Index of Spells by Level - Drd 4

Name
Save - Res Level Comps
Dur Range Recharge
Description
Air Walk
None - Yes (harmless) Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 V, S, DF
10 min./level Touch 1 hour

Subject treads on air as if solid (climb at 45-degree angle).

Antiplant Shell
None - Yes Arc 4, Blg 4, Drd 4, Wuj 4 V, S, DF
10 min./level (D) 10 ft. General

Keeps animated plants at bay.

Arc of Lightning
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  
    General

Line of electricity between two creatures (1d6/level damage).

Aspect of The Werebeast
  Arc 4, Drd 4, Rgr 4  
    General

Gain bonuses from hybrid animal form.

Battlefield Illumination
  Arc 4, Clr 4, Drd 4, Pal 4  
    General

Improve light in 80-ft.-radius cylinder

Bear's Heart
  Arc 5, Clr 5, Drd 4  
    General

One ally/level +4 Strength and +1d4/level hit points.

Bite of the Wereboar
  Arc 4, Drd 4, Sor/Wiz 5  
    General

You become enhanced such as that of a boar.

Black Mulching
  Arc 4, Drd 4, Sor/Wiz 4  
    General

See Text

Blast of Sand
  Arc 4, Drd 4, Sand 4, Sor/Wiz 4  
    General

Cone deals 1d6 damage/level.

Blight
Fortitude half; see text - Yes Arc 4, Blg 4, Decay 5, Drd 4, Sor/Wiz 5 V, S, DF
Instant Touch General

Withers one plant or deals 1d6/level damage to plant creature.

Blinding Beauty
  Arc 4, Brd 4, BVal 4, Drd 4, Fey 4, Rgr 4  
    General

Permanently blind any who look at you.

Greater Blindsight
  Arc 5, Clr 5, Drd 4  
    5 minutes

Grants blindsight* to a range of 60 ft.

Bloodbriars
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.

Boreal Wind
  Arc 5, Brd 5, Clr 5, Drd 4, Sor/Wiz 5  
    General

Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.

Mass Burrow
  Arc 3, Drd 4, Hrp 4, PUG 4, Rgr 3  
    5 minutes

As burrow but affects 1/level subjects.

Chain of Eyes
  Arc 3, Clr 3, Drd 4, Sor/Wiz 2  
    6 hours

You send magical sensor to infiltrate an area.

Claws of the Savage
  Arc 4, Bestial 4, Blk 4, Clr 4, Drd 4  
    1 hour

Subject gains claws that deal damage based on size.

Cloud Spear
  Arc 4, Drd 4  
    General

Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect.

Command Plants
Will negates - Yes Arc 3, Drd 4, Plant 4, Rgr 3, Wuj 4 V
1 day/level Close 1 hour

Sway the actions of one or more plant creatures.

Conjure Ice Beast IV
  Arc 4, Clr 4, Drd 4, Rgr 4  
    General

Conjures ice creature to fight for you.

Contagious Touch
  Arc 3, Blg 3, Drd 4  
    General

You infect one creature per round with chosen disease.

Contingent Energy Resistance
  Arc 4, Clr 4, Drd 4, Sor/Wiz 5  
    6 hours

Energy damage triggers a resist energy spell.

Control Currents
  Arc 4, Drd 4  
    General

Changes current direction and speed.

Control Water
None; see text - No APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Greater Creeping Cold (F)
  Arc 4, Drd 4, Shu 4  
    General

As creeping cold, but longer duration and more damage.

Cure Serious Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 V, S
Instant Touch General

Cures 3d8 damage +1/level (max +15).

Desert Burial
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Buries targets up to their necks in sand.

Dispel Magic
None - No APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
Instant Medium General

Cancels magical spells and effects.

Dispel Water
  Arc 5, Brd 4, Clr 5, Drd 4, Sor/Wiz 5, Thirst 4  
    General

Cancels water spells and effects or dismisses water creatures.

