Index of Spells by Sources - Complete Arcane

SPC

Name
Save - Res Level Comps
Dur Range Recharge
Description
Absorption
  Sor/Wiz 9, Wuj 9  
    General

You absorb 1d4+6 spell levels directed at you.

Accuracy
  Wmg 1, Wuj 1  
    1 hour

Doubles ranged weapon's range increments.

Aiming at the Target
  Sor/Wiz 2, Wuj 2  
    General

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Animate Fire
  Arc 1, Drd 1, Wuj 1  
    General

Turn campfire into Small fire elemental.

Animate Water
  Arc 1, Drd 1, Wuj 1  
    General

Turn quantity of water into Small water elemental.

Animate Wood
  Arc 1, Drd 1, Wuj 1  
    General

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Anticipate Teleportation (F)
  Sor/Wiz 3  
    6 hours

Delays teleporting creatures 1 round within range.

Greater Anticipate Teleportation (F)
  Sor/Wiz 6  
    6 hours

As anticipate teleportation, except for three rounds and types of creatures.

Apparition
  Wuj 2  
    General

Cause foes to become shaken when seeing subject disfigured creature.

Arc of Lightning
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  
    General

Line of electricity between two creatures (1d6/level damage).

Arrow of Bone (M)
  Sor/Wiz 7  
    General

Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) damage on successful save.

Assay Spell Resistance
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  
    General

Gain +10 bonus to caster level checks for spell resistance against one creature.

Backbiter (F)
  HB 1, Sor/Wiz 1, Wuj 1  
    General

Cause two handed or reach weapon to strike is wielder.

Bands of Steel
  Sor/Wiz 3  
    General

Bands immobilize or entangle* target.

Blackfire
  Sor/Wiz 8  
    General

Negative energy fire burns at the life force of a living creature dealing 1d4 constitution damage/round.

Blades of Fire
  Arc 1, Rgr 1, Sor/Wiz 1, Wmg 2  
    General

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Blast of Flame
  Sor/Wiz 4, Wmg 4  
    General

60-ft. cone of fire (1d6/level damage).

Greater Blink
  Brd 5, Celerity 8, Sor/Wiz 5  
    General

As blink, but you control the timing.

Blistering Radiance
  Arc 5, Clr 5, Sor/Wiz 4  
    General

Dazzles sighted creatures and causes 2d6 fire damage/round.

Body Outside Body
  Wuj 7  
    General

Create duplicates of you that are friendly to you and your friends and obey even suicidal orders.

Brilliant Blade
  Arc 7, Clr 7, Drd 7, Sor/Wiz 6  
    30 minutes

Weapon or group of projectiles gain the brilliant energy quality.

Foe's Burning Blood
  Sor/Wiz 4  
    General

Subject creature's blood deals 1d8 acid and 1d8 fire damage per round.

Camouflage
  Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1  
    1 hour

Grants +10 bonus on Hide checks.

Cloud Chariot
  Wuj 8  
    1 hour

Subjects fly at 600 miles an hour for 10 minutes.

Cobra's Breath
  Wuj 1  
    General

Cone of Poison deals 1d3 Con damage once.

Commune with Greater Spirit (M) (XP)
  Wuj 7  
    General

As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level.

Commune with Lesser Spirit (M)
  Wuj 3  
    General

Ask questions to a local spirit about local events.

Corpse Candle
  Sor/Wiz 3, Wuj 3  
    5 minutes

Incorporeal* hand and candle reveals hidden creatures and objects.

Creeping Darkness
  Wuj 4  
    General

Create a mobile darkness and silence effect.

Dancing Blade
  Wuj 4  
    General

Sword fights with an ally and prevents flanking.

Mass Darkvision
  Hrp 4, PUG 4, Sor/Wiz 4  
    6 hours

As darkvision, but affects subjects within 10 feet of you.

Decapitating Scarf
  Wuj 7  
    General

Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead.

Defenestrating Sphere (F)
  Sor/Wiz 4  
    General

Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage.

Discern Shapechanger (M)
  Sor/Wiz 2, Wuj 2  
    General

See creatures as they really are or know they can shapechange.

Dispelling Screen
  Sor/Wiz 4  
    30 minutes

Create an opaque screen that targets passing objects with dispel magic.

Greater Dispelling Screen
  Drow 6, Sor/Wiz 7  
    30 minutes

As dispelling screen, except that the maximum caster level bonus on the dispel check is +20.

Duelward
  Sor/Wiz 5  
    General

You can counterspell as an immediate action with a +4 bonus to Spellcraft.

Earthbolt
  Wuj 3  
    General

Deal 1d6 damage/level (max 10d6) on an earth bound line.

Earthen Grasp
  Sor/Wiz 2  
    General

Dense hand grapples creatures and pins them.

Elemental Burst
  Wuj 1  
    General

Deal elemental damage in a burst.

Elemental Ward
  Wuj 4  
    General

Drive Wu Jen type elementals away from you.

Emerald Flame Fist
  Sor/Wiz 7  
    General

You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round.

