Name | ||||||||||
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School | Casting Time | Source Book | ||||||||
Save - Res | Level | Comps | ||||||||
Dur | Range | Recharge | ||||||||
Effect | ||||||||||
Expensive Focus | ||||||||||
Expensive Material | ||||||||||
XP Cost | ||||||||||
Description | ||||||||||
Full Description | ||||||||||
Barkskin | ||||||||||
Transmutation | 1 standard action | SRD | ||||||||
None - Yes (harmless) | Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 | V, S, DF | ||||||||
10 min./level | Touch | 1 hour | ||||||||
Target: Living creature touched | ||||||||||
Grants +2 (or higher) enhancement to natural armor. |
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Barkskin toughens a creatures skin. The effect grants a +2 enhancement bonus to the creatures existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. The enhancement bonus provided by barkskin stacks with the targets natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.
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Cure Moderate Wounds | ||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||
Will half (harmless); see text - Yes (harmless); see text | Adp 2, APeace 2, Arc 2, Blk 2, Brd 2, BVal 2, ChamGwyn 3, Clr 2, Drd 3, EmBarachiel 2, Healing 2, Hlr 2, HotD 2, Pal 3, Rgr 3, Shu 2 | V, S | ||||||||
Instant | Touch | General | ||||||||
Target: Creature touched | ||||||||||
Cures 2d8 damage +1/level (max +10). |
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When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. |
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Eagle's Splendor | ||||||||||
Transmutation | 1 standard action | SRD | ||||||||
Will negates (harmless) - Yes | APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 | V, S, M/DF | ||||||||
1 min./level | Touch | 5 minutes | ||||||||
Target: Creature touched | ||||||||||
Subject gains +4 to Cha for 1 min./level. |
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The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spells effect do increase. |
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Ease Pain | ||||||||||
Book of Exalted Deeds | ||||||||||
APeace 2, Arc 2, BVal 2, Clr 2 | ||||||||||
General | ||||||||||
Removes lingering effects of pain. |
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Hold Animal | ||||||||||
Enchantment (Compulsion) [Mind-Affecting] | 1 standard action | SRD | ||||||||
Will negates; see text - Yes | Animal 2, Arc 2, BVal 2, Drd 2, Rgr 2 | V, S | ||||||||
1 round/level (D); see text | Medium | General | ||||||||
Target: One animal | ||||||||||
Paralyzes one animal for 1 round/level. |
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The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.) A winged creature who is paralyzed cannot flap its wings and falls. A swimmer cant swim and may drown. |
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Owl's Wisdom | ||||||||||
Transmutation | 1 standard action | SRD | ||||||||
Will negates (harmless) - Yes | APeace 2, Arc 2, Artificer 2, BVal 2, ChamGwyn 2, Clr 2, Drd 2, Meditation 2, Pal 2, Rgr 2, Sor/Wiz 2 | V, S, M/DF | ||||||||
1 min./level | Touch | 5 minutes | ||||||||
Target: Creature touched | ||||||||||
Subject gains +4 to Wis for 1 min./level. |
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The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding the usual benefit to Wisdom-related skills. Clerics, druids, paladins, and rangers (and other Wisdom-based spellcasters) who receive owls wisdom do not gain any additional bonus spells for the increased Wisdom, but the save DCs for their spells increase. |
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Remove Addiction | ||||||||||
Book of Exalted Deeds | ||||||||||
Arc 2, BVal 2, Clr 2, Drd 2 | ||||||||||
General | ||||||||||
Cures target of drug addictions. |
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Lesser Restoration | ||||||||||
Conjuration (Healing) | 3 rounds | SRD | ||||||||
Will negates (harmless) - Yes (harmless) | APeace 2, Arc 2, BVal 2, ChamGwyn 1, Clr 2, Drd 2, Hlr 2, HotD 2, Life 2, Pal 1, Renewal 2, SaveLife 2, Shu 2 | V, S | ||||||||
Instant | Touch | General | ||||||||
Target: Creature touched | ||||||||||
Dispels magical ability penalty or repairs 1d4 ability damage. |
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Lesser restoration dispels any magical effects reducing one of the subjects ability scores or cures 1d4 points of temporary ability damage to one of the subjects ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain. |
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Shield Other (F) | ||||||||||
Abjuration | 1 standard action | SRD | ||||||||
Will negates (harmless) - Yes (harmless) | APeace 2, Arc 2, BVal 2, ChamGwyn 2, Clr 2, Family 2, Pact 2, Pal 2, Protection 2, Vassal of Bahamut 2 | V, S, F | ||||||||
1 hour/level (D) | Close | 24 hours | ||||||||
Target: One creature | ||||||||||
Focus: A pair of platinum rings (worth at least 50 gp each) worn by both you and the warded creature. | ||||||||||
You take half of subjects damage. |
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This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject. If you and the subject of the spell move out of range of each other, the spell ends. |
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Summon Nature's Ally II | ||||||||||
Conjuration (Summoning) | 1 round | SRD | ||||||||
None - No | Arc 2, BVal 2, Drd 2, Rgr 2 | V, S, DF | ||||||||
1 round/level (D) | Close | General | ||||||||
Effect: One or more creatures, no two of which can be more than 30 ft. apart | ||||||||||
Calls creature to fight. |
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This spell functions like summon nature's ally I, except that you can summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.
1) May be summoned only into an aquatic or watery environment. |
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Zone of Truth | ||||||||||
Enchantment (Compulsion) [Mind-Affecting] | 1 standard action | SRD | ||||||||
Will negates - Yes | APeace 2, Arc 2, BVal 2, Clr 2, Commerce 2, Exalted Arcanist 2, Inquisition 2, Pal 2, Truth 2 | V, S, DF | ||||||||
1 min./level | Close | 30 minutes | ||||||||
Area: 20-ft.-radius emanation | ||||||||||
Subjects within range cannot lie. |
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Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation area. Affected creatures are aware of this enchantment. Therefore, they may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they remain within the boundaries of the truth. Creatures who leave the area are free to speak as they choose. |