Index of Spells by Descriptor - M

Name
Save - Res Level Comps
Dur Range Recharge
Description
Aid
None - Yes (harmless) Adp 2, APeace 2, Arc 2, Clr 2, Courage 2, Good 2, KotC 2, Luck 2 V, S, DF
1 min./level Touch 5 minutes

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Mass Aid
  Arc 3, Clr 3  
    5 minutes

Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

Animal Messenger
None; see text - Yes Arc 1, Brd 2, Drd 2, EmBarachiel 2, Rgr 1 V, S, M
1 day/level Close 6 hours

Sends a Tiny animal to a specific place.

Animal Trance
Will negates; see text - Yes Adp 2, Arc 2, Brd 2, Drd 2, Scalykind 2 V, S
Concentration Close General

Fascinates 2d6 HD of animals.

Antipathy
Will partial - Yes Arc 6, Blg 6, Blg 9, Drd 9, Elf 9, Hatred 8, Mental 7, Shu 9, Sin-A 9, Sor/Wiz 8, Wealth 9, Wuj 8 V, S, M/DF
2 hours/level (D) Close General

Object or location affected by spell repels certain creatures.

Apparition
  Wuj 2  
    General

Cause foes to become shaken when seeing subject disfigured creature.

Archon's Focus
- Sor/Wiz 5 V, S, M
1 round/level (D) Personal General

Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting.

Astral Projection (M)
None - Yes APeace 9, Arc 9, Clr 9, Meditation 9, Mental 9, Sin-S 9, Sor/Wiz 9, Travel 9, Wuj 9 V, S, M
See text Touch General

Projects you and companions onto Astral Plane.

Aura of Terror
  Sor/Wiz 6  
    5 minutes

You gain an aura of fear, or your frightful presence becomes more effective.

Awaken Sin
  Arc 3, Clr 3, Pal 2  
    General

Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).

Bane
Will negates - Yes Arc 1, Blg 1, Clr 1, Dem 1, Suffering 1 V, S, DF
1 min./level 50 ft. General

Enemies take -1 on attack rolls and saves against fear.

Battle Hymn
  Brd 2, Sor/Wiz 4  
    General

Allies can reroll one Will save/round.

Beastland Ferocity
  Arc 1, Brd 1, Drd 1  
    30 minutes

Subject fights without penalty while disabled or dying.

Bewildering Mischance
  Adp 5, Clr 5, Shu 5  
    General

Target must take the lower of two rolls for each save, attack roll, and skill check.

Bewildering Substitution
  Adp 2, Clr 2, Shu 2  
    General

Seemingly swap one ally with one enemy.

Bewildering Visions
  Adp 2, Clr 2, Shu 2  
    General

Subject is sickened or nauseated.

Binding (M)
Will negates; see text - Yes Arc 8, Shu 8, Sor/Wiz 8 V, S, M
See text (D) Close General

Utilizes an array of techniques to imprison a creature.

Bless
None - Yes (harmless) Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Community 1, Exalted Arcanist 1, Family 1, Pal 1, Shu 1, Vassal of Bahamut 1 V, S, DF
1 min./level 50 ft. 30 minutes

Allies gain +1 on attack rolls and saves against fear.

Bolts of Bedevilment
Will negates - Yes Brd 5, Madness 5 V, S
1 round/level Medium General

One ray/round, dazes 1d3 rounds.

Brain Spider
Will negates - Yes Arc 7, Clr 7, Mind 7 V, S, M, DF
1 min./level Long 1 hour

Listen to thoughts of up to eight other creatures.

Calm Animals
Will negates; see text - Yes Animal 1, Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 min./level Close General

Calms (2d4 + level) HD of animals.

Calm Emotions
Will negates - Yes APeace 2, Arc 2, Balance 2, Brd 2, Charm 2, Clr 2, EmBarachiel 2, Hlr 2, Law 2 V, S, DF
Concentration, up to 1 round/level (D) Medium General

Calms creatures, negating emotion effects.

Cause Fear
Will partial - Yes Adp 1, Arc 1, Blackwater 1, Blk 1, Brd 1, Clr 1, Death 1, DrgBlw 1, Duskblade 1, HB 1, MH 1, Orc 1, Passion 1, Shu 1, Sor/Wiz 1 V, S
1d4 rounds or 1 round; see text Close General

One creature of 5 HD or less flees for 1d4 rounds.

Celebration
  Brd 4  
    General

Intoxicate Subjects.

Chaav's Laugh
  Arc 5, Clr 5, Joy 5  
    General

Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear.

Chain of Chaos
  Arc 8, Clr 8  
    General

Creates plague of insanity passed by touch.

Charm Animal
Will negates - Yes Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 hour/level Close 1 hour

Makes one animal your friend.

Charm Monster
Will negates - Yes Beguiler 4, Bestial 5, Brd 3, Charm 5, EmBarachiel 3, HB 3, Sor/Wiz 4, Wuj 4 V, S
1 day/level Close 1 hour

Makes monster believe it is your ally.

Mass Charm Monster
Will negates - Yes Brd 6, Sin-P 9, Sor/Wiz 8, Tyranny 8 V
1 day/level Close 1 hour

As charm monster, but all within 30 ft.

