Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Effect | ||
Expensive Focus | ||
Expensive Material | ||
XP Cost | ||
Description | ||
Full Description | ||
Accuracy | ||
Complete Arcane | ||
Wmg 1, Wuj 1 | ||
1 hour | ||
Doubles ranged weapon's range increments. |
||
Aiming at the Target | ||
SPC | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already. |
||
Animate Fire | ||
SPC | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn campfire into Small fire elemental. |
||
Animate Water | ||
SPC | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn quantity of water into Small water elemental. |
||
Animate Wood | ||
SPC | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
||
Apparition | ||
Complete Arcane | ||
Wuj 2 | ||
General | ||
Cause foes to become shaken when seeing subject disfigured creature. |
||
Backbiter (F) | ||
SPC | ||
HB 1, Sor/Wiz 1, Wuj 1 | ||
General | ||
Cause two handed or reach weapon to strike is wielder. |
||
Body Outside Body | ||
Complete Arcane | ||
Wuj 7 | ||
General | ||
Create duplicates of you that are friendly to you and your friends and obey even suicidal orders. |
||
Castigate | ||
SPC | ||
Arc 4, Clr 4, Pal 4, Purification 4 | ||
General | ||
Verbal rebuke damages those whose alignment differs from yours. |
||
Cloud Chariot | ||
Complete Arcane | ||
Wuj 8 | ||
1 hour | ||
Subjects fly at 600 miles an hour for 10 minutes. |
||
Cobra's Breath | ||
Complete Arcane | ||
Wuj 1 | ||
General | ||
Cone of Poison deals 1d3 Con damage once. |
||
Commune with Greater Spirit (M) (XP) | ||
Complete Arcane | ||
Wuj 7 | ||
General | ||
As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level. |
||
Commune with Lesser Spirit (M) | ||
Complete Arcane | ||
Wuj 3 | ||
General | ||
Ask questions to a local spirit about local events. |
||
Creeping Darkness | ||
Complete Arcane | ||
Wuj 4 | ||
General | ||
Create a mobile darkness and silence effect. |
||
Dance of the Unicorn | ||
SPC | ||
Arc 5, Drd 5, Purification 5 | ||
5 minutes | ||
Purifying mist washes the air clean of smoke, dust, and poisons. |
||
Dancing Blade | ||
Complete Arcane | ||
Wuj 4 | ||
General | ||
Sword fights with an ally and prevents flanking. |
||
Decapitating Scarf | ||
Complete Arcane | ||
Wuj 7 | ||
General | ||
Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead. |
||
Discern Shapechanger (M) | ||
SPC | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
See creatures as they really are or know they can shapechange. |
||
Dream Sight | ||
SPC | ||
Dream 6 | ||
30 minutes | ||
Your spirit can hear and see at distance for 1 min./level. |
||
Earthbolt | ||
Complete Arcane | ||
Wuj 3 | ||
General | ||
Deal 1d6 damage/level (max 10d6) on an earth bound line. |
||
Elemental Burst | ||
Complete Arcane | ||
Wuj 1 | ||
General | ||
Deal elemental damage in a burst. |
||
Elemental Ward | ||
Complete Arcane | ||
Wuj 4 | ||
General | ||
Drive Wu Jen type elementals away from you. |
||
Entangling Scarf | ||
Complete Arcane | ||
Wuj 2 | ||
General | ||
A scarf entangles foe. |
||
Fiery Eyes | ||
Complete Arcane | ||
Wuj 1 | ||
General | ||
Laser eyes cause fires after focusing for a full round action. |
||
Finding the Center | ||
Complete Arcane | ||
Wuj 8 | ||
General | ||
You do not have to concentrate on a previous spell to maintain concentration on it. |
||
Fire Breath | ||
Complete Arcane | ||
Wuj 5 | ||
General | ||
You can breath a ray of fire dealing 1d8/2 levels (max 10d8). |
||
Fire Shuriken (M) | ||
SPC | ||
Asn 2, Wuj 2 | ||
General | ||
Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage. |
||
Fire Wings (F) | ||
SPC | ||
