Scarf | ||
Wuj 1 | ||
General | ||
Scarf deals 1d8 +1 (max +5) damage to target. |
||
Kiss of the Toad | ||
Wuj 2 | ||
General | ||
Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con. |
||
Magnetism | ||
Wuj 3 | ||
General | ||
Pull a steel item to you each round. |
||
Melt | ||
Wuj 1 | ||
General | ||
Deal 2/level (max 10) damage to cold subtype creature. |
||
Metal Skin | ||
Wuj 5 | ||
30 minutes | ||
Subject gains +8 natural armor bonus and a -2 Dex penalty. |
||
Minute Form | ||
Wuj 8 | ||
General | ||
Reduce your size to Tiny, Diminutive, or Fine depending on your caster level. |
||
Pain | ||
Wuj 4 | ||
General | ||
The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2. |
||
Poison Needles | ||
Wuj 4 | ||
General | ||
Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage. |
||
Protection from Charm | ||
Wuj 2 | ||
General | ||
The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects. |
||
Rain of Needles | ||
Wuj 2 | ||
General | ||
Normal ranged attack deals 1d4/level (max 5d4) damage. |
||
Reanimation | ||
Wuj 7 | ||
12 hours | ||
Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round. |
||
Rebuke | ||
Sor/Wiz 2 | ||
General | ||
Remove Fatigue | ||
APeace 4, Arc 4, Clr 4, Pleasure 4 | ||
General | ||
Removes effects of fatigue as 8 hours of rest. |
||
Scales of the Lizard | ||
Wuj 1 | ||
General | ||
You gain +1 +1/3 levels enhancement bonus to natural armor (max +5). |
||
Secret Signs | ||
Wuj 1 | ||
General | ||
Using nonverbal means, you can communicate a simple message to one other intelligent creature within range. |
||
Servant Horde | ||
Sor/Wiz 5, Wuj 5 | ||
6 hours | ||
This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15). |
||
Smoke Ladder | ||
Wuj 1 | ||
5 minutes | ||
You create a misty ladder up to 10 feet long per caster level. |
||
Snake Darts | ||
Wuj 4 | ||
General | ||
Create two poisonous snakes. |
||
Spirit Binding | ||
Wuj 6 | ||
General | ||
As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16. |
||
Greater Spirit Binding | ||
Wuj 8 | ||
General | ||
As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24. |
||
Lesser Spirit Binding | ||
Wuj 4 | ||
General | ||
This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice. |
||
Spirit Needle | ||
Wuj 6 | ||
General | ||
Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics. |
||
Spirit Self | ||
Wuj 5 | ||
General | ||
You can become incorporeal but must remain within 200 feet of your body. |
||
Steam Breath | ||
Wuj 3 | ||
General | ||
Cone of steam deals 1d6/level (max 10d6) fire damage. |
||
Summoning Wind | ||
Wuj 5 | ||
General | ||
You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell. |
||
Surelife | ||
- | Repose 8 | V, S, M |
1 min./level | Personal | 30 minutes |
Protects you from one kind of certain death. |
||
Sustain (M) | ||
APeace 4, Arc 4, Clr 4, Endurance 4 | ||
General | ||
Recipients need no food or drink for 6 hours/level. |
||
Swim | ||
Arc 2, Drd 2, Sor/Wiz 2, Wuj 2 | ||
1 hour | ||
Subject gains a swim speed equal to their land speed. |
||
Sword of Darkness (M) | ||
Sor/Wiz 7, Wuj 7 | ||
General | ||
As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you. |
||
Sword of Deception | ||
Sor/Wiz 5, Wuj 5 | ||
General | ||
A blade of pale green force to appear and strikes the opponent you designate. |
||
Terra Cotta Lion (F) | ||
Wuj 5 | ||
General | ||
As terra cotta warrior, but the spell animates a statuette of a foo lion. |
||
Terra Cotta Warrior (F) | ||
Wuj 3 | ||
General | ||
This spell turns an statuette into a full-sized warrior. |
||
Thornskin | ||
Arc 3, Drd 3, Wuj 3 | ||
General | ||
Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage. |
||
Transfix | ||
Sor/Wiz 6, Wuj 6 | ||
6 hours | ||
Medium or smaller targets are paralyzed. |
||
Vulnerability | ||
Arc 5, Asn 4, Clr 5, Sor/Wiz 5 | ||
General | ||
Reduces an opponent's damage reduction. |
||
Wall of Bones | ||
Wuj 4 | ||
30 minutes | ||
Creates a bone wall. |
||
Water to Poison (M) | ||
Wuj 4 | ||
General | ||
Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each. |
||
Withering Palm | ||
Arc 7, Clr 7, Decay 7, Wuj 7 | ||
General | ||
Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead. |
||
Wood Rot | ||
Arc 4, Drd 4, Wuj 4 | ||
General | ||
Destroy wooden objects or plants. |