Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Effect | ||
Expensive Focus | ||
Expensive Material | ||
XP Cost | ||
Description | ||
Full Description | ||
Aganazzar's Scorcher | ||
FR | ||
Sor/Wiz 2 | ||
General | ||
Deal 1d8/2 levels (max 5d8) fire damage to a line. |
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Analyze Portal | ||
SPC | ||
Brd 3, Portal 2, Portal (alt) 2, Sor/Wiz 3 | ||
General | ||
Detects and analyzes portals within 60 ft. |
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Anyspell | ||
SPC | ||
Spell 3 | ||
Prohibited | ||
You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot. |
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Greater Anyspell | ||
SPC | ||
Spell 6 | ||
Prohibited | ||
As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot. |
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Armor of Darkness | ||
Abjuration [Darkness] | 1 standard action | SRD |
Will negates (harmless) - Yes (harmless) | Darkness 4 | V, S, DF |
10 min./level | Touch | 1 hour |
Target: Creature touched | ||
Shroud grants deflection bonus, darkvision, and other effects. |
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The shroud grants the subject a +4 deflection bonus to Armor Class plus an additional +1 for every three caster levels above 7th (for a total of +5 at 10th level, +6 at 13th, +7 at 16th, to a maximum of +8 at 19th level.). The subject can see through the armor as if it did not exist and is also afforded darkvision with a range of 60 feet. Finally, the subject gains a +2 saving throw bonus against any holy, good, or light spells or effects. Undead creatures that are subjects of armor of darkness also gain +4 turn resistance. |
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Blacklight | ||
Evocation [Darkness] | 1 standard action | SRD |
Will negates or none (object) - Yes or no (object) | Darkness 3, Sor/Wiz 3 | V, S, M |
1 round/level (D) | Close | General |
Area: A 20-ft.-radius emanation centered on a creature, object or point in space. | ||
Creates a 20-ft. radius of supernatural darkness you can see through. |
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You create an area of total darkness. The darkness is impenetrable to normal vision and darkvision, but you can see normally within the blacklit area. Creatures outside the spell's area, even you, cannot see through it. You can cast the spell on a point in space, but the effect is stationary unless you cast it on a mobile object. You can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance. Blacklight counters or dispels any light spell of equal or lower level, such as daylight. The 3rd-level cleric spell daylight counters or dispels blacklight. |
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Claws of Darkness | ||
FR | ||
Sor/Wiz 2 | ||
General | ||
Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow. |
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Cloak of Dark Power | ||
SPC | ||
Drow 1 | ||
30 minutes | ||
Protects subject from effects of sunlight, grants +4 resistance bonus on saves against light* or darkness effects. |
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Create Magic Tattoo (M) | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
Subject receives a magic tattoo with various effects. |
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Darkness Darkbolt | ||
SPC | ||
Darkness 5 | ||
General | ||
You hurl one/two levels beams of darkness dealing 2d8 damage/round and may daze target for 1 round. |
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Eagle's Splendor | ||
Transmutation | 1 standard action | SRD |
Will negates (harmless) - Yes | APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Target: Creature touched | ||
Subject gains +4 to Cha for 1 min./level. |
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The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spells effect do increase. |
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Fantastic Machine | ||
SPC | ||
Craft 6, Gnome 6 | ||
30 minutes | ||
Creates many-armed machine that functions as Large animated object. |
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Greater Fantastic Machine | ||
SPC | ||
Craft 9 | ||
30 minutes | ||
As fantastic machine, but creates a more powerful construct. |
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Fire Stride | ||
SPC | ||
Sor/Wiz 4 | ||
1 hour | ||
Multiple-use dimension door that works only through large fires. |
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Flashburst | ||
SPC | ||
Hth 3, Sor/Wiz 3 | ||
General | ||
Blind or dazzle creatures within area. |