Energy Immunity
  Arc 6, Clr 6, Drd 6, Sor/Wiz 7, Wuj 7  
    24 hours

Subject is immune to damage from one kind of energy.

Enhance Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.

Entangling Scarf
  Wuj 2  
    General

A scarf entangles foe.

Familiar Pocket
  Sor/Wiz 1  
    6 hours

Creates an extradimensional hiding place for your familiar.

Fiendform
  Sor/Wiz 5  
    30 minutes

As Alter Self, except you can gain the form and powers of an evil outsider.

Fiery Eyes
  Wuj 1  
    General

Laser eyes cause fires after focusing for a full round action.

Finding the Center
  Wuj 8  
    General

You do not have to concentrate on a previous spell to maintain concentration on it.

Fire Breath
  Wuj 5  
    General

You can breath a ray of fire dealing 1d8/2 levels (max 10d8).

Mass Fire Shield
  Sor/Wiz 5, Wmg 5  
    General

Creatures attacking allies take damage; allies are protected from fire or cold.

Fire Shuriken (M)
  Asn 2, Wuj 2  
    General

Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.

Fire Wings (F)
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

Fireburst
  Sor/Wiz 2, Wmg 2  
    General

Adjacent subjects take 1d8/level fire damage.

Greater Fireburst
  Sor/Wiz 5, Wmg 5  
    General

Subjects within 15 ft. take 1d10/level fire damage.

Fist of Stone
  Sor/Wiz 1, Wmg 1  
    General

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Flensing
  Sor/Wiz 8  
    General

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Mass Fly
  Sor/Wiz 5  
    30 minutes

As fly, except this spell confers the power of flight upon all targeted creatures.

Fortify Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

Freezing Fog
  Sor/Wiz 6  
    30 minutes

Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5.

Ghost Light
  Wuj 1  
    General

An eerie green torch light causes creatures to become shaken.

Ghostform
  Sor/Wiz 8  
    General

You become incorporeal.

Giant Size
  Wuj 7  
    General

You may grow up to Huge, Gargantuan, or Colossal size.

Hail of Stone (M)
  Sor/Wiz 1, Wmg 1, Wuj 1  
    General

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

Heart of Stone (F) (XP)
  Sor/Wiz 8  
    General

You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level)

Heart Ripper
  Asn 4, Wuj 4  
    General

Slay a creature with HD totaling up to your caster level or less. Stun him if more.

Hidden Lodge
  Brd 5, Sor/Wiz 5  
    12 hours

Creates a camouflaged Secure Shelter.

Ice Blast
  Wuj 2  
    General

Deal 1d6/2 levels (max 10d6) cold damage in a cone.

Ice Knife
  Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2  
    General

Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.

Illusory Pit
  Sor/Wiz 6  
    General

Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done.

Imbue Familiar with Spell Ability
  Sor/Wiz 6  
    6 hours

You transfer spells to your familiar.

Internal Fire
  Wuj 9  
    General

Subject dies or takes 6d6 +1 (max +20) fire damage.

Superior Invisibility
  Sor/Wiz 8  
    5 minutes

As invisibility, greater, except you make no scent, sound, or image.

Iron Scarf
  Wuj 1  
    General

Scarf deals 1d8 +1 (max +5) damage to target.

Kiss of the Toad
  Wuj 2  
    General

Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.

Lightning Blade
  Wuj 2  
    General

Electrical long sword deals 1d6/level (max 10d6) in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.

Low-Light Vision
  Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1  
    6 hours

Subject sees twice as far under current light.

Greater Mage Armor
  Sor/Wiz 3  
    General

Field of force provides a +6 armor bonus.

Magnetism
  Wuj 3  
    General

Pull a steel item to you each round.

Melt
  Wuj 1  
    General

Deal 2/level (max 10) damage to cold subtype creature.

Metal Skin
  Wuj 5  
    30 minutes

Subject gains +8 natural armor bonus and a -2 Dex penalty.

Minute Form
  Wuj 8  
    General

Reduce your size to Tiny, Diminutive, or Fine depending on your caster level.

Orb of Acid
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Lesser Orb of Acid
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more acid damage.

Orb of Cold
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of cold damage.

Lesser Orb of Cold
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more cold damage.

Orb of Electricity
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Lesser Orb of Electricity
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more electricity damage.

Orb of Fire
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of fire damage.

Lesser Orb of Fire
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more fire damage.

Orb of Force
  Sor/Wiz 4, Wmg 4  
    General

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Sound
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Lesser Orb of Sound
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d6 or more sonic damage.

Pain
  Wuj 4  
    General

The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.

Phantasmal Assailants
  HB 2, Sor/Wiz 2  
    General

Phantasm deals 4 Wis damage and 4 Dex damage.

Poison Needles
  Wuj 4  
    General

Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.

Prismatic Ray
  Sor/Wiz 5, Wmg 5  
    General

Blind target with 6 HD or less and deal random effect.

Programmed Amnesia (M)
  Sor/Wiz 9  
    General

You can selectively destroy, alter, or implant memories in the target creature as you see fit.

