Index of Spells by Name Letters - N

Name
Save - Res Level Comps
Dur Range Recharge
Description
Nar Fiendbond (XP)
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Subject gains half-fiend template.

Natural Weapon Augmentation
  Artificer 4  
    General

Natural weapon gains special ability with up to +3 bonus market price modifier.

Greater Natural Weapon Augmentation
  Artificer 6  
    General

Natural weapon gains special ability with up to +5 bonus market price modifier.

Lesser Natural Weapon Augmentation
  Artificer 2  
    General

Natural weapon gains special ability with +1 bonus market price modifier.

Personal Natural Weapon Augmentation
  Artificer 1  
    General

One of your natural weapons gains special ability with +1 bonus market price modifier.

Nature's Avatar
  Arc 9, Drd 9  
    30 minutes

Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

Nature's Balance
  Arc 3, Drd 3  
    1 hour

You transfer 4 ability score points to the target for 10 min./level.

Nature's Favor
  Arc 2, Drd 2, Rgr 2  
    General

Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.

Nature's Purity
  Arc 3, Drd 3  
    General

Ray deals 2d6 force damage to undead and 5d6 to aberrations.

Nature's Rampart (F)
  Arc 3, Drd 3  
    4 hours

Alter a natural setting into a fortified position.

Nature's Wrath
  Arc 4, Drd 4  
    General

Damages and dazes aberrations; damages other creatures.

Naturewatch
  Arc 0, Drd 0, Hth 0, Rgr 1  
    General

As deathwatch, but only for animals and plants.

Nauseating Breath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Exhale a cone of nauseating gas.

Necrosurgery
  Sor/Wiz 0  
    General

Grants +2 bonus to resist disease.

Necrotic Awareness (F)
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Sense encysted subjects.

Necrotic Bloat (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Encysted subject takes 1d6 damage/level.

Necrotic Burst (F)
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Encysted subject killed, cyst begins to roam.

Necrotic Cyst (F)
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Encyst undead sac of tissue in subject.

Necrotic Domination (F)
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Completely control encysted subject.

Necrotic Empowerment (F)
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Draw personal vigor from mother cyst.

Necrotic Eruption (F)
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Encysted subject killed, those nearby damaged and possibly encysted.

Necrotic Scrying (F)
  Arc 2, Clr 2, Sor/Wiz 2  
    4 hours

Hear or see encysted subject at a distance.

Necrotic Skull Bomb
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Exploding skull releases negative energy; targets each gain 1d4 negative levels.

Necrotic Termination (F) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Permanently eliminates encysted subject.

Necrotic Tumor (F)
  Arc 7, Clr 7, Sor/Wiz 7  
    24 hours

Permanently control encysted subject.

Negative Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you deals 2 points of damage/round.

Negative Energy Burst
  Sor/Wiz 3  
    General

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Negative Energy Ray
  Sor/Wiz 1  
    General

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Negative Energy Wave
  Sor/Wiz 4  
    General

Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead.

Nerveskitter
  Sor/Wiz 1  
    5 minutes

Target gains +5 bonus on initiative checks.

Net of Shadows
  Sor/Wiz 1  
    General

Creates ordinary shadows that provide concealment to all in the area.

Nether Trail
  Sor/Wiz 1  
    1 hour

Creates a trail compelling evil outsiders to follow.

Neutralize Poison
Will negates (harmless, object) - Yes (harmless, object) Adp 3, APeace 4, Arc 4, Brd 4, BVal 3, ChamGwyn 4, Clr 4, Drd 3, Feast 4, Hlr 3, Pal 4, Rgr 3, Shu 4 V, S, M/DF
10 min./level Touch 1 hour

Immunizes subject against poison, detoxifies venom in or on subject.

Nezram's Amethyst Aura
  Sor/Wiz 3  
    General

Prevents poisons and diseases from affecting the subject.

Nezram's Emerald Energy Shield
  Sor/Wiz 4  
    General

Grants immunity to deafness effects and language-dependent, mind-affecting effects, plus sonic resistance* 10 and a +4 bonus on saves against spells and effects with the sonic descriptor to which the subject isn't already immune.

Nezram's Sapphire Screen of Shielding
  Sor/Wiz 5  
    General

Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.

Night's Caress
  Sor/Wiz 5  
    General

Touched foe take 1d8 points of damage per level plus 1d8+2 Con damage.

Nightmare
Will negates; see text - Yes Brd 5, Darkness 7, Dream 5, Sor/Wiz 5, Wuj 5 V, S
Instant Unlimited General

Sends vision dealing 1d10 damage, fatigue.

Nightmare Lullaby
  Brd 2  
    General

Target is confused as long as you concentrate +2 rounds.

Nightshield
  Arc 1, Clr 1, Sor/Wiz 1  
    30 minutes

You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.

Nightstalker's Transformation (M)
  Sor/Wiz 5  
    General

Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion.

Nimbus of Light
  Arc 1, Clr 1, Purification 1  
    General

Sunlight illuminates you until released as an attack for 1d8+1/level damage.

Nixie's Grace
  Brd 6  
    General

You gain a swim speed, water breathing, low-light vision*, damage reduction* 5/cold iron, and enhancements to Dexterity and Wisdom.

No Light
  Arc 0, Brd 1, Clr 0, Sor/Wiz 0  
    5 minutes

Prevents normal light from illuminating.

Node Door
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Allows teleportation between any known nodes.

Node Genesis (XP)
  Sor/Wiz 9  
    General

Creates a Class 1 earth node.

Node Lock
  Sor/Wiz 2  
    1 hour

Deters others from using an earth node's powers.

Nondetection (M)
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Asn 3, Beguiler 3, BVal 4, HB 3, MH 3, Rgr 4, Slayer of Domiel 3, Sor/Wiz 3, Trickery 3 V, S, M
1 hour/level Touch 6 hours

Hides subject from divination, scrying.

Nosy Neighbor
  Sor/Wiz 0  
    General

Provides you with a +1 bonus on Listen checks.

Numbing Sphere
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1

round/level.

Nybor's Joyful Voyage
  Sor/Wiz 7  
    4 hours

This spell functions like teleport, except that it teleports another creature (willing or unwilling) rather than yourself, and the target location is random.

Nybor's Psychic Imprint (F)
  Sor/Wiz 6  
    General

Imprint a mind into a gem that can be used as the personality of an intelligent item.