Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Effect | ||
Expensive Focus | ||
Expensive Material | ||
XP Cost | ||
Description | ||
Full Description | ||
Acid Breath | ||
SPC | ||
Sor/Wiz 3 | ||
General | ||
Cone of acid deals 1d6 damage/level. |
||
Acid Sheath | ||
SPC | ||
Sor/Wiz 5 | ||
General | ||
Sheath of acid damages those who attack you, improves acid spell damage. |
||
Acid Splash | ||
Conjuration (Creation) [Acid] | 1 standard action | SRD |
None - No | Duskblade 0, Sor/Wiz 0, Wmg 0 | V, S |
Instant | Close | General |
Effect: One missile of acid | ||
Orb deals 1d3 acid damage. |
||
You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage. |
||
Acid Storm (M) | ||
SPC | ||
Sor/Wiz 6 | ||
General | ||
Deals 1d6/level acid damage in 20-ft radius. |
||
Amanuensis | ||
SPC | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
1 hour | ||
Copy nonmagical text. |
||
Amplify | ||
SPC | ||
Brd 1 | ||
General | ||
Lowers Listen DC by 20. |
||
Antimagic Aura | ||
Magic of Faerun | ||
Sor/Wiz 7 | ||
General | ||
Antimagic field that affects one creature. |
||
Aura Against Flame | ||
SPC | ||
Arc 2, Clr 2, Drd 1 | ||
General | ||
Ignores 10 fire damage/attack and extinguish fires. |
||
Aura of Glory | ||
Magic of Faerun | ||
Arc 2, Pal 2 | ||
5 minutes | ||
Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
||
Aura of Vitality | ||
SPC | ||
Arc 7, Drd 7 | ||
General | ||
Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
||
Backlash | ||
SPC | ||
Sor/Wiz 4 | ||
1 hour | ||
Subject takes damage if it uses spells against another creature. |
||
Ball Lightning | ||
SPC | ||
Sor/Wiz 5 | ||
General | ||
Energy ball deals 1d6/level electricity damage. |
||
Battering Ram | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
Battletide | ||
Magic of Faerun | ||
Arc 5, Clr 5 | ||
General | ||
Targets have attack penalties and you gain a partial action each round. |
||
Binding Winds | ||
SPC | ||
Arc 2, Drd 2, Weather 5 | ||
General | ||
Sound cannot penetrate to or from target and -2 on ranged attacks. |
||
Black Blade of Disaster | ||
SPC | ||
Sor/Wiz 9 | ||
General | ||
Floating magic weapon deals damage and may disintegrate targets. |
||
Blackstaff | ||
Magic of Faerun | ||
Sor/Wiz 8 | ||
General | ||
Greatly enhances staff or quarterstaff |
||
Blade Thirst | ||
SPC | ||
Arc 3, Rgr 3 | ||
General | ||
Slashing weapon glows and gains +3 enhancement bonus. |
||
Blinding Spittle | ||
SPC | ||
Arc 2, Drd 2 | ||
General | ||
Ranged touch attack makes subject blind. |
||
Blindsight | ||
SPC | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Grants blindsight* to a range of 30 ft. |
||
Blood Frenzy | ||
SPC | ||
Arc 2, Drd 2 | ||
General | ||
Grants extra use of rage. |
||
Body Blades | ||
SPC | ||
Arc 2, Clr 2 | ||
5 minutes | ||
You attack as if armed, deal bonus damage, harm grapplers. |
||
Bombardment | ||
SPC | ||
Arc 8, Drd 8 | ||
General | ||
Falling rocks deal 1d8 damage/level and bury targets. |
||
Branch to Branch | ||
SPC | ||
Arc 1, Drd 1, Rgr 1 | ||
6 hours | ||
You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
||
Brilliant Aura | ||
SPC | ||
Arc 8, Clr 8, Drd 8, Sor/Wiz 7 | ||
General | ||
Allies' weapons become brilliant energy, ignoring armor. |
||
Cacophonic Shield | ||
SPC | ||
Brd 4, Sor/Wiz 5 | ||
5 minutes | ||
Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
||
Camouflage | ||
SPC | ||
Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1 | ||
1 hour | ||
Grants +10 bonus on Hide checks. |
||
Mass Camouflage | ||
SPC | ||
Arc 2, Drd 2, Rgr 2, Wuj 2 | ||
General | ||
As camouflage, but affects all in range. |
||
Cast in Stone | ||
SPC | ||
Arc 9, Drd 9 | ||
General | ||
Petrifying gaze attack. |
||
Celebration | ||
SPC | ||
Brd 4 | ||
General | ||
Intoxicate Subjects. |
||
Circle Dance | ||
SPC | ||
Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Indicates direction to known target. |
||
Claws of the Bear | ||
SPC | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Your hands become weapons dealing 1d8 damage. |
