Index of Spells by Name Letters - H

Save - Res Level Comps
Dur Range Recharge
  Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3  
    5 minutes

Cloud of dust obscures sight and abrades those passing through it.

Hail of Stone (M)
  Sor/Wiz 1, Wmg 1, Wuj 1  

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

  Sor/Wiz 3  

Frigid globes deal 5d6 cold damage.

Hallow (M)
See text - See text APeace 5, Arc 5, Clr 5, Deathless 5, Drd 5, Exalted Arcanist 5 V, S, M, DF
Instant Touch General

Designates location as holy.

Hallucinatory Terrain
Will disbelief (if interacted with) - No Arc 4, Brd 4, Gnome 5, Shu 4, Sor/Wiz 4 V, S, M
2 hours/level (D) Long 6 hours

Makes one type of terrain appear like another (field into forest, or the like).

Halo of Sand
  Arc 2, Drd 2, Rgr 2  
    1 hour

Swirling sand grants +1 deflection bonus/3 levels.

  Beguiler 3, Brd 3, Duskblade 3, Sor/Wiz 3  

Subject's feet become stuck to the ground.

Halt Deathless
  Deathless 3  

Immobilizes deathless for 1 round/level.

Halt Undead
Will negates; see text - Yes HotD 3, Sor/Wiz 3 V, S, M
1 round/level Medium General

Immobilizes undead for 1 round/level.

Hamatula Barbs
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Subjects grow barbs, which damage foes that attack subject in melee.

Hammer of Righteousness
  Sanctified 3  

Deals 1d6 points of damage per caster level, or 1d8 points of damage per caster level if the target is evil.

Hand of Divinity
  Arc 2, Blk 2, Clr 2, Pal 2  
    30 minutes

Gives +2 sacred or profane bonus on saving throws to worshiper of your patron.

Hand of the Faithful
  Arc 4, Clr 4, Pal 4  
    4 hours

Immobile zone of warding stuns those of different patrons.

  Arc 3, Clr 3, Sor/Wiz 3  

Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit.

  Arc 1, Clr 1, Drd 1, Hrp 1, Hth 1, Rgr 1  

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Hardening (M)
None - Yes (object) Artifice 7, Artificer 6, Sor/Wiz 6 V, S
Permanent Touch General

Permanently make an object's hardness improve.

Will half; see text - Yes Arc 6, Blg 6, Clr 6, Destruction 6, Suffering 6 V, S
Instant Touch General

Deals 10 points/level damage to target.

Harmonic Chorus
  Brd 2  

Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.

Harmonic Void
  Brd 5  

Nearby casters must succeed on Concentration check to use verbal-component spells.

  Brd 2  
    5 minutes

Using your bardic music requires less effort.

Greater Harmonize
  Brd 4  
    5 minutes

Same as Harmonize, but more powerful.

  Arc 4, Clr 4, Drd 3  

Summons an incorporeal bird of prey to fight for you.

Fortitude negates (harmless) - Yes (harmless) Arc 3, Beguiler 3, Brd 3, Celerity 4, EmBarachiel 3, Shu 3, Sor/Wiz 3, Time 3, Wuj 3 V, S, M
1 round/level Close General

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Swift Haste
  Arc 2, Rgr 2  

You are hasted for 1d4 rounds (swift).

Haunt Shift
  Arc 5, Clr 5, Sor/Wiz 5  

Turn corporeal and incorporeal undead into haunting presences.

Haunting Tune
  Brd 3  
    1 hour

1 target/level becomes shaken.

  Arc 1, Drd 1, Rgr 1  
    1 hour

You gain +5 on spot checks and fire ranged weapons better.

Will negates (harmless) - Yes (harmless) Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 V, S
Instant Touch General

Cures 10 points/level of damage, all diseases and mental conditions.

Heal Animal Companion
  Arc 3, Drd 5, Rgr 3  

Restores health and damage to an animal companion.

