Index of Spells by Name Letters - F

Save - Res Level Comps
Dur Range Recharge
Fabricate (M)
None - No Artifice 5, Artificer 5, Dwarf 5, Greed 5, Sor/Wiz 5, Trade 5, Wuj 5 V, S, M
Instant Close 4 hours

Transforms raw materials into finished items.

Faerie Fire
None - Yes Arc 1, Drd 1, Fey 1, Moon 1, Shu 1 V, S, DF
1 min./level (D) Long General

Outlines subjects with light, canceling blur, concealment, and the like.

Faerinaal's Hymn
  Brd 2  

Up to one creature/level cannot take attacks of opportunity.

Faith Healing
  Arc 1, Blk 1, Clr 1, Pal 1  

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Faith Healing Wand
  Arc 3, Clr 3  

Transform the wand into a wand of faith healing.

False Gravity
  Sor/Wiz 3  
    30 minutes

Travel on a solid surface as if that surface had its own gravity.

False Life
- Asn 3, HB 2, Sor/Wiz 2 V, S, M
1 hour/level or until discharged; see text Personal 30 minutes

Gain 1d10 temporary hp +1/level (max +10).

False Sending
  Arc 5, Clr 5, Sor/Wiz 6  

As sending, except caster imitates someone else.

False Vigor
Will negates (harmless) - Yes (harmless) Sor/Wiz 1 V, S
1 min./level or until discharged Touch General

Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged.

False Vision (M)
None - No Brd 5, Sor/Wiz 5, Trickery 5 V, S, M
1 hour/level (D) Touch 24 hours

Fools scrying with an illusion.

Familiar Pocket
  Sor/Wiz 1  
    6 hours

Creates an extradimensional hiding place for your familiar.

  Brd 6  

Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 damage to objects.

Fang Trap
  Arc 4, Clr 4, Sor/Wiz 4  

Inscription bites those who pass it.

Fangs of the Vampire King
  Arc 3, Asn 3, Blk 3, Deathbound 3  
    5 minutes

Grow vampire fangs.

Fantastic Machine
  Craft 6, Gnome 6  
    30 minutes

Creates many-armed machine that functions as Large animated object.

Greater Fantastic Machine
  Craft 9  
    30 minutes

As fantastic machine, but creates a more powerful construct.

Fatal Flame
  Sor/Wiz 2  

Target's body bursts into flame upon its death.

Favor of the Martyr
  Arc 4, Pal 4  
    30 minutes

Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Favor of Yathaghera
  Arc 3, Clr 3, Drd 3  
    1 hour

Grant subject equine creature a fly speed 100 ft (average).

Favorable Sacrifice (M)
  Arc 3, Clr 3  

Subject gains better protection the more gems you sacrifice.

Favorable Wind
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Produces a strong wind that lasts 10 min./level.

Will partial - Yes Brd 3, HB 4, Sor/Wiz 4, Tyranny 4 V, S, M
1 round/level or 1 round; see text 30 ft. General

Subjects within cone flee for 1 round/level.

Fearsome Grapple
  Sor/Wiz 2  

You gain 2 additional arms that only improve your grapple checks.

Feast of Champions
  Arc 9, Clr 9, Feast 9  
    24 hours

Food for one creature/level heals and grants comprenensive bonuses.

Feather Fall
Will negates (harmless) or Will negates (object) - Yes (object) Arc 1, Asn 1, Brd 1, Shu 1, Sor/Wiz 1 V
Until landing or 1 round/level Close General

Objects or creatures fall slowly.

Will negates; see text - Yes Arc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
Instant Medium General

Subjects Int and Cha drop to 1.

Feign Death
  Sor/Wiz 3  
    6 hours

Makes one willing, living creature appear dead.

Fell the Greatest Foe
  Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2  

Deal extra damage to creatures larger than you.

  Sor/Wiz 1  

Subject is nauseated.

Fetid Breath
  Sor/Wiz 1  

This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds.

Fey Ring (XP)
  Arc 7, Brd 6, Clr 7, Drd 6, Sor/Wiz 7  

Call a Fey creature that may or may not help you.

Field of Ghouls
  Hunger 7  

Transform dying creatures into ghouls.

Field Of Icy Razors (F)
  Sor/Wiz 8  

Creatures in area take normal and cold damage, might be slowed.

  Sor/Wiz 5  
    30 minutes

As Alter Self, except you can gain the form and powers of an evil outsider.

Fiendish Clarity
  Arc 7, Clr 7, Demonic 7, Sor/Wiz 7  
    1 hour

You see in even magical darkness, see invisible up to 60 feet, and can detect good.

Fiendish Quickening
  Arc 6, Clr 6, Sor/Wiz 6  

Your ability to teleport is quickened.