||
Cloud of Bewilderment | ||
SPC | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Generates a nauseating 10-ft. cone. |
||
Cloudburst | ||
SPC | ||
Arc 1, Drd 1 | ||
1 hour | ||
Rain obscures vision, extinguishes fires, and hampers missiles. |
||
Cocoon (XP) | ||
Magic of Faerun | ||
Arc 8, Drd 8 | ||
General | ||
Paralyzes and drains levels from target. |
||
Combust | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
Target takes 1d8/level (max 10d8) fire damage. |
||
Corrosive Grasp | ||
SPC | ||
Sor/Wiz 1 | ||
General | ||
You deal 1d8 acid damage with one touch/level |
||
Crawling Darkness | ||
SPC | ||
Arc 5, Clr 5 | ||
5 minutes | ||
Cloud of tentacles provides concealment, skill bonuses, and several defenses. |
||
Create Crossroads and Backroad (XP) | ||
Magic of Faerun | ||
Arc 7, Drd 7 | ||
General | ||
Links two locations by magical path. |
||
Crumble | ||
SPC | ||
Arc 3, Drd 3 | ||
General | ||
1d8/level (bypassing hardness) to manufactured object or stucture. |
||
Curse of Ill Fortune | ||
SPC | ||
Arc 2, Blk 2, Clr 2 | ||
30 minutes | ||
Subject suffers -3 penalty on attacks, saves, and checks. |
||
Cutting Hand | ||
SPC | ||
Sor/Wiz 1 | ||
General | ||
Your hand gains a +2 enhancement bonus and is considered armed. |
||
Dark Way | ||
SPC | ||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
||
Darkfire | ||
SPC | ||
Arc 3, Clr 3 | ||
General | ||
As produce flame, but dark flames visible with darkvision. |
||
Deafening Clang | ||
SPC | ||
Arc 1, Pal 1 | ||
General | ||
Swift, Weapon deafens with a successful touch attack. |
||
Death Armor (F) | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
Black aura damages creatures attacking you. |
||
Death Dragon | ||
SPC | ||
Arc 7, Clr 7 | ||
General | ||
You gain +4 natural armor, +4 deflection, and natural attacks. |
||
Death Pact (M) | ||
SPC | ||
Arc 8, Clr 8, Pact 8 | ||
General | ||
-2 to Constitution, in exchange for effects of true resurrection. |
||
Decoy Image | ||
SPC | ||
Arc 3, Rgr 3 | ||
6 hours | ||
Figment mimics you and allies. |
||
Detect Crossroads | ||
Magic of Faerun | ||
Arc 0, Brd 0, Drd 0 | ||
General | ||
Detect fey crossroads within 60 ft. |
||
Dimension Door, Greater | ||
SPC | ||
Sor/Wiz 5 | ||
General | ||
Creates short-range, multiple-use dimension door. |
||
Dimensional Lock | ||
Abjuration | 1 standard action | SRD |
None - Yes | Arc 8, Clr 8, Portal 8, Sor/Wiz 8 | V, S |
1 day/level | Medium | 24 hours |
Area: 20-ft.-radius emanation centered on a point in space | ||
Teleportation and interplanar travel blocked for one day/level. |
||
You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. Once dimensional lock is in place, extradimensional travel into or out of the area is not possible. A dimensional lock does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell. |
||
Dirge | ||
SPC | ||
Brd 6 | ||
General | ||
Enemies suffer 2 points of Str and Dex damage per round. |
||
Disguise Undead | ||
SPC | ||
Sor/Wiz 2 | ||
1 hour | ||
Change appearance of one corporeal undead. |
||
Disquietude | ||
SPC | ||
Brd 2 | ||
General | ||
Target avoids physical contact with others. |
||
Distort Speech | ||
SPC | ||
Brd 1 | ||
General | ||
Target's speech becomes unintelligible, hampers spellcasting. |
||
Doomtide | ||
SPC | ||
Arc 5, Clr 5 | ||
General | ||
Black mist obscures vision, dazes creatures. |
||
Drown | ||
SPC | ||
Arc 6, Drd 6, Watery Death 6 | ||
General | ||
Target immediately begins to drown. |
||
Earthfast | ||
SPC | ||
Arc 2, Drd 2 | ||
General | ||
Double hardness and hit points of stone structure or rock formation. |
||
Easy Climb | ||
SPC | ||
Arc 2, Rgr 2 | ||
1 hour | ||
Changes vertical surface Climb DC to 10. |
||
Easy Trail | ||
SPC | ||
Arc 1, Drd 2, Hrp 2, Rgr 1 | ||
6 hours | ||
Makes a trail easier to pass. |
||
Echo Skull | ||
SPC | ||
Arc 5, Drd 5 | ||
6 hours | ||
See, hear, and speak through a prepared animal skull for 1 hour/level. |
||
Effulgent Epuration | ||
