Index of Spells by School - Abjuration

Name
Save - Res Level Comps
Dur Range Recharge
Description
Ablative Armor
  Artificer 1  
    General

Reduce damage from next attack by 5 + caster level (max 15).

Abolish Shadows
  Sor/Wiz 3  
    General

Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.

Absorption
  Sor/Wiz 9, Wuj 9  
    General

You absorb 1d4+6 spell levels directed at you.

Aerial Alarm
  Arc 2, Rgr 2, Sor/Wiz 2  
    General

Wards and area for 2 hours/level

Mass Aid
  Arc 3, Clr 3  
    5 minutes

Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

Aiming at the Target
  Sor/Wiz 2, Wuj 2  
    General

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Alarm
None - No Arc 1, Brd 1, HB 1, Rgr 1, Sor/Wiz 1, Wealth 1 V, S, F/DF
2 hours/level (D) Close 4 hours

Wards an area for 2 hours/level.

Greater Alarm (F)
  Brd 2, Sor/Wiz 2  
    12 hours

As the Alarm spell, and it works on creatures on neighboring planes.

Aligned Aura
  Blk 4, Clr 4, Pal 4  
    General

Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.

Angelskin
  Arc 2, Pal 2  
    General

The subject gains damage reduction 5/evil.

Animate Instrument
  Brd 2  
    General

Your instrument animates and plays by itself.

Anticipate Teleportation (F)
  Sor/Wiz 3  
    6 hours

Delays teleporting creatures 1 round within range.

Greater Anticipate Teleportation (F)
  Sor/Wiz 6  
    6 hours

As anticipate teleportation, except for three rounds and types of creatures.

Anticold Sphere
  Arc 5, Drd 5, Sor/Wiz 5  
    1 hour

Mobile energy field provides immunity to cold.

Antidragon Aura (M)
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Allies gain bonus to AC and saves against dragons.

Antifire Sphere
  Sor/Wiz 5  
    1 hour

Creatures within sphere gain immunity to fire damage.

Antilife Shell
None - Yes Animal 6, APeace 6, Arc 6, Blg 5, Clr 6, Decay 6, Drd 6 V, S, DF
10 min./level (D) 10 ft. General

10-ft. field hedges out living creatures.

Antimagic Aura
  Sor/Wiz 7  
    General

Antimagic field that affects one creature.

Antimagic Field
None - See text APeace 8, Arc 8, Clr 8, Magic 6, Protection 6, Shu 6, Sor/Wiz 6, Spell 8 V, S, M/DF
10 min./level (D) 10 ft. General

Negates magic within 10 ft.

Antimagic Ray (M)
  Sor/Wiz 7  
    General

Target loses all magical powers.

Antiplant Shell
None - Yes Arc 4, Blg 4, Drd 4, Wuj 4 V, S, DF
10 min./level (D) 10 ft. General

Keeps animated plants at bay.

Arcane Lock (M)
None - No Sor/Wiz 2, Wuj 2 V, S, M
Permanent Touch 1 hour

Magically locks a portal or chest.

Improved Arcane Lock (M)
  Sor/Wiz 3  
    General

As arcane lock, except you may attune 1 additional individual per level.

Arcane Seal
  Sor/Wiz 3  
    Prohibited

Magically seals a door, portal or chest.

Armor of Darkness
Will negates (harmless) - Yes (harmless) Darkness 4 V, S, DF
10 min./level Touch 1 hour

Shroud grants deflection bonus, darkvision, and other effects.

Arrowsplit (M)
  Arc 3, Asn 3, Rgr 3  
    General

Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.

Atonement (F) (XP)
None - Yes APeace 5, Arc 5, Clr 5, Drd 5, EmBarachiel 4, Hlr 5, Renewal 5, Shu 5 V, S, M, F, DF, XP
Instant Touch General

Removes burden of misdeeds from subject.

Aura Against Flame
  Arc 2, Clr 2, Drd 1  
    General

Ignores 10 fire damage/attack and extinguish fires.

Aura of Evasion (M)
  Arc 5, Clr 5, Sor/Wiz 6  
    General

All within 10 ft. gain evasion against breath weapons.

Aura of the Sun
  Arc 4, Clr 4, Pal 4  
    General

Fills an area with light that damages undead and hampers magical darkness.

Avoid Planar Effects
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    30 minutes

Provides temporary protection against overtly damaging planar traits.

Backblast
  Sor/Wiz 3  
    General

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

Banishment
Will negates - Yes APeace 6, Arc 6, Balance 6, Clr 6, Exorcism 6, Portal 6, Retribution 6, Shu 6, Sor/Wiz 7 V, S, F
Instant Close General

Banishes 2 HD/level of extraplanar creatures.

Bastion of Good
  APeace 7, Arc 7, Clr 7  
    General

Create a simultaneous globe of invulnerability, lesser and magic circle against evil against evil creatures.

Battle Line
  IOTDF 2  
    General

Creates an area of doom on the battlefield.

Benediction
  Clr 2, Pal 2  
    General

Subject gains bonus on saves, can make one reroll.

Blessing Of Bahamut
  Arc 3, Pal 3  
    General

You gain damage reduction 10/magic.

Body Ward
  Clr 2, Drd 2  
    General

Subject is protected against ability damage to Strength, Dexterity, or Constitution;

Bolster Aura
  Clr 3, Pal 4  
    General

Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.

Break Enchantment
See text - No Adp 5, APeace 5, Arc 5, Beguiler 5, Brd 4, ChamGwyn 4, Clr 5, EmBarachiel 4, HB 4, Hlr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5, Spell 5 V, S
Instant Close 1 hour

Frees subjects from enchantments, alterations, curses, and petrification.