Charm Person
Will negates - Yes Beguiler 1, Brd 1, Charm 1, EmBarachiel 1, Fey 2, HB 1, MH 1, Renewal 1, Sin-L 1, Sor/Wiz 1, Wuj 1 V, S
1 hour/level Close 1 hour

Makes one person your friend.

Mass Charm Person
  Brd 4, Sor/Wiz 5  
    6 hours

As charm person, but all within 30 feet.

Choir
  Brd 4  
    General

Creates illusory accompanists; +2 on Perform checks.

Cloak of Bravery
  Arc 3, Clr 3, Courage 3, Pal 2  
    1 hour

You and your allies gain a bonus on saves against fear.

Greater Cloak of Bravery
  Courage 9  
    6 hours

As cloak of bravery, except very large area.

Color Spray
Will negates - Yes Arc 2, Beguiler 1, Duskblade 1, Shu 2, Sor/Wiz 1 V, S, M
Instant; see text 15 ft. General

Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.

Coma
  Arc 6, Clr 6, Sor/Wiz 6  
    6 hours

You put a living creature in a coma.

Command
Will negates - Yes Adp 1, APeace 1, Arc 1, Clr 1, Domination 1, Pact 1, Tyranny 1 V
1 round Close General

One subject obeys selected command for 1 round.

Greater Command
Will negates - Yes APeace 5, Arc 5, Clr 5, Domination 5, Herald 5, Nobility 5, Passion 5, Tyranny 5 V
1 round/level Close General

As command, but affects one subject/level.

Cone of Dimness
  Sor/Wiz 3  
    General

Cone temporarily convinces creatures that they are blind.

Confound
  Clr 4  
    General

Gain a on attack rolls against subject and impose a penalty on its attack rolls against you

Confusion
Will negates - Yes Arc 5, Beguiler 4, Brd 3, HB 3, Madness 4, Passion 3, Shu 5, Sor/Wiz 4, Trickery 4, Wuj 4 V, S, M/DF
1 round/level Medium General

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Lesser Confusion
Will negates - Yes Brd 1, Madness 1, Mental 1 V, S, DF
1 round Close General

One creature is confused for 1 round.

Conjure Greater Midnight Construct (M)
  Sor/Wiz 8  
    General

As conjure lesser midnight construct, except conjure a greater midnight construct instead with more essentia options.

Conjure Lesser Midnight Construct (M)
  Sor/Wiz 4  
    General

Create a lesser midnight construct.

Conjure Midnight Construct (M)
  Sor/Wiz 6  
    General

As conjure lesser midnight construct, except conjure a midnight construct instead with more essentia options.

Control Elemental
  Sor/Wiz 6  
    General

Gain control of an elemental creature

Crisis of Confidence
  Brd 3, HB 2  
    General

Target loses commander rating, aura; can't add Cha to rally checks.

Crown of Despair
  Sor/Wiz 7  
    General

All creatures that see you must save or be paralyzed.

Crown of Glory 2
  Glory 8  
    30 minutes

You gain +4 Charisma and inspire your allies.

Cruel Disappointment
  Sor/Wiz 3  
    General

Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.

Crushing Despair
Will negates - Yes Beguiler 4, Brd 3, Passion 4, Sin-E 5, Sor/Wiz 4, Wuj 4 V, S, M
1 min./level 30 ft. General

Subjects take -2 on attack rolls, damage rolls, saves, and checks.

Curse of the Putrid Husk
  Brd 3, Sor/Wiz 3  
    General

Subject is unconscious for 1d10 minutes.

Daze
Will negates - Yes Arc 0, Beguiler 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S, M
1 round Close General

Humanoid creature of 4 HD or less loses next action.

Daze Monster
Will negates - Yes Beguiler 2, Brd 2, Sor/Wiz 2 V, S, M
1 round Medium General

Living creature of 6 HD or less loses next action.

Death Dragon
  Arc 7, Clr 7  
    General

You gain +4 natural armor, +4 deflection, and natural attacks.

Death Knell
Will negates - Yes Arc 2, Blg 2, Blk 1, Clr 2, Death 2, DrgBlw 2, Sin-G 2 V, S
Instant/10 minutes per HD of subject; see text Touch General

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Death Ward
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Blg 4, ChamGwyn 4, Clr 4, Death 4, Drd 5, Hlr 4, HotD 4, Life 4, Pal 4, Repose 4, Shu 4, Slayer of Domiel 4, Undeath 4 V, S, DF
1 min./level Touch 5 minutes

Grants immunity to death spells and negative energy effects.

Mass Death Ward
  Arc 8, Clr 8, Drd 9  
    30 minutes

As death ward, but more targets.

Deep Slumber
Will negates - Yes Asn 3, Beguiler 3, Brd 3, Dream 3, EmBarachiel 3, HB 3, Sin-S 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Puts 10 HD of creatures to sleep.

Delusions of Grandeur
  Brd 2, Sor/Wiz 2  
    1 hour

Subject becomes overconfident and careless.