Arc 3, Drd 3, Shu 3, Wuj 3 | ||
5 minutes | ||
Your arms become wings that enable flight, deal 2d6 fire damage. |
||
Fires of Purity | ||
SPC | ||
Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6 | ||
General | ||
Target bursts into magical flame, becoming a dangerous weapon. |
||
Force Shapechange | ||
RE | ||
Truth 6 | ||
General | ||
Forces shapechangers into natural form. |
||
Ghost Light | ||
Complete Arcane | ||
Wuj 1 | ||
General | ||
An eerie green torch light causes creatures to become shaken. |
||
Giant Size | ||
Complete Arcane | ||
Wuj 7 | ||
General | ||
You may grow up to Huge, Gargantuan, or Colossal size. |
||
Hail of Stone (M) | ||
SPC | ||
Sor/Wiz 1, Wmg 1, Wuj 1 | ||
General | ||
Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). |
||
Heart Ripper | ||
SPC | ||
Asn 4, Wuj 4 | ||
General | ||
Slay a creature with HD totaling up to your caster level or less. Stun him if more. |
||
Ice Blast | ||
Complete Arcane | ||
Wuj 2 | ||
General | ||
Deal 1d6/2 levels (max 10d6) cold damage in a cone. |
||
Ice Knife | ||
SPC | ||
Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2 | ||
General | ||
Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage. |
||
Internal Fire | ||
Complete Arcane | ||
Wuj 9 | ||
General | ||
Subject dies or takes 6d6 +1 (max +20) fire damage. |
||
Iron Scarf | ||
Complete Arcane | ||
Wuj 1 | ||
General | ||
Scarf deals 1d8 +1 (max +5) damage to target. |
||
Kiss of the Toad | ||
Complete Arcane | ||
Wuj 2 | ||
General | ||
Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con. |
||
Magnetism | ||
Complete Arcane | ||
Wuj 3 | ||
General | ||
Pull a steel item to you each round. |
||
Melt | ||
Complete Arcane | ||
Wuj 1 | ||
General | ||
Deal 2/level (max 10) damage to cold subtype creature. |
||
Metal Skin | ||
Complete Arcane | ||
Wuj 5 | ||
30 minutes | ||
Subject gains +8 natural armor bonus and a -2 Dex penalty. |
||
Minute Form | ||
Complete Arcane | ||
Wuj 8 | ||
General | ||
Reduce your size to Tiny, Diminutive, or Fine depending on your caster level. |
||
Pain | ||
Complete Arcane | ||
Wuj 4 | ||
General | ||
The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2. |
||
Poison Needles | ||
Complete Arcane | ||
Wuj 4 | ||
General | ||
Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage. |
||
Protection from Charm | ||
Complete Arcane | ||
Wuj 2 | ||
General | ||
The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects. |
||
Rain of Needles | ||
Complete Arcane | ||
Wuj 2 | ||
General | ||
Normal ranged attack deals 1d4/level (max 5d4) damage. |
||
Reanimation | ||
Complete Arcane | ||
Wuj 7 | ||
12 hours | ||
Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round. |
||
Rebuke | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
Remove Fatigue | ||
Book of Exalted Deeds | ||
APeace 4, Arc 4, Clr 4, Pleasure 4 | ||
General | ||
Removes effects of fatigue as 8 hours of rest. |
||
Scales of the Lizard | ||
Complete Arcane | ||
Wuj 1 | ||
General | ||
You gain +1 +1/3 levels enhancement bonus to natural armor (max +5). |
||
Secret Signs | ||
Complete Arcane | ||
Wuj 1 | ||
General | ||
Using nonverbal means, you can communicate a simple message to one other intelligent creature within range. |
||
Servant Horde | ||
Complete Arcane | ||
Sor/Wiz 5, Wuj 5 | ||
6 hours | ||
This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15). |
||
Smoke Ladder | ||
Complete Arcane | ||
Wuj 1 | ||
5 minutes | ||
You create a misty ladder up to 10 feet long per caster level. |
||
Snake Darts | ||
Complete Arcane | ||
Wuj 4 | ||
General | ||
Create two poisonous snakes. |
||
Spirit Binding | ||
Complete Arcane | ||