Enhance Wild Shape
  Arc 4, Drd 4  
    6 hours

Your wild shape ability gains a bonus.

Essence Of The Raptor
  Arc 4, Drd 4  
    1 hour

Base speed* becomes 60 feet, gain skill bonuses and scent**.

Eye of the Hurricane
  Arc 4, Drd 4  
    General

Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone.

Flame Strike
Reflex half - Yes Arc 5, Blg 4, Clr 5, Drd 4, Shu 5, Sun 5, War 5, Wmg 5 V, S, DF
Instant Medium General

Smite foes with divine fire (1d6/level damage).

Freedom of Movement
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments.

Freeze Armor
  Arc 4, Clr 4, Drd 4  
    General

Locks up suits of metal armor and equipment, dealing damage and impeding movement.

Frostfell Slide
  Arc 4, Drd 4, Rgr 4  
    6 hours

Move instantly from one area of frostfell to another.

Giant Vermin
None - Yes Arc 4, Clr 4, Drd 4, Spider 4 V, S, DF
1 min./level Close 30 minutes

Turns centipedes, scorpions, or spiders into giant vermin.

Hibernal Healing
  Arc 5, Clr 5, Drd 4  
    General

You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

Hurtling Stone
  Arc 4, Drd 4  
    General

Stone deals 6d6 damage, knocks targets prone.

Ice Storm
None - Yes Arc 4, Cold 4, Drd 4, Sor/Wiz 4, Storm 5, Water 5, Weather 4, Winter 4, Wmg 3, Wuj 4 V, S, M/DF
1 full round Long General

Hail deals 5d6 damage in cylinder 40 ft. across.

Jaws of the Wolf (F)
  Arc 4, Drd 4  
    General

One carving/2 levels turns into a worg.

Land Womb
  Arc 4, Drd 4, Hth 4, Rgr 4  
    1 hour

You and one creature/level hide within the earth.

Languor
  Arc 4, Blg 4, Drd 4  
    General

Ray slows target and diminishes its Strength.

Last Breath (M)
  Arc 4, Drd 4  
    General

Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.

Lava Splash
  Arc 5, Clr 5, Drd 4  
    Prohibited

Wave of lava deals 1d4/level (max 15d4) fire damage.

Lay of the Land
  Arc 1, Brd 4, Drd 4, Rgr 1  
    General

You gain an overview of the geography around you.

Superior Magic Fang
  Arc 4, Drd 4, Rgr 4  
    General

Your natural weapons gain +1 enhancement bonus per four levels.

Magnetic Pulse
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Magnetic forces cause 5d6 or 3d6 damage and trip attacks.

Miasma of Entropy
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Rot all natural materials in 30-ft. cone-shaped burst.

Moon Bolt
  Arc 4, Clr 4, Drd 4  
    General

1d4 Strength damage/3 levels; undead made helpless.

Murderous Mist
  Arc 4, Drd 4  
    General

Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.

Nature's Wrath
  Arc 4, Drd 4  
    General

Damages and dazes aberrations; damages other creatures.

Perinarch
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Gain greater control over Limbo's morphic essence.

Planar Tolerance
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 5  
    6 hours

Provides long-term protection against overtly damaging planar traits.

Reincarnate (M)
None; see text - Yes (harmless) Arc 4, Drd 4, Renewal 4 V, S, M, DF
Instant Touch General

Brings dead subject back in a random body.

Repel Vermin
None or Will negates; see text - Yes APeace 4, Arc 4, Blg 4, Brd 4, Clr 4, Drd 4, HB 3, Rgr 3 V, S, DF
10 min./level (D) 10 ft. 4 hours

Insects, spiders, and other vermin stay 10 ft. away.

Greater Resistance
  Arc 4, Brd 4, Clr 4, Drd 4, Sor/Wiz 4  
    24 hours

Subject gains +3 on saving throws.

Rusting Grasp
None - No Arc 4, Artificer 4, Blg 4, Drd 4, Metal 4, Slime 4, Wuj 4 V, S, DF
See text Touch 5 minutes

Your touch corrodes iron and alloys.

