Index of Spells by Name Letters - G

Save - Res Level Comps
Dur Range Recharge
G'elsewhere Chant
  Brd 3  

You teleport a target to a random, safe location up to 100 feet distant and visible to you

Gaseous Form
None - No Air 3, Brd 3, Sor/Wiz 3, Transformation 3, Wuj 3 S, M/DF
2 min./level (D) Touch 5 minutes

Subject becomes insubstantial and can fly slowly.

Gate (XP)
None - No APeace 9, Arc 9, Celestial 9, Clr 9, Demonic 9, Diabolic 9, DrgBlw 9, Drow 9, Glory 9, Hlr 9, Pact 9, Portal 9, Portal (alt) 9, Sor/Wiz 9, Summoner 9, Wuj 9 V, S, XP, text
Instant or concentration (up to 1 round/level); see text Medium General

Connects two planes for travel or summoning.

  Arc 6, Drd 6  

This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters.

Gaze Screen
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  

Subject has a 50% chance to avoid gaze attacks.

Lesser Geas
Will negates - Yes Brd 3, EmBarachiel 3, Sor/Wiz 4 V
1 day/level or until discharged (D) Close General

Commands subject of 7 HD or less.

None - Yes APeace 6, Arc 6, Brd 6, Charm 6, Clr 6, Domination 6, Fate 6, Inquisition 6, Nobility 6, Sor/Wiz 6, Tyranny 6, Wuj 6 V
1 day/level or until discharged (D) Close General

As geas, lesser, plus it affects any creature.

Gelid Blood
  Sor/Wiz 5  

Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.

Gembomb (M)
  Gnome 2, Trade 2  

Converts five gems into bombs that deal 1d8 force damage/two levels.

Gemjump (F)
  Sor/Wiz 6  
    4 hours

Teleport to the location of a specially prepared gem.

General of Undeath
  Arc 8, Clr 8  
    24 hours

Increases your maximum HD of controlled undead by your caster level.

Genesis (XP)
None - No Creation 9 V, S, M, XP
Instant 180 ft. General

Create a demi-plane.

Gentle Repose (M)
Will negates (object) - Yes (object) Arc 2, Clr 2, Hlr 2, Repose 2, Slayer of Domiel 2, Sor/Wiz 3, Time 2 V, S, M/DF
1 day/level Touch General

Preserves one corpse.

  Asn 2  
    1 hour

Causes pursuers to go astray 50% of the time.

  Arc 3, Drd 3, Sor/Wiz 2  

Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels.

Ghorus Toth's Magnetism
  Sor/Wiz 6  

Metallic creature or object becomes strongly magnetic.

Ghost Knight
  Arc 4, Clr 4  
    6 hours

A visible force that does not harm, but distracts.

Ghost Light
  Wuj 1  

An eerie green torch light causes creatures to become shaken.

Ghost Pipes
  Brd 1  

Causes an instrument to float above the ground and play itself.

Ghost Sound
Will disbelief (if interacted with) - No Adp 0, Arc 0, Asn 1, Beguiler 0, Blg 0, Brd 0, Duskblade 0, Hoard 1, Shu 0, Slayer of Domiel 1, Sor/Wiz 0, Wuj 0 V, S, M
1 round/level (D) Close General

Figment sounds.

Ghost Storm
  Arc 5, Clr 5, Sor/Wiz 5  

Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness.

Ghost Touch Armor
  Arc 2, Clr 2, Sor/Wiz 2  
    5 minutes

Armor works normally against incorporeal attacks.

Ghost Touch Weapon
  Arc 4, Clr 4  
    1 hour

Weapon works normally against incorporeal creatures.

Ghost Trap
  Arc 6, Clr 6, Sor/Wiz 7  
    6 hours

Incorporeal creatures turn corporeal.

  Sor/Wiz 8  

You become incorporeal.

  Brd 0  

Object records, plays a song at your command.

Ghostly Reload
  Sor/Wiz 1  
    4 hours

Automatically pulls crossbow string into catch.

Ghostly Tail
  Sor 1  
    6 hours

Your tail of force can be used to take advantage of an attack of opportunity.

Ghoul Gauntlet
  Hunger 5, Sor/Wiz 6  

Convert victim to a ghoul under your control.

Ghoul Gesture
  Hunger 3  

Ray paralyzes target.

Ghoul Glyph (M)
  Hunger 2, Sor/Wiz 2  

Glyph wards area, paralyzes victims.

Ghoul Light
  Hunger 1  
    1 hour

Light provides turn resistance.

Ghoul Touch
Fortitude negates - Yes Duskblade 2, Sor/Wiz 2 V, S, M
1d6+2 rounds Touch General

Paralyzes one subject, which exudes stench.

Giant Size
  Wuj 7  

You may grow up to Huge, Gargantuan, or Colossal size.

Giant Vermin
None - Yes Arc 4, Clr 4, Drd 4, Spider 4 V, S, DF
1 min./level Close 30 minutes

Turns centipedes, scorpions, or spiders into giant vermin.

Giant's Wrath
  Arc 3, Clr 3, Sor/Wiz 3  

Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th.

Girallon's Blessing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  

Subject gains one additional pair of arms.

Glacial Globe of Invulnerability
  Arc 4, Clr 4, Sor/Wiz 3  

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glacial Ward
  Sor/Wiz 4  

Subject gains SR 18 against fire spells and effects.

Greater Glacial Ward (M)
  Sor/Wiz 7  

Area around you provides SR 25 against fi re spells and effects.

  Arc 8, Drd 8  

Conjures glaciers that attack your enemies.

Glass Strike
  Sor/Wiz 6  

Turns subject into glass.

