Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Fabricate (M) | ||
None - No | Artifice 5, Artificer 5, Dwarf 5, Greed 5, Sor/Wiz 5, Trade 5, Wuj 5 | V, S, M |
Instant | Close | 4 hours |
Transforms raw materials into finished items. |
||
Faerie Fire | ||
None - Yes | Arc 1, Drd 1, Fey 1, Moon 1, Shu 1 | V, S, DF |
1 min./level (D) | Long | General |
Outlines subjects with light, canceling blur, concealment, and the like. |
||
Faerinaal's Hymn | ||
Brd 2 | ||
General | ||
Up to one creature/level cannot take attacks of opportunity. |
||
Faith Healing | ||
Arc 1, Blk 1, Clr 1, Pal 1 | ||
General | ||
Cures 8 +1/level damage (max +5) to worshiper of your patron. |
||
Faith Healing Wand | ||
Arc 3, Clr 3 | ||
General | ||
Transform the wand into a wand of faith healing. |
||
False Gravity | ||
Sor/Wiz 3 | ||
30 minutes | ||
Travel on a solid surface as if that surface had its own gravity. |
||
False Life | ||
- | Asn 3, HB 2, Sor/Wiz 2 | V, S, M |
1 hour/level or until discharged; see text | Personal | 30 minutes |
Gain 1d10 temporary hp +1/level (max +10). |
||
False Sending | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
As sending, except caster imitates someone else. |
||
False Vigor | ||
Will negates (harmless) - Yes (harmless) | Sor/Wiz 1 | V, S |
1 min./level or until discharged | Touch | General |
Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged. |
||
False Vision (M) | ||
None - No | Brd 5, Sor/Wiz 5, Trickery 5 | V, S, M |
1 hour/level (D) | Touch | 24 hours |
Fools scrying with an illusion. |
||
Familiar Pocket | ||
Sor/Wiz 1 | ||
6 hours | ||
Creates an extradimensional hiding place for your familiar. |
||
Fanfare | ||
Brd 6 | ||
General | ||
Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 damage to objects. |
||
Fang Trap | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
Prohibited | ||
Inscription bites those who pass it. |
||
Fangs of the Vampire King | ||
Arc 3, Asn 3, Blk 3, Deathbound 3 | ||
5 minutes | ||
Grow vampire fangs. |
||
Fantastic Machine | ||
Craft 6, Gnome 6 | ||
30 minutes | ||
Creates many-armed machine that functions as Large animated object. |
||
Greater Fantastic Machine | ||
Craft 9 | ||
30 minutes | ||
As fantastic machine, but creates a more powerful construct. |
||
Fatal Flame | ||
Sor/Wiz 2 | ||
General | ||
Target's body bursts into flame upon its death. |
||
Favor of the Martyr | ||
Arc 4, Pal 4 | ||
30 minutes | ||
Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp. |
||
Favor of Yathaghera | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Grant subject equine creature a fly speed 100 ft (average). |
||
Favorable Sacrifice (M) | ||
Arc 3, Clr 3 | ||
General | ||
Subject gains better protection the more gems you sacrifice. |
||
Favorable Wind | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Produces a strong wind that lasts 10 min./level. |
||
Fear | ||
Will partial - Yes | Brd 3, HB 4, Sor/Wiz 4, Tyranny 4 | V, S, M |
1 round/level or 1 round; see text | 30 ft. | General |
Subjects within cone flee for 1 round/level. |
||
Fearsome Grapple | ||
Sor/Wiz 2 | ||
General | ||
You gain 2 additional arms that only improve your grapple checks. |
||
Feast of Champions | ||
Arc 9, Clr 9, Feast 9 | ||
24 hours | ||
Food for one creature/level heals and grants comprenensive bonuses. |
||
Feather Fall | ||