Fierce Pride of the Beastlands
  Arc 8, Clr 8, Sor/Wiz 8  
    1 hour

Summon celestial lions and celestial dire lions to follow you

Fiery Eyes
  Wuj 1  

Laser eyes cause fires after focusing for a full round action.

  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    1 hour

Makes subject resistant to inhaled toxins.

Fimbulwinter (XP)
  Arc 9, Clr 9, Drd 8, Sor/Wiz 8, Winter 9  

Creates winter weather for miles around you that lasts for months.

Find Temple
  Arc 1, Pal 1  
    6 hours

You know direction of your deity's nearest temple.

Find the Gap
  Arc 3, Asn 3, Pal 3, Rgr 3  

Your attacks ignore armor and natural armor.

Find the Path
None or Will negates (harmless) - No or Yes (harmless) Arc 6, Brd 6, Cavern 6, Clr 6, Drd 6, Elf 6, Knowledge 6, Meditation 6, Travel 6 V, S, F
10 min./level Personal or touch 4 hours

Shows most direct way to a location.

Find Traps
- Arc 2, Clr 2 V, S
1 min./level Personal 30 minutes

Notice traps as a rogue does.

Finding the Center
  Wuj 8  

You do not have to concentrate on a previous spell to maintain concentration on it.

  Brd 0  
    30 minutes

Makes an instrument masterwork; +2 on Perform checks.

Finger of Death
Fortitude partial - Yes Arc 6, Blg 6, Drd 8, Sor/Wiz 7, Wmg 7 V, S
Instant Close General

Kills one subject.

Fins to Feet
  Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2  
    6 hours

Transforms tails and fins into legs and feet.

Fire Breath
  Wuj 5  

You can breath a ray of fire dealing 1d8/2 levels (max 10d8).

Fire Dance
  Brd 4  

Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing.

Fire Flash
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy missile deals 1d3 fire damage.

Fire Hand
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 fire damage.

Fire In The Blood
  Arc 5, Clr 5  

Your blood becomes a potent corrosive that burns attackers.

Fire Seeds
None or Reflex half; see text - No Arc 6, Blg 6, Drd 6, Fire 6, Shu 6, Sun 6, Wmg 6, Wuj 6 V, S, M
10 min./level or until used Touch 1 hour

Acorns and berries become grenades and bombs.

Fire Shield
- Arc 4, Duskblade 4, Fire 5, Retribution 4, Shu 4, Sor/Wiz 4, Sun 4, Wmg 3, Wuj 4 V, S, M/DF
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Mass Fire Shield
  Sor/Wiz 5, Wmg 5  

Creatures attacking allies take damage; allies are protected from fire or cold.

Fire Shuriken (M)
  Asn 2, Wuj 2  

Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.

Fire Spiders
  Sor/Wiz 6  

Swarm of Fine fire elementals attacks targets.

Fire Storm
Reflex half - Yes Arc 8, Blg 7, Clr 8, Drd 7, Fire 7, Shu 7, Wmg 7 V, S
Instant Medium General

Deals 1d6/level fire damage.

Fire Stride
  Sor/Wiz 4  
    1 hour

Multiple-use dimension door that works only through large fires.

Fire Trap (M)
Reflex half; see text - Yes Arc 2, Blg 2, Drd 2, Greed 4, Sor/Wiz 4, Wmg 2, Wuj 4 V, S, M
Permanent until discharged (D) Touch 24 hours

Opened object deals 1d4 +1/level damage.

Fire Wings (F)
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

Reflex half - Yes Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
Instant Long General

1d6 damage per level, 20-ft. radius.

Firebrand (M)
  Sor/Wiz 5  

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

  Sor/Wiz 2, Wmg 2  

Adjacent subjects take 1d8/level fire damage.

Greater Fireburst
  Sor/Wiz 5, Wmg 5  

Subjects within 15 ft. take 1d10/level fire damage.

Fires of Purity
  Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6  

Target bursts into magical flame, becoming a dangerous weapon.

  Arc 5, Drd 5  
    6 hours

As quench, but also suppresses magical fire effects in affected area.

Fist of Stone
  Sor/Wiz 1, Wmg 1  

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Flame Arrow
None - No Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flame Blade
None - Yes Arc 2, Drd 2, Shu 2 V, S, DF
1 min./level (D) 0 ft. General

Touch attack deals 1d8 +1/two levels damage.

Flame Dagger
  Hth 2, Sor/Wiz 2  

As flame blade, but 1d4 +1/level.

Flame of Faith
  Arc 3, Clr 3, Pal 2  

Gives weapon the flaming burst quality.