Glaze Lock
  Sor/Wiz 1  
    1 hour

Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5.

- Asn 4, Beguiler 3, Brd 3, Commerce 4 S
10 min./level (D) Personal 4 hours

You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.

Glimpse of Eternity
  Brd 5, Sor/Wiz 5  

Target takes 1d6 nonlethal damage/level and is confused.

Glimpse of Fear
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  

A flash of horror causes the target to become shaken.

Glimpse Of The Prophecy
  Arc 6, Brd 6, Clr 6, Sor/Wiz 6  

Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action.

Glimpse of Truth
  Sor/Wiz 3  
    12 hours

You get an answer to a yes-or-no question.

Will negates (blinding only) - No Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, HB 2, Shu 2, Sor/Wiz 2 V, S, M
1 round/level Medium General

Blinds creatures, outlines invisible creatures.

Globe of Invulnerability
None - No Artificer 6, Endurance 7, Sor/Wiz 6, Wuj 6 V, S, M
1 round/level (D) 10 ft. General

As globe of invulnerability, lesser, plus 4th-level spell effects.

Lesser Globe of Invulnerability
None - No Artificer 4, Sor/Wiz 4, Wuj 4 V, S, M
1 round/level (D) 10 ft. General

Stops 1st- through 3rd-level spell effects.

Glorious Raiment
  APeace 2, Arc 2, Glory 2  
    5 minutes

Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil.

Glory of the Martyr
  Arc 4, ChamGwyn 4, Pal 4  
    24 hours

As shield other, but affecting multiple creatures, and healing them if you die.

Fortitude partial; see text - Yes Brd 2 V
Instant 60 ft. General

Cone-shaped shriek distracts smart foes, makes concentrating difficult.

Glowing Orb (F)
  Arc 4, Clr 4, Sor/Wiz 3  
    6 hours

Creates permanent magical light; you control brightness.

Glyph of Warding (M)
See text - No (object) and Yes; see text Arc 3, Clr 3, Dwarf 3, Rune 3, Shu 3, Wealth 3 V, S, M
Permanent until discharged (D) Touch General

Inscription harms those who pass it.

Greater Glyph of Warding (M)
See text - No (object) and Yes; see text Arc 6, Clr 6, Rune 6, Shu 6 V, S, M
Permanent until discharged (D) Touch General

As glyph of warding, but up to 10d8 damage or 6th-level spell.

Gnome Blight
  Sor/Wiz 2  

Cloud of itchy debilitating pollen sickens living creatures.

Golden Barding
  Arc 1, Blk 1, Pal 1  
    6 hours

Your mount gets force armor.

Golden Dragonmail
  Sor/Wiz 3  

You create a suit of shining golden +1 mithral full plate around your body.

Golem Immunity
  Arc 8, Clr 8, Sor/Wiz 8  

Grants a construct the magic immunity special quality of a particular golem.

Golem Strike
  Sor/Wiz 1  

Swift. You can sneak attack constructs for 1 round.

Good Hope
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Brd 3, Charm 4, EmBarachiel 3, Joy 4, Moon 4, Wuj 4 V, S
1 min./level Medium 30 minutes

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

None - Yes Arc 1, Drd 1, Feast 1, Hlr 1, Sin-G 1 V, S, DF
1 day/level Touch 6 hours

2d4 berries each cure 1 hp (max 8 hp/24 hours).

  Arc 3, Brd 2, Clr 3  

Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks.

Grasping Hand
None - Yes Sor/Wiz 7, Strength 7, Tyranny 7 V, S, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or grapples.

Grasping Wall
  Sor/Wiz 3  

Wall sprouts hands that entangle enemies, help allies climb.

Grave Strike
  Arc 1, Clr 1, Pal 1  

Swift. You can sneak attack undead for 1 round.

  Sor/Wiz 5  

Target is prevented from regaining hit points by any means.

Graz'zt's Long Grasp
  Sor/Wiz 2  
    1 hour

Your hand flies from you to make grapple artacks.

See text - No Brd 1, Slime 1, Sor/Wiz 1 V, S, M
1 round/level (D) Close General

Makes 10-ft. square or one object slippery.

Great Thunderclap
  Sor/Wiz 3  

Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread.

  Arc 3, Drd 3  

Each creature in area takes 2d6 acid damage +1/level.

Grim Revenge
  Sor/Wiz 4  

Tears hand from target, dealing 6d6 damage, then hand attacks target.

  Arc 0, Drd 0, Sor/Wiz 0  

Prevents smoke from rising from a small fire.

Guards and Wards
See text - See text Greed 6, Sor/Wiz 6 V, S, M, F
2 hours/level (D) Anywhere within the area to be warded 24 hours

Array of magic effects protect area.

Will negates (harmless) - Yes Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Shu 0 V, S
1 minute or until discharged Touch 5 minutes

+1 on one attack roll, saving throw, or skill check.

Guidance of the Avatar
  Arc 2, Clr 2  

Provides +20 bonus to a skill check.

Guided Shot
  Arc 1, Rgr 1, Sor/Wiz 1  

Swift. You ignore distance penalties with your ranged attacks for 1 round.

Guiding Light
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

+2 on ranged attacks against creatures in illuminated area.

  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Gust of Wind
Fortitude negates - Yes Arc 2, Drd 2, Shu 3, Sor/Wiz 2, Storm 2, Weather 2, Wmg 3 V, S
1 round 60 ft. General

Blows away or knocks down smaller creatures.

  Sor/Wiz 5  

15-ft tentacle grows from your stomach and attacks your enemies.

  Sor/Wiz 8  

Kills subject and gives you 4d6 temporary hit points and +4 Strength.