Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Acid Rain (M) | ||
HoB | ||
Sor/Wiz 5 | ||
General | ||
20-ft.-radius cylinder deals 7d6 acid damage |
||
Aerial Alarm | ||
HoB | ||
Arc 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
Wards and area for 2 hours/level |
||
Animate Legion (M) | ||
HoB | ||
Arc 4, Clr 4, Sor/Wiz 5 | ||
General | ||
Creates skeletons or zombies. |
||
Animate Siege Weapon | ||
HoB | ||
Arc 7, Clr 7 | ||
General | ||
Siege weapon attacks your foes |
||
Battlefield Fortification | ||
HoB | ||
Sor/Wiz 4 | ||
General | ||
Create trench or berm. |
||
Battlefield Illumination | ||
HoB | ||
Arc 4, Clr 4, Drd 4, Pal 4 | ||
General | ||
Improve light in 80-ft.-radius cylinder |
||
Battlemagic Perception | ||
HoB | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
Sense and counter spellcasting within 100 feet. |
||
Blaze of Light | ||
HoB | ||
Arc 1, Drd 2, Pal 1 | ||
General | ||
60ft. cone of light dazzles creatures. |
||
Boiling Oil | ||
HoB | ||
Sor/Wiz 4 | ||
General | ||
10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels. |
||
Consecrate Battlefield (M) | ||
HoB | ||
Arc 6, Clr 6 | ||
General | ||
Fills large area with positive energy, making undead weaker. |
||
Crisis of Confidence | ||
HoB | ||
Brd 3, HB 2 | ||
General | ||
Target loses commander rating, aura; can't add Cha to rally checks. |
||
Desecrate Battlefield (M) | ||
HoB | ||
Arc 6, Clr 6 | ||
General | ||
Fills large area with negative energy, making undead stronger. |
||
Drums of War (F) | ||
HoB | ||
Brd 4 | ||
General | ||
Enemies take -2 penalty on attacks and saves. |
||
Early Twilight | ||
HoB | ||
Arc 4, Clr 4, HB 4, Sor/Wiz 4 | ||
General | ||
Reduce light in 80-ft.-radius cylinder. |
||
Hurtling Stone | ||
HoB | ||
Arc 4, Drd 4 | ||
General | ||
Stone deals 6d6 damage, knocks targets prone. |
||
Leomund's Billet | ||
HoB | ||
Brd 5, Sor/Wiz 5 | ||
General | ||
Creates sturdy barracks. |
||
Molten Strike | ||
HoB | ||
Sor/Wiz 2 | ||
General | ||
5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets. |
||
Resounding Voice | ||
HoB | ||
Arc 2, Brd 2, Clr 2 | ||
General | ||
Target's voice carries 100-ft./level. |
||
Shrieking Blast | ||
HoB | ||
Sor/Wiz 5 | ||
General | ||
40-ft.-radius burst deafens and deals 8d6 sonic damage. |
||
Spiritual Cavalry | ||
HoB | ||
Arc 5, Clr 5 | ||
General | ||
Horsemen of force attack enemies. |
||
Spiritual Charger | ||
HoB | ||
Arc 3, Clr 3 | ||
General | ||
Horseman of force attacks enemy. |
||
Greater Status (HoB) | ||
HoB | ||
Arc 5, Clr 5, Hlr 6 | ||
General | ||
Monitors condition, position of many allies. |
||
Trip Vine | ||
HoB | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Plants trip creatures entering area. |