Will negates (harmless) or Will negates (object) - Yes (object) | Arc 1, Asn 1, Brd 1, Shu 1, Sor/Wiz 1 | V |
Until landing or 1 round/level | Close | General |
Objects or creatures fall slowly. |
||
Feeblemind | ||
Will negates; see text - Yes | Arc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5 | V, S, M |
Instant | Medium | General |
Subjects Int and Cha drop to 1. |
||
Feign Death | ||
Sor/Wiz 3 | ||
6 hours | ||
Makes one willing, living creature appear dead. |
||
Fell the Greatest Foe | ||
Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2 | ||
General | ||
Deal extra damage to creatures larger than you. |
||
Fengut | ||
Sor/Wiz 1 | ||
General | ||
Subject is nauseated. |
||
Fetid Breath | ||
Sor/Wiz 1 | ||
General | ||
This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds. |
||
Fey Ring (XP) | ||
Arc 7, Brd 6, Clr 7, Drd 6, Sor/Wiz 7 | ||
General | ||
Call a Fey creature that may or may not help you. |
||
Field of Ghouls | ||
Hunger 7 | ||
General | ||
Transform dying creatures into ghouls. |
||
Field Of Icy Razors (F) | ||
Sor/Wiz 8 | ||
General | ||
Creatures in area take normal and cold damage, might be slowed. |
||
Fiendform | ||
Sor/Wiz 5 | ||
30 minutes | ||
As Alter Self, except you can gain the form and powers of an evil outsider. |
||
Fiendish Clarity | ||
Arc 7, Clr 7, Demonic 7, Sor/Wiz 7 | ||
1 hour | ||
You see in even magical darkness, see invisible up to 60 feet, and can detect good. |
||
Fiendish Quickening | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Your ability to teleport is quickened. |
||
Fierce Pride of the Beastlands | ||
Arc 8, Clr 8, Sor/Wiz 8 | ||
1 hour | ||
Summon celestial lions and celestial dire lions to follow you |
||
Fiery Eyes | ||
Wuj 1 | ||
General | ||
Laser eyes cause fires after focusing for a full round action. |
||
Filter | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
1 hour | ||
Makes subject resistant to inhaled toxins. |
||
Fimbulwinter (XP) | ||
Arc 9, Clr 9, Drd 8, Sor/Wiz 8, Winter 9 | ||
General | ||
Creates winter weather for miles around you that lasts for months. |
||
Find Temple | ||
Arc 1, Pal 1 | ||
6 hours | ||
You know direction of your deity's nearest temple. |
||
Find the Gap | ||
Arc 3, Asn 3, Pal 3, Rgr 3 | ||
General | ||
Your attacks ignore armor and natural armor. |
||
Find the Path | ||
None or Will negates (harmless) - No or Yes (harmless) | Arc 6, Brd 6, Cavern 6, Clr 6, Drd 6, Elf 6, Knowledge 6, Meditation 6, Travel 6 | V, S, F |
10 min./level | Personal or touch | 4 hours |
Shows most direct way to a location. |
||
Find Traps | ||
- | Arc 2, Clr 2 | V, S |
1 min./level | Personal | 30 minutes |
Notice traps as a rogue does. |
||
Finding the Center | ||
Wuj 8 | ||
General | ||
You do not have to concentrate on a previous spell to maintain concentration on it. |
||
Fine-Tuning | ||
Brd 0 | ||
30 minutes | ||
Makes an instrument masterwork; +2 on Perform checks. |
||
Finger of Death | ||
Fortitude partial - Yes | Arc 6, Blg 6, Drd 8, Sor/Wiz 7, Wmg 7 | V, S |
Instant | Close | General |
Kills one subject. |
||
Fins to Feet | ||
Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2 | ||
6 hours | ||
Transforms tails and fins into legs and feet. |
||
Fire Breath | ||
Wuj 5 | ||
General | ||
You can breath a ray of fire dealing 1d8/2 levels (max 10d8). |
||
Fire Dance | ||
Brd 4 | ||
General | ||
Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing. |