SPC | ||
Sor/Wiz 9 | ||
General | ||
Creates one sphere/level to negate hostile magic. |
||
Electric Jolt | ||
SPC | ||
Sor/Wiz 0 | ||
General | ||
Ray deals 1d3 electricity damage. |
||
Electric Loop | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
Deals 1d6/two levels electricity damage plus stunning to a single creature. |
||
Energy Spheres | ||
SPC | ||
Sor/Wiz 4 | ||
General | ||
Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
||
Energy Transformation Field (M) (XP) | ||
SPC | ||
Sor/Wiz 7 | ||
General | ||
Area absorbs magic energy to power a predetermined spell. |
||
Explosive Cascade | ||
SPC | ||
Sor/Wiz 4 | ||
General | ||
Bouncing flame ball deals 1d6/level fire damage. |
||
Faith Healing | ||
SPC | ||
Arc 1, Blk 1, Clr 1, Pal 1 | ||
General | ||
Cures 8 +1/level damage (max +5) to worshiper of your patron. |
||
Favor of the Martyr | ||
SPC | ||
Arc 4, Pal 4 | ||
30 minutes | ||
Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp. |
||
Fiendform | ||
SPC | ||
Sor/Wiz 5 | ||
30 minutes | ||
As Alter Self, except you can gain the form and powers of an evil outsider. |
||
Fire Spiders | ||
SPC | ||
Sor/Wiz 6 | ||
General | ||
Swarm of Fine fire elementals attacks targets. |
||
Firebrand (M) | ||
SPC | ||
Sor/Wiz 5 | ||
General | ||
One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
||
Flame Dagger | ||
SPC | ||
Hth 2, Sor/Wiz 2 | ||
General | ||
As flame blade, but 1d4 +1/level. |
||
Force Ladder (F) | ||
SPC | ||
Sor/Wiz 2 | ||
5 minutes | ||
Creates a movable ladder of force. |
||
Forceward | ||
PGtF | ||
Arc 3, Pal 3 | ||
General | ||
Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
||
Forcewave | ||
SPC | ||
Sor/Wiz 4 | ||
General | ||
Bull rushes all creatures within 10 ft. |
||
Fortunate Fate | ||
SPC | ||
Arc 7, Clr 7, SaveLife 8 | ||
1 hour | ||
G'elsewhere Chant | ||
SPC | ||
Brd 3 | ||
General | ||
You teleport a target to a random, safe location up to 100 feet distant and visible to you |
||
Gemjump (F) | ||
SPC | ||
Sor/Wiz 6 | ||
4 hours | ||
Teleport to the location of a specially prepared gem. |
||
General of Undeath | ||
SPC | ||
Arc 8, Clr 8 | ||
24 hours | ||
Increases your maximum HD of controlled undead by your caster level. |
||
Ghostharp | ||
SPC | ||
Brd 0 | ||
General | ||
Object records, plays a song at your command. |
||
Glass Strike | ||
Magic of Faerun | ||
Sor/Wiz 6 | ||
General | ||
Turns subject into glass. |
||
Glory of the Martyr | ||
Magic of Faerun | ||
Arc 4, ChamGwyn 4, Pal 4 | ||
24 hours | ||
As shield other, but affecting multiple creatures, and healing them if you die. |
||
Great Thunderclap | ||
SPC | ||
Sor/Wiz 3 | ||
General | ||
Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
||
Gutsnake | ||
SPC | ||
Sor/Wiz 5 | ||
General | ||
15-ft tentacle grows from your stomach and attacks your enemies. |
||
Hand of Divinity | ||
SPC | ||
Arc 2, Blk 2, Clr 2, Pal 2 | ||
30 minutes | ||
Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
||
Hand of the Faithful | ||
SPC | ||
Arc 4, Clr 4, Pal 4 | ||
4 hours | ||
Immobile zone of warding stuns those of different patrons. |
||
Handfire | ||
Magic of Faerun | ||
Arc 1, Clr 1, Drd 1, Hrp 1, Hth 1, Rgr 1 | ||
General | ||
Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead. |
||
Hardening (M) | ||
Transmutation | 1 standard action | SRD |
None - Yes (object) | Artifice 7, Artificer 6, Sor/Wiz 6 | V, S |
Permanent | Touch | General |
Target: One item of a volume no greater than 10 cu. ft./level (see text) | ||
Materials: An ointment made with 50 gp of diamond dust per 10 cubic feet of material. | ||
Permanently make an object's hardness improve. |
||