Flame Strike
Reflex half - Yes Arc 5, Blg 4, Clr 5, Drd 4, Shu 5, Sun 5, War 5, Wmg 5 V, S, DF
Instant Medium General

Smite foes with divine fire (1d6/level damage).

Flame Whips
  Wiz 4  

Your forelimbs deal 6d6 fire damage.

Flaming Corrosion
  Sor/Wiz 4  

See Text

Flaming Sphere
Reflex negates - Yes Arc 2, Blg 2, Drd 2, Shu 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
1 round/level Medium General

Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Fortitude negates - Yes Arc 0, Blg 0, Brd 0, Drd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 V
Instant Close General

Dazzles one creature (-1 on attack rolls).

  Arc 2, Drd 2  

Earth, stone, and water become frozen.

  Hth 3, Sor/Wiz 3  

Blind or dazzle creatures within area.

  Arc 8, Clr 8, Drd 8  

Wave of water smashes everything in its path and floods area.

Flaywind Burst
  Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5  

Cone blows away and knocks down smaller creatures and deals 1d6 damage/level.

Fleeting Fame
  Arc 0, Brd 0, Clr 0, Sor/Wiz 0  

Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks.

  Sor/Wiz 8  

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Flesh Armor (F)
  Asn 4  
    1 hour

Caster gains DR 5/magic.

Flesh Ripper
  Arc 3, Clr 3, MH 3  

Black claw deals 1d8 damage/level and critical hits deal bleeding wounds.

Flesh to Ice
  Sor/Wiz 5  

Turns subject into statue of ice.

Flesh to Salt
  Arc 5, Drd 5, Sor/Wiz 5  

Turns creature into a statue of salt.

Mass Flesh to Salt
  Arc 7, Drd 7, Sor/Wiz 7  

Turns several creatures into statues of salt.

Flesh to Stone
Fortitude negates - Yes Arc 7, Shu 7, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium General

Turns subject creature into statue.

  Sor/Wiz 6  

Target is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.

Flight of the Dragon
  Sor/Wiz 4  
    1 hour

You grow dragon wings.

  Sor/Wiz 1  
    5 minutes

Subject becomes buoyant.

Float of Livre d'Aquatha
  Arc 1, Clr 1, Sor/Wiz 1  
    1 hour

Makes a willing creature or object buoyant.

Floating Disk
None - No Hoard 1, Sor/Wiz 1 V, S, M
1 hour/level Close 6 hours

Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Greater Floating Disk
  Sor/Wiz 4  
    6 hours

As floating disk, but can move independently of the caster.

  Arc 5, Brd 4, Drd 5, Sor/Wiz 5  
    4 hours

You can scry creatures in contact with a body of water.

Will negates (harmless) - Yes (harmless) Duskblade 2, Sor/Wiz 3, Travel 3 V, S, F/DF
1 min./level Touch 5 minutes

Subject gains a fly speed of 60 ft.

Mass Fly
  Sor/Wiz 5  
    30 minutes

As fly, except this spell confers the power of flight upon all targeted creatures.

Swift Fly
  Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2  

This spell functions like fly except for 1 round (swift).

Focus Touchstone Energy
  Arc 4, Clr 4, Drd 5  
    5 minutes

Convert unused touchstone abilities into temporary hit points.

Focusing Chant
  Brd 1  

Improves concentration; +1 on attack rolls or selected checks.

  Arc 4, Rgr 4  

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Fog Cloud
None - No Arc 2, Beguiler 2, Drd 2, Shu 2, Sor/Wiz 2, Water 2, Wuj 2 V, S
10 min./level Medium General

Fog obscures vision.

Foil Tracer
  Sor/Wiz 3  
    30 minutes

Subject cannot be tracked while teleporting.

Follow the Leader (F)
  Brd 4  

Causes 1 HD/level of creatures to follow.

Footsteps Of The Divine
  Clr 3  

Gain a new movement type and speed* based on the deity chosen.

Forbiddance (M)
See text - Yes APeace 6, Arc 6, Blg 5, Clr 6, Hatred 6, Sin-P 6, Wealth 6 V, S, M, DF
Permanent Medium General

Blocks planar travel, damages creatures of different alignment.

Forbidden Speech
  Corrupt 5  
    12 hours

Subject cannot speak about a certain topic.

Force Blow (F)
Will negates - No Brd 0 V, F
1 round/level Close General

This spell description has been self-censored.

Force Chest
  Sor/Wiz 4  
    12 hours

Creates 2-foot-cube box of force.

Force Claw
  Sor/Wiz 4  

Claw of force guards an area, making attacks of opportunity.

Force Hammer
  Sor/Wiz 2  

Ray of force deals 1d4/level points of nonlethal damage

Force Ladder (F)
  Sor/Wiz 2  
    5 minutes

Creates a movable ladder of force.

