Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Effect | ||
Expensive Focus | ||
Expensive Material | ||
XP Cost | ||
Description | ||
Full Description | ||
Mass Awaken (XP) | ||
SPC | ||
Arc 8, Drd 8 | ||
General | ||
As awaken, but multiple creatures. |
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Beget Bogun (XP) | ||
SPC | ||
Arc 1, Drd 1 | ||
General | ||
You create a Tiny nature servant. |
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Blight | ||
Necromancy | 1 standard action | SRD |
Fortitude half; see text - Yes | Arc 4, Blg 4, Decay 5, Drd 4, Sor/Wiz 5 | V, S, DF |
Instant | Touch | General |
Target: One plant | ||
Withers one plant or deals 1d6/level damage to plant creature. |
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This spell withers a single plant of any size. An affected plant creature takes 1d6 points of damage per level (maximum 15d6) and may attempt a Fortitude saving throw for half damage. A plant that isn't a creature doesn't receive a save and immediately withers and dies. This spell has no effect on the soil or surrounding plant life. |
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Bloodhound | ||
SPC | ||
Arc 1, Rgr 1 | ||
General | ||
You gain an immediate retry if you fail a Survival check while tracking. |
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Body Of The Sun | ||
SPC | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage. |
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Bottle of Smoke (F) | ||
SPC | ||
Arc 3, Drd 3, Rgr 3 | ||
6 hours | ||
Uncorking bottle creates fast horse made of smoke. |
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Briar Web | ||
SPC | ||
Arc 2, Drd 2, Rgr 2 | ||
30 minutes | ||
Area slows creatures and thorns deal 1 point of damage/5 ft. moved. |
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Camouflage | ||
SPC | ||
Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1 | ||
1 hour | ||
Grants +10 bonus on Hide checks. |
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Cloak of the Sea | ||
SPC | ||
Arc 5, Drd 5, Sor/Wiz 6 | ||
6 hours | ||
Gain blur, freedom of movement, and water breathing while in water. |
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Contagious Touch | ||
SPC | ||
Arc 3, Blg 3, Drd 4 | ||
General | ||
You infect one creature per round with chosen disease. |
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Countermoon | ||
SPC | ||
Arc 2, Drd 2 | ||
12 hours | ||
Stop a lycanthrope from changing form, even after death, for 12 hours. |
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Creeping Cold (F) | ||
SPC | ||
Arc 2, Drd 2 | ||
General | ||
Creature feels chill that increases with each round. |
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Greater Creeping Cold (F) | ||
SPC | ||
Arc 4, Drd 4, Shu 4 | ||
General | ||
As creeping cold, but longer duration and more damage. |
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Dawn | ||
SPC | ||
Arc 0, Drd 0, Rgr 1 | ||
General | ||
Swift, Awaken sleeping and unconscious creatures. |
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Decomposition | ||
SPC | ||
Arc 1, Blg 1, Drd 2 | ||
General | ||
Wounds deal 3 extra point of damage each round. |
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Detect Favored Enemy | ||
SPC | ||
Arc 1, Rgr 1 | ||
General | ||
You know if favored enemies are within 60 ft. |
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Embrace the Wild | ||
SPC | ||
Arc 1, Drd 2, Rgr 1 | ||
1 hour | ||
You gain an animal's senses for 10 min./level. |
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Forestfold | ||
SPC | ||
Arc 3, Drd 3, Rgr 3 | ||
6 hours | ||
You gain +20 on Hide and Move Silently in a designated terrain type. |
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Hawkeye | ||
SPC | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
You gain +5 on spot checks and fire ranged weapons better. |
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Languor | ||
SPC | ||
Arc 4, Blg 4, Drd 4 | ||
General | ||
Ray slows target and diminishes its Strength. |
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Last Breath (M) | ||
SPC | ||
Arc 4, Drd 4 | ||
General | ||
Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature. |
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Miasma | ||
SPC | ||
Arc 6, Blg 7, Drd 6 | ||
General | ||
Gas fills creature's mouth, suffocating it. |
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Nature's Avatar | ||
SPC | ||
Arc 9, Drd 9 | ||
30 minutes | ||
Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level. |
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Nature's Favor | ||
SPC | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
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Sandblast | ||
Complete Divine | ||
Arc 1, Drd 1 | ||
General | ||
You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. |
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Slime Wave | ||
Complete Divine | ||
Arc 7, Clr 7, Drd 7 | ||
General | ||
Creates 15-ft. spread of green slime. |
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Standing Wave | ||
Complete Divine | ||
Arc 3, Drd 3 | ||
General | ||
Magically propels boat or swimming creature. |
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Vigor | ||
Complete Divine | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
As vigor, lesser, but grants fast healing 2. |
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Greater Vigor | ||
Complete Divine | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
As vigor, lesser, but grants fast healing 4 instead. |
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Lesser Vigor | ||
Complete Divine | ||
Arc 1, Clr 1, Drd 1, SaveLife 1 | ||
General | ||
Creature heals 1 hp/round (max 15 rounds). |
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Mass Lesser Vigor | ||
Complete Divine | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Subjects gain fast healing 1. |
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Vigorous Circle | ||
Complete Divine | ||
Arc 6, Clr 6, Drd 6 | ||
General | ||
As vigor, mass lesser, but grants fast healing 3. |
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Waterball | ||
MotW | ||
Arc 4, Drd 4 | ||
General | ||
Splash does subdual damage. |
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Wood Wose | ||
Complete Divine | ||
Arc 1, Drd 1 | ||
1 hour | ||
Nature spirit does simple tasks for you. |