This spell increases the hardness of materials. Paper becomes harder to tear, glass becomes harder to break, wood becomes more resilient, and so on. For every two caster levels, add 1 point of hardness to the material targeted by the spell. This hardness increase improves only the material's resistance to damage. Nothing else is modified by the improvement. For example, a longsword (treat steel as iron, base hardness 10) affected by a hardening spell cast by a 12th-level caster would have hardness 16 for the purpose of ignoring damage caused by someone making a sunder attack. The sword's hit points, attack and damage modifiers, and other factors are not affected. A hardening spell does not in any way affect a substance's resistance to other forms of transformation. Ice still melts, paper and wood still burn, rock still becomes transmutable to mud with the proper spell, and so on. This spell affects up to 10 cubic feet of material per level of the caster. If cast upon a metal or mineral, the spell affects only 1 cubic foot per level. |
||
Haunting Tune | ||
SPC | ||
Brd 3 | ||
1 hour | ||
1 target/level becomes shaken. |
||
Healing Sting | ||
SPC | ||
Arc 2, Drd 2 | ||
General | ||
Touch deals 1d12 +1 point/level; caster gains damage as hp. |
||
Healing Touch | ||
SPC | ||
Sor/Wiz 3 | ||
General | ||
You heal the target 1d6/2 levels and take half as damage. |
||
Herald's Call | ||
SPC | ||
Brd 1, Hrp 1 | ||
General | ||
Shout slows those within 20 ft. |
||
Holy Star | ||
SPC | ||
Arc 7, Clr 7 | ||
General | ||
Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire. |
||
Horizikaul's Boom | ||
Magic of Faerun | ||
Sor/Wiz 1 | ||
General | ||
Target takes 1d4/two levels sonic damage plus deafness. |
||
Hunter's Mercy | ||
SPC | ||
Arc 1, Rgr 1 | ||
General | ||
Your next attack with a bow automatically is a critical hit if you hit. |
||
Ice Claw Prison | ||
Magic of Faerun | ||
Sor/Wiz 7 | ||
General | ||
Ice claw grapples and deals normal and cold damage. |
||
Ice Dagger | ||
SPC | ||
Sor/Wiz 1 | ||
General | ||
Splash weapon deals target 1d4 cold damage per level, plus area damage. |
||
Inferno | ||
SPC | ||
Arc 5, Drd 5 | ||
General | ||
Creature bursts into flames and suffers 6d6 fire damage or less per round. |
||
Infestation of Maggots | ||
SPC | ||
Arc 3, Drd 3 | ||
General | ||
Maggotlike creatures deal 1d4 temporary Con damage every round |
||
Inspirational Boost | ||
SPC | ||
Brd 1 | ||
General | ||
Swift. The bonuses granted by your inspire courage ability increase by 1 |
||
Iron Bones | ||
SPC | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Corporeal undead gains +6 natural armor bonus. |
||
Ironguard (F) | ||
SPC | ||
Sor/Wiz 7 | ||
General | ||
Subject becomes immune to both magical and mundane metal. |
||
Ironguts | ||
SPC | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Target gains +5 bonus on saving throws against poison*. |
||
Ironthunder Horn | ||
SPC | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Intense vibrations trip those in area. |
||
Jaws of the Wolf (F) | ||
SPC | ||
Arc 4, Drd 4 | ||
General | ||
One carving/2 levels turns into a worg. |
||
Kiss of the Vampire (M) | ||
SPC | ||
Sor/Wiz 7 | ||
General | ||
You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
||
Know Greatest Enemy | ||
SPC | ||
Arc 1, Blk 1, Pal 1 | ||
General | ||
Determines relative power level of creatures within the area. |
||
Know Protections | ||
Magic of Faerun | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Determines target's defenses. |
||
Know Vulnerabilities | ||
SPC | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 4 | ||
General | ||
Determine target's vulnerabilities and resistances. |
||
Land Womb | ||
SPC | ||
Arc 4, Drd 4, Hth 4, Rgr 4 | ||
1 hour | ||
You and one creature/level hide within the earth. |
||
Launch Bolt (M) | ||
SPC | ||
Sor/Wiz 0 | ||
General | ||
Launches a crossbow bolt up to 800 feet. |
||
Launch Item | ||
SPC | ||
Sor/Wiz 0 | ||
General | ||
Hurls fine item up to long range. |
||
Life Bolt | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead. |
||
Living Prints | ||
SPC | ||
Arc 1, Hrp 1, Rgr 1 | ||
General | ||
You perceive tracks as if they had just been made. |
||
Low-Light Vision | ||
SPC | ||
Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1 | ||
6 hours | ||
Subject sees twice as far under current light. |
