Index of Spells by Sources - CS

CS

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Animate Instrument
    CS
  Brd 2  
    General

Your instrument animates and plays by itself.

 
Aquatic Escape
    CS
  Arc 1, Drd 1  
    General

Take the form of a fish.

 
Armor Lock
    CS
  Brd 1, HB 1, Sor/Wiz 1  
    General

Target's armor becomes restrictive, slowing movement to 10 ft.

 
Assassin's Darkness
    CS
  Asn 4  
    General

Globe of pure darkness blocks all sight but your own.

 
Blockade
    CS
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Fill 5-ft. square with enormous block of wood.

 
Catapult
    CS
  Brd 2, Sor/Wiz 2  
    General

Magically propel an object from your hand.

 
Create Fetch
    CS
  Asn 3, Brd 3, Sor/Wiz 4  
    General

Craft a temporary duplicate of yourself that follows telepathic orders.

 
Disobedience
    CS
  Brd 3, Sor/Wiz 3  
    General

Subject is shielded from mind control.

 
Enlarge Weapon
    CS
  Sor/Wiz 2  
    General

Your weapon grows one size category.

 
Evacuation Rune
    CS
  Brd 5, Sor/Wiz 5  
    General

Create invisible rune that you can teleport to as swift action.

 
Fatal Flame
    CS
  Sor/Wiz 2  
    General

Target's body bursts into flame upon its death.

 
Grasping Wall
    CS
  Sor/Wiz 3  
    General

Wall sprouts hands that entangle enemies, help allies climb.

 
Harmonic Void
    CS
  Brd 5  
    General

Nearby casters must succeed on Concentration check to use verbal-component spells.

 
Healer's Vision
    CS
  Arc 1, Asn 1, Clr 1  
    General

Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.

 
Lucky Streak
    CS
  Brd 1, Sor/Wiz 2  
    General

Target gains +2 luck bonus on rerolls made with luck feats.

 
Mage Burr
    CS
  Brd 1, HB 1, Sor/Wiz 1  
    General

Double arcane spell failure chance for target's armor.

 
Manifestation Of The Deity
    CS
  Arc 2, Clr 2  
    General

Create illusion of your deity, rendering enemies shaken for 1 round.

 
Mimicry
    CS
  Asn 1, Brd 1  
    General

Perfectly mimic familiar sounds, voices, or accents.

 
Opportune Dodge
    CS
  Brd 2  
    General

Subject can avoid a single attack of opportunity.

 
Scry Location
    CS
  Arc 7, Brd 5, Clr 7, Drd 7, Sor/Wiz 6  
    General

Spy on a distant location.

 
Siphon
    CS
  Sor/Wiz 3  
    General

Drain 5 or more charges from wand or staff to replace one or more cast spells.

 
Smoke Stairs
    CS
  Arc 2, Asn 2, Drd 2  
    General

Walk up a column of smoke as if it were solid.

 
Spell Theft
    CS
  Brd 4, HB 4, Sor/Wiz 5  
    General

Dispel spells on target and gain their benefit

for yourself.

 
Spore Field
    CS
  Arc 1, Drd 1, Rgr 2  
    General

Mushrooms grow from ground, slowing movement and sickening living creatures.

 
Spymaster's Coin
    CS
  Brd 2, Sor/Wiz 2  
    General

Hide a scrying sensor in a coin or other Tiny object for later activation.

 
Wall Of Vermin
    CS
  Arc 3, Drd 3  
    General

Wall of biting pests provides concealment, attacks anyone passing through.

 
Wand Modulation
    CS
  Sor/Wiz 3  
    General

Temporarily change wand to cast another, weaker spell.

 
Winged Watcher
    CS
  Arc 1, Drd 1  
    General

Take the form of a bird.