Index of Spells by Sources - Ebberon

Ebberon

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Armor Enhancement (M)
    Ebberon
  Artificer 2  
    General

Armor or shield gains special ability with +3 bonus market price modifier.

 
Greater Armor Enhancement (M)
    Ebberon
  Artificer 3  
    General

Armor or shield gains special ability with +5 bonus market price modifier.

 
Lesser Armor Enhancement (M)
    Ebberon
  Artificer 1  
    General

Armor or shield gains special ability with +1 bonus market price modifier.

 
Bolts of Bedevilment
Enchantment [Mind-Affecting] 1 standard action SRD
Will negates - Yes Brd 5, Madness 5 V, S
1 round/level Medium General
Effect: Ray

One ray/round, dazes 1d3 rounds.

This spell grants you the ability to make one ray attack per round. You must succeed on a ranged touch attack with the ray to strike a target. A living creature struck by the ray is dazed for 1d3 rounds if it fails its save.

 
Construct Energy Ward
    Ebberon
  Artificer 3  
    1 hour

As resist energy, except that the target must be a construct.

 
Greater Construct Energy Ward
    Ebberon
  Artificer 4, Warforged 5  
    1 hour

As protection from energy, except that the target must be a construct.

 
Control Deathless
    Ebberon
  Deathless 7  
    30 minutes

Deathless don't attack you while under your command.

 
Create Deathless (M)
    Ebberon
  Deathless 6  
    General

Create undying soldier.

 
Create Greater Deathless (M)
    Ebberon
  Deathless 8  
    General

Create undying councilor.

 
Crown of Despair
    Dragon 331
  Sor/Wiz 7  
    General

All creatures that see you must save or be paralyzed.

 
Detect Aberration
    Lords
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Reveals aberrations within 60 ft.

 
Detoxify
    Ebberon
  Feast 8  
    General

Neutralize poison in 30-ft. radius.

 
Disable Construct
    Ebberon
  Artificer 6  
    General

Deals 10/level damage to target construct.

 
Energy Alteration (M)
    Ebberon
  Artificer 1  
    General

Item using one kind of energy uses another instead.

 
Enhancement Alteration
    Ebberon
  Artificer 1  
    1 hour

Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.

 
Feast of Champions
    Ebberon
  Arc 9, Clr 9, Feast 9  
    24 hours

Food for one creature/level heals and grants comprenensive bonuses.

 
Halt Deathless
    Ebberon
  Deathless 3  
    General

Immobilizes deathless for 1 round/level.

 
Hardening (M)
Transmutation 1 standard action SRD
None - Yes (object) Artifice 7, Artificer 6, Sor/Wiz 6 V, S
Permanent Touch General
Target: One item of a volume no greater than 10 cu. ft./level (see text)
Materials: An ointment made with 50 gp of diamond dust per 10 cubic feet of material.

Permanently make an object's hardness improve.

This spell increases the hardness of materials. Paper becomes harder to tear, glass becomes harder to break, wood becomes more resilient, and so on. For every two caster levels, add 1 point of hardness to the material targeted by the spell. This hardness increase improves only the material's resistance to damage. Nothing else is modified by the improvement. For example, a longsword (treat steel as iron, base hardness 10) affected by a hardening spell cast by a 12th-level caster would have hardness 16 for the purpose of ignoring damage caused by someone making a sunder attack. The sword's hit points, attack and damage modifiers, and other factors are not affected. A hardening spell does not in any way affect a substance's resistance to other forms of transformation. Ice still melts, paper and wood still burn, rock still becomes transmutable to mud with the proper spell, and so on.

This spell affects up to 10 cubic feet of material per level of the caster. If cast upon a metal or mineral, the spell affects only 1 cubic foot per level.

 
Hero's Blade
    Ebberon
  Deathless 9  
    General

Channel the spirit of a great hero into a melee weapon.

 
Inflict Critical Damage
    Ebberon
  Artificer 4  
    General

Deals 4d8 + 1/level damage (maximum +20) to a construct.

 
Inflict Light Damage
    Ebberon
  Artificer 1  
    General

Deals 1d8 + 1/level damage (maximum +5) to a construct.

 
Inflict Moderate Damage
    Ebberon
  Artificer 2  
    General

Deals 2d8 + 1/level damage (maximum +10) to a construct.

 
Inflict Serious Damage
    Ebberon
  Artificer 3  
    General

Deals 3d8 + 1/level damage (maximum +15) to a construct.

 
Iron Construct
    Ebberon
  Artificer 4, Warforged 6  
    30 minutes

Construct gains DR 15/adamantine and takes half damage from acid and fire.

 
Item Alteration
    Ebberon
  Artificer 4  
    1 hour

Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.

 
Maddening Scream
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes Madness 8, Sor/Wiz 8 V
1d4+1 rounds Touch General
Target: Living creature touched

Subject has -4 AC, no shield, Reflex save on 20 only.