Burial Blessing (M) (XP)
  Arc 1, Clr 1  
    General

Prevents a corpse from rising as undead.

Calm Earth (M)
  Arc 7, Clr 7, Drd 6  
    General

Protects an area from earthquakes and lava. Also slows earth subtype creatures.

Celestial Blood (M)
  APeace 6, Arc 6, Clr 6, Pleasure 6  
    General

Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil.

Celestial Brilliance
  Arc 4, Clr 4, Sor/Wiz 4  
    24 hours

120 ft emanation of light, bright to 60 feet (double penalty to light sensitive, 1d6 damage to undead, 2d6 damage to evil outsiders and sensitive undead within 60 feet)

Censure Elementals
  Artificer 4  
    General

Deal 2d4 + 1/level damage each round to elementals.

Clarity of Mind
  Balance 3  
    6 hours

Grants +4 bonus on saves against charm*, compulsion*, and glamer spells; reduces glamer miss chance by 10%.

Clear Mind
  Arc 1, Pal 1  
    1 hour

+4 on saves against mind-affecting spells and abilities.

Cloak of Bravery
  Arc 3, Clr 3, Courage 3, Pal 2  
    1 hour

You and your allies gain a bonus on saves against fear.

Greater Cloak of Bravery
  Courage 9  
    6 hours

As cloak of bravery, except very large area.

Cloak of Chaos (F)
See text - Yes (harmless) Arc 8, Chaos 8, Clr 8, Orc 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against lawful spells.

Cloak of Dark Power
  Drow 1  
    30 minutes

Protects subject from effects of sunlight, grants +4 resistance bonus on saves against light* or darkness effects.

Cloak of Shade
  Arc 1, Clr 1, Drd 1  
    6 hours

Touched creature gains protection from heat and sun.

Construct Energy Ward
  Artificer 3  
    1 hour

As resist energy, except that the target must be a construct.

Greater Construct Energy Ward
  Artificer 4, Warforged 5  
    1 hour

As protection from energy, except that the target must be a construct.

Contingent Energy Resistance
  Arc 4, Clr 4, Drd 4, Sor/Wiz 5  
    6 hours

Energy damage triggers a resist energy spell.

Conviction
  Arc 1, Clr 1  
    1 hour

Subject gains +2 or higher save bonus.

Mass Conviction
  Arc 3, Clr 3  
    1 hour

Allies gain +2 or higher save bonus.

Countermoon
  Arc 2, Drd 2  
    12 hours

Stop a lycanthrope from changing form, even after death, for 12 hours.

Daggerspell Stance (F)
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.

Dampen Magic
  Clr 4  
    General

Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject; subject can invoke a 5-ft.-radius antimagic field.

Dance of the Unicorn
  Arc 5, Drd 5, Purification 5  
    5 minutes

Purifying mist washes the air clean of smoke, dust, and poisons.

Dawn
  Arc 0, Drd 0, Rgr 1  
    General

Swift, Awaken sleeping and unconscious creatures.

Deflect
  Duskblade 2, Sor/Wiz 2  
    General

Gain bonus to AC for one attack.

Lesser Deflect
  Duskblade 1, Sor/Wiz 1  
    General

Gain a deflection bonus of +1/3 levels (max +5) against one attack.

Demonhide
  Arc 2, Blk 2  
    General

The subject gains damage reduction 5/cold iron or good.

Dimensional Anchor
None - Yes (object) Arc 4, Clr 4, Dem 3, Demonic 4, KotC 4, Portal 3, Shu 4, Sor/Wiz 4 V, S
1 min./level Medium General

Bars extradimensional movement.

Dimensional Lock
None - Yes Arc 8, Clr 8, Portal 8, Sor/Wiz 8 V, S
1 day/level Medium 24 hours

Teleportation and interplanar travel blocked for one day/level.

Dismissal
Will negates; see text - Yes APeace 4, Arc 4, Balance 4, Clr 4, Dem 4, Exorcism 4, KotC 4, Shu 4, Sor/Wiz 5, Wuj 4 V, S, DF
Instant Close General

Forces a creature to return to native plane.

Disobedience
  Brd 3, Sor/Wiz 3  
    General

Subject is shielded from mind control.

Dispel Chaos
See text - See text Arc 5, Clr 5, Law 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by chaotic creatures.

Dispel Cold
  Arc 5, Clr 5  
    General

Cancels cold spells and effects.

Dispel Evil
See text - See text APeace 5, Arc 5, BVal 4, ChamGwyn 4, Clr 5, Exorcism 5, Good 5, KotC 4, Pal 4, Vassal of Bahamut 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by evil creatures.

Dispel Fire
  Arc 5, Clr 5  
    General

Cancels fire spells and effects.

Dispel Good
See text - See text Arc 5, Clr 5, Evil 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by good creatures.

Dispel Law
See text - See text Arc 5, Chaos 5, Clr 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by lawful creatures.

Dispel Magic
None - No APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
Instant Medium General

Cancels magical spells and effects.

Greater Dispel Magic
None - No APeace 6, Arc 6, Beguiler 6, Blg 6, Brd 5, Clr 6, Drd 6, Drow 6, Liberation 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S
Instant Medium General

As dispel magic, but +20 on check.

Dispel Shield
- Arc 3, Clr 3, Sor/Wiz 3 V, S
1 hour/level (D) Personal 6 hours

This spell protects you from dispel magic attemps by being dispelled first.

Dispel Ward
  Arc 1, Clr 1, Sor/Wiz 1  
    General

As dispel magic, but affects only wards.

Dispel Water
  Arc 5, Brd 4, Clr 5, Drd 4, Sor/Wiz 5, Thirst 4  
    General

Cancels water spells and effects or dismisses water creatures.

