Name | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
School | Casting Time | Source Book | ||||||||||||
Save - Res | Level | Comps | ||||||||||||
Dur | Range | Recharge | ||||||||||||
Effect | ||||||||||||||
Expensive Focus | ||||||||||||||
Expensive Material | ||||||||||||||
XP Cost | ||||||||||||||
Description | ||||||||||||||
Full Description | ||||||||||||||
Bless Water (M) | ||||||||||||||
Transmutation [Positive] [Good] | 1 minute | SRD | ||||||||||||
Will negates (object) - Yes (object) | APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 | V, S, M | ||||||||||||
Instant | Touch | General | ||||||||||||
Target: Flask of water touched | ||||||||||||||
Materials: 5 pounds of powdered silver (worth 25 gp). | ||||||||||||||
Makes holy water. |
||||||||||||||
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. |
||||||||||||||
Bolt of Glory | ||||||||||||||
Evocation [Positive] [Good] | 1 standard action | SRD | ||||||||||||
None - Yes | Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 | V, S, DF | ||||||||||||
Instant | Close | General | ||||||||||||
Effect: Ray | ||||||||||||||
Positive energy ray deals extra damage to evil outsiders and undead. |
||||||||||||||
You must succeed on a ranged touch attack with the ray to strike a target. A creature struck takes varying damage, depending on its nature or its home plane of existence and your level:
|
||||||||||||||
Command | ||||||||||||||
Enchantment (Compulsion) [Mind-Affecting] [Language-Dependent] | 1 standard action | SRD | ||||||||||||
Will negates - Yes | Adp 1, APeace 1, Arc 1, Clr 1, Domination 1, Pact 1, Tyranny 1 | V | ||||||||||||
1 round | Close | General | ||||||||||||
Target: One living creature | ||||||||||||||
One subject obeys selected command for 1 round. |
||||||||||||||
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options. Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn. Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties. Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless. If the subject can't carry out your command on its next turn, the spell automatically fails. |
||||||||||||||
Greater Command | ||||||||||||||
Enchantment (Compulsion) [Mind-Affecting] [Language-Dependent] | 1 standard action | SRD | ||||||||||||
Will negates - Yes | APeace 5, Arc 5, Clr 5, Domination 5, Herald 5, Nobility 5, Passion 5, Tyranny 5 | V | ||||||||||||
1 round/level | Close | General | ||||||||||||
Targets: One creature/level, no two of which can be more than 30 ft. apart | ||||||||||||||
As command, but affects one subject/level. |
||||||||||||||
This spell functions like command, except that up to one creature per level may be affected, and the activities continue beyond 1 round. At the start of each commanded creatures action after the first, it gets another Will save to attempt to break free from the spell. Each creature must receive the same command. |
||||||||||||||
Consecrate (M) | ||||||||||||||
Evocation [Positive] [Good] | 1 standard action | SRD | ||||||||||||
None - No | APeace 2, Arc 2, Celestial 2, Clr 2, Deathless 2, Exalted Arcanist 2, KotC 2 | V, S, M, DF | ||||||||||||
2 hours/level | Close | 30 minutes | ||||||||||||
Area: 20-ft.-radius emanation | ||||||||||||||
Materials: A vial of holy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area. | ||||||||||||||
Fills area with positive energy, making undead weaker. |
||||||||||||||
This spell blesses an area with positive energy. Each Charisma check made to turn undead within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, giving it a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area. If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus on turning checks, -2 penalties for undead in the area). You cannot consecrate an area with a similar fixture of a deity other than your own patron. If the area does contain an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the consecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above. Consecrate counters and dispels desecrate. |
||||||||||||||
