Index of Spells by Name Letters - W

Name
Save - Res Level Comps
Dur Range Recharge
Description
Wages of Sin
  Sor/Wiz 6  
    General

Evil creatures attack other evil creatures.

Wail of Doom
  Brd 5  
    General

Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.

Wail of the Banshee
Fortitude negates - Yes Death 9, Deathbound 9, Hatred 9, Repose 9, Sor/Wiz 9, Wmg 9 V
Instant Close General

Kills one creature/level.

Wake Trailing
  Arc 3, Drd 4, Rgr 3  
    24 hours

You can track a ship across the sea.

Walk the Mountain's Path
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

You gain the agility of a mountain goat.

Wall of Bones
  Wuj 4  
    30 minutes

Creates a bone wall.

Wall of Chains
  Sor/Wiz 3  
    30 minutes

Creates barrier of woven chains that has 20 hp/4 caster levels.

Wall of Chaos
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against law, except as once-sided wall.

Wall of Coldfire (M)
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.

Wall of Deadly Chains
  Sor/Wiz 4  
    30 minutes

Creates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft.

Wall of Dispel Magic
  Arc 5, Brd 4, Clr 5, Drd 5, Sor/Wiz 5  
    5 minutes

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

Wall of Evil
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against good, except as once-sided wall.

Wall of Eyes
  Sor/Wiz 7  
    12 hours

Creates barrier that you can see through and that paralyzes and consumes those that touch it.

Wall of Fire
None - Yes Adp 4, Arc 4, Blg 4, Drd 5, Fire 4, Shu 4, Sor/Wiz 4, Wmg 4, Wuj 4 V, S, M/DF
Concentration + 1 round/level Medium General

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Force
None - No Artificer 5, Force 5, Sor/Wiz 5, VDarkness 6, Wuj 5 V, S, M
1 round/level (D) Close General

Wall is immune to damage.

Wall of Gears
  Sor/Wiz 6  
    30 minutes

Creates wall of moving gears that deals 1d8 damage/2 levels to creatures within 10 ft.

Wall of Gloom
  Sor/Wiz 2, Wuj 2  
    General

A shadowy wall deters passage.

Wall of Good
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against evil, except as once-sided wall.

Wall of Greater Dispel Magic
  Arc 8, Brd 5, Clr 8, Drd 8, Sor/Wiz 8  
    5 minutes

Creatures passing through a transparent wall become subjects of targeted dispel magic, greater.

Wall of Ice
Reflex negates; see text - Yes Arc 5, Cold 5, Ocean 5, Shu 5, Sor/Wiz 4, Wuj 4 V, S, M/DF
1 min./level Medium General

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Wall of Iron (M)
See text - No Arc 5, Artificer 6, Metal 5, Shu 5, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium 12 hours

30 hp/four levels; can topple onto foes.

Wall of Law
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against chaos, except as once-sided wall.

Wall Of Light
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Creates wall of light, can dazzle creatures.

Wall Of Limbs
  Sor/Wiz 5  
    General

Whirling limbs deal 5d6 damage and grab creatures passing through.

Wall of Magma
  Arc 5, Clr 5, Drd 6, Sor/Wiz 5  
    5 minutes

Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Ooze
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.

Wall of Salt
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall of salt that can be shaped.

Wall of Sand
  Arc 4, Clr 4, Drd 5, Sor/Wiz 4  
    General

Swirling sand blocks ranged attacks, slows movement through.

Wall of Sand 2
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    30 minutes

Wall impedes movement, obscures vision, and blocks some attacks.

Wall of Scales
  Sor 4  
    5 minutes

Create a barrier of dragonhide.

Wall of Smoke
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).

Wall of Stone
See text - No Adp 5, APeace 5, Arc 5, Artificer 5, Clr 5, Craft 5, Drd 6, Earth 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M/DF
Instant Medium 12 hours

Creates a stone wall that can be shaped.