||
Fire Flash | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Close | General |
Energy missile deals 1d3 fire damage. |
||
Fire Hand | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Touch | General |
Touch attack deals 1d6 fire damage. |
||
Fire In The Blood | ||
Arc 5, Clr 5 | ||
Prohibited | ||
Your blood becomes a potent corrosive that burns attackers. |
||
Fire Seeds | ||
None or Reflex half; see text - No | Arc 6, Blg 6, Drd 6, Fire 6, Shu 6, Sun 6, Wmg 6, Wuj 6 | V, S, M |
10 min./level or until used | Touch | 1 hour |
Acorns and berries become grenades and bombs. |
||
Fire Shield | ||
- | Arc 4, Duskblade 4, Fire 5, Retribution 4, Shu 4, Sor/Wiz 4, Sun 4, Wmg 3, Wuj 4 | V, S, M/DF |
1 round/level (D) | Personal | General |
Creatures attacking you take fire damage; you're protected from heat or cold. |
||
Mass Fire Shield | ||
Sor/Wiz 5, Wmg 5 | ||
General | ||
Creatures attacking allies take damage; allies are protected from fire or cold. |
||
Fire Shuriken (M) | ||
Asn 2, Wuj 2 | ||
General | ||
Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage. |
||
Fire Spiders | ||
Sor/Wiz 6 | ||
General | ||
Swarm of Fine fire elementals attacks targets. |
||
Fire Storm | ||
Reflex half - Yes | Arc 8, Blg 7, Clr 8, Drd 7, Fire 7, Shu 7, Wmg 7 | V, S |
Instant | Medium | General |
Deals 1d6/level fire damage. |
||
Fire Stride | ||
Sor/Wiz 4 | ||
1 hour | ||
Multiple-use dimension door that works only through large fires. |
||
Fire Trap (M) | ||
Reflex half; see text - Yes | Arc 2, Blg 2, Drd 2, Greed 4, Sor/Wiz 4, Wmg 2, Wuj 4 | V, S, M |
Permanent until discharged (D) | Touch | 24 hours |
Opened object deals 1d4 +1/level damage. |
||
Fire Wings (F) | ||
Arc 3, Drd 3, Shu 3, Wuj 3 | ||
5 minutes | ||
Your arms become wings that enable flight, deal 2d6 fire damage. |
||
Fireball | ||
Reflex half - Yes | Sor/Wiz 3, Wmg 3, Wuj 3 | V, S, M |
Instant | Long | General |
1d6 damage per level, 20-ft. radius. |
||
Firebrand (M) | ||
Sor/Wiz 5 | ||
General | ||
One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
||
Fireburst | ||
Sor/Wiz 2, Wmg 2 | ||
General | ||
Adjacent subjects take 1d8/level fire damage. |
||
Greater Fireburst | ||
Sor/Wiz 5, Wmg 5 | ||
General | ||
Subjects within 15 ft. take 1d10/level fire damage. |
||
Fires of Purity | ||
Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6 | ||
General | ||
Target bursts into magical flame, becoming a dangerous weapon. |
||
Fireward | ||
Arc 5, Drd 5 | ||
6 hours | ||
As quench, but also suppresses magical fire effects in affected area. |
||
Fist of Stone | ||
Sor/Wiz 1, Wmg 1 | ||
General | ||
Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack. |
||
Flame Arrow | ||
None - No | Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 | V, S, M |
10 min./level | Close | General |
Arrows deal +1d6 fire damage. |
||
Flame Blade | ||
None - Yes | Arc 2, Drd 2, Shu 2 | V, S, DF |
1 min./level (D) | 0 ft. | General |
Touch attack deals 1d8 +1/two levels damage. |
||
Flame Dagger | ||
Hth 2, Sor/Wiz 2 | ||
General | ||
As flame blade, but 1d4 +1/level. |
||
Flame of Faith | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Gives weapon the flaming burst quality. |
||
Flame Strike | ||
Reflex half - Yes | Arc 5, Blg 4, Clr 5, Drd 4, Shu 5, Sun 5, War 5, Wmg 5 | V, S, DF |
Instant | Medium | General |