Dispelling Breath
  Sor/Wiz 5  
    General

Your breath weapon acts as a targeted dispel magic to all creatures in its area.

Dispelling Screen
  Sor/Wiz 4  
    30 minutes

Create an opaque screen that targets passing objects with dispel magic.

Greater Dispelling Screen
  Drow 6, Sor/Wiz 7  
    30 minutes

As dispelling screen, except that the maximum caster level bonus on the dispel check is +20.

Dispelling Touch
  Duskblade 3, Sor/Wiz 2  
    General

Dispel one magical effect on touched subject.

Dissonant Chant
  Brd 2, Sor/Wiz 2  
    General

Distracting chant which makes Concentration checks in the area more difficult.

Distracting Ray
  Brd 2, Sor/Wiz 2  
    General

Distracts target spellcaster as counterspell.

Divine Flame
  Arc 2, Clr 2  
    General

Wards area against cold creatures.

Divine Interdiction
  Arc 2, Clr 2  
    General

Prevents other divine characters from turning or rebuking.

Divine Retribution
  Clr 5  
    General

Any creature that harms you takes ld6/caster level points of damage and ld4 points of ability damage based on the deity selected.

Divine Zephyr
  Arc 2, Clr 2  
    General

Wards area against fire creatures.

Duelward
  Sor/Wiz 5  
    General

You can counterspell as an immediate action with a +4 bonus to Spellcraft.

Earth Lock (M)
  Sor/Wiz 2  
    General

Constricts tunnel, preventing access.

Earthen Grace (M)
  Arc 2, Drd 2, Sor/Wiz 3  
    5 minutes

Stone and rock damage sources deal nonlethal damage instead of lethal damage.

Easy Trail
  Arc 1, Drd 2, Hrp 2, Rgr 1  
    6 hours

Makes a trail easier to pass.

Ectoplasmic Armor
  Sor/Wiz 1  
    General

Gain +5 to +9 armor bonus against incorporeal* touch attacks.

Ectoplasmic Feedback
  Sor/Wiz 2  
    5 minutes

Incorporeal* attackers take 1d6 damage.

Effulgent Epuration
  Sor/Wiz 9  
    General

Creates one sphere/level to negate hostile magic.

Elemental Prod
  Artificer 2  
    General

Move an elemental creature a short distance.

Elemental Ward
  Wuj 4  
    General

Drive Wu Jen type elementals away from you.

Empyreal Ecstasy
  Brd 6, Pleasure 7  
    30 minutes

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; -4 to skill checks.

Endure Elements
Will negates (harmless) - Yes (harmless) Adp 1, APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Drd 1, Endurance 1, KotC 1, Ocean 1, Pal 1, Rgr 1, Shu 1, Sor/Wiz 1, Sun 1, Vassal of Bahamut 1, Wuj 1 V, S
1 day Touch 6 hours

Exist comfortably in hot or cold environments.

Energized Shield
  Arc 3, Clr 3, Pal 2  
    General

Shield provides user resistance 10, shield bash deals +2d6 damage.

Lesser Energized Shield
  Arc 2, Clr 2, Pal 1  
    General

Shield provides user resistance 5, shield bash deals +1d6 damage.

Energy Aegis
  Clr 3, Duskblade 3, Sor/Wiz 3  
    General

Subject gains resistance 20 against one energy type for one attack.

Energy Buffer
  Sor/Wiz 5  
    30 minutes

Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy.

Energy Immunity
  Arc 6, Clr 6, Drd 6, Sor/Wiz 7, Wuj 7  
    24 hours

Subject is immune to damage from one kind of energy.

Ensnarement (M)
  Sor/Wiz 6  
    General

Augment the effectiveness of a magic circle prior to casting planar binding.

Entropic Shield
- APeace 1, Arc 1, Clr 1, HB 1, Luck 1, Storm 1 V, S
1 min./level (D) Personal 30 minutes

Ranged attacks against you have 20% miss chance.

Eradicate Earth
  Sor/Wiz 3  
    General

Deals 1d8 points of damage/level to earth creatures (max 10d8).

Ether Blast
  Arc 4, Clr 4  
    General

Blast Ethereal creatures with an ethereal tornado.

Exalted Raiment
  Sanctified 6  
    30 minutes

Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting.

Explosive Runes
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Eye of the Hurricane
  Arc 4, Drd 4  
    General

Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone.

Fang Trap
  Arc 4, Clr 4, Sor/Wiz 4  
    Prohibited

Inscription bites those who pass it.

Favorable Sacrifice (M)
  Arc 3, Clr 3  
    General

Subject gains better protection the more gems you sacrifice.

Filter
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    1 hour

Makes subject resistant to inhaled toxins.

Finding the Center
  Wuj 8  
    General

You do not have to concentrate on a previous spell to maintain concentration on it.

Fire Trap (M)
Reflex half; see text - Yes Arc 2, Blg 2, Drd 2, Greed 4, Sor/Wiz 4, Wmg 2, Wuj 4 V, S, M
Permanent until discharged (D) Touch 24 hours

Opened object deals 1d4 +1/level damage.

Flesh Armor (F)
  Asn 4  
    1 hour

Caster gains DR 5/magic.

Foil Tracer
  Sor/Wiz 3  
    30 minutes

Subject cannot be tracked while teleporting.

Forbiddance (M)
See text - Yes APeace 6, Arc 6, Blg 5, Clr 6, Hatred 6, Sin-P 6, Wealth 6 V, S, M, DF
Permanent Medium General

Blocks planar travel, damages creatures of different alignment.

Force Shapechange
  Truth 6  
    General

Forces shapechangers into natural form.

Forceward
  Arc 3, Pal 3  
    General

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

Force Effects Forceward
  Sor/Wiz 4  
    30 minutes

Creates a sphere of force that protects against force effects and keeps out incorporeal creatures.