Wall of Thorns
None - No Arc 5, Drd 5, Plant 5 V, S
10 min./level (D) Medium General

Thorns damage anyone who tries to pass.

Wall Of Vermin
  Arc 3, Drd 3  
    General

Wall of biting pests provides concealment, attacks anyone passing through.

Wall of Water
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall impedes movement and can drown creatures.

Wand Modulation
  Sor/Wiz 3  
    General

Temporarily change wand to cast another, weaker spell.

War Cry
  Brd 4  
    General

Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.

Warcry
  Brd 3, ChamGwyn 2, Sor/Wiz 3  
    General

Creatures within 30-foot cone cower for 1d4 rounds.

Minor Ward
  Sor/Wiz 0  
    24 hours

See Text

Warding Gems (M)
  Arc 5, Clr 5  
    General

Creates gems that store healing energy, encircle the target, and release their healing power on command.

Warning Shout
  Arc 1, Pal 1  
    General

All living creatures within half a mile hear your shout.

Warp Destiny
  Destiny 6  
    General

Reverse failed save or hit in combat.

Warp Wood
Will negates (object) - Yes (object) Arc 2, Blg 2, Drd 2, Wuj 2 V, S
Instant Close 5 minutes

Bends wood (shaft, handle, door, plank).

Waste Strider
  Arc 1, Drd 1, Rgr 1, Sand 1  
    6 hours

Move through the wasteland without penalties.

Watchful Ancestors
  Arc 4, Brd 4, Clr 4, Sor/Wiz 4  
    General

Spiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save.

Watchware
  Sor/Wiz 5  
    General

You know when target object is touched.

Water Breathing
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 V, S, M/DF
2 hours/level; see text Touch 4 hours

Subjects can breathe underwater.

Water to Acid
  Sor/Wiz 3  
    General

Transforms 1 cu. ft./level of water into acid.

Water to Poison (M)
  Wuj 4  
    General

Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.

Water Walk
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 V, S, DF
10 min./level (D) Touch 4 hours

Subject treads on water as if solid.

Waterball
  Arc 4, Drd 4  
    General

Splash does subdual damage.

Waterspout
  Arc 7, Drd 7, Ocean 7  
    General

Creates waterspout that moves, damages creatures, sucks creatures upward.

Wave Blessing
  Sor/Wiz 1  
    1 hour

Keeps one creature/level from sinking.

Wave of Grief
  Arc 2, Blk 2, Brd 2, Clr 2  
    General

Cone imposes -3 penalty on attacks, checks, and saves.

Wave of Pain
  Brd 6, Pain 7  
    General

Stuns all within cone for 1 round/2 levels.

Waves of Cold (M)
  Sor/Wiz 6  
    General

Fire creatures become shaken and cold creatures lose immunity to cold.

Waves of Exhaustion
None - Yes Arc 8, Blg 8, Sin-S 8, Sor/Wiz 7, Suffering 7, Wmg 7 V, S
Instant 60 ft. General

Several targets become exhausted.

Waves of Fatigue
None - Yes Arc 5, Blg 5, Duskblade 5, Necro 5, Sin-S 6, Sor/Wiz 5 V, S
Instant 30 ft. General

Several targets become fatigued.

Weapon Augmentation (M)
  Artificer 4  
    General

Weapon gains special ability with up to +3 bonus market price modifier.

Greater Weapon Augmentation (M)
  Artificer 6  
    General

Weapon gains special ability with up to +5 bonus market price modifier.

Lesser Weapon Augmentation (M)
  Artificer 2  
    General

Weapon gains special ability with +1 bonus market price modifier.

Personal Weapon Augmentation
  Artificer 1  
    1 hour

Your weapon gains special ability with +1 bonus market price modifier.

Weapon Of Energy
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Weapon deals extra energy damage.

Weapon of Impact
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  
    1 hour

As keen edge, but aids blunt weapons.

