Index of Spells by Level - Artificer 4

School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Expensive Focus
Expensive Material
XP Cost
Full Description
Censure Elementals
  Artificer 4  

Deal 2d4 + 1/level damage each round to elementals.

Concurrent Infusions
  Artificer 4  

Cast three 1st-level infusions simultaneously.

Greater Construct Energy Ward
  Artificer 4, Warforged 5  
    1 hour

As protection from energy, except that the target must be a construct.

Lesser Globe of Invulnerability
Abjuration 1 standard action SRD
None - No Artificer 4, Sor/Wiz 4, Wuj 4 V, S, M
1 round/level (D) 10 ft. General
Area: 10-ft.-radius spherical emanation, centered on you

Stops 1st- through 3rd-level spell effects.

An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The area or effect of any such spells does not include the area of the lesser globe of invulnerability. Such spells fail to affect any target located within the globe. Excluded effects include spell-like abilities and spells or spell-like effects from items. However, any type of spell can be cast through or out of the magical globe. Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a targeted dispel magic spell, but not by an area dispel magic. You can leave and return to the globe without penalty.

Note that spell effects are not disrupted unless their effects enter the globe, and even then they are merely suppressed, not dispelled.

If a given spell has more than one level depending on which character class is casting it, use the level appropriate to the caster to determine whether lesser globe of invulnerability stops it.

Humanoid Essence
  Arc 5, Artificer 4, Clr 5  

Imposes upon a construct some of the weakness of the humanoid type.

Inflict Critical Damage
  Artificer 4  

Deals 4d8 + 1/level damage (maximum +20) to a construct.

Iron Construct
  Artificer 4, Warforged 6  
    30 minutes

Construct gains DR 15/adamantine and takes half damage from acid and fire.

Item Alteration
  Artificer 4  
    1 hour

Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.

Minor Creation
Conjuration (Creation) 1 minute SRD
None - No Adp 4, Arc 4, Artifice 4, Artificer 4, Craft 4, Creation 4, Gnome 4, Sor/Wiz 4, Wuj 4 V, S, M
1 hour/level (D) 0 ft. 6 hours
Effect: Unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level

Creates one cloth or wood object.

You create a non-magical, unattended object of nonliving, vegetable matter. The volume of the item created cannot exceed 1 cubic foot per caster level. You must succeed on an appropriate skill check to make a complex item.

Attempting to use any created object as a material component causes the spell to fail.

Natural Weapon Augmentation
  Artificer 4  

Natural weapon gains special ability with up to +3 bonus market price modifier.

Repair Critical Damage
    Complete Arcane
  Artificer 4, Sor/Wiz 4, Warforged 4  

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Rusting Grasp
Transmutation 1 standard action SRD
None - No Arc 4, Artificer 4, Blg 4, Drd 4, Metal 4, Slime 4, Wuj 4 V, S, DF
See text Touch 5 minutes
Target: One nonmagical ferrous object (or the volume of the object within 3 ft. of the touched point) or one ferrous creature

Your touch corrodes iron and alloys.

Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. If the item is so large that it cannot fit within a 3-foot radius a 3-foot-radius volume of the metal is rusted and destroyed. Magic items made of metal are immune to this spell.

You may employ rusting grasp in combat with a successful melee touch attack. Rusting grasp used in this way instantaneously destroys 1d6 points of Armor Class gained from metal armor (to the maximum amount of protection the armor offered) through corrosion.

Weapons in use by an opponent targeted by the spell are more difficult to grasp. You must succeed on a melee touch attack against the weapon. A metal weapon that is hit is destroyed.

Note: Striking at an opponent's weapon provokes an attack of opportunity. Also, you must touch the weapon and not the other way around.

Against a ferrous creature, rusting grasp instantaneously deals 3d6 points of damage +1 per caster level (maximum +15) per successful attack. The spell lasts for 1 round per level, and you can make one melee touch attack per round.

Weapon Augmentation (M)
  Artificer 4  

Weapon gains special ability with up to +3 bonus market price modifier.