Freedom
Will negates (harmless) - Yes Exorcism 9, Renewal 9, Sor/Wiz 9, Wuj 9 V, S
Instant Close or see text General

Releases creature from imprisonment.

Freedom of Breath
  Arc 2, Clr 2, Drd 2, Pal 2, Rgr 2  
    1 hour

Protects against suffocation and dangerous vapors.

Freedom of Movement
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments.

Gaze Screen
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Subject has a 50% chance to avoid gaze attacks.

Ghost Trap
  Arc 6, Clr 6, Sor/Wiz 7  
    6 hours

Incorporeal creatures turn corporeal.

Glacial Globe of Invulnerability
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glacial Ward
  Sor/Wiz 4  
    General

Subject gains SR 18 against fire spells and effects.

Greater Glacial Ward (M)
  Sor/Wiz 7  
    General

Area around you provides SR 25 against fi re spells and effects.

Globe of Invulnerability
None - No Artificer 6, Endurance 7, Sor/Wiz 6, Wuj 6 V, S, M
1 round/level (D) 10 ft. General

As globe of invulnerability, lesser, plus 4th-level spell effects.

Lesser Globe of Invulnerability
None - No Artificer 4, Sor/Wiz 4, Wuj 4 V, S, M
1 round/level (D) 10 ft. General

Stops 1st- through 3rd-level spell effects.

Glorious Raiment
  APeace 2, Arc 2, Glory 2  
    5 minutes

Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil.

Glory of the Martyr
  Arc 4, ChamGwyn 4, Pal 4  
    24 hours

As shield other, but affecting multiple creatures, and healing them if you die.

Glyph of Warding (M)
See text - No (object) and Yes; see text Arc 3, Clr 3, Dwarf 3, Rune 3, Shu 3, Wealth 3 V, S, M
Permanent until discharged (D) Touch General

Inscription harms those who pass it.

Greater Glyph of Warding (M)
See text - No (object) and Yes; see text Arc 6, Clr 6, Rune 6, Shu 6 V, S, M
Permanent until discharged (D) Touch General

As glyph of warding, but up to 10d8 damage or 6th-level spell.

Guards and Wards
See text - See text Greed 6, Sor/Wiz 6 V, S, M, F
2 hours/level (D) Anywhere within the area to be warded 24 hours

Array of magic effects protect area.

Halo of Sand
  Arc 2, Drd 2, Rgr 2  
    1 hour

Swirling sand grants +1 deflection bonus/3 levels.

Hand of the Faithful
  Arc 4, Clr 4, Pal 4  
    4 hours

Immobile zone of warding stuns those of different patrons.

Harmonic Void
  Brd 5  
    General

Nearby casters must succeed on Concentration check to use verbal-component spells.

Hide from Animals
Will negates (harmless) - Yes Arc 1, Blg 1, Drd 1, Rgr 1 S, DF
10 min./level (D) Touch 4 hours

Animals cant perceive one subject/level.

Hide from Dragons
  Asn 4, Brd 5, Hoard 4, Sor/Wiz 7  
    General

Dragons can't perceive one subject/two levels.

Hide from Undead
Will negates (harmless); see text - Yes APeace 1, Arc 1, Clr 1, HotD 1, Life 1, Repose 1 V, S, DF
10 min./level (D) Touch 4 hours

Undead can't perceive one subject/level.

Hide the Path (F)
  Arc 6, Clr 6, Drd 6  
    24 hours

Disrupts find the path and other 6th level or lower divination spells.

Hold Portal
None - No Sor/Wiz 1, Wuj 1 V
1 min./level (D) Medium 5 minutes

Holds door shut.

Holy Aura (F)
See text - Yes (harmless) APeace 8, Arc 8, Celestial 8, Clr 8, Exalted Arcanist 8, Exorcism 8, Good 8, Hlr 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against evil spells.

Holy Star
  Arc 7, Clr 7  
    General

Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire.

Ice Shield (M)
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Subject gains damage reduction 15/—.

Icicle
   
    24 hours

Magical trap hangs from ceiling, dealing 4d6 damage when triggered.

Ilyykur's Mantle (M)
  Sor/Wiz 4  
    General

Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10.

Impede Sun's Brilliance
  Arc 1, Drd 1, Rgr 1, Summer 1  
    1 hour

Diminishes the heat and light of the sun in an area.

Impotent Possessor
  Dem 4, Sor/Wiz 6  
    General

Subject that can possess creatures is rendered powerless.

Imprison Possessor
  Dem 4, Sor/Wiz 5  
    General

Subject that can possess creatures is trapped in current body.

Imprisonment
Will negates; see text - Yes Arc 9, Cavern 9, Inquisition 9, Shu 9, Sor/Wiz 9, Wuj 9 V, S
Instant Touch General

Entombs subject beneath the earth.

Indomitability
  Sor/Wiz 5  
    General

Subject can't be reduced below 1 hp.

Insignia of Alarm (F)
  Arc 2, Brd 2, Clr 2, Pal 2  
    General

Alert bearers of special insignia.

Insignia of Warding
  Arc 3, Clr 3, Pal 3  
    5 minutes

Bearers of special insignia gain +1 to AC, Fortitude saves.

Ironguard (F)
  Sor/Wiz 7  
    General

Subject becomes immune to both magical and mundane metal.

Lesser Ironguard
  Sor/Wiz 5  
    General

Subject becomes immune to nonmagical metal.

Ironguts
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    1 hour

Target gains +5 bonus on saving throws against poison*.

Joyful Noise
  Brd 1  
    General

You negate silence in a 10-ft.-radius emanation for as long as you concentrate.

Khyber Trap
  Sor/Wiz 3  
    General

Trap extraplanar creature within a Khyber dragonshard.