Smite foes with divine fire (1d6/level damage). |
||
Flame Whips | ||
Wiz 4 | ||
General | ||
Your forelimbs deal 6d6 fire damage. |
||
Flaming Corrosion | ||
Sor/Wiz 4 | ||
General | ||
See Text |
||
Flaming Sphere | ||
Reflex negates - Yes | Arc 2, Blg 2, Drd 2, Shu 2, Sor/Wiz 2, Wmg 2 | V, S, M/DF |
1 round/level | Medium | General |
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
||
Flare | ||
Fortitude negates - Yes | Arc 0, Blg 0, Brd 0, Drd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 | V |
Instant | Close | General |
Flash-Freeze | ||
Arc 2, Drd 2 | ||
General | ||
Earth, stone, and water become frozen. |
||
Flashburst | ||
Hth 3, Sor/Wiz 3 | ||
General | ||
Blind or dazzle creatures within area. |
||
Flashflood | ||
Arc 8, Clr 8, Drd 8 | ||
General | ||
Wave of water smashes everything in its path and floods area. |
||
Flaywind Burst | ||
Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5 | ||
General | ||
Cone blows away and knocks down smaller creatures and deals 1d6 damage/level. |
||
Fleeting Fame | ||
Arc 0, Brd 0, Clr 0, Sor/Wiz 0 | ||
General | ||
Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks. |
||
Flensing | ||
Sor/Wiz 8 | ||
General | ||
Trauma deals 2d6 damage plus 1d6 Cha and Con damage. |
||
Flesh Armor (F) | ||
Asn 4 | ||
1 hour | ||
Caster gains DR 5/magic. |
||
Flesh Ripper | ||
Arc 3, Clr 3, MH 3 | ||
General | ||
Black claw deals 1d8 damage/level and critical hits deal bleeding wounds. |
||
Flesh to Ice | ||
Sor/Wiz 5 | ||
General | ||
Turns subject into statue of ice. |
||
Flesh to Salt | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Turns creature into a statue of salt. |
||
Mass Flesh to Salt | ||
Arc 7, Drd 7, Sor/Wiz 7 | ||
General | ||
Turns several creatures into statues of salt. |
||
Flesh to Stone | ||
Fortitude negates - Yes | Arc 7, Shu 7, Sor/Wiz 6, Wuj 6 | V, S, M |
Instant | Medium | General |
Turns subject creature into statue. |
||
Fleshshiver | ||
Sor/Wiz 6 | ||
General | ||
Target is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds. |
||
Flight of the Dragon | ||
Sor/Wiz 4 | ||
1 hour | ||
You grow dragon wings. |
||
Float | ||
Sor/Wiz 1 | ||
5 minutes | ||
Subject becomes buoyant. |
||
Float of Livre d'Aquatha | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Makes a willing creature or object buoyant. |
||
Floating Disk | ||
None - No | Hoard 1, Sor/Wiz 1 | V, S, M |
1 hour/level | Close | 6 hours |
Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
||
Greater Floating Disk | ||
Sor/Wiz 4 | ||
6 hours | ||
As floating disk, but can move independently of the caster. |
||
Flowsight | ||
Arc 5, Brd 4, Drd 5, Sor/Wiz 5 | ||
4 hours | ||
You can scry creatures in contact with a body of water. |
||
Fly | ||
Will negates (harmless) - Yes (harmless) | Duskblade 2, Sor/Wiz 3, Travel 3 | V, S, F/DF |
1 min./level | Touch | 5 minutes |
Subject gains a fly speed of 60 ft. |
||
Mass Fly | ||
Sor/Wiz 5 | ||
30 minutes | ||
As fly, except this spell confers the power of flight upon all targeted creatures. |
||
Swift Fly | ||
Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2 | ||
General | ||
This spell functions like fly except for 1 round (swift). |
||
Focus Touchstone Energy | ||
Arc 4, Clr 4, Drd 5 | ||
5 minutes | ||
Convert unused touchstone abilities into temporary hit points. |
||
Focusing Chant | ||
Brd 1 | ||
General | ||