Cure Critical Wounds | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will half (harmless); see text - Yes (harmless); see text | Adp 4, APeace 4, Arc 4, Blk 4, Brd 4, BVal 4, Clr 4, Drd 5, EmBarachiel 4, Healing 4, Hlr 4, HotD 4, Shu 4 | V, S | ||||||||||||
Instant | Touch | General | ||||||||||||
Target: Creature touched | ||||||||||||||
Cures 4d8 damage +1/level (max +20). |
||||||||||||||
When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. |
||||||||||||||
Mass Cure Critical Wounds | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text | APeace 8, Arc 8, Clr 8, Drd 9, Healing 8, Hlr 7 | V, S | ||||||||||||
Instant | Close | General | ||||||||||||
Target: One creature/level, no two of which can be more than 30 ft. apart | ||||||||||||||
Cures 4d8 damage +1/level for many creatures. |
||||||||||||||
You channel positive energy to cure 4d8 points of damage +1 point per caster level (maximum +40) in each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage. |
||||||||||||||
Cure Light Wounds | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will half (harmless); see text - Yes (harmless); see text | Adp 1, APeace 1, Arc 1, Blk 1, Brd 1, BVal 1, ChamGwyn 1, Clr 1, Drd 1, EmBarachiel 1, Healing 1, Hlr 1, HotD 1, Pal 1, Rgr 2, Shu 1 | V, S | ||||||||||||
Instant | Touch | General | ||||||||||||
Target: Creature touched | ||||||||||||||
Cures 1d8 damage +1/level (max +5). |
||||||||||||||
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. |
||||||||||||||
Mass Cure Light Wounds | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text | APeace 5, Arc 5, Brd 5, Clr 5, Drd 6, Healing 5, Hlr 4, Shu 5 | V, S | ||||||||||||
Instant | Close | General | ||||||||||||
Target: One creature/level, no two of which can be more than 30 ft. apart | ||||||||||||||
Cures 1d8 damage +1/level for many creatures. |
||||||||||||||
You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage. |
||||||||||||||
Cure Minor Wounds | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will half(harmless); see text - Yes (harmless); see text | Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 | V, S | ||||||||||||
Instant | Touch | General | ||||||||||||
Target: Creature touched | ||||||||||||||
Cures 1 point of damage. |
||||||||||||||
When laying your hand upon a living creature, you channel positive energy that cures 1 point of damage. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. |
||||||||||||||
Cure Moderate Wounds | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will half (harmless); see text - Yes (harmless); see text | Adp 2, APeace 2, Arc 2, Blk 2, Brd 2, BVal 2, ChamGwyn 3, Clr 2, Drd 3, EmBarachiel 2, Healing 2, Hlr 2, HotD 2, Pal 3, Rgr 3, Shu 2 | V, S | ||||||||||||
Instant | Touch | General | ||||||||||||
Target: Creature touched | ||||||||||||||
Cures 2d8 damage +1/level (max +10). |
||||||||||||||
When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. |
||||||||||||||
Mass Cure Moderate Wounds | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text | APeace 6, Arc 6, Brd 6, Clr 6, Drd 7, Hlr 5 | V, S | ||||||||||||
Instant | Close | General | ||||||||||||
Target: One creature/level, no two of which can be more than 30 ft. apart | ||||||||||||||
Cures 2d8 damage +1/level for many creatures. |
||||||||||||||
You channel positive energy to cure 2d8 points of damage +1 point per caster level (maximum +30) in each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage. |
||||||||||||||
Cure Serious Wounds | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will half (harmless); see text - Yes (harmless); see text | Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 | V, S | ||||||||||||
Instant | Touch | General | ||||||||||||
Target: Creature touched | ||||||||||||||
Cures 3d8 damage +1/level (max +15). |
||||||||||||||
When laying your hand upon a living creature, you channel positive energy that cures 3d8 points of damage +1 point per caster level (maximum +15). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. |
||||||||||||||
Mass Cure Serious Wounds | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text | APeace 7, Arc 7, Clr 7, Drd 8, Hlr 6 | V, S | ||||||||||||