||
Loyal Vassal | ||
SPC | ||
Arc 2, Pal 2 | ||
1 hour | ||
Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
||
Mace of Odo | ||
Magic of Faerun | ||
Arc 3, Clr 3 | ||
General | ||
Force effect damages target or absorbs spell. |
||
Greater Mage Hand | ||
SPC | ||
Sor/Wiz 1 | ||
General | ||
As mage hand, but medium range and 40 lb. |
||
Malevolent Miasma | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
Cloud of fog deals 1d4 nonlethal damage/level. |
||
Master Air | ||
SPC | ||
Arc 2, Drd 2 | ||
General | ||
You sprout insubstantial wings and can fly. |
||
Master Earth | ||
SPC | ||
Arc 7, Drd 7 | ||
4 hours | ||
Travel through the earth to any location. |
||
Maw of Chaos | ||
SPC | ||
Sor/Wiz 9 | ||
General | ||
Area of energy damages creatures and disrupts concentration. |
||
Memory Rot | ||
SPC | ||
Arc 5, Drd 5 | ||
General | ||
Spores deal 1d6 Int drain to target, plus 1 Int/round. |
||
Metal Melt | ||
SPC | ||
Sor/Wiz 4 | ||
General | ||
Melts metal object without heat. |
||
Minor Disguise | ||
SPC | ||
Brd 0 | ||
1 hour | ||
Makes slight changes to your appearance. |
||
Monstrous Regeneration | ||
Magic of Faerun | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
Grants the regeneration ability for 1 round/2 levels. |
||
Murderous Mist | ||
SPC | ||
Arc 4, Drd 4 | ||
General | ||
Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
||
Mystic Lash | ||
Magic of Faerun | ||
Arc 3, Clr 3 | ||
General | ||
Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
||
Nature's Balance | ||
SPC | ||
Arc 3, Drd 3 | ||
1 hour | ||
You transfer 4 ability score points to the target for 10 min./level. |
||
Naturewatch | ||
Magic of Faerun | ||
Arc 0, Drd 0, Hth 0, Rgr 1 | ||
General | ||
As deathwatch, but only for animals and plants. |
||
Nerveskitter | ||
Magic of Faerun | ||
Sor/Wiz 1 | ||
5 minutes | ||
Target gains +5 bonus on initiative checks. |
||
Net of Shadows | ||
Magic of Faerun | ||
Sor/Wiz 1 | ||
General | ||
Creates ordinary shadows that provide concealment to all in the area. |
||
Nightmare Lullaby | ||
Magic of Faerun | ||
Brd 2 | ||
General | ||
Target is confused as long as you concentrate +2 rounds. |
||
One with the Land | ||
Magic of Faerun | ||
Arc 2, Drd 2, Hth 2, Rgr 2 | ||
4 hours | ||
Link with nature gives a +2 bonus on nature-related skill checks. |
||
Owl's Insight | ||
Magic of Faerun | ||
Arc 7, Drd 7 | ||
1 hour | ||
Subject gains +1/2 levels enhancement bonus to Wis for 1 hour. |
||
Persistent Blade (F) | ||
Magic of Faerun | ||
Sor/Wiz 1 | ||
General | ||
Blade of force attacks target, automatically flanks. |
||
Poison Vines | ||
Magic of Faerun | ||
Arc 7, Drd 7 | ||
1 hour | ||
Vines that entangle and are poisonous. |
||
Prismatic Eye (F) | ||
SPC | ||
Sor/Wiz 6 | ||
General | ||
Orb produces individual prismatic rays as touch attacks. |
||
Puppeteer | ||
Magic of Faerun | ||
Brd 3 | ||
General | ||
Target mimics your actions |
||
Quick Potion | ||
Magic of Faerun | ||
Sor/Wiz 4 | ||
4 hours | ||
Creates a potion that must be used within 1 hour/level. |
||
Quillfire | ||
Magic of Faerun | ||
Arc 3, Drd 3 | ||
General | ||
Your hand sprouts poisonous quills useful for melee or ranged attacks. |
||
Ram's Might | ||
Magic of Faerun | ||
Arc 0, Drd 0, Rgr 1 | ||
5 minutes | ||
Your hands become harder and your unarmed attacks inflict normal damage. |
||
Rebuke | ||
SPC | ||
Sor/Wiz 2 | ||
General | ||
Final Rebuke | ||
SPC | ||
Sor/Wiz 7 | ||
General | ||
As rebuke except the target must save or die. |
||
Greater Rebuke | ||
SPC | ||
Sor/Wiz 4 | ||
General | ||
Replicate Casting (M) (XP) | ||
Magic of Faerun | ||
Sor/Wiz 9 | ||
General | ||
Duplicate observed spell or spell-like ability. |
||
Reveille | ||
Magic of Faerun | ||
Brd 3 | ||
General | ||
Target dead creature speaks a short sentence about what caused its death. |
||
Revenance | ||
Complete Divine | ||
Arc 4, Blk 4, Clr 4, Pal 4 | ||
General | ||
Slain ally is restored to life for 1 minute/level. |
||