Demand
Will partial - Yes Beguiler 8, Charm 8, Diabolic 8, Nobility 8, Sor/Wiz 8 V, S, M/DF
1 round; see text See text 30 minutes

As sending, plus you can send suggestion.

Desert Binding (M)
  Sand 8, Sor/Wiz 8  
    General

Imprisons creature as sand in an hourglass or wind in the waste.

Detect Thoughts
Will negates; see text - No Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, Inquisition 3, Knowledge 2, Mental 2, MH 2, Mind 2, Shu 2, Sor/Wiz 2, Truth 1, Wuj 2 V, S, F/DF
Concentration, up to 1 min./level (D) 60 ft. General

Allows listening to surface thoughts.

Dirge of Discord
  Brd 3  
    General

Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.

Disquietude
  Brd 2  
    General

Target avoids physical contact with others.

Distract
  Brd 1, Sor/Wiz 1  
    General

Distracts targets with the zest for life.

Distract Assailant
  Asn 1, HB 1, Sor/Wiz 1  
    General

Swift. One creature is flat-footed* for 1 round.

Divine Protection
  Arc 2, Clr 2, Pal 2  
    30 minutes

Allies gain a +1 morale bonus to their Armor Class and on saving throws.

Dolorous Motes
  Brd 4, Sor/Wiz 3  
    General

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dominate Animal
Will negates - Yes Animal 3, Arc 3, Drd 3 V, S
1 round/level Close General

Subject animal obeys silent mental commands.

Dominate Living Construct
  Artificer 5  
    General

As dominate person, but affecting a living construct.

Dominate Monster
Will negates - Yes Beguiler 9, Charm 9, Dragon 9, Passion 9, Sor/Wiz 9, Tyranny 9, Wuj 9 V, S
1 day/level Close 1 hour

As dominate person, but any creature.

Dominate Person
Will negates - Yes Beguiler 5, Brd 4, Domination 4, HB 4, Sor/Wiz 5, Wuj 5 V, S
1 day/level Close 1 hour

Controls humanoid telepathically.

Doom
Will negates - Yes Arc 1, Blg 1, Blk 1, Clr 1, Corruption 1, Decay 1, Dem 1, Hatred 1, KotC 1, Pestilence 1, Wrath 1 V, S, DF
1 min./level Medium General

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Dream
None - Yes Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 V, S
See text Unlimited General

Sends message to anyone sleeping.

Dream Casting
  Sor/Wiz 6  
    General

Alter subject's dreams to produce desired effect.

Drums of War (F)
  Brd 4  
    General

Enemies take -2 penalty on attacks and saves.

Ectoplasmic Armor
  Sor/Wiz 1  
    General

Gain +5 to +9 armor bonus against incorporeal* touch attacks.

Ectoplasmic Enhancement
  Sor/Wiz 6  
    24 hours

Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.

Ectoplasmic Feedback
  Sor/Wiz 2  
    5 minutes

Incorporeal* attackers take 1d6 damage.

Elation
  Arc 2, Brd 2, Clr 2, EmBarachiel 2, Joy 2, Sor/Wiz 3  
    General

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

End to Strife
  APeace 9, Arc 9, Clr 9  
    General

Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).

Enrage Animal
  Arc 1, Drd 1, Rgr 1  
    General

Animal rages like barbarian, not fatigued.

Enrage Animals
  Arc 1, Drd 1, Rgr 1  
    30 minutes

Render normal animals hostile, and vicious.

Enthrall
Will negates; see text - Yes APeace 2, Arc 2, Brd 2, Clr 2, Domination 2, EmBarachiel 2, HB 2, Herald 2, Nobility 2, Tyranny 2 V, S
1 hour or less Medium General

Captivates all within 100 ft. + 10 ft./level.

Entice Gift
  Brd 2, Greed 2, Sor/Wiz 2  
    General

Subject gives caster what its holding.

Evil Glare
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Paralyze creature with your glare.

Exaction
  Sor/Wiz 7  
    General

Make a sacrifice to gain bonuses when trying to compel service from a creature in a planar binding.

Faerinaal's Hymn
  Brd 2  
    General

Up to one creature/level cannot take attacks of opportunity.

Fear
Will partial - Yes Brd 3, HB 4, Sor/Wiz 4, Tyranny 4 V, S, M
1 round/level or 1 round; see text 30 ft. General

Subjects within cone flee for 1 round/level.

Feeblemind
Will negates; see text - Yes Arc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
Instant Medium General

Subjects Int and Cha drop to 1.

Fengut
  Sor/Wiz 1  
    General

Subject is nauseated.

Focusing Chant
  Brd 1  
    General

Improves concentration; +1 on attack rolls or selected checks.

Follow the Leader (F)
  Brd 4  
    General

Causes 1 HD/level of creatures to follow.

Forbidden Speech
  Corrupt 5  
    12 hours

Subject cannot speak about a certain topic.

Force Blow (F)
Will negates - No Brd 0 V, F
1 round/level Close General

This spell description has been self-censored.

Friend to Foe
  Beguiler 5, Brd 5, Sor/Wiz 5  
    General

Make subject creature believe its allies are its enemies.