Heal Mount
Will negates (harmless) - Yes (harmless) Arc 3, Pal 3 V, S
Instant Touch General

As heal on warhorse or other special mount.

Mass Heal
Will negates (harmless) - Yes (harmless) APeace 9, Arc 9, Clr 9, Community 9, Healing 9, Hlr 8, Life 9, Shu 8 V, S
Instant Close General

As heal, but with several subjects.

Healer's Vision
  Arc 1, Asn 1, Clr 1  

Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.

Healing Lorecall
  Arc 2, Clr 2, Drd 2, Rgr 1  
    1 hour

If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.

Healing Sting
  Arc 2, Drd 2  

Touch deals 1d12 +1 point/level; caster gains damage as hp.

Healing Surf (M)
  Arc 4, Clr 4  

Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions.

Healing Touch
  Sor/Wiz 3  

You heal the target 1d6/2 levels and take half as damage.

Healthful Rest
  Arc 1, Brd 1, Clr 1, Drd 1  

Subjects heal at twice the normal rate.

Healthful Slumber
  Brd 3  
    12 hours

Doubles natural healing rate.

Heart of Stone (F) (XP)
  Sor/Wiz 8  

You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level)

Heart Ripper
  Asn 4, Wuj 4  

Slay a creature with HD totaling up to your caster level or less. Stun him if more.

Heart's Ease
  Arc 3, BVal 3, Clr 3, Pleasure 3  

Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.

  Arc 1, Clr 1, MH 1  

Subject helpless for 1 round.

  Arc 5, Clr 5  

Subject dies in 1d3 rounds or takes 3d6 damage +1/level.

  Arc 2, Brd 2, Drd 2  

Passions of targets ignite as real fire upon the target.

  Sor/Wiz 6  

Subject exhausted, dies in 1d3+2 rounds.

Heat Drain
  Arc 8, Clr 8  

Subjects take 1d6 cold damage/level, you gain equal amount hp.

Heat Leech
  Sor/Wiz 2  

Subject takes 1d8 points of cold damage/round.

Heat Metal
Will negates (object) - Yes (object) Arc 2, Artificer 2, Blg 2, Drd 2, Metal 2, Shu 2, Sun 2 V, S, DF
7 rounds Close General

Make metal so hot it damages those who touch it.

  Arc 3, Drd 3  

Subject creature takes nonlethal damage and becomes fatigued.

Heaven's Trumpet (F)
  Arc 7, Brd 6, Clr 7, EmBarachiel 4  

Blast of music paralyzes foes.

Heavenly Host
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons archons to fight for you.

Heavenly Lightning
  Celestial 5, Exalted Arcanist 5  

Arcs of radiant lightning deal 3d6 damage to one target per two caster levels.

Heavenly Lightning Storm
  Celestial 7, Exalted Arcanist 7  

Arcs of radiant lightning deal 5d6 damage to one target per level.

Hell's Power (M)
  Arc 4, Blk 3, Clr 4, Sor/Wiz 4  

You gain +2 AC and good to existing DR.

  Diabolic 4  

Deal 3d6 diabolic fire damage.

Hellfire Storm
  Diabolic 7  

Explosion of brimstone deals 5d6 damage in 20-ft. radius.

Hellish Horde
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons devils to fight for you.

Helping Hand
None - No APeace 3, Arc 3, Clr 3, Exalted Arcanist 3, Family 3 V, S, DF
1 hour/level 5 miles 6 hours

Ghostly hand leads subject to you.

  Arc 1, Clr 1  

Inflict wound that bleeds 1d3 damage per round.

Herald's Call
  Brd 1, Hrp 1  

Shout slows those within 20 ft.

Hero's Blade
  Deathless 9  

Channel the spirit of a great hero into a melee weapon.

Heroes' Feast
None - No APeace 6, Arc 6, Brd 6, Clr 6, Community 6, Courage 6, Creation 6, Family 6, Feast 6, Fey 6, Hlr 6, Planning 6, Renewal 6, Sin-G 6 V, S, DF
1 hour plus 12 hours; see text Close 24 hours

Food for one creature/level cures and grants combat bonuses.

