Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Effect | ||
Expensive Focus | ||
Expensive Material | ||
XP Cost | ||
Description | ||
Full Description | ||
Zajimarn's Avalanche | ||
Magic of Faerun | ||
Sor/Wiz 9 | ||
General | ||
Wave of slush deals 1d4 cold/level and moves targets. |
||
Zajimarn's Field of Icy Razors (F) | ||
Magic of Faerun | ||
Sor/Wiz 8 | ||
5 minutes | ||
Creatures in area take normal and cold damage, may be slowed. |
||
Zeal | ||
Complete Divine | ||
Arc 2, Blk 2, Competition 2, Pal 2 | ||
General | ||
You move through foes to attack the enemy you want. |
||
Zealot Pact (XP) | ||
Complete Divine | ||
Arc 6, Clr 6, Competition 6, Pact 6 | ||
General | ||
You automatically gain combat bonuses when you attack someone of opposite alignment. |
||
Zone of Glacial Cold | ||
Frostburn | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
Deals 1d6 cold damage to all creatures in area. |
||
Zone of Natural Purity (M) | ||
Ebberon | ||
Arc 2, Drd 2 | ||
General | ||
Aberrations in area become weaker, fey and plants become stronger. |
||
Zone of Respite | ||
SPC | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
1 hour | ||
Prevents teleportation and similar effects from functioning in the area |
||
Zone of Revelation | ||
SPC | ||
Arc 5, Clr 5 | ||
5 minutes | ||
Zone of Silence | ||
Illusion (Glamer) | 1 round | SRD |
- | Beguiler 3, Brd 4 | V, S |
1 hour/level (D) | Personal | 24 hours |
Area: 5-ft.-radius emanation centered on you | ||
Keeps eavesdroppers from overhearing conversations. |
||
By casting zone of silence, you manipulate sound waves in your immediate vicinity so that you and those within the spells area can converse normally, yet no one outside can hear your voices or any other noises from within, including language-dependent or sonic spell effects. This effect is centered on you and moves with you. Anyone who enters the zone immediately becomes subject to its effects, but those who leave are no longer affected. Note, however, that a successful Spot check to read lips can still reveal whats said inside a zone of silence. |
||
Zone of Speed | ||
BoEM | ||
Sor/Wiz 4 | ||
30 minutes | ||
Nothing moves faster than the speed you choose within the area. |
||
Zone of Truth | ||
Enchantment (Compulsion) [Mind-Affecting] | 1 standard action | SRD |
Will negates - Yes | APeace 2, Arc 2, BVal 2, Clr 2, Commerce 2, Exalted Arcanist 2, Inquisition 2, Pal 2, Truth 2 | V, S, DF |
1 min./level | Close | 30 minutes |
Area: 20-ft.-radius emanation | ||
Subjects within range cannot lie. |
||
Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation area. Affected creatures are aware of this enchantment. Therefore, they may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they remain within the boundaries of the truth. Creatures who leave the area are free to speak as they choose. |