Index of Spells by Sources - Frostburn

Frostburn

Name
Save - Res Level Comps
Dur Range Recharge
Description
Algid Enhancement (M)
  Arc 6, Clr 6  
    General

Grant bonuses to creatures of the cold subtype.

Animate Snow
  Arc 6, Drd 6  
    General

Turns snow into creatures to fight for you.

Anticold Sphere
  Arc 5, Drd 5, Sor/Wiz 5  
    1 hour

Mobile energy field provides immunity to cold.

Arctic Haze
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Fog obscures vision and deals 4 cold damage/round.

Greater Aura of Cold
  Arc 7, Clr 7, Drd 7  
    General

Intense cold deals 2d6 damage to creatures within 10 ft.

Lesser Aura of Cold
  Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4  
    General

Intense cold deals 1d6 damage to creatures within 5 ft.

Binding Snow
  Arc 3, Clr 3, Drd 3, Pal 3, Rgr 3  
    6 hours

Snow freezes, impeding movement.

Blizzard
  Arc 5, Drd 5, Winter 5  
    General

Temperature drops and powerful blizzard reduces visibility to zero.

Blood Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    General

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Bone Chill
  Sor/Wiz 2  
    General

Corporeal undead are held by a thick layer of frost.

Boreal Wind
  Arc 5, Brd 5, Clr 5, Drd 4, Sor/Wiz 5  
    General

Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.

Brumal Stiffening
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Brittle weapon's hardness reduced by 5.

Call Avalanche
  Arc 5, Drd 5  
    General

Avalanche of ice and snow falls from the sky, burying subjects.

Column of Ice
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Column of ice erupts from ground, lifting anything in its area into the air.

Cometstrike
  Arc 9, Drd 9  
    General

Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage.

Conjure Ice Beast I
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast II
  Arc 2, Clr 2, Drd 2, Rgr 2  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast III
  Arc 3, Clr 3, Drd 3, Rgr 3  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast IV
  Arc 4, Clr 4, Drd 4, Rgr 4  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast IX
  Arc 9, Clr 9, Drd 9  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast V
  Arc 5, Clr 5, Drd 5  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VI
  Arc 6, Clr 6, Drd 6  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VII
  Arc 7, Clr 7, Drd 7  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VIII
  Arc 8, Clr 8, Drd 8  
    General

Conjures ice creature to fight for you.

Conjure Ice Object
  Arc 2, Clr 2, Drd 2  
    5 minutes

Conjures an object made of ice.

Control Snow and Ice
  Arc 3, Clr 3  
    1 hour

Raise or lower ice or snow.

Control Temperature
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Raise or lower temperature by one band/5 levels.

Crack Ice (M)
  Sor/Wiz 3  
    General

Shatters ice structures or ice creatures.

Crunchy Snow
  Arc 1, Drd 1, Rgr 1  
    General

-20 penalty on Move Silently checks in area.

Death Hail
  Arc 6, Drd 6, Winter 6  
    General

Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage.

Defile Snow and Ice
  Arc 3, Clr 3  
    General

Grants undead a +4 profane bonus

Detect Fire
  Arc 1, Clr 1  
    General

Detect fire within 60 ft.

Dispel Cold
  Arc 5, Clr 5  
    General

Cancels cold spells and effects.

Dispel Fire
  Arc 5, Clr 5  
    General

Cancels fire spells and effects.

Ease of Breath
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Entomb (M)
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Captures subjects in blocks of ice, suffocating them.

Evergreen
  Arc 2, Drd 2  
    General

Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.

Fimbulwinter (XP)
  Arc 9, Clr 9, Drd 8, Sor/Wiz 8, Winter 9  
    General

Creates winter weather for miles around you that lasts for months.

Flash-Freeze
  Arc 2, Drd 2  
    General

Earth, stone, and water become frozen.

Flesh to Ice
  Sor/Wiz 5  
    General

Turns subject into statue of ice.

Float
  Sor/Wiz 1  
    5 minutes

Subject becomes buoyant.

Fortify Cold Creatures
  Arc 1, Clr 1  
    General

Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Freeze Armor
  Arc 4, Clr 4, Drd 4  
    General

Locks up suits of metal armor and equipment, dealing damage and impeding movement.

Freezing Glance
  Sor/Wiz 6  
    5 minutes

Gaze freezes subjects in place.

Frost Weapon
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Weapon gains frost special ability, +1d6 cold damage.

Frostbite 2
  Arc 5, Clr 5  
    General

Chilled air causes 6d6 cold damage and 2d6 Dex damage.

Frostburn
  Arc 4, Clr 4  
    General

Touch deals 3d12 frostburn damage +1/level (max +20).

Lesser Frostburn
  Arc 2, Clr 2  
    General

Touch deals 1d12 frostburn damage +1/level (max +5).

Mass Frostburn
  Arc 6, Clr 6  
    General

Deals 3d12 +1/level (max +20) frostburn damage to many creatures.

Frostfell
  Arc 8, Drd 8, Sor/Wiz 9  
    6 hours

Intense cold turns all subjects in area into ice.

