Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Animate Dead Familiar (XP) | ||
Sor/Wiz 5 | ||
General | ||
Revives your dead familiar as an undead familiar. |
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Arcane Bolt | ||
Sor/Wiz 1 | ||
General | ||
Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each. |
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Bite of the Werebear | ||
Arc 6, Drd 6, Sor/Wiz 7 | ||
General | ||
You become enhanced such as that of a brown bear. |
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Bite of the Wereboar | ||
Arc 4, Drd 4, Sor/Wiz 5 | ||
General | ||
You become enhanced such as that of a boar. |
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Bite of the Wererat | ||
Arc 2, Drd 2, Sor/Wiz 3 | ||
General | ||
You become enhanced such as that of a dire rat. |
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Bite of the Weretiger | ||
Arc 5, Drd 5, Sor/Wiz 6 | ||
General | ||
You become enhanced such as that of a tiger |
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Bite of the Werewolf | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
You become enhanced such as that of a wolf. |
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Bladesong | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Causes weapon to have an extra touch attack to daze opponent. |
||
Delay Disease | ||
Arc 1, Clr 1, Drd 1 | ||
24 hours | ||
Postpones effects of a disease. |
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Dirge of Discord | ||
Brd 3 | ||
General | ||
Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity. |
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Divine Interdiction | ||
Arc 2, Clr 2 | ||
General | ||
Prevents other divine characters from turning or rebuking. |
||
Elemental Familiar (XP) | ||
Sor/Wiz 3 | ||
General | ||
Transmutes your familiar into an elemental. |
||
Exacting Shot | ||
Arc 2, Rgr 2 | ||
5 minutes | ||
Enhances ranged weapons critical on threat and negates concealment miss chances. |
||
Fearsome Grapple | ||
Sor/Wiz 2 | ||
General | ||
You gain 2 additional arms that only improve your grapple checks. |
||
Foebane | ||
Arc 4, Rgr 4 | ||
General | ||
Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
||
Force Missiles | ||
Sor/Wiz 4 | ||
General | ||
Missiles of force strike foes for 2d6 each (max 4 missiles) |
||
Guidance of the Avatar | ||
Arc 2, Clr 2 | ||
General | ||
Provides +20 bonus to a skill check. |
||
Heal Animal Companion | ||
Arc 3, Drd 5, Rgr 3 | ||
General | ||
Restores health and damage to an animal companion. |
||
Hemorrhage | ||
Arc 1, Clr 1 | ||
General | ||
Inflict wound that bleeds 1d3 damage per round. |
||
Hidden Lodge | ||
Brd 5, Sor/Wiz 5 | ||
12 hours | ||
Creates a camouflaged Secure Shelter. |
||
Hindsight (M) | ||
Brd 6, Sor/Wiz 9 | ||
General | ||
Divination that allows you to see the history of a location. |
||
Master's Touch | ||
Brd 1, Sor/Wiz 1 | ||
5 minutes | ||
You gain proficiency in any one weapon or shield. |
||
Mindless Rage | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Incite a rage in an opponent that drives them to attacking you by melee only. |
||
Mirror Move | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Use general feat that you have seen used recently. |
||
Nature's Rampart (F) | ||
Arc 3, Drd 3 | ||
4 hours | ||
Alter a natural setting into a fortified position. |
||
Planar Familiar (XP) | ||
Arc 3, Clr 3 | ||
General | ||
Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature. |
||
Ray of Depletion | ||
Brd 3, Sor/Wiz 2 | ||
General | ||
Deplete some of a psion's power points. |
||
Recitation | ||
Arc 4, Clr 4, Purification 3 | ||
General | ||
Give a +2 luck bonus to allies and a -2 luck penalty to foes. |
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Sirellyn's Superior Magnetism | ||
Sor/Wiz 6 | ||
General | ||
Attract metalic objects and creatures to target creature or object. |
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Sonic Blast | ||
Sor/Wiz 3 | ||
General | ||
Deal 1d6/level damage (max 10d6) to each creature in the area. |
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Styptic | ||
Arc 0, Clr 0 | ||
General | ||
Stop bleading, and stabilize a creature. |
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Summon Blood Elemental | ||
Arc 5, Clr 5 | ||
General | ||
Summon a blood elemental to attack your enemies. |
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Understand Object | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Determine the non-magical functions of an object or technological item. |