Lesser Geas
Will negates - Yes Brd 3, EmBarachiel 3, Sor/Wiz 4 V
1 day/level or until discharged (D) Close General

Commands subject of 7 HD or less.

Geas/Quest
None - Yes APeace 6, Arc 6, Brd 6, Charm 6, Clr 6, Domination 6, Fate 6, Inquisition 6, Nobility 6, Sor/Wiz 6, Tyranny 6, Wuj 6 V
1 day/level or until discharged (D) Close General

As geas, lesser, plus it affects any creature.

Getaway
  Asn 2  
    1 hour

Causes pursuers to go astray 50% of the time.

Ghost Light
  Wuj 1  
    General

An eerie green torch light causes creatures to become shaken.

Ghost Touch Armor
  Arc 2, Clr 2, Sor/Wiz 2  
    5 minutes

Armor works normally against incorporeal attacks.

Ghost Touch Weapon
  Arc 4, Clr 4  
    1 hour

Weapon works normally against incorporeal creatures.

Ghost Trap
  Arc 6, Clr 6, Sor/Wiz 7  
    6 hours

Incorporeal creatures turn corporeal.

Glimpse of Eternity
  Brd 5, Sor/Wiz 5  
    General

Target takes 1d6 nonlethal damage/level and is confused.

Glimpse of Fear
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A flash of horror causes the target to become shaken.

Good Hope
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Brd 3, Charm 4, EmBarachiel 3, Joy 4, Moon 4, Wuj 4 V, S
1 min./level Medium 30 minutes

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Guilt
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Hand of Divinity
  Arc 2, Blk 2, Clr 2, Pal 2  
    30 minutes

Gives +2 sacred or profane bonus on saving throws to worshiper of your patron.

Hand of the Faithful
  Arc 4, Clr 4, Pal 4  
    4 hours

Immobile zone of warding stuns those of different patrons.

Harmonic Chorus
  Brd 2  
    General

Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.

Haunting Tune
  Brd 3  
    1 hour

1 target/level becomes shaken.

Heart's Ease
  Arc 3, BVal 3, Clr 3, Pleasure 3  
    General

Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.

Heartache
  Arc 1, Clr 1, MH 1  
    General

Subject helpless for 1 round.

Herald's Call
  Brd 1, Hrp 1  
    General

Shout slows those within 20 ft.

Heroism
Will negates (harmless) - Yes (harmless) Brd 2, Courage 4, Sin-P 3, Sor/Wiz 3 V, S
10 min./level Touch 1 hour

Gives +2 on attack rolls, saves, skill checks.

Greater Heroism
Will negates (harmless) - Yes (harmless) Brd 5, Courage 7, Joy 6, Passion 6, Sin-P 7, Sor/Wiz 6 V, S
1 min./level Touch 30 minutes

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Hesitate
  Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Force subject to lose actions.

Hide from Undead
Will negates (harmless); see text - Yes APeace 1, Arc 1, Clr 1, HotD 1, Life 1, Repose 1 V, S, DF
10 min./level (D) Touch 4 hours

Undead can't perceive one subject/level.

Hideous Laughter
Will negates - Yes Brd 1, HB 1, Passion 2, Sor/Wiz 2 V, S, M
1 round/level Close General

Subject loses actions for 1 round/level.

Hiss of Sleep
  Sor/Wiz 7  
    General

You induce comatose slumber in targets.

Hold Animal
Will negates; see text - Yes Animal 2, Arc 2, BVal 2, Drd 2, Rgr 2 V, S
1 round/level (D); see text Medium General

Paralyzes one animal for 1 round/level.

Hold Monster
Will negates; see text - Yes Beguiler 5, Bestial 6, Brd 4, Duskblade 5, EmBarachiel 4, Law 6, Sor/Wiz 5, Wuj 5 V, S, M/DF
1 round/level (D); see text Medium General

As hold person, but any creature.

Mass Hold Monster
Will negates; see text - Yes Beguiler 9, Sor/Wiz 9 V, S, M/DF
1 round/level (D); see text Medium General

As hold monster, but all within 30 ft.

Hold Person
Will negates; see text - Yes Arc 2, Beguiler 3, Brd 2, Clr 2, EmBarachiel 2, MH 2, Shu 2, Sor/Wiz 3, Wuj 2 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one humanoid for 1 round/level.

Mass Hold Person
Will negates; see text - Yes Beguiler 7, Sor/Wiz 7 V, S, F/DF
1 round/level (D); see text Medium General

As hold person, but all within 30 ft.

Hypnotism
Will negates - Yes Arc 1, Beguiler 1, Brd 1, EmBarachiel 1, Shu 1, Sin-P 1, Sor/Wiz 1, Wuj 1 V, S
2d4 rounds (D) Close General

Fascinates 2d4 HD of creatures.

Illusory Feast
  Sor/Wiz 5  
    General

Subjects become dazed by illusory food.

Illusory Script (M)
Will negates; see text - Yes Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 V, S, M
1 day/level (D) Touch General

Only intended reader can decipher.

Imperious Glare
  Sor/Wiz 6  
    General

You cause targets to cower in fear.

