Index of Spells by Sources - CR

SPC

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Air Breathing
    SPC
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    4 hours

Subjects can breathe air freely.

 
Anathema (F)
    CR
  Arc 9, Asn 3, Clr 9, Drd 9, Rgr 3  
    6 hours

Break the divine link between your god and lower-ranked members of your faith.

 
Arrowsplit (M)
    CR
  Arc 3, Asn 3, Rgr 3  
    General

Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.

 
Battle Line
    CR
  IOTDF 2  
    General

Creates an area of doom on the battlefield.

 
Bedevil (M)
    CR
  Arc 3, Blk 3, Sor/Wiz 3  
    General

Summon a mischievous spirit to torment your enemy.

 
Bloodfreeze Arrow (M)
    CR
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.

 
Bloodspear
    CR
  IOTDF 3  
    General

Makes one spear into a wounding weapon.

 
Bonefiddle (F)
    SPC
  Brd 2, Sor/Wiz 2  
    General

Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks.

 
Brilliant Energy Arrow (M)
    CR
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt radiates light and ignores armor.

 
Control Darkness and Shadow
    CR
  Brd 2, Sor/Wiz 3  
    General

Manipulate existing areas of darkness and shadow.

 
Darkflame Arrow (M)
    CR
  Arc 3, Asn 3, Rgr 3  
    General

Masterwork arrow or bolt deals normal damage plus 1d6 damage each round for 3 rounds.

 
Doublestrike Arrow (M)
    CR
  Arc 4, Rgr 4  
    General

One arrow or bolt strikes two targets within 30 feet of each other.

 
Enrage Animals
    CR
  Arc 1, Drd 1, Rgr 1  
    30 minutes

Render normal animals hostile, and vicious.

 
Locate Node (F)
    CR
  Arc 3, Clr 3, Drd 1, Sor/Wiz 2  
    5 minutes

Finds closest earth node in 1 mile/level radius.

 
Love's Lament
    SPC
  Brd 3  
    General

Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds.

 
Mantle of the Slime Lord
    CR
  IOTDF 7  
    General

Nonintelligent oozes do not attack you, and you gain some ooze immunities.

 
Mark of the Unfaithful (F)
    CR
  Arc 7, Clr 7, Drd 7  
    12 hours

Mark someone as an enemy of your faith.

 
Necrotic Skull Bomb
    CR
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Exploding skull releases negative energy; targets each gain 1d4 negative levels.

 
Node Door
    CR
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Allows teleportation between any known nodes.

 
Node Genesis (XP)
    CR
  Sor/Wiz 9  
    General

Creates a Class 1 earth node.

 
Node Lock
    CR
  Sor/Wiz 2  
    1 hour

Deters others from using an earth node's powers.

 
Pocket Cave
    CR
  IOTDF 5  
    6 hours

Creates an extradimensional space where you and your allies can hide.

 
Ravage
    CR
  Arc 7, Clr 7  
    General

A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6).

 
Remorseless Charm (M)
    CR
  Arc 6, Brd 5, Clr 6, Sor/Wiz 6  
    General

Suppress the target's alignment.

 
Scourge of Force
    CR
  Sor/Wiz 2  
    General

Tendrils of force lash foes for 1d8 + 1/2 levels damage each.

 
Serpent Arrow
    CR
  Sor/Wiz 4  
    General

Transforms missiles into Tiny vipers.

 
Shadow Arrow (M)
    CR
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals 1d6 points of Strength damage.

 
Shadow Trap
    CR
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Bind a greater shadow to an object as its guardian.

 
Slashing Darkness
    SPC
  Arc 3, Clr 3  
    General

Ray deals 1d8/two levels damage and heals undead the same amount.

 
Slime Hurl
    CR
  IOTDF 5  
    General

Hurl up to three globs of green slime.

 
Spellslayer Arrow (M)
    CR
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.

 
Symphonic Nightmare (F)
    SPC
  Arc 7, Brd 6, Clr 7, Sor/Wiz 7  
    General

Haunting music disrupts target's sleep for 1 day/level.

 
Undersong
    SPC
  Brd 1  
    1 hour

Make Perform checks in place of Concentration checks.

 
Unholy Beast
    CR
  Arc 4, Drd 4  
    General

Target animal transforms into an unholy minion under your control.

 
Whip of Thorns
    CR
  Arc 2, Drd 2  
    General

Create a thorny whip that can damage or entangle opponents.

 
Woodwisp Arrow (M)
    CR
  Arc 1, Asn 1, Drd 1, Rgr 1  
    General

Enables a masterwork arrow or bolt to pass through wood.