Index of Spells by Name Letters - T

Name
Save - Res Level Comps
Dur Range Recharge
Description
Tactical Precision
  Brd 2  
    General

Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes.

Tail Slap
  Sor 2  
    General

Attack a foe for 1 round/level and knock him back on the first round.

Tail Sweep
  Sor 4  
    General

Your tail of force can attack a group of foes within 10 ft.

Targeting Ray
  Brd 1, Sor/Wiz 1  
    General

Creates a beam of light between caster and target.

Telekinesis
Will negates (object) or None; see text - Yes (object); see text Sin-A 5, Sor/Wiz 5, Wuj 5 V, S
Concentration (up to 1 round/level) or instantaneous; see text Long General

Moves object, attacks creature, or hurls object or creature.

Telekinetic Sphere
Reflex negates (object) - Yes (object) Force 8, Sor/Wiz 8 V, S, M
1 min./level (D) Close General

As resilient sphere, but you move sphere telekinetically.

Telepathic Aura
  Arc 5, Clr 5, Pal 4  
    1 hour

You can telepathically communicate to allies within the range. This is a one-way communication.

Telepathic Bond
None - No Beguiler 5, Community 5, Family 5, Mental 6, Mind 5, Sor/Wiz 5 V, S, M/DF
10 min./level (D) Close 4 hours

Link lets allies communicate.

Interplanar Telepathic Bond
  Sor/Wiz 6  
    4 hours

Link lets allies communicate across planes.

Lesser Telepathic Bond
None - No Arc 3, Clr 3, Mind 3, Sor/Wiz 3 V, S
10 min./level 30 ft. 1 hour

As telepathic bond, but you and one other creature.

Telepathy Block
  Arc 5, Brd 5, Clr 5, Sor/Wiz 5  
    General

Blocks all telepathic communication within 80-ft. radius.

Telepathy Tap
  Sanctified 3  
    General

Overhear creatures' telepathic communications.

Teleport
None and Will negates (object) - No and Yes (object) Arc 6, Portal 5, Shu 6, Sor/Wiz 5, Travel 5, Wuj 5 V
Instant Personal and touch 4 hours

Instantly transports you as far as 100 miles/level.

Teleport Block (M)
  Sor/Wiz 5  
    General

Teleportation spells fail when the destination or the origin is within the area.

Teleport Coordinates Transfer
  Sor/Wiz 6  
    General

Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell.

Teleport Object
Will negates (object) - Yes (object) Arc 7, Greed 7, Shu 7, Sor/Wiz 7, Wuj 7 V
Instant Personal and touch 4 hours

As teleport, but affects a touched object.

Teleport Redirect
  Sor/Wiz 5  
    6 hours

Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice.

Teleport Tracer
  Sor/Wiz 6  
    General

Learn the destination of the most recent teleportation spell within the area.

Greater Teleport
None and Will negates (object) - No and Yes (object) Arc 8, Shu 8, Sor/Wiz 7, Travel 7, Wuj 7 V
Instant Personal and touch 4 hours

As teleport, but no range limit and no off-target arrival.

Mass Teleport
  Sor/Wiz 7  
    4 hours

As teleport, but more weight and you don't have to go.

Teleportation Circle (M)
None - Yes Arc 9, Rune 9, Shu 9, Sor/Wiz 9, Wuj 9 V, M
10 min./level (D) 0 ft. General

Circle teleports any creature inside to designated spot.

Temporal Stasis (M)
Fortitude negates - Yes Sor/Wiz 8 V, S, M
Permanent Touch General

Puts subject into suspended animation.

Temporary Soul Binding
Will negates (harmless, object) - No Arc 1, Blk 1, Brd 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1 V, S
1 min./level or until discharged Touch General

An item is temporarily soul bound to the subject.

Bimonthly Temporary Soul Binding (M) (XP)
Will negates (harmless, object) - No Arc 8, Clr 8, Drd 8, Sor/Wiz 8 V, S, M, XP
2 days/level Touch General

As Temporary Soul Binding, except 2 days/level and does not get discharged.

Daily Temporary Soul Binding
Will negates (harmless, object) - No Arc 4, Blk 4, Brd 4, Clr 4, Drd 4, Pal 4, Rgr 4, Sor/Wiz 4 V, S, M
4 hours/level or until discharged Touch 24 hours

As Temporary Soul Binding, except 4 hours/level.