Incite
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

Subject can't ready actions or delay.

Incite Riot
  Brd 5  
    General

Subjects attack nearest creature.

Indifference
  Sor/Wiz 2  
    6 hours

Makes subject resistant to fear, compulsion, and morale effects.

Inevitable Defeat
  Beguiler 3, Sor/Wiz 3  
    General

Subject takes 3d6 nonlethal damage/round.

Inhibit
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

Subject delays until next round.

Inquisition
  Sanctified 5  
    General

Compels target to divuldge information truthfully.

Insanity
Will negates - Yes Charm 7, Corruption 7, Madness 7, Moon 7, Sor/Wiz 7 V, S
Instant Medium General

Subject suffers continuous confusion.

Insidious Insight
  Brd 2, Sor/Wiz 2  
    General

Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.

Insidious Rhythm
  Brd 1  
    30 minutes

Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting.

Insidious Suggestion
  Brd 4, Sor/Wiz 5  
    General

Suggestion repeats over and over in creature's mind.

Insignia of Blessing
  Arc 3, Clr 3, Pal 3  
    5 minutes

Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.

Inspirational Boost
  Brd 1  
    General

Swift. The bonuses granted by your inspire courage ability increase by 1

Inspired Aim
  Arc 3, Brd 4, Clr 3, Fey 3, Rgr 3  
    General

Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Irresistible Dance
None - Yes Brd 6, Gnome 8, Joy 9, Passion 8, Sor/Wiz 8 V
1d4+1 rounds Touch General

Forces subject to dance.

Jig of the Waves
  Brd 2  
    General

Force creatures to dance a jig which causes penalties and forces random movement.

Lastai's Caress
  Arc 2, Clr 2, Pleasure 2  
    General

Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.

Leech Ghost Skill (M)
  Sor/Wiz 5  
    General

Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed.

Lionheart
  Arc 1, Pal 1  
    General

The subject gains immunity to fear effects.

Love's Lament
  Brd 3  
    General

Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds.

Love's Pain
  Corrupt 3  
    General

Deals 1d6 damage/2 levels to subject's dearest loved one.

Lullaby
Will negates - Yes Brd 0 V, S
Concentration + 1 round/level (D) Medium General

Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.

Maddening Scream
None - Yes Madness 8, Sor/Wiz 8 V
1d4+1 rounds Touch General

Subject has -4 AC, no shield, Reflex save on 20 only.

Maddening Whispers
  Sor/Wiz 8  
    General

You induce confusion and madness in targets.

Manifestation Of The Deity
  Arc 2, Clr 2  
    General

Create illusion of your deity, rendering enemies shaken for 1 round.

Mechanus Mind
  Sor/Wiz 2  
    30 minutes

Reformat subject's mind to be coldly calculating.

Mesmerizing Glare
  Brd 2, Sor/Wiz 3  
    General

Your gaze fascinates creatures.

Mind Fog
Will negates - Yes Beguiler 5, Brd 5, Mental 5, Sor/Wiz 5 V, S
30 minutes and 2d6 rounds; see text Medium 6 hours

Subjects in fog get -10 to Wis and Will checks.

Mindburn
  Sor/Wiz 2  
    General

Target loses a spell or infusion each round.

Mindless Rage
  Brd 2, Sor/Wiz 2  
    General

Incite a rage in an opponent that drives them to attacking you by melee only.

Mindrape
  Sor/Wiz 9  
    12 hours

You learn everything subject knows and can alter its memory or knowledge.

Miser's Envy
  Brd 2, Sor/Wiz 3  
    General

Subject jealously covets nearby object.

Modify Memory
Will negates - Yes Asn 4, Brd 4, Mental 4 V, S
Permanent Close General

Changes 5 minutes of subjects memories.

Monstrous Thrall
  Domination 9  
    General

As true domination, but nearly permanent and affects any creature.

Moon Lust
  Arc 1, Clr 1  
    General

Subject obsesses about moon, is fascinated or dazzled.

Morality Undone
  Arc 5, Brd 5, Clr 5, Corruption 4, MH 4  
    1 hour

Subject becomes evil.

Nightmare
Will negates; see text - Yes Brd 5, Darkness 7, Dream 5, Sor/Wiz 5, Wuj 5 V, S
Instant Unlimited General

Sends vision dealing 1d10 damage, fatigue.

Nightmare Lullaby
  Brd 2  
    General

Target is confused as long as you concentrate +2 rounds.

Nybor's Psychic Imprint (F)
  Sor/Wiz 6  
    General

Imprint a mind into a gem that can be used as the personality of an intelligent item.

Phantasmal Assailants
  HB 2, Sor/Wiz 2  
    General

Phantasm deals 4 Wis damage and 4 Dex damage.

Phantasmal Decoy
  Arc 3, Rgr 3  
    General

Creates illusory enemy for foe to chase.

Phantasmal Disorientation
  Arc 6, Drd 6  
    1 hour

Fools creature's sense of direction, making movement difficult.

Phantasmal Killer
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 4, Duskblade 4, HB 4, Illusion 4, Madness 6, MH 4, Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Fearsome illusion kills subject or deals 3d6 damage.

