Index of Spells by Domain - Law

Deities: Aengrist (LG), Altua (LG), Arvoreen (LG), Aulasha (LG), Aureon (LN), Aventernus (LG), Azul (LE), Azuth (LN), Bane (LE), Berronar Truesilver (LG), Boldrei (LG), Bralm (N), Clangeddin Silverbeard (LG), Cyndor (LN), Cyrrollalee (LG), Deep Duerra (LE), Delleb (LG), Dol Arrah (LG), Gaerdal Ironhand (LG), Gargauth (LE), Garl Glittergold (NG), Gorm Gulthyn (LG), Halmyr (LN), Heironeous (LG), Helm (LN), Hextor (LE), Hoar (LN), Horus-Re (LG), Hruggek (CE), Iallanis (NG), Ilmater (LG), Ilsensine (LE), Istus (N), Jergal (LN), Kelemvor (LN), Kurtulmak (LE), Laduguer (LE), Lendys (LN), Loviatar (LE), Moradin (LG), Nobanion (LG), Osiris (LG), Osprem (LN), Pholtus (LG), Red Knight (LN), Savras (LN), Sekolah (LE), Set (LE), Siamorphe (LN), Sixin (LE), Skerrit (NG), Sovereign Host (pantheon) (NG), St. Cuthbert (LN), Surtr (LE), Tarmuid (LN), The Blood of Vol (LE), The Great Mother (LE), The Lord of Blades (LE), The Path of Light (LN), The Silver Flame (LG), Tiamat (LE), Torm (LG), Typhos (LE), Tyr (LG), Ulutiu (LN), Urogalan (LN), Vandria Gilmadrith (LN), Wastri (LN), Wee Jas (LN), Whale Mother (LG), Yondalla (LG), Zarus (LE)

Name: Law

Granted Power: You cast law spells at +1 caster level.

Save - Res Level Comps
Dur Range Recharge
Protection from Chaos
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, EmBarachiel 1, HB 1, Law 1, Pal 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Calm Emotions
Will negates - Yes APeace 2, Arc 2, Balance 2, Brd 2, Charm 2, Clr 2, EmBarachiel 2, Hlr 2, Law 2 V, S, DF
Concentration, up to 1 round/level (D) Medium General

Calms creatures, negating emotion effects.

Magic Circle against Chaos
Will negates (harmless) - No; see text Arc 3, Clr 3, Law 3, Pal 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Order's Wrath
Will partial; see text - Yes Law 4 V, S
Instant (1 round); see text Medium General

Damages and dazes chaotic creatures.

Dispel Chaos
See text - See text Arc 5, Clr 5, Law 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by chaotic creatures.

Hold Monster
Will negates; see text - Yes Beguiler 5, Bestial 6, Brd 4, Duskblade 5, EmBarachiel 4, Law 6, Sor/Wiz 5, Wuj 5 V, S, M/DF
1 round/level (D); see text Medium General

As hold person, but any creature.

None or Will negates; see text - Yes Arc 7, Clr 7, Dwarf 7, Inquisition 7, Law 7 V
Instant 40 ft. General

Kills, paralyzes, slows, or deafens nonlawful subjects.

Shield of Law (F)
See text - Yes (harmless) Arc 8, Clr 8, Inquisition 8, Law 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Summon Monster IX
None - No Arc 9, Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9, Wuj 9 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.