  Sor/Wiz 2  
    1 hour

Fighter gains one fighter bonus feat.

Will negates (harmless) - Yes (harmless) Brd 2, Courage 4, Sin-P 3, Sor/Wiz 3 V, S
10 min./level Touch 1 hour

Gives +2 on attack rolls, saves, skill checks.

Greater Heroism
Will negates (harmless) - Yes (harmless) Brd 5, Courage 7, Joy 6, Passion 6, Sin-P 7, Sor/Wiz 6 V, S
1 min./level Touch 30 minutes

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

  Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3  

Force subject to lose actions.

Hibernal Healing
  Arc 5, Clr 5, Drd 4  

You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

  Arc 5, Clr 5, Drd 5  
    24 hours

Sends subject into state of hibernation for one week/level.

Hidden Lodge
  Brd 5, Sor/Wiz 5  
    12 hours

Creates a camouflaged Secure Shelter.

Hidden Object
  Sor/Wiz 4  

Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen.

Hidden Ward
  Brd 1, Sor/Wiz 1  

Hide magical effects on an object.

Hide from Animals
Will negates (harmless) - Yes Arc 1, Blg 1, Drd 1, Rgr 1 S, DF
10 min./level (D) Touch 4 hours

Animals cant perceive one subject/level.

Hide from Dragons
  Asn 4, Brd 5, Hoard 4, Sor/Wiz 7  

Dragons can't perceive one subject/two levels.

Hide from Undead
Will negates (harmless); see text - Yes APeace 1, Arc 1, Clr 1, HotD 1, Life 1, Repose 1 V, S, DF
10 min./level (D) Touch 4 hours

Undead can't perceive one subject/level.

Hide Life (XP)
  Sor/Wiz 9  

You lock away your life force into a small receptacle and cannot be killed while the receptacle remains intact.

Hide the Path (F)
  Arc 6, Clr 6, Drd 6  
    24 hours

Disrupts find the path and other 6th level or lower divination spells.

Hideous Laughter
Will negates - Yes Brd 1, HB 1, Passion 2, Sor/Wiz 2 V, S, M
1 round/level Close General

Subject loses actions for 1 round/level.

Hindsight (M)
  Brd 6, Sor/Wiz 9  

Divination that allows you to see the history of a location.

Hiss of Sleep
  Sor/Wiz 7  

You induce comatose slumber in targets.

Hoard Life
  Sor 4  

Store some of your life force for later healing.

Hold Animal
Will negates; see text - Yes Animal 2, Arc 2, BVal 2, Drd 2, Rgr 2 V, S
1 round/level (D); see text Medium General

Paralyzes one animal for 1 round/level.

Hold Monster
Will negates; see text - Yes Beguiler 5, Bestial 6, Brd 4, Duskblade 5, EmBarachiel 4, Law 6, Sor/Wiz 5, Wuj 5 V, S, M/DF
1 round/level (D); see text Medium General

As hold person, but any creature.

Mass Hold Monster
Will negates; see text - Yes Beguiler 9, Sor/Wiz 9 V, S, M/DF
1 round/level (D); see text Medium General

As hold monster, but all within 30 ft.

Hold Person
Will negates; see text - Yes Arc 2, Beguiler 3, Brd 2, Clr 2, EmBarachiel 2, MH 2, Shu 2, Sor/Wiz 3, Wuj 2 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one humanoid for 1 round/level.

Mass Hold Person
Will negates; see text - Yes Beguiler 7, Sor/Wiz 7 V, S, F/DF
1 round/level (D); see text Medium General

As hold person, but all within 30 ft.

Hold Portal
None - No Sor/Wiz 1, Wuj 1 V
1 min./level (D) Medium 5 minutes

Holds door shut.