Phantom Foe (F)
  Asn 2, Sor/Wiz 2  
    General

Phantasm flanks subject.

Phantom Threat
  Brd 1, HB 1  
    General

Subject is flanked despite nothing being there.

Plague of Nightmares (F)
  Corrupt 8  
    General

Subject takes ld4 Con damage and does not heal.

Power Word Blind
None - Yes Arc 8, Beguiler 7, Darkness 8, Shu 8, Slime 8, Sor/Wiz 7, War 7, Wuj 7 V
See text Close General

Blinds creature with 200 hp or less.

Power Word Deafen
  Sor/Wiz 3  
    General

Deafens one creature with 100 hp or less.

Power Word Disable
  Sor/Wiz 5  
    General

Reduces living creature with 50 hp or less to 0 hp.

Power Word Distract
  Sor/Wiz 4  
    General

Makes one creature with 150 hp or less flat-footed*.

Power Word Fatigue
  Sor/Wiz 1  
    General

Makes one creature with 100 hp or less fatigued.

Power Word Kill
None - Yes Beguiler 9, Darkness 9, Orc 9, Sor/Wiz 9, War 9, Wuj 9 V
Instant Close General

Kills one creature with 100 hp or less.

Power Word Maladroit
  Sor/Wiz 3  
    General

Deals 2 points Dex damage to one creature with 75 hp or less.

Power Word Nauseate
  Sor/Wiz 6  
    General

Makes one creature with 150 hp or less nauseated.

Power Word Pain
  Sor/Wiz 1  
    General

Deal 1d6 points of damage per round to one creature with 100 hp or less.

Power Word Petrify
  Sor/Wiz 8  
    General

Petrifies one creature with 100 hp or less.

Power Word Sicken
  Sor/Wiz 2  
    General

Sickens one creature with 100 hp or less.

Power Word Stun
None - Yes Beguiler 8, Dream 8, Sor/Wiz 8, War 8, Wuj 8 V
See text Close General

Stuns creature with 150 hp or less.

Power Word Weaken
  Sor/Wiz 3  
    General

Deals 2 points Str damage to one creature with 75 hp or less.

Prayer
None - Yes APeace 3, Arc 3, ChamGwyn 3, Clr 3, Community 3, Competition 3, KotC 3, Orc 3, Pal 3, Shu 3 V, S, DF
1 round/level 40 ft. 5 minutes

Allies +1 bonus on most rolls, enemies -1 penalty.

Price of Loyalty
  Sor/Wiz 2  
    General

Identical to charm person except subject does not know a spell was cast.

Probe Thoughts
  Mind 6, Sor/Wiz 6  
    General

Read subject's memories, one question/round.

Programmed Amnesia (M)
  Sor/Wiz 9  
    General

You can selectively destroy, alter, or implant memories in the target creature as you see fit.

Puppeteer
  Brd 3  
    General

Target mimics your actions

Rage
None - Yes Brd 2, HB 2, Liberation 3, Madness 3, Sin-W 3, Sor/Wiz 3 V, S
Concentration + 1 round/level (D) Medium 5 minutes

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Raise Dead (M)
None; see text - Yes (harmless) Adp 5, APeace 5, Arc 5, Clr 5, Hlr 5, SaveLife 5 V, S, M, DF
Instant Touch General

Restores life to subject who died as long as one day/level ago.

Rapid Raise Dead (M)
None; see text - No Arc 4, Clr 4, Hlr 4 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last round and damages caster.

Rapid Resurrection (M)
None; see text - No Arc 6, Clr 6, Hlr 6, SaveLife 6, Shu 6 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last 2 rounds and damages caster.

Rapture of the Deep
  Brd 6  
    12 hours

Target becomes comatose.

Ray of Dizziness
  Brd 2, Sor/Wiz 2  
    General

Dizzying ray staggers enemy.

Ray of Stupidity
  Sor/Wiz 2  
    30 minutes

Ray reduces Int by 1d6 points +1 point/two levels.

Reality Blind
  Sor/Wiz 3  
    1 hour

Subject can take no actions and afterward does not heal naturally.

Rebuke
  Sor/Wiz 2  
    General

Target is dazed 1 round, thereafter shaken, and distracted.

Final Rebuke
  Sor/Wiz 7  
    General

As rebuke except the target must save or die.

Greater Rebuke
  Sor/Wiz 4  
    General

Target cowers for 1d4 rounds then is shaken and distracted.

Reincarnate (M)
None; see text - Yes (harmless) Arc 4, Drd 4, Renewal 4 V, S, M, DF
Instant Touch General

Brings dead subject back in a random body.

Remorseless Charm (M)
  Arc 6, Brd 5, Clr 6, Sor/Wiz 6  
    General

Suppress the target's alignment.

Resistible Dance
  Brd 5  
    General

Makes listeners dance; -2 penalty to AC, Will saves, Concentration checks, and Spellcraft checks.

Resurrection (M)
None; see text - Yes (harmless) APeace 7, Arc 7, Clr 7, Hlr 7, SaveLife 7, Shu 7 V, S, M, DF
Instant Touch General

Fully restore dead subject.