This spell makes it impossible for the victim to do anything other than race about caterwauling. The creature must move its speed* each turn, unless somehow prevented, and can take no other action. The spell gives the subject a –4 penalty to Armor Class, its Reflex saving throws fail except on a roll of 20, and the subject cannot use a shield.

 
Magecraft (F)
    Ebberon
  Sor/Wiz 1  
    12 hours

+5 competence bonus on one Craft check.

 
Metamagic Item
    Ebberon
  Artificer 3  
    General

Imbue spell trigger item with metamagic feat.

 
Nature's Wrath
    Ebberon
  Arc 4, Drd 4  
    General

Damages and dazes aberrations; damages other creatures.

 
Power Surge (XP)
    Ebberon
  Artificer 3  
    General

Charged spell trigger item gains ternporary charges.

 
Repair Critical Damage
    Complete Arcane
  Artificer 4, Sor/Wiz 4, Warforged 4  
    General

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

 
Repair Light Damage
    Complete Arcane
  Artificer 1, Sor/Wiz 1, Warforged 1  
    General

"Cures" 1d8+1/level (max +5) points of damage to a construct.

 
Repair Moderate Damage
    Complete Arcane
  Artificer 2, Sor/Wiz 2  
    General

"Cures" 2d8+1/level (max +10) points of damage to a construct.

 
Repair Serious Damage
    Complete Arcane
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

 
Resistance Item
    Ebberon
  Artificer 1  
    1 hour

Item bestows +1 or better resistance bonus on saving throws.

 
Return to Nature
    Ebberon
  Arc 7, Drd 7  
    General

Reduces Intelligence and magical abilities of target.

 
Mass Shield of Faith
    Miniatures
  Arc 4, Clr 4  
    30 minutes

Allies gain +3 or higher AC bonus.

 
Skill Enhancement
    Ebberon
  Artificer 1  
    1 hour

Item bestows circumstance bonus on skill checks.

 
Spell Storing Item (XP)
    Ebberon
  Artificer 1  
    General

Store one spell in an item.

 
Spirit Steed
    Ebberon
  Deathless 4  
    General

Channels an ancient spirit into your steed, increasing its speed and granting other benefits.

 
Greater Status
    Book of Exalted Deeds
  APeace 4, Arc 4, Clr 4, Community 4  
    6 hours

As status, but cast some spells through bond.

 
Stone Construct (M)
    Ebberon
  Artificer 3, Warforged 3  
    General

Construct gains DR 10/adamantine.

 
Suppress Requirement (M)
    Ebberon
  Artificer 3  
    General

Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

 
Total Repair
    Ebberon
  Artificer 6, Warforged 8  
    General

Repair 10 points/level of damage to a construct.

 
Touch of Madness
Enchantment [Mind-Affecting] 1 standard action SRD
Will negates - Yes Madness 2 V, S
1 round/level Touch General
Target: Creature touched

Dazes one creature for 1 round/level.

You may daze one living creature by making a successful touch attack. If the target creature does not make a successful Will save, its mind is clouded and it takes no action for 1 round per caster level. A dazed creature is not stunned (so attackers get no special advantage against it), but it can't move, cast spells, use mental abilities, and so on.

 
Touch of the Pharaoh
    Dragon 331
  Arc 5, Clr 5  
    General

Afflicts a creature with mummy rot.

 
Toughen Construct
    Ebberon
  Artificer 2  
    1 hour

Grants construct +2 (or higher) enhancement to natural armor.

 
True Creation (XP)
Conjuration (Creation) 10 minutes SRD
None - No Artifice 8, Creation 8 V, S, XP
Instant 0 ft. General
Effect: Unattended, nonmagical object of nonliving matter, up to 1 cu. ft./level
XP Cost: The item's gold piece value in XP, or a minimum of 1 XP, whichever is more.

Create nonmagical, unattended object of any sort of matter.

The caster creates a nonmagical, unattended object of any sort of matter. Items created are permanent and cannot be negated by dispelling magics or negating powers. For all intents and purposes, these items are completely real. The volume of the item created cannot exceed 1 cubic foot per caster level. The caster must succeed at an appropriate skill check to make a complex item.

Unlike the items brought into being by the lower-level spells minor creation and major creation, objects created by the casting of true creation can be used as material components.

 
Weapon Augmentation (M)
    Ebberon
  Artificer 4  
    General

Weapon gains special ability with up to +3 bonus market price modifier.

 
Greater Weapon Augmentation (M)
    Ebberon
  Artificer 6  
    General

Weapon gains special ability with up to +5 bonus market price modifier.

 
Lesser Weapon Augmentation (M)
    Ebberon
  Artificer 2  
    General

Weapon gains special ability with +1 bonus market price modifier.

 
Personal Weapon Augmentation
    Ebberon
  Artificer 1  
    1 hour

Your weapon gains special ability with +1 bonus market price modifier.

 
Withering Palm
    Complete Arcane
  Arc 7, Clr 7, Decay 7, Wuj 7  
    General

Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

 
Zone of Natural Purity (M)
    Ebberon
  Arc 2, Drd 2  
    General

Aberrations in area become weaker, fey and plants become stronger.