Reverse Arrows | ||
Magic of Faerun | ||
Sor/Wiz 3 | ||
1 hour | ||
As Protection from Arrows, but negated arrows turn back upon their source. |
||
Righteous Fury | ||
Magic of Faerun | ||
Arc 3, Pal 3 | ||
General | ||
Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
||
Rosemantle | ||
Magic of Faerun | ||
Arc 1, Clr 1 | ||
General | ||
Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison. |
||
Safe Clearing | ||
Magic of Faerun | ||
Arc 3, Rgr 3 | ||
6 hours | ||
As sanctuary, but protects an area and lasts 1 hour/level. |
||
Scent | ||
Magic of Faerun | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
6 hours | ||
Grants the scent ability for 1 hour/level. |
||
Scintillating Sphere | ||
Magic of Faerun | ||
Sor/Wiz 3 | ||
General | ||
20-ft-radius spread deals 1d6 electicity/level. |
||
Seek Eternal Rest | ||
Magic of Faerun | ||
Arc 4, Pal 4 | ||
1 hour | ||
Turn undead as a paladin two levels higher. |
||
Shadow Hand | ||
Magic of Faerun | ||
Sor/Wiz 5 | ||
General | ||
Medium-sized hand attacks, blocks opponents, or carries items. |
||
Shadow Well | ||
Magic of Faerun | ||
Sor/Wiz 4 | ||
General | ||
Target enters gloomy pocket plane and emerges frightened. |
||
Share Husk | ||
Magic of Faerun | ||
Arc 2, Drd 2 | ||
4 hours | ||
See and hear through the senses of a touched animal. |
||
Shatterfloor | ||
Magic of Faerun | ||
Sor/Wiz 3 | ||
General | ||
Deals 1d4 sonic/level plus damages floor surface 6 inches deep. |
||
Shroud of Undeath | ||
SPC | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Negative energy shroud makes undead perceive you as undead. |
||
Silent Portal | ||
Magic of Faerun | ||
Asn 1, Sor/Wiz 0 | ||
6 hours | ||
Negates sound from door or window. |
||
Silverbeard | ||
Magic of Faerun | ||
Arc 1, Pal 1 | ||
5 minutes | ||
You grow a hard silver beard that gives +2 bonus to armor. |
||
Simbul's Skeletal Deliquescence | ||
Magic of Faerun | ||
Sor/Wiz 8 | ||
24 hours | ||
Target becomes a soft-bodied oozelike creature. |
||
Skeletal Guard (M) | ||
Magic of Faerun | ||
Sor/Wiz 8 | ||
General | ||
Creates one skeleton/level that is resistant to turning. |
||
Skull of Secrets | ||
Magic of Faerun | ||
Arc 4, Clr 4 | ||
24 hours | ||
Intangible skull stores message and can be triggered to breathe fire. |
||
Smell of Fear | ||
Magic of Faerun | ||
Arc 1, Rgr 1 | ||
5 minutes | ||
Target's aroma triples the chance of wandering encounters. |
||
Snakebite | ||
Magic of Faerun | ||
Arc 3, Drd 3, Rgr 4 | ||
General | ||
Your arm turns into a poisonous snake you can use to attack. |
||
Songbird | ||
Magic of Faerun | ||
Brd 0 | ||
4 hours | ||
Perform and gain +1 on your next Cha check. |
||
Sonic Rumble (F) | ||
Magic of Faerun | ||
Sor/Wiz 5 | ||
General | ||
Cone of sound deals damage or moves objects. |
||
Sonic Snap | ||
Magic of Faerun | ||
Sor/Wiz 0 | ||
General | ||
Target takes 1 point of sonic damage and is deafened 1 round. |
||
Spectral Stag | ||
Magic of Faerun | ||
Arc 2, Clr 2 | ||
General | ||
Phantom stag can bull rush and be a mount. |
||
Speechlink | ||
Complete Adventurer | ||
Brd 3 | ||
1 hour | ||
You and the target can verbally communicate at any distance. |
||
Speed Swim | ||
Magic of Faerun | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
5 minutes | ||
Target gains swim speed 30. |
||
Spell Engine (M) (XP) | ||
Magic of Faerun | ||
Sor/Wiz 8 | ||
General | ||
Magical energy disk absorbs incoming spells. |
||
Spell Enhancer | ||
SPC | ||
Sor/Wiz 4 | ||
General | ||
Lets you cast another spell in the same round at +2 caster level. |
||
Spell Matrix (F) | ||
SPC | ||
Sor/Wiz 7 | ||
1 hour | ||
Stores up to two spells of 3rd level or lower to be released later. |
||
Greater Spell Matrix (F) | ||
SPC | ||
Sor/Wiz 9 | ||
General | ||
Stores up to three spells of 3rd level or lower to be released later. |
||
Lesser Spell Matrix (F) | ||
SPC | ||
Sor/Wiz 5 | ||
1 hour | ||
Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
||
Spell Phylactery | ||
Magic of Faerun | ||