Instant | Close | General | ||||||||||||
Target: One creature/level, no two of which can be more than 30 ft. apart | ||||||||||||||
Cures 3d8 damage +1/level for many creatures. |
||||||||||||||
You channel positive energy to cure 3d8 points of damage +1 point per caster level (maximum +35) in each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage. |
||||||||||||||
Disrupt Undead | ||||||||||||||
Necromancy [Positive] | 1 standard action | SRD | ||||||||||||
None - Yes | Arc 0, Duskblade 0, Glory 1, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 | V, S | ||||||||||||
Instant | Close | General | ||||||||||||
Effect: Ray | ||||||||||||||
Deals 1d6 damage to one undead. |
||||||||||||||
You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. |
||||||||||||||
Greater Disrupt Undead | ||||||||||||||
SPC | ||||||||||||||
Sor/Wiz 3 | ||||||||||||||
General | ||||||||||||||
As disrupt undead, but damage increases per caster level. |
||||||||||||||
Energetic Healing | ||||||||||||||
Book of Exalted Deeds | ||||||||||||||
APeace 5, Arc 5, Clr 5, Drd 5 | ||||||||||||||
1 hour | ||||||||||||||
Target is immune to one energy type and gains 10% of the energy damage as healing. |
||||||||||||||
Enthrall | ||||||||||||||
Enchantment (Charm) [Sonic] [Mind-Affecting] [Language-Dependent] | 1 round | SRD | ||||||||||||
Will negates; see text - Yes | APeace 2, Arc 2, Brd 2, Clr 2, Domination 2, EmBarachiel 2, HB 2, Herald 2, Nobility 2, Tyranny 2 | V, S | ||||||||||||
1 hour or less | Medium | General | ||||||||||||
Targets: Any number of creatures | ||||||||||||||
Captivates all within 100 ft. + 10 ft./level. |
||||||||||||||
If you have the attention of a group of creatures, you can use this spell to hold them spellbound. To cast the spell, you must speak or sing without interruption for 1 full round. Thereafter, those affected give you their undivided attention, ignoring their surroundings. They are considered to have an attitude of friendly while under the effect of the spell. Any potentially affected creature of a race or religion unfriendly to yours gets a +4 bonus on the saving throw. A creature with 4 or more HD or with a Wisdom score of 16 or higher remains aware of its surroundings and has an attitude of indifferent. It gains a new saving throw if it witnesses actions that it opposes. The effect lasts as long as you speak or sing, to a maximum of 1 hour. Those enthralled by your words take no action while you speak or sing and for 1d3 rounds thereafter while they discuss the topic or performance. Those entering the area during the performance must also successfully save or become enthralled. The speech ends (but the 1d3-round delay still applies) if you lose concentration or do anything other than speak or sing. If those not enthralled have unfriendly or hostile attitudes toward you, they can collectively make a Charisma check to try to end the spell by jeering and heckling. For this check, use the Charisma bonus of the creature with the highest Charisma in the group; others may make Charisma checks to assist. The heckling ends the spell if this check result beats your Charisma check result. Only one such challenge is allowed per use of the spell. If any member of the audience is attacked or subjected to some other overtly hostile act, the spell ends and the previously enthralled members become immediately unfriendly toward you. Each creature with 4 or more HD or with a Wisdom score of 16 or higher becomes hostile. |
||||||||||||||
Faith Healing | ||||||||||||||
SPC | ||||||||||||||
Arc 1, Blk 1, Clr 1, Pal 1 | ||||||||||||||
General | ||||||||||||||
Cures 8 +1/level damage (max +5) to worshiper of your patron. |
||||||||||||||
Fortunate Fate | ||||||||||||||
SPC | ||||||||||||||
Arc 7, Clr 7, SaveLife 8 | ||||||||||||||
1 hour | ||||||||||||||
Lesser Geas | ||||||||||||||
Enchantment (Compulsion) [Language-Dependent] [Mind-Affecting] | 1 round | SRD | ||||||||||||
Will negates - Yes | Brd 3, EmBarachiel 3, Sor/Wiz 4 | V | ||||||||||||
1 day/level or until discharged (D) | Close | General | ||||||||||||