Weapon of the Deity
  Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4  
    General

Gives your weapon magical powers appropriate to your patron.

Weapon Shift
  Brd 2, Sor/Wiz 1  
    General

Touched weapon changes form.

Weather Eye
  Arc 3, Drd 3  
    General

You accurately predict weather up to one week ahead.

Web
Reflex negates; see text - No Adp 2, Arc 2, MH 2, Sor/Wiz 2 V, S, M
10 min./level (D) Medium 5 minutes

Fills 20-ft.-radius spread with sticky spiderwebs.

Webfoot
  Arc 1, Drd 1, Rgr 1  
    1 hour

Target gains +4 on Swim and is less hindered by bog terrain.

Weighed in the Balance
  Balance 9  
    General

Harms or heals creatures within 30 feet of you.

Weird
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 9, Illusion 9, Madness 9, Mind 9, Sor/Wiz 9, Wmg 9 V, S
Instant Medium General

As phantasmal killer, but affects all within 30 ft.

Were-Doom
  Arc 9, Bestial 9, Clr 9, Drd 9  
    General

1d4 creatures infected with lycanthropy.

Whelm
  Beguiler 1, Sor/Wiz 1  
    General

Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).

Whelm, Mass
  Beguiler 4, Sor/Wiz 4  
    General

1d6 nonlethal damage/level (max 10d6) to 1 creature/level.

Whelming Blast
  Beguiler 2, Sor/Wiz 2  
    General

15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6).

Whip of Thorns
  Arc 2, Drd 2  
    General

Create a thorny whip that can damage or entangle opponents.

Whirl of Fangs
  Arc 6, Clr 6, Sor/Wiz 7  
    Prohibited

Passing through wall deals 12d4 damage.

Whirling Blade (F)
  Brd 2, HB 2, Sor/Wiz 2, Wmg 2  
    General

Make an attack on a line of foes with your slashing weapon.

Whirlwind
Reflex negates; see text - Yes Air 8, Arc 8, Drd 8, Shu 8, Storm 8, Weather 8, Wuj 8 V, S, DF
1 round/level (D) Long General

Cyclone deals damage and can pick up creatures.

Whirlwind of Teeth
  Bestial 7, Sor/Wiz 7  
    General

Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round.

Greater Whirlwind
  Arc 9, Drd 9, Weather 9  
    General

As whirlwind, but larger and more destructive.

Whispercast
  Sor/Wiz 2  
    General

Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components.

Whispering Sand
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Sand delivers your message.

Whispering Wind
None - No Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V, S
No more than 1 hour/level or until discharged (destination is reached) 1 mile/level 30 minutes

Sends a short message 1 mile/level.

Whiteout
  Arc 7, Drd 7  
    6 hours

Snow and wind obscure sight; creatures affected may become lost.

Wieldskill
  Arc 1, Clr 1  
    General

Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency.

Wild Instincts
  Arc 2, Drd 2, Rgr 3  
    General

You gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed*.

Wild Runner
  Arc 4, Drd 4, Rgr 4  
    1 hour

Change into centaur, gain some abilities

Wind at Back
  Arc 4, Drd 4  
    12 hours

Doubles overland speed* of targets for 1 day.

Wind Tunnel
  Arc 5, Drd 5  
    General

Ranged weapons gain +10 bonus and double range increment.

Wind Walk
None and Will negates (harmless) - No and Yes (harmless) APeace 6, Arc 6, Celerity 6, Clr 6, Drd 7, Shu 6, Sky 6 V, S, DF
1 hour/level (D); see text Touch 24 hours

You and your allies turn vaporous and travel fast.

Wind Wall
None; see text - Yes Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 V, S, M/DF
1 round/level Medium General

Deflects arrows, smaller creatures, and gases.

Wind's Favor
  Arc 4, Drd 3  
    General

Create strong wind for 1 hr./level.

Winding Alleys
  Brd 3, City 3  
    General

Trap foe in phantasmal maze.