Arc 5, Clr 5 | ||
24 hours | ||
Scroll activates upon you if conditions are met. |
||
Mass Spell Resistance | ||
Complete Divine | ||
Arc 7, Clr 7 | ||
General | ||
As spell resistance, but multiple targets. |
||
Spell Shield | ||
Magic of Faerun | ||
Arc 2, Clr 2 | ||
5 minutes | ||
Target gains +3 resistance on saving throws against spells and spell-like abilities. |
||
Spellmantle | ||
Magic of Faerun | ||
Arc 6, Clr 6 | ||
General | ||
As spell immunity, but negated spells triggers a helpful spell upon the target. |
||
Spider Poison | ||
Magic of Faerun | ||
Asn 3, Sor/Wiz 3 | ||
General | ||
Touch deals 1d6 Str damage, repeats in 1 minute. |
||
Spirit Worm | ||
Magic of Faerun | ||
Sor/Wiz 1 | ||
General | ||
Target takes 1 point of Con damage every round for 1 round/level. |
||
Stalking Brand | ||
Magic of Faerun | ||
Arc 1, Rgr 1 | ||
24 hours | ||
Target marked with symbol you can see despite disguises. |
||
Steeldance | ||
Magic of Faerun | ||
Sor/Wiz 3 | ||
General | ||
Daggers become Medium flying animated objects that attack foes. |
||
Stone Bones | ||
Magic of Faerun | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Corporeal undead gains +3 natural armor bonus. |
||
Stone Shatter | ||
Magic of Faerun | ||
Brd 4 | ||
General | ||
Shatter a stone object or creature. |
||
Stone Walk (M) | ||
Magic of Faerun | ||
Arc 6, Clr 6 | ||
General | ||
Linked areas allow multiple teleportations. |
||
Stonehold | ||
Magic of Faerun | ||
Arc 6, Drd 6 | ||
24 hours | ||
Stony arm trap grapples and damages creatures. |
||
Storm Tower | ||
Magic of Faerun | ||
Arc 7, Drd 7 | ||
General | ||
Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
||
Stormrage | ||
Magic of Faerun | ||
Arc 8, Clr 8 | ||
5 minutes | ||
Fly, wind wall, protection from strong winds, and make electrical attacks. |
||
Strategic Charge | ||
Magic of Faerun | ||
Arc 1, Blk 1, Pal 1 | ||
General | ||
You gain the benefits of the Mobility feat. |
||
Strength of Stone | ||
Magic of Faerun | ||
Arc 2, Pal 2 | ||
5 minutes | ||
Bull's strength that ends if you lose contact with the ground. |
||
Summon Undead I | ||
PGtF | ||
Arc 1, Blk 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead II | ||
PGtF | ||
Arc 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead III | ||
PGtF | ||
Arc 3, Blk 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead IV | ||
PGtF | ||
Arc 4, Blk 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Summons undead to fight for you. |
||
Summon Undead V | ||
PGtF | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Summons undead to fight for you. |
||
Suppress Glyph | ||
Magic of Faerun | ||
Arc 6, Clr 6 | ||
5 minutes | ||
You notice but doo not trigger magical writing traps. |
||
Surefoot | ||
Magic of Faerun | ||
Arc 1, Rgr 1 | ||
1 hour | ||
You gain a +10 competence bonus on Balance checks. |
||
Suspended Silence (M) | ||
Magic of Faerun | ||
Sor/Wiz 3 | ||
General | ||
Object becomes programmed to create an area of silence at your command. |
||
Synostodweomer | ||
Magic of Faerun | ||
Sor/Wiz 7 | ||
General | ||
Channel a spell into positive energy to cure 1d6/spell level. |
||
Mass Teleport | ||
Magic of Faerun | ||
Sor/Wiz 7 | ||
4 hours | ||
As teleport, but more weight and you don't have to go. |
||
Tortoise Shell | ||
Magic of Faerun | ||
Arc 3, Drd 3 | ||
1 hour | ||
Large shell provides cover or shelter. |
||
Towering Oak | ||
Magic of Faerun | ||
Arc 1, Rgr 1 | ||
5 minutes | ||
You gain a competence bonus of +10 on your Intimidate checks. |
||
Transcribe Symbol | ||
PGtF | ||
Rune 8, Sor/Wiz 8 | ||
1 hour | ||
Safely moves an untriggered magical symbol to another location. |
||
Translocation Trick | ||
Magic of Faerun | ||
Sor/Wiz 6 | ||
1 hour | ||
You and target switch places and appear as each other. |
||
Triadspell | ||
Magic of Faerun | ||
Arc 6, Clr 6 | ||
Prohibited | ||
Cast a prepared spell three times. |
||
Undead Bane Weapon | ||
Libris | ||
Arc 4, Clr 4, Pal 3 | ||
5 minutes | ||