Target: One living creature with 7 HD or less | ||||||||||||||
Commands subject of 7 HD or less. |
||||||||||||||
A lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The creature must have 7 or fewer Hit Dice and be able to understand you. While a geas cannot compel a creature to kill itself or perform acts that would result in certain death, it can cause almost any other course of activity. The geased creature must follow the given instructions until the geas is completed, no matter how long it takes. If the instructions involve some open-ended task that the recipient cannot complete through his own actions the spell remains in effect for a maximum of one day per caster level. A clever recipient can subvert some instructions: If the subject is prevented from obeying the lesser geas for 24 hours, it takes a 2 penalty to each of its ability scores. Each day, another 2 penalty accumulates, up to a total of 8. No ability score can be reduced to less than 1 by this effect. The ability score penalties are removed 24 hours after the subject resumes obeying the lesser geas. A lesser geas (and all ability score penalties) can be ended by break enchantment, limited wish, remove curse, miracle, or wish. Dispel magic does not affect a lesser geas. |
||||||||||||||
Geas/Quest | ||||||||||||||
Enchantment (Compulsion) [Mind-Affecting] [Language-Dependent] | 10 minutes | SRD | ||||||||||||
None - Yes | APeace 6, Arc 6, Brd 6, Charm 6, Clr 6, Domination 6, Fate 6, Inquisition 6, Nobility 6, Sor/Wiz 6, Tyranny 6, Wuj 6 | V | ||||||||||||
1 day/level or until discharged (D) | Close | General | ||||||||||||
Target: One living creature | ||||||||||||||
As geas, lesser, plus it affects any creature. |
||||||||||||||
A geas/quest places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The creature must be able to understand you. While a geas cannot compel a creature to kill itself or perform acts that would result in certain death, it can cause almost any other course of activity. The geased creature must follow the given instructions until the geas is completed, no matter how long it takes. If the instructions involve some open-ended task that the recipient cannot complete through his own actions the spell remains in effect for a maximum of one day per caster level. A clever recipient can subvert some instructions: If the subject is prevented from obeying the geas/quest for 24 hours, it takes 3d6 points of damage each day it does not attempt to follow the geas/quest. Additionally, each day it must make a Fortitude saving throw or become sickened. These effects end 24 hours after the creature attempts to resume the geas/quest. A remove curse spell ends a geas/quest spell only if its caster level is at least two higher than your caster level. Break enchantment does not end a geas/quest, but limited wish, miracle, and wish do. Bards, sorcerers, and wizards usually refer to this spell as geas, while clerics call the same spell quest. |
||||||||||||||
Glory of the Martyr | ||||||||||||||
Magic of Faerun | ||||||||||||||
Arc 4, ChamGwyn 4, Pal 4 | ||||||||||||||
24 hours | ||||||||||||||
As shield other, but affecting multiple creatures, and healing them if you die. |
||||||||||||||
Hammer of Righteousness | ||||||||||||||
Book of Exalted Deeds | ||||||||||||||
Sanctified 3 | ||||||||||||||
General | ||||||||||||||
Deals 1d6 points of damage per caster level, or 1d8 points of damage per caster level if the target is evil. |
||||||||||||||
Heal | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will negates (harmless) - Yes (harmless) | Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 | V, S | ||||||||||||
Instant | Touch | General | ||||||||||||
Target: Creature touched | ||||||||||||||
Cures 10 points/level of damage, all diseases and mental conditions. |
||||||||||||||
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level. Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points. If used against an undead creature, heal instead acts like harm. |
||||||||||||||
Heal Animal Companion | ||||||||||||||
SPC | ||||||||||||||
Arc 3, Drd 5, Rgr 3 | ||||||||||||||