Force Missiles
  Sor/Wiz 4  

Missiles of force strike foes for 2d6 each (max 4 missiles)

Force Shapechange
  Truth 6  

Forces shapechangers into natural form.

Forcecage (M)
None - No Craft 8, Force 7, Sor/Wiz 7 V, S, M
2 hours/level (D) Close General

Cube or cage of force imprisons all inside.

Forceful Hand
None - Yes Sor/Wiz 6 V, S, F
1 round/level (D) Medium General

Hand pushes creatures away.

  Arc 3, Pal 3  

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

Force Effects Forceward
  Sor/Wiz 4  
    30 minutes

Creates a sphere of force that protects against force effects and keeps out incorporeal creatures.

  Sor/Wiz 4  

Bull rushes all creatures within 10 ft.

None or Will negates (harmless) - No or Yes (harmless) Arc 9, Beguiler 9, Blg 9, Drd 9, Fate 9, Halfling 9, Hlr 9, Knowledge 9, Oracle 9, Seafolk 9, Sor/Wiz 9, Time 8 V, S, M/DF
10 min./level Personal or touch 1 hour

Sixth sense warns of impending danger.

  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

Fortify Cold Creatures
  Arc 1, Clr 1  

Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Fortify Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

  Brd 2  

Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks.

Fortunate Fate
  Arc 7, Clr 7, SaveLife 8  
    1 hour

Target immediately receives a heal if killed by damage.

Foundation of Stone
  Arc 1, Clr 1, Drd 1  

+4 bonus to resist being bull rushed or tripped

Fox's Cunning
Will negates (harmless) - Yes Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Int for 1 min./level.

Mass Fox's Cunning
Will negates (harmless) - Yes Brd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As fox's cunning, affects one subject/level.

Will negates (harmless) - Yes Exorcism 9, Renewal 9, Sor/Wiz 9, Wuj 9 V, S
Instant Close or see text General

Releases creature from imprisonment.

Freedom of Breath
  Arc 2, Clr 2, Drd 2, Pal 2, Rgr 2  
    1 hour

Protects against suffocation and dangerous vapors.

Freedom of Movement
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments.

  Arc 6, Drd 6  

Ray encases target in ice, dealing 2d6 cold each round.

Freeze Armor
  Arc 4, Clr 4, Drd 4  

Locks up suits of metal armor and equipment, dealing damage and impeding movement.

Freezing Claw
  Sor/Wiz 6  

Flying hand deals cold damage and freezes targets.

Freezing Fog
  Sor/Wiz 6  
    30 minutes

Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5.

Freezing Glance
  Sor/Wiz 6  
    5 minutes

Gaze freezes subjects in place.

Freezing Sphere
Reflex half; see text - Yes Ocean 6, Sor/Wiz 6, Wmg 6 V, S, F
Instant or 1 round/level; see text Long General

Freezes water or deals cold damage.

Friend to Foe
  Beguiler 5, Brd 5, Sor/Wiz 5  

Make subject creature believe its allies are its enemies.

Friendly Face
  Brd 1, Sor/Wiz 1  
    1 hour

Gain +5 bonus on Diplomacy and Gather Information checks.

Frost Breath
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  

Icy breath deals 1d4 damage/2 levels.

Frost Fingers
  Sor/Wiz 1  

Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze.

Frost Touch
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 cold damage.

Frost Weapon
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  

Weapon gains frost special ability, +1d6 cold damage.

  Arc 1, Drd 1  

Fort save or take 1d6 nonlethal cold damage and be fatigued.

Frostbite 2
  Arc 5, Clr 5  

Chilled air causes 6d6 cold damage and 2d6 Dex damage.

  Arc 4, Clr 4  

Touch deals 3d12 frostburn damage +1/level (max +20).

Lesser Frostburn
  Arc 2, Clr 2  

Touch deals 1d12 frostburn damage +1/level (max +5).

Mass Frostburn
  Arc 6, Clr 6  

Deals 3d12 +1/level (max +20) frostburn damage to many creatures.

  Arc 8, Drd 8, Sor/Wiz 9  
    6 hours

Intense cold turns all subjects in area into ice.

Frostfell Slide
  Arc 4, Drd 4, Rgr 4  
    6 hours

Move instantly from one area of frostfell to another.

Fugue (F)
  Brd 4  

The target is hindered or harmed in a manner dictated by your Perform skill.

Furnace Within
  Arc 3, Clr 3, Sor/Wiz 2  

Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius.

Fuse Arms
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Multiple arms/tentacles become one pair of stronger limbs.

Fuse Sand
  Arc 5, Drd 5, Sor/Wiz 4  

Hardens sand and may trap creatures.