Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Animate City | ||
City 9 | ||
5 minutes | ||
City structures attack, slow down enemies. |
||
Greater Bestow Curse | ||
Arc 7, Clr 7, Dem 4, Destiny 7, Sor/Wiz 8 | ||
General | ||
As bestow curse, but more severe penalties. |
||
Mass Charm Person | ||
Brd 4, Sor/Wiz 5 | ||
6 hours | ||
As charm person, but all within 30 feet. |
||
Choose Destiny | ||
Destiny 9 | ||
General | ||
Gain two chances for success on every action. |
||
City Lights | ||
City 2, Sor/Wiz 2 | ||
General | ||
Absorb nearby light to release as blinding flare. |
||
City Stride | ||
Brd 6, City 6 | ||
4 hours | ||
Teleport between two cities. |
||
City's Might | ||
City 8 | ||
General | ||
Gain enhancement to Str and Con, damage reduction, while in city. |
||
Commune with City | ||
City 4 | ||
6 hours | ||
Learn about city. |
||
Delay Death | ||
Arc 4, Clr 4, Destiny 3 | ||
General | ||
Losing hit points doesn't kill subject. |
||
Discern Bloodline | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Know the race of one creature/level. |
||
Friendly Face | ||
Brd 1, Sor/Wiz 1 | ||
1 hour | ||
Gain +5 bonus on Diplomacy and Gather Information checks. |
||
Insignia of Alarm (F) | ||
Arc 2, Brd 2, Clr 2, Pal 2 | ||
General | ||
Alert bearers of special insignia. |
||
Insignia of Blessing | ||
Arc 3, Clr 3, Pal 3 | ||
5 minutes | ||
Bearers of special insignia gain +1 bonus on attack rolls and saves against fear. |
||
Insignia of Healing | ||
Arc 3, Brd 3, Clr 3 | ||
General | ||
Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10). |
||
Insignia of Warding | ||
Arc 3, Clr 3, Pal 3 | ||
5 minutes | ||
Bearers of special insignia gain +1 to AC, Fortitude saves. |
||
Locate City | ||
Arc 1, Brd 1, Rgr 1, Sor/Wiz 1 | ||
1 hour | ||
Find nearest city. |
||
Omen of Peril (F) | ||
Arc 1, Clr 1, Destiny 1, Drd 1, Liberation 1 | ||
6 hours | ||
You know how dangerous the future will be. |
||
Phantom Guardians | ||
Sor/Wiz 3 | ||
6 hours | ||
Create illusion of group of guards. |
||
Proud Arrogance | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Targets gain +4 bonus on saves against charm, compulsion, and fear. |
||
Rooftop Strider | ||
Asn 1, City 1 | ||
5 minutes | ||
Move across uneven surfaces with ease. |
||
Scholar's Touch | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Read books in seconds. |
||
Shadow Guardians | ||
Sor/Wiz 5 | ||
6 hours | ||
Create group of shadowy warriors. |
||
Skyline Runner | ||
City 5 | ||
6 hours | ||
You can walk normally on any city surface. |
||
Stalwart Pact (XP) | ||
Arc 5, Clr 5, Destiny 5, Pact 5 | ||
General | ||
You gain combat bonuses automatically when reduced to half hit points or lower. |
||
Mass Unseen Servant | ||
Sor/Wiz 4 | ||
6 hours | ||
As unseen servant except creates one servant/level. |
||
Urban Shield | ||
City 7 | ||
General | ||
City grants cover to you, not to enemies. |
||
Warp Destiny | ||
Destiny 6 | ||
General | ||
Reverse failed save or hit in combat. |
||
Winding Alleys | ||
Brd 3, City 3 | ||
General | ||
Trap foe in phantasmal maze. |