Wuj 6 | ||
General | ||
As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16. |
||
Greater Spirit Binding | ||
Complete Arcane | ||
Wuj 8 | ||
General | ||
As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24. |
||
Lesser Spirit Binding | ||
Complete Arcane | ||
Wuj 4 | ||
General | ||
This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice. |
||
Spirit Needle | ||
Complete Arcane | ||
Wuj 6 | ||
General | ||
Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics. |
||
Spirit Self | ||
Complete Arcane | ||
Wuj 5 | ||
General | ||
You can become incorporeal but must remain within 200 feet of your body. |
||
Steam Breath | ||
Complete Arcane | ||
Wuj 3 | ||
General | ||
Cone of steam deals 1d6/level (max 10d6) fire damage. |
||
Summoning Wind | ||
Complete Arcane | ||
Wuj 5 | ||
General | ||
You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell. |
||
Surelife | ||
Abjuration | 1 round | SRD |
- | Repose 8 | V, S, M |
1 min./level | Personal | 30 minutes |
Target: You | ||
Protects you from one kind of certain death. |
||
This spell protects you against some condition--such as being immersed in boiling oil or being buried under an avalanche--that would ordinarily cause certain death. You can protect yourself only against natural occurrence or nonmagical condition, not against a spell or the direct attack of a creature (such as the breath of a dragon or the swords of a group of bandits). At the time of casting, you must specify the condition against which you wish to protect yourself. Should you be subjected to that condition during the duration of the spell, you feel no discomfort and take no damage from the condition, though the spell does not protect any items carried on your person. If you are still subject to the condition at the end of the spell's duration, you suffer its full normal effects. |
||
Sustain (M) | ||
Book of Exalted Deeds | ||
APeace 4, Arc 4, Clr 4, Endurance 4 | ||
General | ||
Recipients need no food or drink for 6 hours/level. |
||
Swim | ||
Complete Arcane | ||
Arc 2, Drd 2, Sor/Wiz 2, Wuj 2 | ||
1 hour | ||
Subject gains a swim speed equal to their land speed. |
||
Sword of Darkness (M) | ||
Complete Arcane | ||
Sor/Wiz 7, Wuj 7 | ||
General | ||
As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you. |
||
Sword of Deception | ||
Complete Arcane | ||
Sor/Wiz 5, Wuj 5 | ||
General | ||
A blade of pale green force to appear and strikes the opponent you designate. |
||
Terra Cotta Lion (F) | ||
Complete Arcane | ||
Wuj 5 | ||
General | ||
As terra cotta warrior, but the spell animates a statuette of a foo lion. |
||
Terra Cotta Warrior (F) | ||
Complete Arcane | ||
Wuj 3 | ||
General | ||
This spell turns an statuette into a full-sized warrior. |
||
Thornskin | ||
Complete Arcane | ||
Arc 3, Drd 3, Wuj 3 | ||
General | ||
Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage. |
||
Transfix | ||
Complete Arcane | ||
Sor/Wiz 6, Wuj 6 | ||
6 hours | ||
Medium or smaller targets are paralyzed. |
||
Vulnerability | ||
Draconomicon | ||
Arc 5, Asn 4, Clr 5, Sor/Wiz 5 | ||
General | ||
Reduces an opponent's damage reduction. |
||
Wall of Bones | ||
Complete Arcane | ||
Wuj 4 | ||
30 minutes | ||
Creates a bone wall. |
||
Water to Poison (M) | ||
Complete Arcane | ||
Wuj 4 | ||
General | ||
Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each. |
||
Withering Palm | ||
Complete Arcane | ||
Arc 7, Clr 7, Decay 7, Wuj 7 | ||
General | ||
Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead. |
||
Wood Rot | ||
Complete Arcane | ||
Arc 4, Drd 4, Wuj 4 | ||
General | ||
Destroy wooden objects or plants. |