Sandform
  Arc 4, Drd 4, Sor/Wiz 4  
    30 minutes

You become an oozelike being of sand.

Scrying (F)
Will negates - Yes APeace 5, Arc 5, Brd 3, Clr 5, Drd 4, EmBarachiel 3, HB 4, MH 3, Oracle 4, Shu 5, Sin-L 5, Sor/Wiz 4, Wuj 4 V, S, F, M/DF
1 min./level See text General

Spies on subject from a distance.

Searing Exposure
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Target suffers hours of wasteland exposure in a moment.

Shadowblast
  Arc 4, Clr 4, Drd 4  
    General

Temporarily block access to the Plane of Shadow and deal damage to Shaow natives.

Sheltered Vitality
  Arc 3, Clr 3, Drd 4  
    5 minutes

Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.

Skin of the Cactus
  Arc 3, Drd 4, Rgr 3, Summer 4  
    1 hour

Grants natural armor, thorns, and resistance to dehydration.

Slipsand
  Arc 4, Drd 4, Rgr 4  
    General

Creates a volume of slipsand.

Spark of Life
  Arc 3, Clr 3, Clr 7, Drd 4, Drd 8  
    General

Undead creature loses most immunities.

Spike Stones
Reflex partial - Yes Arc 4, Drd 4, Earth 4, Shu 4 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d8 damage, may be lowed.

Stars of Arvandor
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3  
    General

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Starvation
  Arc 4, Drd 4  
    General

Hunger pangs deal 1d6 nonlethal damage/level, cause fatigue.

Stone Metamorphosis
  Arc 4, Clr 4, Drd 4, Sor/Wiz 6  
    General

Changes type of stone.

Sudden Stalagmite
  Arc 4, Drd 4  
    General

Impaling stalagmite damages and holds foes.

Summon Desert Ally IV
  Arc 4, Drd 4, Rgr 4  
    General

Calls dustform creature to fight.

Summon Elementite Swarm
  Arc 4, Drd 4  
    General

Summon an elementite swarm to follow your commands.

Summon Nature's Ally IV
None - No Animal 4, Arc 4, BVal 4, Drd 4, Rgr 4 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Mass Swim
  Arc 4, Drd 4  
    General

As swim, but one creature/level.

Daily Temporary Soul Binding
Will negates (harmless, object) - No Arc 4, Blk 4, Brd 4, Clr 4, Drd 4, Pal 4, Rgr 4, Sor/Wiz 4 V, S, M
4 hours/level or until discharged Touch 24 hours

As Temporary Soul Binding, except 4 hours/level.

Thalassemia
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Turns blood to seawater, dealing 1d6/level damage.

Touchstone Lightning
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Unholy Beast
  Arc 4, Drd 4  
    General

Target animal transforms into an unholy minion under your control.

Vortex of Teeth
  Arc 4, Drd 4, Sor/Wiz 4  
    General

3d8 points of damage due to force per round to all creatures in the area.

Wake Trailing
  Arc 3, Drd 4, Rgr 3  
    24 hours

You can track a ship across the sea.

Wall of Salt
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall of salt that can be shaped.

Wall of Sand 2
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    30 minutes

Wall impedes movement, obscures vision, and blocks some attacks.

Wall of Water
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall impedes movement and can drown creatures.

Waterball
  Arc 4, Drd 4  
    General

Splash does subdual damage.

Wild Runner
  Arc 4, Drd 4, Rgr 4  
    1 hour

Change into centaur, gain some abilities

Wind at Back
  Arc 4, Drd 4  
    12 hours

Doubles overland speed* of targets for 1 day.

Greater Wings of Air
  Arc 4, Drd 4, Sor/Wiz 4  
    5 minutes

Target's flight maneuverability improves by two steps.

Wood Rot
  Arc 4, Drd 4, Wuj 4  
    General

Destroy wooden objects or plants.