Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Claws of Darkness | ||
FR | ||
Sor/Wiz 2 | ||
General | ||
Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow. |
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Dark Way | ||
SPC | ||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
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Dead End | ||
SPC | ||
Asn 1, Brd 1, Sor/Wiz 1 | ||
1 hour | ||
Illusions conceal the targets' spoor. |
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Dream Image (XP) | ||
BB | ||
Clr 8, Sor/Wiz 8 | ||
General | ||
Create a shadow copy of yourself to interact with the area. |
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False Vigor | ||
Illusion (Shadow) | 1 standard action | seankreynolds.com |
Will negates (harmless) - Yes (harmless) | Sor/Wiz 1 | V, S |
1 min./level or until discharged | Touch | General |
Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged. |
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Hound of Doom | ||
CW | ||
HB 3 | ||
30 minutes | ||
Create a shadow dire wolf that serves you. |
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Ice Assassin (M) (XP) | ||
Frostburn | ||
Sor/Wiz 9 | ||
General | ||
Creates duplicate of creature with sole purpose to slay original. |
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Legion of Sentinels | ||
PHBII | ||
Beguiler 3, Sor/Wiz 3 | ||
General | ||
Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5). |
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Net of Shadows | ||
Magic of Faerun | ||
Sor/Wiz 1 | ||
General | ||
Creates ordinary shadows that provide concealment to all in the area. |
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Project Image (M) | ||
Illusion (Shadow) | 1 standard action | SRD |
Will disbelief (if interacted with) - No | Beguiler 7, Brd 6, Illusion 7, Sor/Wiz 7 | V, S, M |
1 round/level (D) | Medium | General |
Illusory double can talk and cast spells. |
||
Shades | ||
Illusion (Shadow) | 1 standard action | SRD |
Will disbelief (if interacted with); varies; see text - Yes; see text | Shadow 9, Sor/Wiz 9 | V, S |
See text | See text | General |
As shadow conjuration, but up to 8th level and 80% real. |
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Shadow Binding | ||
Complete Arcane | ||
Sor/Wiz 3 | ||
General | ||
Entangle and daze creatures. |
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Shadow Cache | ||
MotP | ||
Brd 3, Sor/Wiz 3 | ||
5 minutes | ||
Store small items for a few minutes on the Plane of Shadow, or let them loose there. |
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Shadow Conjuration | ||
Illusion (Shadow) | 1 standard action | SRD |
Will disbelief (if interacted with); varies; see text - Yes; see text | Brd 4, Shadow 4, Sor/Wiz 4 | V, S |
See text | See text | General |
Mimics conjuring below 4th level, but only 20% real. |
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Greater Shadow Conjuration | ||
Illusion (Shadow) | 1 standard action | SRD |
Will disbelief (if interacted with); varies; see text - Yes; see text | Shadow 7, Sor/Wiz 7 | V, S |
See text | See text | General |
As shadow conjuration, but up to 6th level and 60% real. |
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Shadow Evocation | ||
Illusion (Shadow) | 1 standard action | SRD |
Will disbelief (if interacted with) - Yes | Brd 5, Shadow 5, Sor/Wiz 5 | V, S |
See text | See text | General |
Mimics evocation of lower than 5th level, but only 20% real. |
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Greater Shadow Evocation | ||
Illusion (Shadow) | 1 standard action | SRD |
Will disbelief (if interacted with) - Yes | Shadow 8, Sor/Wiz 8 | V, S |
See text | See text | General |
As shadow evocation, but up to 7th level and 60% real. |
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Shadow Form | ||
Complete Adventurer | ||
Asn 4, HB 4, Sor/Wiz 5 | ||
5 minutes | ||
Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. |
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Shadow Guardians | ||
RoD | ||
Sor/Wiz 5 | ||
6 hours | ||
Create group of shadowy warriors. |
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Shadow Hand | ||
Magic of Faerun | ||
Sor/Wiz 5 | ||
General | ||
Medium-sized hand attacks, blocks opponents, or carries items. |
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Shadow Landscape | ||
Complete Divine | ||
Arc 9, Drd 9 | ||
24 hours | ||
Makes natural terrain more dangerous, creates guardians that you command. |
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Shadow Mask | ||
FR | ||
Hrp 2, Sor/Wiz 2 | ||
1 hour | ||
Shadows hide your face and protect against darkness, light, and gazes. |
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Shadow Radiance | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
Area filled with intense light that grows brighter. |
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Shadow Spray | ||
FR | ||
Sor/Wiz 2 | ||
General | ||
Shadows daze targets and deal 2 points of Str damage. |
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Shadow Walk | ||
Illusion (Shadow) | 1 standard action | SRD |
Will negates - Yes | Beguiler 6, Brd 5, Halfling 7, Shadow 6, Sin-S 7, Sor/Wiz 6, VDarkness 7 | V, S |
1 hour/level (D) | Touch | 24 hours |
Step into shadow to travel rapidly. |
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Shadow Well | ||
Magic of Faerun | ||
Sor/Wiz 4 | ||
General | ||
Target enters gloomy pocket plane and emerges frightened. |
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Shadowfade | ||
MotP | ||
Sor/Wiz 5 | ||
5 minutes | ||
Travel to the Plane of Shadow, must return using the portal generated or else find another way back. |
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Shadowy Grappler | ||
Dragon 324 | ||
Sor/Wiz 6 | ||
General | ||
Shadowy force grapples subject. |
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Simulacrum (M) (XP) | ||
Illusion (Shadow) | 12 hours | SRD |
None - No | Sin-E 8, Sor/Wiz 7 | V, S, M, XP |
Instant | 0 ft. | General |
Creates partially real double of a creature. |
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Skull of Secrets | ||
Magic of Faerun | ||
Arc 4, Clr 4 | ||
24 hours | ||
Intangible skull stores message and can be triggered to breathe fire. |
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Skyrift (M) (F) (XP) | ||
Far Corners of the World | ||
Sor/Wiz 9 | ||
General | ||
Make a 1 mile radius area appear to be in perpetual night or dusk. |
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Spectral Weapon | ||
Complete Adventurer | ||
Asn 3, Brd 4, HB 3, Sor/Wiz 3 | ||
General | ||
Creates a quasi-real weapon. |
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Sphere of Terror | ||
Dragon 333 | ||
Sor/Wiz 4 | ||
General | ||
Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions. |
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Wall of Gloom | ||
Complete Arcane | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
A shadowy wall deters passage. |