Protection from Charm
  Wuj 2  
    General

The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.

Rain of Needles
  Wuj 2  
    General

Normal ranged attack deals 1d4/level (max 5d4) damage.

Reanimation
  Wuj 7  
    12 hours

Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round.

Reaving Dispel
  Sor/Wiz 9  
    General

As dispel magic, except maximum +25 and if targeted, you can take control of the spell.

Reciprocal Gyre
  Sor/Wiz 5  
    General

Deal 1d6 damage to target for each on-going spell on the target (max 25d6).

Refusal
  Sor/Wiz 5  
    6 hours

Create a ward that blocks spell users from entering an area.

Repair Critical Damage
  Artificer 4, Sor/Wiz 4, Warforged 4  
    General

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Repair Light Damage
  Artificer 1, Sor/Wiz 1, Warforged 1  
    General

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Repair Minor Damage
  Sor/Wiz 0  
    General

"Cures" 1 point of damage to a construct.

Repair Moderate Damage
  Artificer 2, Sor/Wiz 2  
    General

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Repair Serious Damage
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Mass Resist Energy
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wuj 4  
    1 hour

As resist energy, except that it affects multiple creatures.

Resonating Bolt
  Brd 4, Sor/Wiz 3  
    General

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Ring of Blades (M)
  Arc 3, Clr 3, Wmg 3  
    30 minutes

Blades surround you, damaging other creatures (1d6+1/level damage).

Scales of the Lizard
  Wuj 1  
    General

You gain +1 +1/3 levels enhancement bonus to natural armor (max +5).

Secret Signs
  Wuj 1  
    General

Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.

Servant Horde
  Sor/Wiz 5, Wuj 5  
    6 hours

This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15).

Shadow Binding
  Sor/Wiz 3  
    General

Entangle and daze creatures.

Sign of Sealing (M)
  Sor/Wiz 3  
    General

As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage.

Greater Sign of Sealing (M)
  Sor/Wiz 6  
    General

This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached.

Smoke Ladder
  Wuj 1  
    5 minutes

You create a misty ladder up to 10 feet long per caster level.

Snake Darts
  Wuj 4  
    General

Create two poisonous snakes.

Sonic Whip
  Brd 2, Wuj 2  
    General

Scares animals, normal whip in combat.

Sphere of Ultimate Destruction
  Sor/Wiz 9  
    General

Sphere disintegrates everything it touches.

Spirit Binding
  Wuj 6  
    General

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16.

Greater Spirit Binding
  Wuj 8  
    General

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24.

Lesser Spirit Binding
  Wuj 4  
    General

This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice.

Spirit Needle
  Wuj 6  
    General

Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics.

Spirit Self
  Wuj 5  
    General

You can become incorporeal but must remain within 200 feet of your body.

Spiritwall
  Sor/Wiz 5  
    30 minutes

Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact.

Steam Breath
  Wuj 3  
    General

Cone of steam deals 1d6/level (max 10d6) fire damage.

Stony Grasp
  Sor/Wiz 3  
    General

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Summon Elemental Monolith (M)
  Arc 9, Clr 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

You conjure a tremendously powerful creature known as an elemental monolith.

Summoning Wind
  Wuj 5  
    General

You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell.

Swim
  Arc 2, Drd 2, Sor/Wiz 2, Wuj 2  
    1 hour

Subject gains a swim speed equal to their land speed.

Sword of Darkness (M)
  Sor/Wiz 7, Wuj 7  
    General

As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.

Sword of Deception
  Sor/Wiz 5, Wuj 5  
    General

A blade of pale green force to appear and strikes the opponent you designate.

Terra Cotta Lion (F)
  Wuj 5  
    General

As terra cotta warrior, but the spell animates a statuette of a foo lion.

Terra Cotta Warrior (F)
  Wuj 3  
    General

This spell turns an statuette into a full-sized warrior.

Thornskin
  Arc 3, Drd 3, Wuj 3  
    General

Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

Transfix
  Sor/Wiz 6, Wuj 6  
    6 hours

Medium or smaller targets are paralyzed.

Transmute Rock to Lava
  Arc 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

Unluck
  Brd 4, HB 4, Sor/Wiz 4  
    General

All actions involving random elements are rolled twice and the worse roll is used.

Vitriolic Sphere
  Sor/Wiz 5, Wuj 5  
    General

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.

Wall of Bones
  Wuj 4  
    30 minutes

Creates a bone wall.

Wall of Gloom
  Sor/Wiz 2, Wuj 2  
    General

A shadowy wall deters passage.

Water to Poison (M)
  Wuj 4  
    General

Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.

Whirling Blade (F)
  Brd 2, HB 2, Sor/Wiz 2, Wmg 2  
    General

Make an attack on a line of foes with your slashing weapon.

Withering Palm
  Arc 7, Clr 7, Decay 7, Wuj 7  
    General

Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

Wood Rot
  Arc 4, Drd 4, Wuj 4  
    General

Destroy wooden objects or plants.