Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Abolish Shadows | ||
Sor/Wiz 3 | ||
General | ||
Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled. |
||
Animate Dread Warrior (XP) | ||
Sor/Wiz 6 | ||
General | ||
Transform dead skilled warrior into undead monster you control. |
||
Ball Lightning | ||
Sor/Wiz 5 | ||
General | ||
Energy ball deals 1d6/level electricity damage. |
||
Bladebane (M) | ||
Arc 3, Clr 3, Pal 2, Sor/Wiz 4 | ||
General | ||
Slashing weapon becomes a bane weapon. |
||
Greater Blink | ||
Brd 5, Celerity 8, Sor/Wiz 5 | ||
General | ||
As blink, but you control the timing. |
||
Foe's Burning Blood | ||
Sor/Wiz 4 | ||
General | ||
Subject creature's blood deals 1d8 acid and 1d8 fire damage per round. |
||
Superior Darkvision | ||
Arc 4, Rgr 4, Sor/Wiz 4 | ||
6 hours | ||
Subject can see in the dark to any range. |
||
Decastave | ||
Sor/Wiz 2 | ||
General | ||
Thundering quarterstaff of force deals 1d6 damage with touch attack. |
||
Fiendform | ||
Sor/Wiz 5 | ||
30 minutes | ||
As Alter Self, except you can gain the form and powers of an evil outsider. |
||
Ghorus Toth's Magnetism | ||
Sor/Wiz 6 | ||
General | ||
Metallic creature or object becomes strongly magnetic. |
||
Greenfire | ||
Arc 3, Drd 3 | ||
General | ||
Each creature in area takes 2d6 acid damage +1/level. |
||
Ilyykur's Mantle (M) | ||
Sor/Wiz 4 | ||
General | ||
Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10. |
||
Low-Light Vision | ||
Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1 | ||
6 hours | ||
Subject sees twice as far under current light. |
||
Greater Mage Armor | ||
Sor/Wiz 3 | ||
General | ||
Field of force provides a +6 armor bonus. |
||
Orb of Force | ||
Sor/Wiz 4, Wmg 4 | ||
General | ||
Globes of force deal 1d6/level (max 10d6) damage. |
||
Rebuke | ||
Sor/Wiz 2 | ||
General | ||
Final Rebuke | ||
Sor/Wiz 7 | ||
General | ||
As rebuke except the target must save or die. |
||
Recitation | ||
Arc 4, Clr 4, Purification 3 | ||
General | ||
Give a +2 luck bonus to allies and a -2 luck penalty to foes. |
||
Sinsabur's Baleful Bolt | ||
Sor/Wiz 4 | ||
General | ||
Bolt of dark energy deals 1d3 Str and Con damage +1/four levels. |
||
Snilloc's Snowball | ||
Sor/Wiz 1 | ||
General | ||
Touch attack (melee or ranged) deals 1d6 cold damage +1/level. |
||
Soul Scour | ||
Arc 5, Clr 5 | ||
General | ||
Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute. |
||
Sphere of Ultimate Destruction | ||
Sor/Wiz 9 | ||
General | ||
Sphere disintegrates everything it touches. |
||
Watchware | ||
Sor/Wiz 5 | ||
General | ||
You know when target object is touched. |