Weapon gains the bane property and is aligned good. |
||
Undead Lieutenant | ||
Magic of Faerun | ||
Sor/Wiz 3 | ||
5 minutes | ||
Targeted undead can give orders to undead in your control. |
||
Undead Torch | ||
Magic of Faerun | ||
Sor/Wiz 3 | ||
General | ||
Undead creature gains blue aura that gives +2d4 against living creatures. |
||
Undeath after Death (M) | ||
Magic of Faerun | ||
Arc 7, Clr 7 | ||
General | ||
-2 to Constitution, in exchange gaining the crypt spawn template at death. |
||
Undeath to Death (M) | ||
Necromancy | 1 standard action | SRD |
Will negates - Yes | Arc 6, Clr 6, Repose 6, Sor/Wiz 6 | V, S, M/DF |
Instant | Medium | General |
Area: Several undead creatures within a 40-ft.-radius burst | ||
Materials: The powder of a crushed diamond worth at least 500 gp. | ||
Destroys 1d4 HD/level undead (max 20d4). |
||
A circle of death snuffs out the life force of undead creatures, destroying them instantly. The spell destroys 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the bursts point of origin are affected first. No creature of 9 or more HD can be affected, and Hit Dice that are not sufficient to affect a creature are wasted. |
||
Undeath's Eternal Foe | ||
Magic of Faerun | ||
Arc 9, Clr 9 | ||
General | ||
Targets receive death ward and immunity to most undead special attacks. |
||
Understand Device | ||
Magic of Faerun | ||
Arc 3, Clr 3 | ||
5 minutes | ||
You can make untrained Disable Device checks, or gives +10 bonus if you have the skill. |
||
Vigor | ||
Complete Divine | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
As vigor, lesser, but grants fast healing 2. |
||
Vine Mine | ||
Magic of Faerun | ||
Arc 5, Drd 5 | ||
General | ||
Vines grow rapidly, giving various effects. |
||
Vipergout | ||
PGtF | ||
Scalykind 7, Sor/Wiz 7 | ||
General | ||
You spit forth celestial or fiendish vipers that attack your foes. |
||
Vision of Glory | ||
SPC | ||
Arc 1, Clr 1, Pal 1 | ||
General | ||
Subject gains morale bonus equal to your Cha modifier to one saving throw. |
||
Wall of Chaos | ||
Magic of Faerun | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against law, except as once-sided wall. |
||
Wall of Evil | ||
Magic of Faerun | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against good, except as once-sided wall. |
||
Wall of Good | ||
Magic of Faerun | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against evil, except as once-sided wall. |
||
Wall of Law | ||
Magic of Faerun | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against chaos, except as once-sided wall. |
||
War Cry | ||
Complete Adventurer | ||
Brd 4 | ||
General | ||
Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round. |
||
Warning Shout | ||
Magic of Faerun | ||
Arc 1, Pal 1 | ||
General | ||
All living creatures within half a mile hear your shout. |
||
Weapon of Impact | ||
SPC | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
As keen edge, but aids blunt weapons. |
||
Weapon of the Deity | ||
Complete Divine | ||
Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4 | ||
General | ||
Gives your weapon magical powers appropriate to your patron. |
||
Wieldskill | ||
Magic of Faerun | ||
Arc 1, Clr 1 | ||
General | ||
Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency. |
||
Wind at Back | ||
SPC | ||
Arc 4, Drd 4 | ||
12 hours | ||
Wind Tunnel | ||
SPC | ||
Arc 5, Drd 5 | ||
General | ||
Ranged weapons gain +10 bonus and double range increment. |
||
Wounding Whispers | ||
Magic of Faerun | ||
Brd 3 | ||
General | ||
Sonic aura damages foes that strike you. |
||
Wrathful Castigation | ||
Magic of Faerun | ||
Sor/Wiz 8 | ||
General | ||
Target dies or may be dazed and -4 on all saves for 1 round/level. |
||
Zajimarn's Avalanche | ||
Magic of Faerun | ||
Sor/Wiz 9 | ||
General | ||
Wave of slush deals 1d4 cold/level and moves targets. |
||
Zajimarn's Field of Icy Razors (F) | ||
Magic of Faerun | ||
Sor/Wiz 8 | ||
5 minutes | ||
Creatures in area take normal and cold damage, may be slowed. |