Index of Spells by Name Letters - Z

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
Zajimarn's Avalanche
    Magic of Faerun
  Sor/Wiz 9  
    General

Wave of slush deals 1d4 cold/level and moves targets.

Zajimarn's Field of Icy Razors (F)
    Magic of Faerun
  Sor/Wiz 8  
    5 minutes

Creatures in area take normal and cold damage, may be slowed.

Zeal
    Complete Divine
  Arc 2, Blk 2, Competition 2, Pal 2  
    General

You move through foes to attack the enemy you want.

Zealot Pact (XP)
    Complete Divine
  Arc 6, Clr 6, Competition 6, Pact 6  
    General

You automatically gain combat bonuses when you attack someone of opposite alignment.

Zone of Glacial Cold
    Frostburn
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    General

Deals 1d6 cold damage to all creatures in area.

Zone of Natural Purity (M)
    Ebberon
  Arc 2, Drd 2  
    General

Aberrations in area become weaker, fey and plants become stronger.

Zone of Respite
    SPC
  Arc 5, Clr 5, Sor/Wiz 5  
    1 hour

Prevents teleportation and similar effects from functioning in the area

Zone of Revelation
    SPC
  Arc 5, Clr 5  
    5 minutes

Makes invisible and ethereal creatures visible.

Zone of Silence
Illusion (Glamer) 1 round SRD
- Beguiler 3, Brd 4 V, S
1 hour/level (D) Personal 24 hours
Area: 5-ft.-radius emanation centered on you

Keeps eavesdroppers from overhearing conversations.

By casting zone of silence, you manipulate sound waves in your immediate vicinity so that you and those within the spells area can converse normally, yet no one outside can hear your voices or any other noises from within, including language-dependent or sonic spell effects. This effect is centered on you and moves with you. Anyone who enters the zone immediately becomes subject to its effects, but those who leave are no longer affected. Note, however, that a successful Spot check to read lips can still reveal whats said inside a zone of silence.

Zone of Speed
    BoEM
  Sor/Wiz 4  
    30 minutes

Nothing moves faster than the speed you choose within the area.

Zone of Truth
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes APeace 2, Arc 2, BVal 2, Clr 2, Commerce 2, Exalted Arcanist 2, Inquisition 2, Pal 2, Truth 2 V, S, DF
1 min./level Close 30 minutes
Area: 20-ft.-radius emanation

Subjects within range cannot lie.

Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation area. Affected creatures are aware of this enchantment. Therefore, they may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they remain within the boundaries of the truth. Creatures who leave the area are free to speak as they choose.