Land Womb
  Arc 4, Drd 4, Hth 4, Rgr 4  
    1 hour

You and one creature/level hide within the earth.

Life Ward
  Arc 4, Clr 4  
    General

Grants immunity to healing spells and positive energy effects.

Life's Grace
  Arc 5, Clr 5  
    30 minutes

Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor.

Lionheart
  Arc 1, Pal 1  
    General

The subject gains immunity to fear effects.

Loyal Vassal
  Arc 2, Pal 2  
    1 hour

Ally gains +3 against mind-affecting effects and cannot be compelled to harm you.

Lucky Blade
  Artificer 2  
    General

Weapon grants a single reroll of an attack.

Lucky Cape
  Artificer 3  
    General

Cape grants a single reroll of a saving throw.

Luminous Armor
  Sanctified 2  
    6 hours

Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Greater Luminous Armor
  Sanctified 4  
    6 hours

Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Mage's Disjunction
Will negates (object) - No Magic 9, Sor/Wiz 9, Spell 9 V
Instant Close General

Dispels magic, disenchants magic items.

Mage's Private Sanctum
None - No Sor/Wiz 5 V, S, M
1 day (D) Close 24 hours

Prevents anyone from viewing or scrying* an area for 24 hours.

Magic Circle against Chaos
Will negates (harmless) - No; see text Arc 3, Clr 3, Law 3, Pal 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil
Will negates (harmless) - No; see text APeace 3, Arc 3, ChamGwyn 3, Clr 3, Dem 2, Exorcism 2, Good 3, KotC 3, Pal 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Good
Will negates (harmless) - No; see text Arc 3, Asn 3, Clr 3, Dem 2, Evil 3, MH 2, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law
Will negates (harmless) - No; see text Arc 3, Chaos 3, Clr 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Miasma
  Sor/Wiz 9  
    General

Solid fog reduces caster level by -4 and spell DCs by -2.

Mantle of Chaos
  Arc 3, Clr 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Evil
  Arc 3, Blk 3, Clr 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Good
  Arc 3, Clr 3, Pal 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Law
  Arc 3, Clr 3, Pal 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of the Slime Lord
  IOTDF 7  
    General

Nonintelligent oozes do not attack you, and you gain some ooze immunities.

Maw of Chaos
  Sor/Wiz 9  
    General

Area of energy damages creatures and disrupts concentration.

Mind Blank
Will negates (harmless) - Yes (harmless) Arc 8, Beguiler 8, Blg 8, Liberation 8, Meditation 8, Mental 8, Mind 8, Protection 8, Sor/Wiz 8, Trade 8, Wuj 8 V, S
1 day Close 12 hours

Subject is immune to mental/emotional magic and scrying.

Minor Energy Ward
None (harmless) - Yes (harmless) Arc 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
1 min. Touch General

Grant 5 points of energy resistance.

Moment of Clarity
  Arc 1, Pal 1  
    General

Target immediately makes a new saving throw to resist a mind-affecting spell or effect.

Nezram's Amethyst Aura
  Sor/Wiz 3  
    General

Prevents poisons and diseases from affecting the subject.

Nezram's Emerald Energy Shield
  Sor/Wiz 4  
    General

Grants immunity to deafness effects and language-dependent, mind-affecting effects, plus sonic resistance* 10 and a +4 bonus on saves against spells and effects with the sonic descriptor to which the subject isn't already immune.

Nezram's Sapphire Screen of Shielding
  Sor/Wiz 5  
    General

Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.

Nightshield
  Arc 1, Clr 1, Sor/Wiz 1  
    30 minutes

You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.

Node Lock
  Sor/Wiz 2  
    1 hour

Deters others from using an earth node's powers.

Nondetection (M)
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Asn 3, Beguiler 3, BVal 4, HB 3, MH 3, Rgr 4, Slayer of Domiel 3, Sor/Wiz 3, Trickery 3 V, S, M
1 hour/level Touch 6 hours

Hides subject from divination, scrying.

Obscure Object
Will negates (object) - Yes (object) Arc 3, Brd 1, Clr 3, Sor/Wiz 2, Wealth 2 V, S, M/DF
8 hours (D) Touch 24 hours

Masks object against scrying.

Opportune Dodge
  Brd 2  
    General

Subject can avoid a single attack of opportunity.

Peaceful Serenity of Io
  Arc 2, Brd 2, Clr 2, Drd 2  
    1 hour

Grant subject +4 bonus on Concentration checks and against compulsions and fear effects.

Phieran's Resolve
  Sanctified 3  
    30 minutes

+4 sacred bonus on saves against spells with the evil descriptor.

Planar Bubble
  Arc 7, Clr 7, Sor/Wiz 7  
    1 hour

Create bubble around target creature that emulates target's native planar environment.

Planar Tolerance
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 5  
    6 hours

Provides long-term protection against overtly damaging planar traits.

Portal Alarm
  Brd 2, Sor/Wiz 2  
    12 hours

Attach an alarm to a portal that my be audible or mental.

Improved Portal Alarm
  Brd 4, Sor/Wiz 4  
    General

As the portal alarm spell, and may be mental, audible, or both.

Positive Energy Protection
  Arc 3, Clr 3  
    General

Provides protection from Positive Energy effects for 1 round/level.

Prismatic Sphere
See text - See text Artifice 9, Family 9, Protection 9, Sor/Wiz 9, Sun 9, Wmg 9 V
10 min./level (D) 10 ft. General

As prismatic wall, but surrounds on all sides.

Prismatic Wall
See text - See text Sor/Wiz 8, Wmg 8 V, S
10 min./level (D) Close General

Wall’s colors have array of effects.

