Index of Spells by Sources - FR

FR

Name
Save - Res Level Comps
Dur Range Recharge
Description
Aganazzar's Scorcher
  Sor/Wiz 2  
    General

Deal 1d8/2 levels (max 5d8) fire damage to a line.

Analyze Portal
  Brd 3, Portal 2, Portal (alt) 2, Sor/Wiz 3  
    General

Detects and analyzes portals within 60 ft.

Anyspell
  Spell 3  
    Prohibited

You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot.

Greater Anyspell
  Spell 6  
    Prohibited

As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot.

Armor of Darkness
Will negates (harmless) - Yes (harmless) Darkness 4 V, S, DF
10 min./level Touch 1 hour

Shroud grants deflection bonus, darkvision, and other effects.

Blacklight
Will negates or none (object) - Yes or no (object) Darkness 3, Sor/Wiz 3 V, S, M
1 round/level (D) Close General

Creates a 20-ft. radius of supernatural darkness you can see through.

Claws of Darkness
  Sor/Wiz 2  
    General

Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow.

Cloak of Dark Power
  Drow 1  
    30 minutes

Protects subject from effects of sunlight, grants +4 resistance bonus on saves against light* or darkness effects.

Create Magic Tattoo (M)
  Sor/Wiz 2  
    General

Subject receives a magic tattoo with various effects.

Darkness Darkbolt
  Darkness 5  
    General

You hurl one/two levels beams of darkness dealing 2d8 damage/round and may daze target for 1 round.

Eagle's Splendor
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Cha for 1 min./level.

Fantastic Machine
  Craft 6, Gnome 6  
    30 minutes

Creates many-armed machine that functions as Large animated object.

Greater Fantastic Machine
  Craft 9  
    30 minutes

As fantastic machine, but creates a more powerful construct.

Fire Stride
  Sor/Wiz 4  
    1 hour

Multiple-use dimension door that works only through large fires.

Flashburst
  Hth 3, Sor/Wiz 3  
    General

Blind or dazzle creatures within area.

Flensing
  Sor/Wiz 8  
    General

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Gembomb (M)
  Gnome 2, Trade 2  
    General

Converts five gems into bombs that deal 1d8 force damage/two levels.

Graymantle
  Sor/Wiz 5  
    General

Target is prevented from regaining hit points by any means.

Instant Refuge (M) (XP)
  Sor/Wiz 9  
    General

Enhanced contingency spell teleports you under six possible conditions.

Lesser Ironguard
  Sor/Wiz 5  
    General

Subject becomes immune to nonmagical metal.

Maelstrom
  Arc 8, Blackwater 8, Drd 8, Ocean 8  
    General

Waterspout sucks in and damages creatures.

Maw of Stone
  Cavern 7  
    General

Animates natural chamber to attack enemies.

Moon Blade
  Arc 3, Hth 3, Moon 3  
    30 minutes

Touch attack deals 1d8 damage +1/two levels (max +15), more to undead, plus scrambles spellcasting.

Moon Path
  Arc 5, Hth 5, Moon 5  
    30 minutes

Grants sanctuary to 1 creature/level and bridges gaps.

Moonbeam
  Arc 2, Hth 2, Moon 2  
    30 minutes

Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level.

Moonfire
  Arc 9, Moon 9  
    General

Cone of moonlight deals 1d8 damage/two levels (max 10d8, magical auras glow blue for 1 round/level, illuminates as full mune, negates electricity for 1 round/level.

Scatterspray
  Hrp 1, Hth 1, Sor/Wiz 1  
    General

Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal).

Seal Portal (M)
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Seal an interplanar portal or gate.

Shadow Mask
  Hrp 2, Sor/Wiz 2  
    1 hour

Shadows hide your face and protect against darkness, light, and gazes.

Shadow Spray
  Sor/Wiz 2  
    General

Shadows daze targets and deal 2 points of Str damage.

Greater Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 6, Sin-W 8, Sor/Wiz 8, Wmg 8 V, S, F
Instant 60 ft. General

Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Snowball Swarm
  Sor/Wiz 2  
    General

Deals 1d6 cold/2 levels to a 10-ft. radius.

Spider Curse
  Spider 6  
    12 hours

You turn a humanoid into a driderlike creature that obeys you.

Spider Shapes
  Spider 9  
    6 hours

As polymorph, except you change up to one willing creature/level into a Tiny to Huge monstrous spider.

Spiderform
  Drow 5  
    6 hours

You assume spider or drider form.

Stone Spiders
  Spider 7  
    General

Transforms 1d3 pebbles into stone constructs that resemble spiders.

Thunderlance
  Sor/Wiz 4  
    General

Lance of force deals 1d6 damage, plus can dispel force effects.

Waterspout
  Arc 7, Drd 7, Ocean 7  
    General

Creates waterspout that moves, damages creatures, sucks creatures upward.