Improves concentration; +1 on attack rolls or selected checks. |
||
Foebane | ||
Arc 4, Rgr 4 | ||
General | ||
Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
||
Fog Cloud | ||
None - No | Arc 2, Beguiler 2, Drd 2, Shu 2, Sor/Wiz 2, Water 2, Wuj 2 | V, S |
10 min./level | Medium | General |
Fog obscures vision. |
||
Foil Tracer | ||
Sor/Wiz 3 | ||
30 minutes | ||
Subject cannot be tracked while teleporting. |
||
Follow the Leader (F) | ||
Brd 4 | ||
General | ||
Causes 1 HD/level of creatures to follow. |
||
Footsteps Of The Divine | ||
Clr 3 | ||
General | ||
Gain a new movement type and speed* based on the deity chosen. |
||
Forbiddance (M) | ||
See text - Yes | APeace 6, Arc 6, Blg 5, Clr 6, Hatred 6, Sin-P 6, Wealth 6 | V, S, M, DF |
Permanent | Medium | General |
Blocks planar travel, damages creatures of different alignment. |
||
Forbidden Speech | ||
Corrupt 5 | ||
12 hours | ||
Subject cannot speak about a certain topic. |
||
Force Blow (F) | ||
Will negates - No | Brd 0 | V, F |
1 round/level | Close | General |
This spell description has been self-censored. |
||
Force Chest | ||
Sor/Wiz 4 | ||
12 hours | ||
Creates 2-foot-cube box of force. |
||
Force Claw | ||
Sor/Wiz 4 | ||
General | ||
Claw of force guards an area, making attacks of opportunity. |
||
Force Hammer | ||
Sor/Wiz 2 | ||
General | ||
Ray of force deals 1d4/level points of nonlethal damage |
||
Force Ladder (F) | ||
Sor/Wiz 2 | ||
5 minutes | ||
Creates a movable ladder of force. |
||
Force Missiles | ||
Sor/Wiz 4 | ||
General | ||
Missiles of force strike foes for 2d6 each (max 4 missiles) |
||
Force Shapechange | ||
Truth 6 | ||
General | ||
Forces shapechangers into natural form. |
||
Forcecage (M) | ||
None - No | Craft 8, Force 7, Sor/Wiz 7 | V, S, M |
2 hours/level (D) | Close | General |
Cube or cage of force imprisons all inside. |
||
Forceful Hand | ||
None - Yes | Sor/Wiz 6 | V, S, F |
1 round/level (D) | Medium | General |
Hand pushes creatures away. |
||
Forceward | ||
Arc 3, Pal 3 | ||
General | ||
Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
||
Force Effects Forceward | ||
Sor/Wiz 4 | ||
30 minutes | ||
Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. |
||
Forcewave | ||
Sor/Wiz 4 | ||
General | ||
Bull rushes all creatures within 10 ft. |
||
Foresight | ||
None or Will negates (harmless) - No or Yes (harmless) | Arc 9, Beguiler 9, Blg 9, Drd 9, Fate 9, Halfling 9, Hlr 9, Knowledge 9, Oracle 9, Seafolk 9, Sor/Wiz 9, Time 8 | V, S, M/DF |
10 min./level | Personal or touch | 1 hour |
Sixth sense warns of impending danger. |
||
Forestfold | ||
Arc 3, Drd 3, Rgr 3 | ||
6 hours | ||
You gain +20 on Hide and Move Silently in a designated terrain type. |
||
Fortify Cold Creatures | ||
Arc 1, Clr 1 | ||
General | ||
Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects. |
||
Fortify Familiar | ||
Sor/Wiz 3 | ||
6 hours | ||
Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level. |
||
Fortissimo | ||
Brd 2 | ||
General | ||
Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks. |
||
Fortunate Fate | ||
Arc 7, Clr 7, SaveLife 8 | ||
1 hour | ||
Foundation of Stone | ||
Arc 1, Clr 1, Drd 1 | ||
General | ||
+4 bonus to resist being bull rushed or tripped |
||
Fox's Cunning | ||
Will negates (harmless) - Yes | Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Int for 1 min./level. |
||
Mass Fox's Cunning | ||