Protection from Arrows
Will negates (harmless) - Yes (harmless) HB 2, Sor/Wiz 2, Wuj 2 V, S, F
1 hour/level or until discharged Touch 6 hours

Subject immune to most ranged attacks.

Protection from Chaos
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, EmBarachiel 1, HB 1, Law 1, Pal 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Charm
  Wuj 2  
    General

The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.

Protection from Dessication
  Arc 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3, Summer 3  
    1 hour

Absorb 10 points/level of dessication damage.

Protection from Energy
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorb 12 points/level of damage from one kind of energy.

Protection from Evil
Will negates (harmless) - No; see text Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Dem 1, EmBarachiel 1, Exorcism 1, Good 1, HB 1, Hlr 1, KotC 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, Dem 1, Evil 1, HB 1, MH 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
Will negates (harmless) - No; see text Adp 1, Arc 1, Chaos 1, Clr 1, HB 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Negative Energy
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of negative energy damage per attack.

Protection from Positive Energy
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of positive energy damage per attack.

Protection from Spells (M) (F)
Will negates (harmless) - Yes (harmless) Arc 8, Balance 8, Dwarf 8, Family 8, Magic 8, Shu 8, Sor/Wiz 8 V, S, M, F
10 min./level Touch 4 hours

Confers +8 resistance bonus.

Psychic Poison (M)
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Poisons those casting divination or mind-affecting spells at object, creature, or area.

Psychic Turmoil
Will partial; see text - Yes Arc 5, Clr 5, Sor/Wiz 5 V, S, M
1 round/level Close General

Invisible field leeches psionic power points away.

Greater Psychic Turmoil
Will partial; see text - Yes Arc 7, Clr 7, Sor/Wiz 7 V, S, M
1 round/level Close General

As psychic turmoil, but you gain power points as temporary hit points.

Ray Deflection
  Brd 3, Sor/Wiz 3  
    30 minutes

Reflect ranged touch attacks back on caster.

Ray of Deanimation
  Sor/Wiz 4  
    General

Ray deals 1d6/level to constructs (max 10d6).

Reaving Dispel
  Sor/Wiz 9  
    General

As dispel magic, except maximum +25 and if targeted, you can take control of the spell.

Reciprocal Gyre
  Sor/Wiz 5  
    General

Deal 1d6 damage to target for each on-going spell on the target (max 25d6).

Refusal
  Sor/Wiz 5  
    6 hours

Create a ward that blocks spell users from entering an area.

Rejection
  Arc 6, Clr 6  
    General

Creatures within cone are blasted away from you.

Remove Curse
Will negates (harmless) - Yes (harmless) Adp 3, APeace 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, EmBarachiel 3, Exorcism 3, Hlr 3, Pal 3, Shu 3, Sor/Wiz 4, Wuj 3 V, S
Instant Touch General

Frees object or person from curse.

Remove Fear
Will negates (harmless) - Yes (harmless) APeace 1, Arc 1, Brd 1, ChamGwyn 1, Clr 1, Competition 1, Courage 1, Hlr 1, HotD 1, KotC 1, Pleasure 1, Shu 1 V, S
10 min.; see text Close General

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Rend Shadow Weave
  Arc 3, Clr 3, Sor/Wiz 3  
    General

You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave.

Repel Metal or Stone
None - No Arc 7, Blg 7, Drd 8, Metal 9, Wuj 8 V, S
1 round/level (D) 60 ft. General

Pushes away metal and stone.

Repel Vermin
None or Will negates; see text - Yes APeace 4, Arc 4, Blg 4, Brd 4, Clr 4, Drd 4, HB 3, Rgr 3 V, S, DF
10 min./level (D) 10 ft. 4 hours

Insects, spiders, and other vermin stay 10 ft. away.

Repulsion (F)
Will negates - Yes APeace 7, Arc 7, Beguiler 6, Blg 7, Clr 7, Force 6, Hlr 7, Nobility 7, Protection 7, Sor/Wiz 6, Wuj 6 V, S, F/DF
1 round/level (D) 10 ft./level General

Creatures can't approach you.

Resist Energy
Fortitude negates (harmless) - Yes (harmless) Adp 2, APeace 2, Arc 2, Blg 2, ChamGwyn 2, Clr 2, Dragon 2, Drd 2, Duskblade 1, Fire 3, HB 2, Hoard 2, KotC 2, Pal 2, Rgr 1, Shu 2, Sor/Wiz 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
10 min./level Touch 1 hour

Ignores 10 (or more) points of damage/attack from specified energy type.

Mass Resist Energy
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wuj 4  
    1 hour

As resist energy, except that it affects multiple creatures.

Resist Planar Alignment
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Resistance
Will negates (harmless) - Yes (harmless) APeace 0, Arc 0, Brd 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0, Sor/Wiz 0, Wuj 0 V, S, M/DF
1 min. Touch 5 minutes

Subject gains +1 on saving throws.

Resistance Item
  Artificer 1  
    1 hour

Item bestows +1 or better resistance bonus on saving throws.

Greater Resistance
  Arc 4, Brd 4, Clr 4, Drd 4, Sor/Wiz 4  
    24 hours

Subject gains +3 on saving throws.

Superior Resistance
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Subject gains +6 on saving throws.

Resurgence
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

You grant subject a second chance at a saving throw.

Mass Resurgence
  Arc 3, Blk 3, Clr 3, Clr 4, Pal 3  
    General

As resurgence, but multiple targets.

Reverse Arrows
  Sor/Wiz 3  
    1 hour

As Protection from Arrows, but negated arrows turn back upon their source.

Righteous Aura
  Arc 4, Pal 4  
    6 hours

You detonate on death, healing good creatures and damaging others (2d6/level damage).

Rosemantle
  Arc 1, Clr 1  
    General

Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison.