Revivify (M)
  Arc 5, Clr 5, Hlr 5, SaveLife 4  
    General

Restore recently dead to life with no level loss.

Righteous Wrath of the Faithful
  Arc 7, Clr 7, Purification 7  
    General

Your allies get bonuses, especially if they worship your deity.

Roar of the Waves
  Brd 3  
    General

Make one target/2 levels deafened and shaken.

Rouse
  Beguiler 1, Duskblade 1, Sor/Wiz 1  
    General

Awakens creatures in area.

Scare
Will partial - Yes Brd 2, Hatred 2, Sor/Wiz 2 V, S, M
1 round/level or 1 round; see text for cause fear Medium General

Panics creatures of less than 6 HD.

Scintillating Pattern
None - Yes Beguiler 8, Sor/Wiz 8, Wmg 8 V, S, M
Concentration + 2 rounds Close General

Twisting colors confuse, stun, or render unconscious.

Scyllan Scream
  Brd 5  
    General

Scream panics or shakes those who hear it.

Secret Signs
  Wuj 1  
    General

Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.

Sensory Deprivation
  Sor/Wiz 3  
    General

Subject cannot Perceive world around it.

Shadowy Grappler
  Sor/Wiz 6  
    General

Shadowy force grapples subject.

Shock and Awe
  Asn 1, Brd 1, Sor/Wiz 1  
    General

Reduces a surprised creature's initiative roll.

Sign
  Arc 1, Clr 1  
    5 minutes

Your initiative check result improves, and you know enemies' initiative check results.

Siren's Call
  Brd 3, Seafolk 4, Sor/Wiz 4  
    General

Compel one creature/2 levels to submerse itself.

Slay Living
Fortitude partial - Yes Arc 5, Clr 5, Death 5, DrgBlw 5, Repose 5 V, S
Instant Touch General

Touch attack kills subject.

Sleep
Will negates - Yes Adp 1, Arc 1, Asn 1, Beguiler 1, Brd 1, Dream 1, EmBarachiel 1, HB 1, MH 1, Shu 1, Sor/Wiz 1, Wmg 1, Wuj 1 V, S, M
1 min./level Medium General

Puts 4 HD of creatures into magical slumber.

Sleep Mote
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Dust devil of magic sand puts foes to sleep.

Greater Sleep
  Brd 3, Sor/Wiz 3  
    30 minutes

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

Snowsong
  Brd 6  
    General

Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.

Solipsism
  Sor/Wiz 6  
    General

Subject is convinced the world is fake.

Song of Discord
Will negates - Yes Brd 5, Hatred 4, Passion 7, Sin-W 6 V, S
1 round/level Medium General

Forces targets to attack each other.

Sonic Whip
  Brd 2, Wuj 2  
    General

Scares animals, normal whip in combat.

Sorrow
  Arc 1, Brd 1, Clr 1  
    General

Subject takes -3 penalty on attacks, saves, and checks.

Soul Bind (F)
Will negates - No Arc 9, Clr 9, Sor/Wiz 9 V, S, F
Permanent Close General

Traps newly dead soul to prevent resurrection.

Sphere of Terror
  Sor/Wiz 4  
    General

Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions.

Spider Curse
  Spider 6  
    12 hours

You turn a humanoid into a driderlike creature that obeys you.

Spread of Contentment
  Arc 8, Clr 8, Pleasure 8  
    6 hours

Calms hostile creatures within 10-ft./level radius.

Stay the Hand
  Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2  
    General

Change subject creature's attitude to helpful for 1 round.

Sting Ray
  Brd 3, Sor/Wiz 3  
    General

Ray staggers enemies and disrupts spellcasters.

Stupor
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    12 hours

One helpless subject is put in a state that allows him to be moved but take no other actions.

Suggestion
Will negates - Yes Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3 V, M
1 hour/level or until completed Close 30 minutes

Compels subject to follow stated course of action.

Mass Suggestion
Will negates - Yes Beguiler 6, Brd 5, Domination 7, Dragon 8, Sor/Wiz 6, Wuj 6 V, M
1 hour/level or until completed Medium 30 minutes

As suggestion, plus one subject/level.

Suppress Breath Weapon
  Brd 3, Sor/Wiz 3  
    General

Subject can't use its breath weapon.

Sword of Conscience
  Arc 4, ChamGwyn 4, Clr 4, Exalted Arcanist 4, Pal 4, Slayer of Domiel 4  
    General

Evil creature confesses crimes, takes Wisdom damage.

Symbol of Death (M)
Fortitude negates - Yes Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, M
See text 0 ft.; see text General

Triggered rune slays nearby creatures.

Symbol of Fear (M)
Will negates - Yes Arc 6, Clr 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune panics nearby creatures.

Symbol of Insanity (M)
Will negates - Yes Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, M
See text 0 ft.; see text General

Triggered rune renders nearby creatures insane.

Symbol of Persuasion (M)
Will negates - Yes APeace 6, Arc 6, Clr 6, Sin-L 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune acts as charm monster on nearby creatures.