Eventful Temporary Soul Binding
Will negates (harmless, object) - No Arc 3, Blk 3, Brd 3, Clr 3, Drd 3, Pal 3, Rgr 3, Sor/Wiz 3 V, S, M
1 hour/level or until discharged Touch 6 hours

As Temporary Soul Binding, except 1 hour/level.

Minor Temporary Soul Binding
Will negates (harmless, object) - No (object) Arc 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
2 rounds/level up to 1 minute or until discharged Touch General

As Temporary Soul Binding, duration is shorter.

Moderate Temporary Soul Binding
Will negates (harmless, object) - No Arc 2, Blk 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2 V, S, F/DF
10 min./level or until discharged Touch 1 hour

As Temporary Soul Binding, except the duration is longer.

Monthly Temporary Soul Binding (M)
Will negates (harmless, object) - No Arc 7, Clr 7, Drd 7, Sor/Wiz 7 V, S, M
2 days/level or until discharged Touch General

As Temporary Soul Binding, except 2 days/level.

Semimonthly Temporary Soul Binding (M)
Will negates (harmless, object) - No Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M
1 day/level or until discharged Touch General

As Temporary Soul Binding, except 1 day/level.

Semiweekly Temporary Soul Binding (M)
Will negates (harmless, object) - No Arc 5, Brd 5, Clr 5, Drd 5, Sor/Wiz 5 V, S, M
8 hours/level or until discharged Touch General

As Temporary Soul Binding, except 8 hours/level.

Tern's Persistence
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    24 hours

Subject can travel overland 50% longer without fatigue.

Terra Cotta Lion (F)
  Wuj 5  
    General

As terra cotta warrior, but the spell animates a statuette of a foo lion.

Terra Cotta Warrior (F)
  Wuj 3  
    General

This spell turns an statuette into a full-sized warrior.

Thalassemia
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Turns blood to seawater, dealing 1d6/level damage.

Thaw
  Arc 2, Drd 2  
    General

Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

The Hamagess' Staffsprout (F)
  Brd 6, Sor/Wiz 6  
    General

Creates short-lived wands of 1 charge from a staff.

Theskyn's Hearty Heave
  Sor/Wiz 2  
    General

Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25).

Thief Ward
  Sor/Wiz 2  
    5 minutes

All Hide and Move Silently checks suffer a -10 penalty.

Thin Air
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    5 minutes

Creatures suffer from altitude sickness.

Thornskin
  Arc 3, Drd 3, Wuj 3  
    General

Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

Thousand Needles
  Arc 6, Clr 6, Pain 5  
    30 minutes

Subject takes 2d6 damage and -4 penalty on attacks, saves, and checks.

Threshold of Unlife
  Sor/Wiz 6  
    General

Creata a shadowy area that hinders the living and helps the dead

Thunderhead
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Small lightning bolts deal 1d6 electricity damage/round.

Thunderlance
  Sor/Wiz 4  
    General

Lance of force deals 1d6 damage, plus can dispel force effects.

Thunderous Roar
  Arc 3, Drd 3  
    General

Roar deals 1d6 sonic damage/2 levels, deafens.

Tidal Surge
  Arc 6, Drd 6, Ocean 5  
    General

Wave of water deals 1d8/two levels damage and bull rushes.

Tiger's Tooth
  Arc 2, Drd 2  
    General

One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift).

Time Stop
- Beguiler 9, Celerity 9, Planning 9, Sor/Wiz 9, Time 9, Trickery 9, Wuj 9 V
1d4+1 rounds (apparent time); see text Personal 4 hours

You act freely for 1d4+1 rounds.

Tiny Hut
None - No Brd 3, Sor/Wiz 3 V, S, M
2 hours/level (D) 20 ft. 12 hours

Creates shelter for ten creatures.

Tojanida Sight
  Arc 2, Drd 2, Rgr 2  
    1 hour

Gain all-around vision.

Tomb of Light (M)
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Entraps and harms evil extraplanar creatures.

Tongue of Angels
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Celestial.

Tongue of Baalzebul
  Arc 1, Clr 1  
    General

You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.

Tongue of Fiends
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Infernal.