Wingbind
  Sor/Wiz 4  
    General

A net of force entangles the target, preventing it from charging, running, or flying.

Winged Mount
  Arc 4, Blk 4, Pal 4  
    1 hour

Your mount* grows wings and flies at speed* of 60 ft.

Winged Watcher
  Arc 1, Drd 1  
    General

Take the form of a bird.

Wings of Air
  Sor/Wiz 2  
    5 minutes

Target's flight maneuverability improves by one step.

Greater Wings of Air
  Arc 4, Drd 4, Sor/Wiz 4  
    5 minutes

Target's flight maneuverability improves by two steps.

Wings of Bounding
  Sor 1  
    General

Get a +20 circumstance bonus on a Jump* check.

Wings of Cover
  Sor 2  
    General

Grant cover against a specific attack.

Wings of Flurry
  Sor 4  
    General

Your wings of force can attack all foes within 30 ft.

Wings of Swift Flying
  Sor 1  
    6 hours

Increase your temporary fly speed by 30 ft.

Wings of The Sea
  Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

+30 ft. to subject’s swim** speed*.

Winter Chill
  Arc 1, Drd 1  
    General

Creature takes 1d6 cold damage and is fatigued.

Winter's Embrace
  Arc 2, Drd 2, Winter 3  
    General

Subject takes 1d8 damage/round; can cause fatigue.

Wish (XP)
See text - Yes Sin-E 9, Sor/Wiz 9, Wuj 9 V, XP
See text See text General

As limited wish, but with fewer limits.

Wither
  Sor/Wiz 4  
    General

Deals 1d6 dessication damage/level (max 10d6) and causes dehydration.

Wither Limb
  Deathbound 4, MH 2  
    12 hours

Cause enemy's limbs to wither.

Withering Palm
  Arc 7, Clr 7, Decay 7, Wuj 7  
    General

Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

Wolfskin
  Arc 2, Drd 2, Rgr 3  
    5 minutes

You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid.

Wood Rot
  Arc 4, Drd 4, Wuj 4  
    General

Destroy wooden objects or plants.

Wood Shape
Will negates (object) - Yes (object) Arc 2, Artifice 2, Craft 2, Drd 2, Wuj 2 V, S, DF
Instant Touch 6 hours

Rearranges wooden objects to suit you.

Wood Wose
  Arc 1, Drd 1  
    1 hour

Nature spirit does simple tasks for you.

Woodland Veil
  Arc 2, Drd 2, Rgr 2  
    1 hour

Blend unobtrusively into natural surroundings, along with your friends.

Woodwisp Arrow (M)
  Arc 1, Asn 1, Drd 1, Rgr 1  
    General

Enables a masterwork arrow or bolt to pass through wood.

Word of Balance
  Arc 7, Balance 7, Drd 7  
    General

Kills, paralyzes, weakens, or nauseates nonneutral creatures.

Word of Binding
  Arc 3, Pal 3  
    General

Magical manacles restrain foe.

Word of Chaos
None or Will negates; see text - Yes Arc 7, Chaos 7, Clr 7, Drow 7 V
Instant 40 ft. General

Kills, confuses, stuns, or deafens nonchaotic subjects.

Word of Recall
None or Will negates (harmless, object) - No or Yes (harmless, object) APeace 6, Arc 6, Clr 6, Drd 8, Halfling 8 V
Instant Unlimited General

Teleports you back to designated place.

Wounding Whispers
  Brd 3  
    General

Sonic aura damages foes that strike you.

Wrack
  Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5  
    General

Renders creature helpless with pain.

Wracking Touch
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.

Wraithstrike
  Asn 3, Sor/Wiz 2  
    General

Swift. Your melee attacks strike as touch attacks for 1 round.

Wrathful Castigation
  Sor/Wiz 8  
    General

Target dies or may be dazed and -4 on all saves for 1 round/level.

Wretched Blight
  Arc 7, Clr 7  
    General

Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds.