Index of Spells by Sources - MotW

SPC

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Mass Awaken (XP)
    SPC
  Arc 8, Drd 8  
    General

As awaken, but multiple creatures.

 
Beget Bogun (XP)
    SPC
  Arc 1, Drd 1  
    General

You create a Tiny nature servant.

 
Blight
Necromancy 1 standard action SRD
Fortitude half; see text - Yes Arc 4, Blg 4, Decay 5, Drd 4, Sor/Wiz 5 V, S, DF
Instant Touch General
Target: One plant

Withers one plant or deals 1d6/level damage to plant creature.

This spell withers a single plant of any size. An affected plant creature takes 1d6 points of damage per level (maximum 15d6) and may attempt a Fortitude saving throw for half damage. A plant that isn't a creature doesn't receive a save and immediately withers and dies.

This spell has no effect on the soil or surrounding plant life.

 
Bloodhound
    SPC
  Arc 1, Rgr 1  
    General

You gain an immediate retry if you fail a Survival check while tracking.

 
Body Of The Sun
    SPC
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.

 
Bottle of Smoke (F)
    SPC
  Arc 3, Drd 3, Rgr 3  
    6 hours

Uncorking bottle creates fast horse made of smoke.

 
Briar Web
    SPC
  Arc 2, Drd 2, Rgr 2  
    30 minutes

Area slows creatures and thorns deal 1 point of damage/5 ft. moved.

 
Camouflage
    SPC
  Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1  
    1 hour

Grants +10 bonus on Hide checks.

 
Cloak of the Sea
    SPC
  Arc 5, Drd 5, Sor/Wiz 6  
    6 hours

Gain blur, freedom of movement, and water breathing while in water.

 
Contagious Touch
    SPC
  Arc 3, Blg 3, Drd 4  
    General

You infect one creature per round with chosen disease.

 
Countermoon
    SPC
  Arc 2, Drd 2  
    12 hours

Stop a lycanthrope from changing form, even after death, for 12 hours.

 
Creeping Cold (F)
    SPC
  Arc 2, Drd 2  
    General

Creature feels chill that increases with each round.

 
Greater Creeping Cold (F)
    SPC
  Arc 4, Drd 4, Shu 4  
    General

As creeping cold, but longer duration and more damage.

 
Dawn
    SPC
  Arc 0, Drd 0, Rgr 1  
    General

Swift, Awaken sleeping and unconscious creatures.

 
Decomposition
    SPC
  Arc 1, Blg 1, Drd 2  
    General

Wounds deal 3 extra point of damage each round.

 
Detect Favored Enemy
    SPC
  Arc 1, Rgr 1  
    General

You know if favored enemies are within 60 ft.

 
Embrace the Wild
    SPC
  Arc 1, Drd 2, Rgr 1  
    1 hour

You gain an animal's senses for 10 min./level.

 
Forestfold
    SPC
  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

 
Hawkeye
    SPC
  Arc 1, Drd 1, Rgr 1  
    1 hour

You gain +5 on spot checks and fire ranged weapons better.

 
Languor
    SPC
  Arc 4, Blg 4, Drd 4  
    General

Ray slows target and diminishes its Strength.

 
Last Breath (M)
    SPC
  Arc 4, Drd 4  
    General

Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.

 
Miasma
    SPC
  Arc 6, Blg 7, Drd 6  
    General

Gas fills creature's mouth, suffocating it.

 
Nature's Avatar
    SPC
  Arc 9, Drd 9  
    30 minutes

Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

 
Nature's Favor
    SPC
  Arc 2, Drd 2, Rgr 2  
    General

Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.

 
Sandblast
    Complete Divine
  Arc 1, Drd 1  
    General

You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.

 
Slime Wave
    Complete Divine
  Arc 7, Clr 7, Drd 7  
    General

Creates 15-ft. spread of green slime.

 
Standing Wave
    Complete Divine
  Arc 3, Drd 3  
    General

Magically propels boat or swimming creature.

 
Vigor
    Complete Divine
  Arc 3, Clr 3, Drd 3  
    General

As vigor, lesser, but grants fast healing 2.

 
Greater Vigor
    Complete Divine
  Arc 5, Clr 5, Drd 5  
    General

As vigor, lesser, but grants fast healing 4 instead.

 
Lesser Vigor
    Complete Divine
  Arc 1, Clr 1, Drd 1, SaveLife 1  
    General

Creature heals 1 hp/round (max 15 rounds).

 
Mass Lesser Vigor
    Complete Divine
  Arc 3, Clr 3, Drd 3  
    General

Subjects gain fast healing 1.

 
Vigorous Circle
    Complete Divine
  Arc 6, Clr 6, Drd 6  
    General

As vigor, mass lesser, but grants fast healing 3.

 
Waterball
    MotW
  Arc 4, Drd 4  
    General

Splash does subdual damage.

 
Wood Wose
    Complete Divine
  Arc 1, Drd 1  
    1 hour

Nature spirit does simple tasks for you.