Index of Spells by Name Letters - V

School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Expensive Focus
Expensive Material
XP Cost
Full Description
Valiant Fury
  Courage 5  

Subject gains +4 to Str and Con, +2 to Will, and an extra attack per round.

Valiant Steed
    Book of Exalted Deeds
  Sanctified 6  

Calls a pegasus or unicorn, which serves caster for up to 1 year.

Vampiric Touch
Necromancy 1 standard action SRD
None - Yes Arc 3, Blg 3, Duskblade 3, HB 3, Necro 3, Sin-E 4, Sin-G 4, Sor/Wiz 3 V, S
Instant/1 hour; see text Touch General
Target: Living creature touched

Touch* deals 1d6/two levels damage; caster gains damage as HP.

You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. However, you can't gain more than the subject's current hit points +10, which is enough to kill the subject. The temporary hit points disappear 1 hour later.

Vanishing Weapon
    Book of Exalted Deeds
  Sor/Wiz 5  
    30 minutes

Weapons' touch dispels summoned or quasi-real creatures.

Illusion (Glamer) 1 standard action SRD
Will negates; see text - Yes; see text Arc 6, Beguiler 6, Brd 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S
Concentration + 1 hour/level (D) Long 12 hours
Targets: One or more creatures, no two of which can be more than 30 ft. apart

Changes appearance of group of creatures.

You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble. Affected creatures resume their normal appearances if slain. You must succeed on a Disguise check to duplicate the appearance of a specific individual. This spell gives you a +10 bonus on the check.

Unwilling targets can negate the spells effect on them by making Will saves or with spell resistance. Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help.

Veil of Shadow
  Arc 2, Asn 2, Blk 2, Clr 2, Sor/Wiz 2  
    30 minutes

Darkness grants you concealment.

Veil of Undeath (M)
  Arc 8, Clr 8, Sor/Wiz 8  
    1 hour

You gain undead traits.

Vengeance Halo
    Book of Exalted Deeds
  Arc 6, Clr 6, Wrath 6  
    30 minutes

Any creature that slays the spell's recipient takes 1d6/level (max 20d6) damage.

Vengeful Mount
    Dragon 326
  Arc 0, Drd 0, Rgr 1, Sor/Wiz 0  

Makes an animal more difficult to ride or handle.

Venom Bolt
  Arc 4, Clr 4, Sor/Wiz 4  

All in beam take 2d8 acid damage; paralyzed.

  Arc 3, Clr 3, Drd 3, Rgr 4  

Creature's venom deals an additional 1d6 acid damage/level.

Illusion (Figment) 1 standard action SRD
Will disbelief (if interacted with) - No Brd 1, EmBarachiel 1, Sor/Wiz 1, Wuj 1 V, F
1 min./level (D) Close 5 minutes
Effect: Intelligible sound, usually speech

Throws voice for 1 min./level.

You can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. You can speak in any language you know. With respect to such voices and sounds, anyone who hears the sound and rolls a successful save recognizes it as illusory (but still hears it).

Verraketh's Shadow Crown
  Brd 3  

Your bardic music effects tap the Shadow Weave, granting +4 competence bonus to Perform.

  Beguiler 2, Brd 2, Sor/Wiz 2  

Subject creature must succeed on a DC 10 Balance check to move each round.

Vertigo (Sky)
  Brd 2, Sor/Wiz 3  

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Vertigo Field
  Beguiler 3, Sor/Wiz 3  

Creatures have 20% miss chance and possibly become nauseated.

    Complete Divine
  Arc 3, Clr 3, Drd 3  

As vigor, lesser, but grants fast healing 2.

Greater Vigor
    Complete Divine
  Arc 5, Clr 5, Drd 5  

As vigor, lesser, but grants fast healing 4 instead.

Lesser Vigor
    Complete Divine
  Arc 1, Clr 1, Drd 1, SaveLife 1  

Creature heals 1 hp/round (max 15 rounds).

