Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Camouflage | ||
Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1 | ||
1 hour | ||
Grants +10 bonus on Hide checks. |
||
Mass Camouflage | ||
Arc 2, Drd 2, Rgr 2, Wuj 2 | ||
General | ||
As camouflage, but affects all in range. |
||
Death Armor (F) | ||
Sor/Wiz 2 | ||
General | ||
Black aura damages creatures attacking you. |
||
Disguise Undead | ||
Sor/Wiz 2 | ||
1 hour | ||
Change appearance of one corporeal undead. |
||
General of Undeath | ||
Arc 8, Clr 8 | ||
24 hours | ||
Increases your maximum HD of controlled undead by your caster level. |
||
Ghost Touch Armor | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
5 minutes | ||
Armor works normally against incorporeal attacks. |
||
Iron Bones | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Corporeal undead gains +6 natural armor bonus. |
||
Summon Undead I | ||
Arc 1, Blk 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead II | ||
Arc 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead III | ||
Arc 3, Blk 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead IV | ||
Arc 4, Blk 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Summons undead to fight for you. |
||
Summon Undead V | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Summons undead to fight for you. |
||
Surelife | ||
- | Repose 8 | V, S, M |
1 min./level | Personal | 30 minutes |
Protects you from one kind of certain death. |
||
Undead Bane Weapon | ||
Arc 4, Clr 4, Pal 3 | ||
5 minutes | ||
Weapon gains the bane property and is aligned good. |
||
Undead Torch | ||
Sor/Wiz 3 | ||
General | ||
Undead creature gains blue aura that gives +2d4 against living creatures. |
||
Undeath to Death (M) | ||
Will negates - Yes | Arc 6, Clr 6, Repose 6, Sor/Wiz 6 | V, S, M/DF |
Instant | Medium | General |
Destroys 1d4 HD/level undead (max 20d4). |
||
War Cry | ||
Brd 4 | ||
General | ||
Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round. |
||
Weapon of the Deity | ||
Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4 | ||
General | ||
Gives your weapon magical powers appropriate to your patron. |