Symbol of Sleep (M)
Will negates - Yes APeace 5, Arc 5, Clr 5, Sin-S 5, Sor/Wiz 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune puts nearby creatures into catatonic slumber.

Symbol of Stunning (M)
Will negates - Yes Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S, M
See text 0 ft.; see text General

Triggered rune stuns nearby creatures.

Symbol of Thirst (M)
  Arc 6, Clr 6, Sor/Wiz 6, Thirst 6  
    General

Triggered rune overwhelms nearby creatures with thirst.

Sympathy (M)
Will negates; see text - Yes Arc 9, Community 8, Drd 9, Greed 9, Joy 8, Sin-L 8, Sor/Wiz 8, Wuj 8 V, S, M
2 hours/level (D) Close General

Object or location attracts certain creatures.

Symphonic Nightmare (F)
  Arc 7, Brd 6, Clr 7, Sor/Wiz 7  
    General

Haunting music disrupts target's sleep for 1 day/level.

Tactical Precision
  Brd 2  
    General

Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes.

Lesser Telepathic Bond
None - No Arc 3, Clr 3, Mind 3, Sor/Wiz 3 V, S
10 min./level 30 ft. 1 hour

As telepathic bond, but you and one other creature.

Tormenting Thirst
  Brd 3, Sor/Wiz 3, Thirst 3  
    General

Subject is overwhelmed by thirst.

Touch of Idiocy
None - Yes Beguiler 2, Duskblade 2, HB 2, Sin-E 3, Sor/Wiz 2 V, S
10 min./level Touch General

Subject takes 1d6 points of Int, Wis, and Cha damage.

Touch of Madness
Will negates - Yes Madness 2 V, S
1 round/level Touch General

Dazes one creature for 1 round/level.

Train Animal
  Arc 2, Drd 2, Rgr 2  
    1 hour

Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.

Transfix
  Sor/Wiz 6, Wuj 6  
    6 hours

Medium or smaller targets are paralyzed.

Trap the Soul
See text - Yes; see text Sin-G 9, Sin-L 9, Sor/Wiz 8 V, S, M, F, text
Permanent; see text Close General

Imprisons subject within gem.

True Domination
  Domination 8  
    General

As dominate person. but save at -4.

True Resurrection (M)
None; see text - Yes (harmless) APeace 9, Arc 9, Clr 9, Hlr 9, SaveLife 9, Shu 9 V, S, M, DF
Instant Touch General

As resurrection, plus remains aren't needed.

Unfettered Grasp
  Sor/Wiz 2  
    General

Grappling creature immediately gains free attempt to escape.

Vengeful Mount
  Arc 0, Drd 0, Rgr 1, Sor/Wiz 0  
    General

Makes an animal more difficult to ride or handle.

Verraketh's Shadow Crown
  Brd 3  
    General

Your bardic music effects tap the Shadow Weave, granting +4 competence bonus to Perform.

Vertigo
  Beguiler 2, Brd 2, Sor/Wiz 2  
    General

Subject creature must succeed on a DC 10 Balance check to move each round.

Vertigo (Sky)
  Brd 2, Sor/Wiz 3  
    General

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Vision of Heaven
  APeace 1, Arc 1, Celestial 1, Clr 1, Exalted Arcanist 1, Joy 1, Slayer of Domiel 1  
    General

Evil creature is dazed for 1 round.

Wages of Sin
  Sor/Wiz 6  
    General

Evil creatures attack other evil creatures.

Wail of the Banshee
Fortitude negates - Yes Death 9, Deathbound 9, Hatred 9, Repose 9, Sor/Wiz 9, Wmg 9 V
Instant Close General

Kills one creature/level.

Wall of Gloom
  Sor/Wiz 2, Wuj 2  
    General

A shadowy wall deters passage.

War Cry
  Brd 4  
    General

Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.

Warcry
  Brd 3, ChamGwyn 2, Sor/Wiz 3  
    General

Creatures within 30-foot cone cower for 1d4 rounds.

Weird
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 9, Illusion 9, Madness 9, Mind 9, Sor/Wiz 9, Wmg 9 V, S
Instant Medium General

As phantasmal killer, but affects all within 30 ft.

Whelm
  Beguiler 1, Sor/Wiz 1  
    General

Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).

Whelm, Mass
  Beguiler 4, Sor/Wiz 4  
    General

1d6 nonlethal damage/level (max 10d6) to 1 creature/level.

Whelming Blast
  Beguiler 2, Sor/Wiz 2  
    General

15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6).

Winding Alleys
  Brd 3, City 3  
    General

Trap foe in phantasmal maze.

Wrathful Castigation
  Sor/Wiz 8  
    General

Target dies or may be dazed and -4 on all saves for 1 round/level.

Yoke of Mercy
  APeace 2, Arc 2, Sor/Wiz 2  
    General

Target deals nonlethal damage.

Zone of Truth
Will negates - Yes APeace 2, Arc 2, BVal 2, Clr 2, Commerce 2, Exalted Arcanist 2, Inquisition 2, Pal 2, Truth 2 V, S, DF
1 min./level Close 30 minutes

Subjects within range cannot lie.