Mass Lesser Vigor
    Complete Divine
  Arc 3, Clr 3, Drd 3  

Subjects gain fast healing 1.

Vigorous Circle
    Complete Divine
  Arc 6, Clr 6, Drd 6  

As vigor, mass lesser, but grants fast healing 3.

Vile Death (M) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  

Undead creature gains fiendish template.

Vile Lance
    Book of Vile Darkness
  Arc 3, Blk 4, Clr 3, MH 3, Sor/Wiz 3  
    1 hour

Creates +2 shortspear that deals vile damage.

Vine Mine
    Magic of Faerun
  Arc 5, Drd 5  

Vines grow rapidly, giving various effects.

Vine Strike
    Complete Adventurer
  Arc 1, Drd 1, Rgr 1  

Swift. You can sneak attack plant creatures for 1 round.

  Scalykind 7, Sor/Wiz 7  

You spit forth celestial or fiendish vipers that attack your foes.

Transmutation 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) APeace 0, Arc 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0 V, S, DF
1 min. Touch 5 minutes
Target: Creature touched

Subject gains 1 temporary hp.

The subject gains 1 temporary hit point.

Visage of the Dead
  Sor/Wiz 2  

Look like you are dead, gain some bonuses

Visage of The Deity
    Complete Divine
  APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6  

As visage of the deity, lesser, but you become celestial or fiendish.

Greater Visage of the Deity
    Complete Divine
  APeace 9, Arc 9, Clr 9, Competition 9, Exalted Arcanist 9, Herald 9, Mysticism 9, Purification 9  

As visage of the deity, lesser , except that you become half-celestial or half-fiend.

Lesser Visage of the Deity
    Complete Divine
  APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4  

You gain +4 Charisma and resistance 10 to certain energy types.

Viscid Glob
  Sor/Wiz 5  
    6 hours

Ranged touch attack hurls 5-ft.-diameter glob of glue at target.

Vision (M) (XP)
Divination 1 standard action SRD
- Fate 7, Sor/Wiz 7 V, S, M, XP
See text Personal 6 hours
Target: You
Materials: Incense worth at least 250 gp.
XP Cost: 100 XP

As legend lore, but quicker and strenuous.

This spell functions like legend lore, except that it works more quickly but produces some strain on you. You pose a question about some person, place, or object, then cast the spell. If the person or object is at hand or if you are in the place in question, you receive a vision about it by succeeding on a caster level check (1d20 +1 per caster level; maximum +25) against DC 20. If only detailed information on the person, place, or object is known, the DC is 25, and the information gained is incomplete. If only rumors are known, the DC is 30, and the information gained is vague.

Vision of Fear
    Dragon 333
  Arc 3, Brd 3, Clr 3, Sor/Wiz 2  
    24 hours

You gain knowledge of the target's greatest or most recent fear.

Vision of Glory
  Arc 1, Clr 1, Pal 1  

Subject gains morale bonus equal to your Cha modifier to one saving throw.

Vision of Heaven
    Book of Exalted Deeds
  APeace 1, Arc 1, Celestial 1, Clr 1, Exalted Arcanist 1, Joy 1, Slayer of Domiel 1  

Evil creature is dazed for 1 round.

  Sand 7, Sor/Wiz 7  

Melts sand into glass.

Vitriolic Sphere
  Sor/Wiz 5, Wuj 5  

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.

Voice of the Dragon
  Brd 4, Dragon 4, Sor/Wiz 4  
    1 hour

+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.

Volcanic Storm (M)
    Far Corners of the World
  Sor/Wiz 7  

Wind, Rocks, and lava sweep an area.

Vortex of Teeth
  Arc 4, Drd 4, Sor/Wiz 4  

3d8 points of damage due to force per round to all creatures in the area.

  Arc 5, Asn 4, Clr 5, Sor/Wiz 5  

Reduces an opponent's damage reduction.