Tongue Serpents
  Sor/Wiz 3  
    6 hours

You spit out one Tiny viper/4 levels.

Tongue Tendrils
  Sor/Wiz 1  
    General

You spit out tendrils that grapple.

Tongues
Will negates (harmless) - No Adp 3, APeace 4, Arc 4, Brd 2, Clr 4, Commerce 3, Community 4, EmBarachiel 2, Herald 3, Meditation 4, Sor/Wiz 3, Vassal of Bahamut 4, Wuj 3 V, M/DF
10 min./level Touch 1 hour

Speak any language.

Toothed Tentacle
  Sor/Wiz 2  
    General

Shadowy tentacle ending in three mouths (each AC 15, hp 10 + your caster level) projects from your hand. The mouths can strike foes within 10 feet of each other independently, dealing 2d6 points of damage each.

Torment
  Sor/Wiz 7  
    General

Similar to dolor but causes greater pain.

Tormenting Thirst
  Brd 3, Sor/Wiz 3, Thirst 3  
    General

Subject is overwhelmed by thirst.

Tortoise (AC) Shell
  Arc 6, Drd 6  
    1 hour

Creature gains +6 natural armor, +1/three levels above 11th.

Tortoise Shell
  Arc 3, Drd 3  
    1 hour

Large shell provides cover or shelter.

Total Repair
  Artificer 6, Warforged 8  
    General

Repair 10 points/level of damage to a construct.

Touch of Adamantine
  Arc 6, Clr 6, Drd 6, Sor/Wiz 5  
    30 minutes

Weapon gains the properties of an adamantime weapon.

Touch of Fatigue
Fortitude negates - Yes Adp 0, Arc 0, Blg 0, Duskblade 0, Sin-S 1, Sor/Wiz 0 V, S, M
1 round/level Touch General

Touch attack fatigues target.

Touch of Idiocy
None - Yes Beguiler 2, Duskblade 2, HB 2, Sin-E 3, Sor/Wiz 2 V, S
10 min./level Touch General

Subject takes 1d6 points of Int, Wis, and Cha damage.

Touch Of Jorasco
  Arc 1, Clr 1  
    General

Touch heals up to 2 hp/level divided among multiple targets.

Touch of Juiblex
  Corrupt 3  
    General

Subject turns to green slime in 4 rounds.

Touch of Madness
Will negates - Yes Madness 2 V, S
1 round/level Touch General

Dazes one creature for 1 round/level.

Touch of the Pharaoh
  Arc 5, Clr 5  
    General

Afflicts a creature with mummy rot.

Touchstone Lightning
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Toughen Construct
  Artificer 2  
    1 hour

Grants construct +2 (or higher) enhancement to natural armor.

Towering Oak
  Arc 1, Rgr 1  
    5 minutes

You gain a competence bonus of +10 on your Intimidate checks.

Toxic Weapon
  Duskblade 4, Sor/Wiz 5  
    1 hour

Coats weapon with poison.

Train Animal
  Arc 2, Drd 2, Rgr 2  
    1 hour

Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.

Trait Removal
  Sor/Wiz 5  
    Prohibited

Temporarily remove one extraordinary or supernatural ability from the target creature.

Transcribe Symbol
  Rune 8, Sor/Wiz 8  
    1 hour

Safely moves an untriggered magical symbol to another location.

Transfix
  Sor/Wiz 6, Wuj 6  
    6 hours

Medium or smaller targets are paralyzed.

Transformation (M)
- Sin-W 7, Sor/Wiz 6, Wmg 6 V, S, M
1 round/level Personal General

You gain combat bonuses.

Transformation of the Deeps
  Arc 5, Blackwater 4, Drd 5, Sor/Wiz 5  
    6 hours

Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.

Transfusion
  Sor/Wiz 5  
    1 hour

You damage one of a target's ability scores to increase your own.

Translocation Trick
  Sor/Wiz 6  
    1 hour

You and target switch places and appear as each other.

Transmute Metal to Wood
None - Yes (object); see text Arc 7, Drd 7, Metal 7, Wuj 7 V, S, DF
Instant Long 6 hours

Metal within 40 ft. becomes wood.

