Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Air Breathing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
4 hours | ||
Subjects can breathe air freely. |
||
Anathema (F) | ||
Arc 9, Asn 3, Clr 9, Drd 9, Rgr 3 | ||
6 hours | ||
Break the divine link between your god and lower-ranked members of your faith. |
||
Arrowsplit (M) | ||
Arc 3, Asn 3, Rgr 3 | ||
General | ||
Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles. |
||
Battle Line | ||
IOTDF 2 | ||
General | ||
Creates an area of doom on the battlefield. |
||
Bedevil (M) | ||
Arc 3, Blk 3, Sor/Wiz 3 | ||
General | ||
Summon a mischievous spirit to torment your enemy. |
||
Bloodfreeze Arrow (M) | ||
Arc 4, Asn 4, Rgr 4 | ||
General | ||
Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target. |
||
Bloodspear | ||
IOTDF 3 | ||
General | ||
Bonefiddle (F) | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks. |
||
Brilliant Energy Arrow (M) | ||
Arc 2, Asn 2, Rgr 2 | ||
General | ||
Masterwork arrow or bolt radiates light and ignores armor. |
||
Control Darkness and Shadow | ||
Brd 2, Sor/Wiz 3 | ||
General | ||
Manipulate existing areas of darkness and shadow. |
||
Darkflame Arrow (M) | ||
Arc 3, Asn 3, Rgr 3 | ||
General | ||
Masterwork arrow or bolt deals normal damage plus 1d6 damage each round for 3 rounds. |
||
Doublestrike Arrow (M) | ||
Arc 4, Rgr 4 | ||
General | ||
One arrow or bolt strikes two targets within 30 feet of each other. |
||
Enrage Animals | ||
Arc 1, Drd 1, Rgr 1 | ||
30 minutes | ||
Locate Node (F) | ||
Arc 3, Clr 3, Drd 1, Sor/Wiz 2 | ||
5 minutes | ||
Finds closest earth node in 1 mile/level radius. |
||
Love's Lament | ||
Brd 3 | ||
General | ||
Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds. |
||
Mantle of the Slime Lord | ||
IOTDF 7 | ||
General | ||
Nonintelligent oozes do not attack you, and you gain some ooze immunities. |
||
Mark of the Unfaithful (F) | ||
Arc 7, Clr 7, Drd 7 | ||
12 hours | ||
Mark someone as an enemy of your faith. |
||
Necrotic Skull Bomb | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Exploding skull releases negative energy; targets each gain 1d4 negative levels. |
||
Node Door | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Allows teleportation between any known nodes. |
||
Node Genesis (XP) | ||
Sor/Wiz 9 | ||
General | ||
Creates a Class 1 earth node. |
||
Node Lock | ||
Sor/Wiz 2 | ||
1 hour | ||
Deters others from using an earth node's powers. |
||
Pocket Cave | ||
IOTDF 5 | ||
6 hours | ||
Creates an extradimensional space where you and your allies can hide. |
||
Ravage | ||
Arc 7, Clr 7 | ||
General | ||
A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6). |
||
Remorseless Charm (M) | ||
Arc 6, Brd 5, Clr 6, Sor/Wiz 6 | ||
General | ||
Suppress the target's alignment. |
||
Scourge of Force | ||
Sor/Wiz 2 | ||
General | ||
Tendrils of force lash foes for 1d8 + 1/2 levels damage each. |
||
Serpent Arrow | ||
Sor/Wiz 4 | ||
General | ||
Transforms missiles into Tiny vipers. |
||
Shadow Arrow (M) | ||
Arc 4, Asn 4, Rgr 4 | ||
General | ||
Masterwork arrow or bolt deals 1d6 points of Strength damage. |
||
Shadow Trap | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Bind a greater shadow to an object as its guardian. |
||
Slashing Darkness | ||
Arc 3, Clr 3 | ||
General | ||
Ray deals 1d8/two levels damage and heals undead the same amount. |
||
Slime Hurl | ||
IOTDF 5 | ||
General | ||
Hurl up to three globs of green slime. |
||
Spellslayer Arrow (M) | ||
Arc 2, Asn 2, Rgr 2 | ||
General | ||
Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it. |
||
Symphonic Nightmare (F) | ||
Arc 7, Brd 6, Clr 7, Sor/Wiz 7 | ||
General | ||
Haunting music disrupts target's sleep for 1 day/level. |
||
Undersong | ||
Brd 1 | ||
1 hour | ||
Make Perform checks in place of Concentration checks. |
||
Unholy Beast | ||
Arc 4, Drd 4 | ||
General | ||
Target animal transforms into an unholy minion under your control. |
||
Whip of Thorns | ||
Arc 2, Drd 2 | ||
General | ||
Create a thorny whip that can damage or entangle opponents. |
||
Woodwisp Arrow (M) | ||
Arc 1, Asn 1, Drd 1, Rgr 1 | ||
General | ||
Enables a masterwork arrow or bolt to pass through wood. |