Index of Spells by Domain - Protection

Deities: Aengrist (LG), Angharradh (CG), Arvoreen (LG), Astilabor (N), Bahamut (LG), Baravar Cloakshadow (NG), Berronar Truesilver (LG), Boldrei (LG), Callarduran Smoothhands (N), Celestian (N), Chauntea (NG), Corellon Larethian (CG), Cyndor (LN), Deep Sashelas (CG), Deneir (NG), Dol Dorn (CG), Dumathoin (N), Eadro (N), Eldath (NG), Evening Glory (N), Fharlanghn (N), Gaerdal Ironhand (LG), Garl Glittergold (NG), Geb (N), Gorm Gulthyn (LG), Haku (CG), Hanali Celanil (CG), Helm (LN), Kelemvor (LN), Kikanuti (NG), Laduguer (LE), Lathander (NG), Lendys (LN), Marthammor Duin (NG), Moradin (LG), Nephthys (CG), Osprem (LN), Rillifane Rallathil (CG), Selune (CG), Shaundakul (CN), Shekinester (N), Silvanus (N), Skoraeus Stonebones (N), Solanil (NG), Sovereign Host (pantheon) (NG), St. Cuthbert (LN), Stronmaus (CG), Sune (CG), Syreth (NG), Tarmuid (LN), Tempus (CN), The Path of Light (LN), The Silver Flame (LG), The Spirits of the Past (N), The Undying Court (NG), Torm (LG), Tuilviel Glithien (CG), Tymora (CG), Ubtao (N), Ulutiu (LN), Urbanus (NG), Urogalan (LN), Valkur (CG), Vandria Gilmadrith (LN), Waukeen (N), Yondalla (LG)

Name: Protection

Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Sanctuary
Abjuration 1 standard action SRD
Will negates - No APeace 1, Arc 1, Clr 1, EmBarachiel 1, Hlr 1, Protection 1, Shu 1 V, S, DF
1 round/level Touch 5 minutes

Opponents cant attack you, and you can't attack.

Shield Other (F)
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, BVal 2, ChamGwyn 2, Clr 2, Family 2, Pact 2, Pal 2, Protection 2, Vassal of Bahamut 2 V, S, F
1 hour/level (D) Close 24 hours

You take half of subjects damage.

Protection from Energy
Abjuration 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorb 12 points/level of damage from one kind of energy.

Spell Immunity
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Clr 4, Protection 4, Shu 4, Strength 4 V, S, DF
10 min./level Touch 1 hour

Subject is immune to one spell per four levels.

Spell Resistance
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 5, Arc 5, Clr 5, Magic 5, Meditation 5, Protection 5, Shu 5 V, S, DF
1 min./level Touch 30 minutes

Subject gains SR 12 + level.

Antimagic Field
Abjuration 1 standard action SRD
None - See text APeace 8, Arc 8, Clr 8, Magic 6, Protection 6, Shu 6, Sor/Wiz 6, Spell 8 V, S, M/DF
10 min./level (D) 10 ft. General

Negates magic within 10 ft.

Repulsion (F)
Abjuration 1 standard action SRD
Will negates - Yes APeace 7, Arc 7, Beguiler 6, Blg 7, Clr 7, Force 6, Hlr 7, Nobility 7, Protection 7, Sor/Wiz 6, Wuj 6 V, S, F/DF
1 round/level (D) 10 ft./level General

Creatures can't approach you.

Mind Blank
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) Arc 8, Beguiler 8, Blg 8, Liberation 8, Meditation 8, Mental 8, Mind 8, Protection 8, Sor/Wiz 8, Trade 8, Wuj 8 V, S
1 day Close 12 hours

Subject is immune to mental/emotional magic and scrying.

Prismatic Sphere
Abjuration 1 standard action SRD
See text - See text Artifice 9, Family 9, Protection 9, Sor/Wiz 9, Sun 9, Wmg 9 V
10 min./level (D) 10 ft. General

As prismatic wall, but surrounds on all sides.