Will negates (harmless) - Yes | Brd 6, Sor/Wiz 6 | V, S, M/DF |
1 min./level | Close | 30 minutes |
As fox's cunning, affects one subject/level. |
||
Freedom | ||
Will negates (harmless) - Yes | Exorcism 9, Renewal 9, Sor/Wiz 9, Wuj 9 | V, S |
Instant | Close or see text | General |
Releases creature from imprisonment. |
||
Freedom of Breath | ||
Arc 2, Clr 2, Drd 2, Pal 2, Rgr 2 | ||
1 hour | ||
Protects against suffocation and dangerous vapors. |
||
Freedom of Movement | ||
Will negates (harmless) - Yes (harmless) | APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 | V, S, M, DF |
10 min./level | Personal or touch | 1 hour |
Subject moves normally despite impediments. |
||
Freeze | ||
Arc 6, Drd 6 | ||
General | ||
Ray encases target in ice, dealing 2d6 cold each round. |
||
Freeze Armor | ||
Arc 4, Clr 4, Drd 4 | ||
General | ||
Locks up suits of metal armor and equipment, dealing damage and impeding movement. |
||
Freezing Claw | ||
Sor/Wiz 6 | ||
General | ||
Flying hand deals cold damage and freezes targets. |
||
Freezing Fog | ||
Sor/Wiz 6 | ||
30 minutes | ||
Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5. |
||
Freezing Glance | ||
Sor/Wiz 6 | ||
5 minutes | ||
Gaze freezes subjects in place. |
||
Freezing Sphere | ||
Reflex half; see text - Yes | Ocean 6, Sor/Wiz 6, Wmg 6 | V, S, F |
Instant or 1 round/level; see text | Long | General |
Friend to Foe | ||
Beguiler 5, Brd 5, Sor/Wiz 5 | ||
General | ||
Make subject creature believe its allies are its enemies. |
||
Friendly Face | ||
Brd 1, Sor/Wiz 1 | ||
1 hour | ||
Gain +5 bonus on Diplomacy and Gather Information checks. |
||
Frost Breath | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Icy breath deals 1d4 damage/2 levels. |
||
Frost Fingers | ||
Sor/Wiz 1 | ||
General | ||
Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze. |
||
Frost Touch | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Touch | General |
Touch attack deals 1d6 cold damage. |
||
Frost Weapon | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Weapon gains frost special ability, +1d6 cold damage. |
||
Frostbite | ||
Arc 1, Drd 1 | ||
General | ||
Fort save or take 1d6 nonlethal cold damage and be fatigued. |
||
Frostbite 2 | ||
Arc 5, Clr 5 | ||
General | ||
Chilled air causes 6d6 cold damage and 2d6 Dex damage. |
||
Frostburn | ||
Arc 4, Clr 4 | ||
General | ||
Touch deals 3d12 frostburn damage +1/level (max +20). |
||
Lesser Frostburn | ||
Arc 2, Clr 2 | ||
General | ||
Touch deals 1d12 frostburn damage +1/level (max +5). |
||
Mass Frostburn | ||
Arc 6, Clr 6 | ||
General | ||
Deals 3d12 +1/level (max +20) frostburn damage to many creatures. |
||
Frostfell | ||
Arc 8, Drd 8, Sor/Wiz 9 | ||
6 hours | ||
Intense cold turns all subjects in area into ice. |
||
Frostfell Slide | ||
Arc 4, Drd 4, Rgr 4 | ||
6 hours | ||
Move instantly from one area of frostfell to another. |
||
Fugue (F) | ||
Brd 4 | ||
General | ||
The target is hindered or harmed in a manner dictated by your Perform skill. |
||
Furnace Within | ||
Arc 3, Clr 3, Sor/Wiz 2 | ||
General | ||
Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius. |
||
Fuse Arms | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Multiple arms/tentacles become one pair of stronger limbs. |
||
Fuse Sand | ||
Arc 5, Drd 5, Sor/Wiz 4 | ||
General | ||
Hardens sand and may trap creatures. |