Index of Spells by Domain - Chaos

Deities: Aasterinian (CN), Aerdrie Faenya (CG), Alobal Lorfiril (CG), Andrew (CN), Angharradh (CG), Bahgtru (CE), Beltar (CE), Beshaba (CE), Corellon Larethian (CG), Cyric (CE), Dallah Thaun (CN), Dark Six (Pantheon) (NE), Deep Sashelas (CG), Diirinka (CE), Dol Dorn (CG), Doresain (CE), Dugmaren Brightmantle (CG), Eilistraee (CG), Elebrin Liothiel (CG), Erevan Ilesere (CN), Erythnul (CE), Evening Glory (N), Fenmarel Mestarine (CN), Finder Wyvernspur (CN), Garagos (CN), Garyx (CE), Ghaunadaur (CE), Great Mother (CE), Grolantor (CE), Gruumsh (CE), Haela Brightaxe (CG), Haku (CG), Hanali Celanil (CG), Hlal (CG), Iborighu (CE), Istus (N), Iuz (CE), Kiaransalee (CE), Konkresh (CN), Kord (CG), Labelas Enoreth (CG), Laogzed (CE), Lirr (CG), Llerg (CN), Lliira (CG), Lolth (CE), Lurue (CG), Maglubiyet (NE), Malar (CE), Merrshaulk (CE), Nadirech (CE), Nephthys (CG), Olidammara (CN), Orcus (CE), Procan (CN), Rillifane Rallathil (CG), Sehanine Moonbow (CG), Selune (CG), Selvetarm (CE), Set (LE), Sharess (CG), Shargaas (CE), Sharindlar (CG), Shaundakul (CN), Shevarash (CN), Solonor Thelandira (CG), Sovereign Host (pantheon) (NG), Stronmaus (CG), Sune (CG), Syeret (CG), Talona (CE), Talos (CE), Telchur (CN), Tempus (CN), Thard Harr (CG), Tharizdun (NE), The Shadow (CE), The Traveler (CN), Thrym (CE), Trithereon (CG), Tuilviel Glithien (CG), Tymora (CG), Umberlee (CE), Urdlen (CE), Uthgar (CN), Valkar (CG), Valkur (CG), Vaprak (CE), Vatun (CN), Vhaeraun (CE), Zagyg (CN), Zoser (CN), Zuggtmoy (CE)

Name: Chaos

Granted Power: You cast chaos spells at +1 caster level.

Name
Save - Res Level Comps
Dur Range Recharge
Description
Protection from Law
Will negates (harmless) - No; see text Adp 1, Arc 1, Chaos 1, Clr 1, HB 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Shatter
Will negates (object); Will negates (object) or Fortitude half; see text - Yes (object) Arc 2, Blk 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
Instant Close General

Sonic vibration damages objects or crystalline creatures.

Magic Circle against Law
Will negates (harmless) - No; see text Arc 3, Chaos 3, Clr 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Chaos Hammer
Will partial; see text - Yes Chaos 4 V, S
Instant (1d6 rounds); see text Medium General

Damages and staggers lawful creatures.

Dispel Law
See text - See text Arc 5, Chaos 5, Clr 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by lawful creatures.

Animate Objects
None - No Arc 6, Brd 6, Chaos 6, Clr 6, Life 6, Sor/Wiz 6 V, S
1 round/level Medium General

Objects attack your foes.

Word of Chaos
None or Will negates; see text - Yes Arc 7, Chaos 7, Clr 7, Drow 7 V
Instant 40 ft. General

Kills, confuses, stuns, or deafens nonchaotic subjects.

Cloak of Chaos (F)
See text - Yes (harmless) Arc 8, Chaos 8, Clr 8, Orc 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against lawful spells.

Summon Monster IX
None - No Arc 9, Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9, Wuj 9 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.