Frostfell Slide
  Arc 4, Drd 4, Rgr 4  
    6 hours

Move instantly from one area of frostfell to another.

Gelid Blood
  Sor/Wiz 5  
    General

Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.

Glacial Globe of Invulnerability
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glacial Ward
  Sor/Wiz 4  
    General

Subject gains SR 18 against fire spells and effects.

Greater Glacial Ward (M)
  Sor/Wiz 7  
    General

Area around you provides SR 25 against fi re spells and effects.

Glacier
  Arc 8, Drd 8  
    General

Conjures glaciers that attack your enemies.

Glaze Lock
  Sor/Wiz 1  
    1 hour

Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5.

Heartfreeze
  Sor/Wiz 6  
    General

Subject exhausted, dies in 1d3+2 rounds.

Heat Leech
  Sor/Wiz 2  
    General

Subject takes 1d8 points of cold damage/round.

Hibernal Healing
  Arc 5, Clr 5, Drd 4  
    General

You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

Hibernate
  Arc 5, Clr 5, Drd 5  
    24 hours

Sends subject into state of hibernation for one week/level.

Ice Assassin (M) (XP)
  Sor/Wiz 9  
    General

Creates duplicate of creature with sole purpose to slay original.

Ice Castle (F)
  Sor/Wiz 7  
    General

Creates castle of snow and ice with an array of magical effects.

Ice Darts
  Brd 2, Sor/Wiz 2  
    General

Icicle missiles deal 2d4 damage, half of which is cold.

Ice Rift
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Intense quake shakes 40-ft. radius spread of ice.

Ice Shape
  Arc 3, Clr 3, Drd 3, Sor/Wiz 5  
    General

Sculpts ice into any shape.

Ice Shield (M)
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Subject gains damage reduction 15/—.

Ice Ship (M)
  Sor/Wiz 4  
    General

Creates ice runner or ice galleon.

Ice Skate
  Arc 1, Drd 1, Rgr 1  
    1 hour

While on ice, your speed increases by 60 feet.

Ice Slick
  Arc 1, Clr 1  
    General

Creates a 20-ft. square of slippery ice.

Ice to Flesh
  Sor/Wiz 5  
    General

Restores frozen creature.

Ice Web (M)
  Sor/Wiz 4  
    General

Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round.

Iceberg
  Sor/Wiz 9  
    General

Block of ice falls from sky, dealing 20d6 damage and burying subjects.

Icicle
   
    24 hours

Magical trap hangs from ceiling, dealing 4d6 damage when triggered.

Ivory Flesh
  Arc 1, Brd 1, Drd 1, Rgr 1  
    6 hours

Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

Leomund's Tiny Igloo
  Sor/Wiz 2  
    6 hours

Creates igloo that lasts for 2 hours/level.

Mantle of the Icy Soul (M)
  Arc 6, Clr 6, Drd 5  
    General

Gives subject the cold subtype.

Meld into Ice
  Arc 3, Clr 3, Drd 3  
    1 hour

You and your gear merge with ice.

Mindfrost
  Sor/Wiz 4  
    General

Deals 5d6 cold damage, 1d4 Int damage.

Move Snow and Ice
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Digs trenches and builds hills in ice and snow.

Numbing Sphere
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1

round/level.

Obedient Avalanche
  Cold 9  
    General

Snowy avalanche crushes and buries your foes.

Obscuring Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    6 hours

Obscures sight in a 30-ft. radius around the caster.

Pass through Ice
  Arc 5, Clr 5, Drd 5  
    General

Subject can pass through ice or snow like water.

Raise Ice Forest
  Arc 7, Drd 7  
    General

Conjures trees of ice.

Shivering Touch
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Touch deals 3d6 Dex damage.

Lesser Shivering Touch
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Touch deals 1d6 Dex damage.

Snow Walk
  Arc 2, Drd 2, Rgr 2, Winter 2  
    1 hour

Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

Snow Wave
  Arc 6, Drd 6  
    General

Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage.

Snowdrift
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Forms existing snow into another shape.

Snowsight
  Arc 1, Drd 1, Rgr 1, Winter 1  
    6 hours

Normal vision in winter weather conditions.

Snowsong
  Brd 6  
    General

Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.

Summon Giants
  Arc 8, Clr 8, Winter 8  
    General

Summons outsider giants to fight for you.

Suppress Flame (M)
  Sor/Wiz 6  
    General

Reduces damage and illumination from fire.

Thaw
  Arc 2, Drd 2  
    General

Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

Thin Air
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    5 minutes

Creatures suffer from altitude sickness.

Wall of Coldfire (M)
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.

Waves of Cold (M)
  Sor/Wiz 6  
    General

Fire creatures become shaken and cold creatures lose immunity to cold.

Whiteout
  Arc 7, Drd 7  
    6 hours

Snow and wind obscure sight; creatures affected may become lost.

Winter's Embrace
  Arc 2, Drd 2, Winter 3  
    General

Subject takes 1d8 damage/round; can cause fatigue.

Zone of Glacial Cold
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    General

Deals 1d6 cold damage to all creatures in area.