Index of Spells by Sources - Spellbook Archive

Spellbook Archive

Name
Save - Res Level Comps
Dur Range Recharge
Description
Animate Dead Familiar (XP)
  Sor/Wiz 5  
    General

Revives your dead familiar as an undead familiar.

Arcane Bolt
  Sor/Wiz 1  
    General

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Bite of the Werebear
  Arc 6, Drd 6, Sor/Wiz 7  
    General

You become enhanced such as that of a brown bear.

Bite of the Wereboar
  Arc 4, Drd 4, Sor/Wiz 5  
    General

You become enhanced such as that of a boar.

Bite of the Wererat
  Arc 2, Drd 2, Sor/Wiz 3  
    General

You become enhanced such as that of a dire rat.

Bite of the Weretiger
  Arc 5, Drd 5, Sor/Wiz 6  
    General

You become enhanced such as that of a tiger

Bite of the Werewolf
  Arc 3, Drd 3, Sor/Wiz 4  
    General

You become enhanced such as that of a wolf.

Bladesong
  Brd 2, Sor/Wiz 2  
    General

Causes weapon to have an extra touch attack to daze opponent.

Delay Disease
  Arc 1, Clr 1, Drd 1  
    24 hours

Postpones effects of a disease.

Dirge of Discord
  Brd 3  
    General

Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.

Divine Interdiction
  Arc 2, Clr 2  
    General

Prevents other divine characters from turning or rebuking.

Elemental Familiar (XP)
  Sor/Wiz 3  
    General

Transmutes your familiar into an elemental.

Exacting Shot
  Arc 2, Rgr 2  
    5 minutes

Enhances ranged weapons critical on threat and negates concealment miss chances.

Fearsome Grapple
  Sor/Wiz 2  
    General

You gain 2 additional arms that only improve your grapple checks.

Foebane
  Arc 4, Rgr 4  
    General

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Force Missiles
  Sor/Wiz 4  
    General

Missiles of force strike foes for 2d6 each (max 4 missiles)

Guidance of the Avatar
  Arc 2, Clr 2  
    General

Provides +20 bonus to a skill check.

Heal Animal Companion
  Arc 3, Drd 5, Rgr 3  
    General

Restores health and damage to an animal companion.

Hemorrhage
  Arc 1, Clr 1  
    General

Inflict wound that bleeds 1d3 damage per round.

Hidden Lodge
  Brd 5, Sor/Wiz 5  
    12 hours

Creates a camouflaged Secure Shelter.

Hindsight (M)
  Brd 6, Sor/Wiz 9  
    General

Divination that allows you to see the history of a location.

Master's Touch
  Brd 1, Sor/Wiz 1  
    5 minutes

You gain proficiency in any one weapon or shield.

Mindless Rage
  Brd 2, Sor/Wiz 2  
    General

Incite a rage in an opponent that drives them to attacking you by melee only.

Mirror Move
  Brd 2, Sor/Wiz 2  
    5 minutes

Use general feat that you have seen used recently.

Nature's Rampart (F)
  Arc 3, Drd 3  
    4 hours

Alter a natural setting into a fortified position.

Planar Familiar (XP)
  Arc 3, Clr 3  
    General

Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature.

Ray of Depletion
  Brd 3, Sor/Wiz 2  
    General

Deplete some of a psion's power points.

Recitation
  Arc 4, Clr 4, Purification 3  
    General

Give a +2 luck bonus to allies and a -2 luck penalty to foes.

Sirellyn's Superior Magnetism
  Sor/Wiz 6  
    General

Attract metalic objects and creatures to target creature or object.

Sonic Blast
  Sor/Wiz 3  
    General

Deal 1d6/level damage (max 10d6) to each creature in the area.

Styptic
  Arc 0, Clr 0  
    General

Stop bleading, and stabilize a creature.

Summon Blood Elemental
  Arc 5, Clr 5  
    General

Summon a blood elemental to attack your enemies.

Understand Object
  Brd 1, Sor/Wiz 2  
    General

Determine the non-magical functions of an object or technological item.