Ruby Ray of Reversal (M)
  Sor/Wiz 7  
    General

Ray negates magical or mundane hazards.

Sacred Haven
  Arc 4, Pal 4  
    5 minutes

Creature gains AC bonus, and you can monitor and heal it magically.

Safe Clearing
  Arc 3, Rgr 3  
    6 hours

As sanctuary, but protects an area and lasts 1 hour/level.

Safety
  Arc 3, Clr 3  
    1 hour

Know how to get somewhere where the environment is not hostile to the subject.

Sanctuary
Will negates - No APeace 1, Arc 1, Clr 1, EmBarachiel 1, Hlr 1, Protection 1, Shu 1 V, S, DF
1 round/level Touch 5 minutes

Opponents cant attack you, and you can't attack.

Mass Sanctuary
  Balance 5  
    5 minutes

One touched creature/2 levels can't be attacked, and can't attack.

Scintillating Scales
  Sor/Wiz 2  
    General

You gain an AC deflection bonus equal to your Constitution modifier.

Scry Trap
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Scry attempts against target deal 1d6/level damage and blind scrying creature.

Seal Portal (M)
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Seal an interplanar portal or gate.

Segojan's Armor
  Arc 1, Clr 1, Drd 1, Rgr 1  
    6 hours

You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.

Sequester
None or Will negates (object) - No or Yes (object) Sin-A 7, Sor/Wiz 7, Wealth 7 V, S, M
1 day/level (D) Touch 24 hours

Subject is invisible to sight and scrying; renders creature comatose.

Sheltered Vitality
  Arc 3, Clr 3, Drd 4  
    5 minutes

Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.

Shield
- Sor/Wiz 1, Wuj 1 V, S
1 min./level (D) Personal 30 minutes

Invisible disc gives +4 to AC, blocks magic missiles.

Shield of Faith
Will negates (harmless) - Yes (harmless) APeace 1, Arc 1, Artificer 1, Clr 1, Retribution 1, Shu 1, Vassal of Bahamut 1 V, S, M
1 min./level Touch 30 minutes

Aura grants +2 or higher deflection bonus.

Mass Shield of Faith
  Arc 4, Clr 4  
    30 minutes

Allies gain +3 or higher AC bonus.

Shield of Law (F)
See text - Yes (harmless) Arc 8, Clr 8, Inquisition 8, Law 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Shield of the Archons
  APeace 7, Arc 7, Clr 7  
    General

Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects.

Shield of Warding
  Arc 3, Clr 3, Pal 2  
    30 minutes

Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5).

Shield Other (F)
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, BVal 2, ChamGwyn 2, Clr 2, Family 2, Pact 2, Pal 2, Protection 2, Vassal of Bahamut 2 V, S, F
1 hour/level (D) Close 24 hours

You take half of subjects damage.

Sign of Sealing (M)
  Sor/Wiz 3  
    General

As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage.

Greater Sign of Sealing (M)
  Sor/Wiz 6  
    General

This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached.

Skin of the Cactus
  Arc 3, Drd 4, Rgr 3, Summer 4  
    1 hour

Grants natural armor, thorns, and resistance to dehydration.

Slashing Dispel
  Duskblade 5, Sor/Wiz 4  
    General

As dispel magic, but creatures take damage for spells dispelled.

Snare Astral Traveler
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Captures one astral creature and holds it motionless.

Spell Engine (M) (XP)
  Sor/Wiz 8  
    General

Magical energy disk absorbs incoming spells.

Spell Immunity
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Clr 4, Protection 4, Shu 4, Strength 4 V, S, DF
10 min./level Touch 1 hour

Subject is immune to one spell per four levels.

Greater Spell Immunity
Will negates (harmless) - Yes (harmless) Arc 8, Clr 8, Sin-P 8 V, S, DF
10 min./level Touch 1 hour

As spell immunity, but up to 8th-level spells.

Lesser Spell Immunity
  Arc 2, Clr 2  
    General

As spell immunity, but only 1st and 2nd-level spells.

Spell Resistance
Will negates (harmless) - Yes (harmless) APeace 5, Arc 5, Clr 5, Magic 5, Meditation 5, Protection 5, Shu 5 V, S, DF
1 min./level Touch 30 minutes

Subject gains SR 12 + level.

Mass Spell Resistance
  Arc 7, Clr 7  
    General

As spell resistance, but multiple targets.

Spell Shield
  Arc 2, Clr 2  
    5 minutes

Target gains +3 resistance on saving throws against spells and spell-like abilities.

Spell Snare
  Artificer 3, Sor/Wiz 4  
    General

Dragonshard absorbs a spell or spell-like ability of up to 3rd level.

Greater Spell Snare
  Artificer 6, Sor/Wiz 7  
    General

Dragonshard absorbs a spell or spelllike ability of up to 6th level.

Spell Theft
  Brd 4, HB 4, Sor/Wiz 5  
    General

Dispel spells on target and gain their benefit

for yourself.

Spell Turning
- Arc 7, Beguiler 7, Endurance 8, Luck 7, Magic 7, Meditation 7, Retribution 7, Shu 7, Sor/Wiz 7 V, S, M/DF
10 min./level or until expended Personal 4 hours

Reflect 1d4+6 spell levels back at caster.

Lesser Spell Turning
  Adp 4, Arc 4, Sor/Wiz 4  
    1 hour

As spell turning, except only 1d4+1 spell levels are affected by the turning.

Spellmantle
  Arc 6, Clr 6  
    General

As spell immunity, but negated spells triggers a helpful spell upon the target.

Spelltrap (F)
  Sor/Wiz 4  
    5 minutes

An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread.