Transmute Mud to Rock
See text - No Arc 4, Blg 4, Drd 5, Sor/Wiz 5 V, S, M/DF
Permanent Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Rock to Lava
  Arc 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

Transmute Rock to Mud
See text - No Arc 4, Blg 4, Drd 5, Slime 6, Sor/Wiz 5 V, S, M/DF
Permanent; see text Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Sand to Glass
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Sand to Stone
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Stone to Sand
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transport via Plants
None - No Arc 6, Drd 6 V, S
1 round Unlimited 4 hours

Move instantly from one plant to another of the same kind.

Trap the Soul
See text - Yes; see text Sin-G 9, Sin-L 9, Sor/Wiz 8 V, S, M, F, text
Permanent; see text Close General

Imprisons subject within gem.

Traveler's Mount
  Arc 1, Blk 1, Drd 1, Pal 1, Rgr 1  
    6 hours

Creature moves faster but can't attack.

Treasure Scent
  Arc 3, Drd 3, Sin-A 2  
    6 hours

You gain the Scent ability but only for precious metals and gems.

Lesser Tree Healing
  Arc 4, Clr 4, Drd 3  
    6 hours

Meld with a tree and heal 5 hp/hour.

Tree Shape
- Arc 2, Drd 2, Rgr 3 V, S, DF
1 hour/level (D) Personal 24 hours

You look exactly like a tree for 1 hour/level.

Tree Stride
- Arc 4, Celerity 5, Drd 5, Elf 4, Fey 5, Rgr 4 V, S, DF
1 hour/level or until expended; see text Personal 24 hours

Step from one tree to another far away.

Trembling Horn Marker
  Sor/Wiz 1  
    1 hour

Marks target with an invisible horn, which sounds when near a Watchman's horn.

Tremor
  Arc 3, Clr 3, Drd 3  
    General

Force casters and skill users to Concentrate as well as knock creatures prone.

Tremorsense
  Arc 3, Hrp 3, Rgr 3, Sor/Wiz 3  
    1 hour

Grants tremorsense to a range of 30 feet.

Triadspell
  Arc 6, Clr 6  
    Prohibited

Cast a prepared spell three times.

Trip Vine
  Arc 2, Drd 2, Rgr 2  
    General

Plants trip creatures entering area.

True Casting
- Arc 3, Artificer 3, Brd 3, Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, F
See text Personal General

You get a +10 to your next Casting Roll.

True Creation (XP)
None - No Artifice 8, Creation 8 V, S, XP
Instant 0 ft. General

Create nonmagical, unattended object of any sort of matter.

True Domination
  Domination 8  
    General

As dominate person. but save at -4.

True Resurrection (M)
None; see text - Yes (harmless) APeace 9, Arc 9, Clr 9, Hlr 9, SaveLife 9, Shu 9 V, S, M, DF
Instant Touch General

As resurrection, plus remains aren't needed.

True Seeing (M)
Will negates (harmless) - Yes (harmless) Adp 5, APeace 5, Arc 5, Beguiler 6, Clr 5, Commerce 5, Dragon 5, Drd 7, Hlr 5, Inquisition 5, Knowledge 5, Shu 6, Sor/Wiz 6, Trade 6, Truth 5, Wuj 6 V, S, M
1 min./level Touch General

Lets you see all things as they really are.

Mass True Seeing
  Truth 9  
    General

As true seeing, but affects multiple creatures.

True Strike
- Asn 1, Duskblade 1, Elf 1, Fate 1, Sor/Wiz 1, Time 1, Wmg 1, Wuj 1 V, F
See text Personal 5 minutes

+20 on your next attack roll.

Tsunami
  Arc 9, Drd 9  
    General

Massive wave deals 1d6 bludgeoning damage/level.

Tune of the Dancing Weapon
  Brd 2, Sor/Wiz 2  
    General

Sword animates and fights for you.

Tunnel Swallow
  Sor/Wiz 6  
    General

Tunnel's peristaltic convulsions deal 1d6 points of damage/level (max 15d6).

Turbidity
  Sor/Wiz 2  
    30 minutes

Water surrounding you becomes cloudy, granting concealment.

Twilight Luck
  Sanctified 1  
    5 minutes

Target gains +1 luck bonus on all saving throws.

Tyche's Touch
  Arc 2, Clr 2  
    General

Confers a decreasing sacred bonus or penalty on the subject's next four saving throws.