Holy Aura (F)
See text - Yes (harmless) APeace 8, Arc 8, Celestial 8, Clr 8, Exalted Arcanist 8, Exorcism 8, Good 8, Hlr 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against evil spells.

Holy Mount
  Arc 2, Pal 2  

Special mount gains celestial template.

Holy Smite
Will partial; see text - Yes Exalted Arcanist 4, Glory 4, Good 4, KotC 4 V, S
Instant (1 round); see text Medium General

Damages and blinds evil creatures.

Holy Spurs
  Arc 1, Pal 1  

Special mount's speed increases by 40 ft. for 1 round (swift).

Holy Star
  Arc 7, Clr 7  

Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire.

Holy Storm (M)
  Arc 3, Clr 3, Pal 3  

Good-aligned rain falls in 20-ft. radius.

Holy Sword
None - No Arc 4, ChamGwyn 4, Glory 5, Pal 4, Slayer of Domiel 4, Vassal of Bahamut 4 V, S
1 round/level Touch General

Weapon becomes +5, deals +2d6 damage against evil.

Holy Transformation
  Arc 7, Clr 7  

You change into hound archon, gain abilities.

Lesser Holy Transformation
  Arc 4, Clr 4  

You change into protectar, gain abilities.

Holy Word
None or Will negates; see text - Yes Arc 7, Clr 7, Exalted Arcanist 7, Exorcism 7, Good 7, Mysticism 7 V
Instant 40 ft. General

Kills, paralyzes, blinds, or deafens nongood subjects.

Horizikaul's Boom
  Sor/Wiz 1  

Target takes 1d4/two levels sonic damage plus deafness.

Horrible Taste
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Attackers that bite you must make a Fort save or be Nauseated for 1 full round.

Horrid Wilting
Fortitude half - Yes Arc 8, Blg 8, Decay 8, Necro 8, Sor/Wiz 8, Suffering 8, Thirst 8, Water 8, Watery Death 8, Wmg 8, Wuj 8 V, S, M/DF
Instant Long General

Deals 1d6/level damage within 30 ft.

Hound of Doom
  HB 3  
    30 minutes

Create a shadow dire wolf that serves you.

Howling Chain (F)
  Sor/Wiz 6  

Chain of force entangles and attacks opponent.

Humanoid Essence
  Arc 5, Artificer 4, Clr 5  

Imposes upon a construct some of the weakness of the humanoid type.

Greater Humanoid Essence
  Arc 7, Artificer 6, Clr 7  

Gives a construct the humanoid type.

Lesser Humanoid Essence
  Arc 3, Artificer 3, Clr 3  

Grants a construct the ability to accept healing magic.

Hungry Gizzard
  Arc 6, Drd 6  

Gizzard engulfs victim, grapples and deals damage.

Hunter's Mercy
  Arc 1, Rgr 1  

Your next attack with a bow automatically is a critical hit if you hit.

Hunters of Hades (M)
  Arc 9, Clr 9  
    1 hour

Summons a pair of pack fiends or a Retriever to follow your commands.

  Sor/Wiz 2  

Thrown weapon returns to thrower.

Hurtling Stone
  Arc 4, Drd 4  

Stone deals 6d6 damage, knocks targets prone.

  Arc 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2  

Heals dessication damage. Heals 2d8 + 1/level (max +10) damage.

Hymn of Praise
  Brd 3  

Grants +2 caster level to good-aligned divine spellcasters.

Hypnotic Pattern
Will negates - Yes Beguiler 2, Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V, S, M, text
Concentration + 2 rounds Medium General

Fascinates (2d4 + level) HD of creatures.

Will negates - Yes Arc 1, Beguiler 1, Brd 1, EmBarachiel 1, Shu 1, Sin-P 1, Sor/Wiz 1, Wuj 1 V, S
2d4 rounds (D) Close General

Fascinates 2d4 HD of creatures.

  Arc 4, Clr 4, Drd 3  

Causes 1d6 cold damage/level, fatigue.