Srinshee's Spell Shift
  Sor/Wiz 9  
    General

Instead of countering another's spell, you can apply a metamagic feat to it, manipulate one of its properties, or stun the caster.

Starmantle (M)
  Joy 7, Sor/Wiz 6  
    General

Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half.

Static Veil
  Arc 2, Clr 2, Sor/Wiz 2  
    6 hours

Scry DC increases by +1/level for targets within the area.

Stoneskin (M)
Will negates (harmless) - Yes (harmless) Adp 4, Arc 4, Dragon 6, Drd 5, Earth 6, Endurance 5, Shu 6, Sor/Wiz 4, Strength 6, Wuj 4 V, S, M
10 min./level or until discharged Touch General

Ignore 10 points of damage per attack.

Storm Shield
  Arc 3, Clr 3, Drd 3  
    General

Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.

Storm Tower
  Arc 7, Drd 7  
    General

Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.

Stormrunner's Ward
  Sor/Wiz 2  
    6 hours

Add +4 (+1/4 levels) to ship's checks to weather storms.

Strategic Charge
  Arc 1, Blk 1, Pal 1  
    General

You gain the benefits of the Mobility feat.

Sublime Revelry
  Arc 9, Clr 9, Pleasure 9  
    30 minutes

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks.

Sunmantle
  Sanctified 4  
    General

Illuminates as daylight spell; target gains damage reduction 5/-; lashes foe for 5 points of damage each time target takes damage in melee.

Suppress Dragonmark
  Artificer 2, Sor/Wiz 2  
    General

Suppress the spell-like abilities of target's dragonmark.

Surefoot
  Arc 1, Rgr 1  
    1 hour

You gain a +10 competence bonus on Balance checks.

Surelife
- Repose 8 V, S, M
1 min./level Personal 30 minutes

Protects you from one kind of certain death.

Suspend Disease
  Arc 1, Clr 1, Drd 1, Sor/Wiz 1  
    24 hours

Keeps disease from harming creature for 24 hours.

Symbol Of Spell Loss
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Triggered rune absorbs spells yet to be cast.

Telepathy Block
  Arc 5, Brd 5, Clr 5, Sor/Wiz 5  
    General

Blocks all telepathic communication within 80-ft. radius.

Teleport Block (M)
  Sor/Wiz 5  
    General

Teleportation spells fail when the destination or the origin is within the area.

Thief Ward
  Sor/Wiz 2  
    5 minutes

All Hide and Move Silently checks suffer a -10 penalty.

Tortoise Shell
  Arc 3, Drd 3  
    1 hour

Large shell provides cover or shelter.

Transcribe Symbol
  Rune 8, Sor/Wiz 8  
    1 hour

Safely moves an untriggered magical symbol to another location.

Turbidity
  Sor/Wiz 2  
    30 minutes

Water surrounding you becomes cloudy, granting concealment.

Twilight Luck
  Sanctified 1  
    5 minutes

Target gains +1 luck bonus on all saving throws.

Tyche's Touch
  Arc 2, Clr 2  
    General

Confers a decreasing sacred bonus or penalty on the subject's next four saving throws.

Unbinding
  Liberation 9, Sor/Wiz 9  
    General

Frees everyone in range from spells that constrain or bind.

Undeath's Eternal Foe
  Arc 9, Clr 9  
    General

Targets receive death ward and immunity to most undead special attacks.

Undetectable Alignment
Will negates (object) - Yes (object) Arc 2, Asn 2, Beguiler 1, Brd 1, Clr 2, HB 1, KotC 2, Liberation 2, Pal 2, Vassal of Bahamut 2 V, S
1 day Close 24 hours

Conceals alignment for 24 hours.

Unheavened
  Sor/Wiz 2  
    1 hour

Subject gains +4 save bonus again powers of good outsiders.

Unholy Aura (F)
See text - Yes (harmless) Arc 8, Clr 8, Evil 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against good spells.

Urban Shield
  City 7  
    General

City grants cover to you, not to enemies.

Vanishing Weapon
  Sor/Wiz 5  
    30 minutes

Weapons' touch dispels summoned or quasi-real creatures.

Vengeance Halo
  Arc 6, Clr 6, Wrath 6  
    30 minutes

Any creature that slays the spell's recipient takes 1d6/level (max 20d6) damage.

Vertigo
  Beguiler 2, Brd 2, Sor/Wiz 2  
    General

Subject creature must succeed on a DC 10 Balance check to move each round.

Vertigo (Sky)
  Brd 2, Sor/Wiz 3  
    General

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Wall of Chaos
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against law, except as once-sided wall.

Wall of Dispel Magic
  Arc 5, Brd 4, Clr 5, Drd 5, Sor/Wiz 5  
    5 minutes

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

Wall of Evil
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against good, except as once-sided wall.

Wall of Good
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against evil, except as once-sided wall.

Wall of Greater Dispel Magic
  Arc 8, Brd 5, Clr 8, Drd 8, Sor/Wiz 8  
    5 minutes

Creatures passing through a transparent wall become subjects of targeted dispel magic, greater.

Wall of Law
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against chaos, except as once-sided wall.

Minor Ward
  Sor/Wiz 0  
    24 hours

See Text

Watchware
  Sor/Wiz 5  
    General

You know when target object is touched.

Whelm, Mass
  Beguiler 4, Sor/Wiz 4  
    General

1d6 nonlethal damage/level (max 10d6) to 1 creature/level.

Wounding Whispers
  Brd 3  
    General

Sonic aura damages foes that strike you.

Zeal
  Arc 2, Blk 2, Competition 2, Pal 2  
    General

You move through foes to attack the enemy you want.

Zone of Respite
  Arc 5, Clr 5, Sor/Wiz 5  
    1 hour

Prevents teleportation and similar effects from functioning in the area