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Flensing | ||
SPC | ||
Sor/Wiz 8 | ||
General | ||
Trauma deals 2d6 damage plus 1d6 Cha and Con damage. |
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Gembomb (M) | ||
SPC | ||
Gnome 2, Trade 2 | ||
General | ||
Converts five gems into bombs that deal 1d8 force damage/two levels. |
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Graymantle | ||
SPC | ||
Sor/Wiz 5 | ||
General | ||
Target is prevented from regaining hit points by any means. |
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Instant Refuge (M) (XP) | ||
SPC | ||
Sor/Wiz 9 | ||
General | ||
Enhanced contingency spell teleports you under six possible conditions. |
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Lesser Ironguard | ||
SPC | ||
Sor/Wiz 5 | ||
General | ||
Subject becomes immune to nonmagical metal. |
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Maelstrom | ||
SPC | ||
Arc 8, Blackwater 8, Drd 8, Ocean 8 | ||
General | ||
Waterspout sucks in and damages creatures. |
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Maw of Stone | ||
SPC | ||
Cavern 7 | ||
General | ||
Animates natural chamber to attack enemies. |
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Moon Blade | ||
SPC | ||
Arc 3, Hth 3, Moon 3 | ||
30 minutes | ||
Touch attack deals 1d8 damage +1/two levels (max +15), more to undead, plus scrambles spellcasting. |
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Moon Path | ||
SPC | ||
Arc 5, Hth 5, Moon 5 | ||
30 minutes | ||
Grants sanctuary to 1 creature/level and bridges gaps. |
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Moonbeam | ||
SPC | ||
Arc 2, Hth 2, Moon 2 | ||
30 minutes | ||
Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level. |
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Moonfire | ||
SPC | ||
Arc 9, Moon 9 | ||
General | ||
Cone of moonlight deals 1d8 damage/two levels (max 10d8, magical auras glow blue for 1 round/level, illuminates as full mune, negates electricity for 1 round/level. |
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Scatterspray | ||
FR | ||
Hrp 1, Hth 1, Sor/Wiz 1 | ||
General | ||
Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal). |
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Seal Portal (M) | ||
Planar Handbook | ||
Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Seal an interplanar portal or gate. |
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Shadow Mask | ||
FR | ||
Hrp 2, Sor/Wiz 2 | ||
1 hour | ||
Shadows hide your face and protect against darkness, light, and gazes. |
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Shadow Spray | ||
FR | ||
Sor/Wiz 2 | ||
General | ||
Shadows daze targets and deal 2 points of Str damage. |
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Greater Shout | ||
Evocation [Sonic] | 1 standard action | SRD |
Fortitude partial or Reflex negates (object); see text - Yes (object) | Brd 6, Sin-W 8, Sor/Wiz 8, Wmg 8 | V, S, F |
Instant | 60 ft. | General |
Area: Cone-shaped burst | ||
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
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You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is stunned for 1 round and deafened for 4d6 rounds and takes 10d6 points of sonic damage. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 20d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save. |
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Snowball Swarm | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
Deals 1d6 cold/2 levels to a 10-ft. radius. |
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Spider Curse | ||
FR | ||
Spider 6 | ||
12 hours | ||
You turn a humanoid into a driderlike creature that obeys you. |
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Spider Shapes | ||
FR | ||
Spider 9 | ||
6 hours | ||
As polymorph, except you change up to one willing creature/level into a Tiny to Huge monstrous spider. |
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Spiderform | ||
FR | ||
Drow 5 | ||
6 hours | ||
You assume spider or drider form. |
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Stone Spiders | ||
FR | ||
Spider 7 | ||
General | ||
Transforms 1d3 pebbles into stone constructs that resemble spiders. |
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Thunderlance | ||
FR | ||
Sor/Wiz 4 | ||
General | ||
Lance of force deals 1d6 damage, plus can dispel force effects. |
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Waterspout | ||
Complete Divine | ||
Arc 7, Drd 7, Ocean 7 | ||
General | ||
Creates waterspout that moves, damages creatures, sucks creatures upward. |