General | ||||||||||||||
Restores health and damage to an animal companion. |
||||||||||||||
Mass Heal | ||||||||||||||
Conjuration (Healing) [Positive] | 1 standard action | SRD | ||||||||||||
Will negates (harmless) - Yes (harmless) | APeace 9, Arc 9, Clr 9, Community 9, Healing 9, Hlr 8, Life 9, Shu 8 | V, S | ||||||||||||
Instant | Close | General | ||||||||||||
Targets: One or more creatures, no two of which can be more than 30 ft. apart | ||||||||||||||
As heal, but with several subjects. |
||||||||||||||
This spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250. |
||||||||||||||
Healing Surf (M) | ||||||||||||||
Far Corners of the World | ||||||||||||||
Arc 4, Clr 4 | ||||||||||||||
General | ||||||||||||||
Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions. |
||||||||||||||
Insidious Suggestion | ||||||||||||||
RE | ||||||||||||||
Brd 4, Sor/Wiz 5 | ||||||||||||||
General | ||||||||||||||
Suggestion repeats over and over in creature's mind. |
||||||||||||||
Inspired Aim | ||||||||||||||
Book of Exalted Deeds | ||||||||||||||
Arc 3, Brd 4, Clr 3, Fey 3, Rgr 3 | ||||||||||||||
General | ||||||||||||||
Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. |
||||||||||||||
Interplanar Message | ||||||||||||||
SPC | ||||||||||||||
Arc 3, Clr 3 | ||||||||||||||
6 hours | ||||||||||||||
Send a limited message of 25 words or less to the targeted creature, who may be on another plane. |
||||||||||||||
Life Bolt | ||||||||||||||
SPC | ||||||||||||||
Sor/Wiz 2 | ||||||||||||||
General | ||||||||||||||
1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead. |
||||||||||||||
Message | ||||||||||||||
Transmutation [Language-Dependent] | 1 standard action | SRD | ||||||||||||
None - No | Beguiler 0, Brd 0, EmBarachiel 1, Sor/Wiz 0, Trade 1, Wuj 0 | V, S, F | ||||||||||||
10 min./level | Medium | General | ||||||||||||
Targets: One creature/level | ||||||||||||||
Whispered conversation at distance. |
||||||||||||||
You can whisper messages and receive whispered replies with little chance of being overheard. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the paths entire length lies within the spells range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning. It doesn't transcend language barriers. Note: To speak a message, you must mouth the words and whisper, possibly allowing observers the opportunity to read your lips. |
||||||||||||||
Panacea | ||||||||||||||
Miniatures | ||||||||||||||
Arc 4, Clr 4, Drd 5, Hlr 4 | ||||||||||||||
General | ||||||||||||||
Removes most afflictions. |
||||||||||||||
Positive Energy Aura | ||||||||||||||
Planar Handbook | ||||||||||||||
Arc 4, Clr 4 | ||||||||||||||
General | ||||||||||||||
10-ft. radius surrounding you heals 2 points of damage/round. |
||||||||||||||
Protection from Negative Energy | ||||||||||||||
Libris | ||||||||||||||
Arc 3, Clr 3 | ||||||||||||||
1 hour | ||||||||||||||
Ignore 10 points of negative energy damage per attack. |
||||||||||||||
Reveille | ||||||||||||||
Magic of Faerun | ||||||||||||||
Brd 3 | ||||||||||||||
General | ||||||||||||||
Target dead creature speaks a short sentence about what caused its death. |
||||||||||||||
Righteous Fury | ||||||||||||||
Magic of Faerun | ||||||||||||||
Arc 3, Pal 3 | ||||||||||||||
General | ||||||||||||||
Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
||||||||||||||
Spark of Life | ||||||||||||||
SPC | ||||||||||||||
Arc 3, Clr 3, Clr 7, Drd 4, Drd 8 | ||||||||||||||
General | ||||||||||||||
Undead creature loses most immunities. |
||||||||||||||
Speak To Allies | ||||||||||||||
SPC | ||||||||||||||
Brd 2, Sor/Wiz 2 | ||||||||||||||
1 hour | ||||||||||||||
Subjects can converse at distance without moving lips. |
||||||||||||||
Speak with Dead | ||||||||||||||
Necromancy [Language-Dependent] | 10 minutes | SRD | ||||||||||||
Will negates; see text - No | Arc 3, Clr 3, HotD 3, Pact 3, Repose 3, Retribution 3, Slayer of Domiel 3, Wuj 6 | V, S, DF | ||||||||||||
1 min./level | 10 ft. | 30 minutes | ||||||||||||
Target: One dead creature | ||||||||||||||
Corpse answers one question/two levels. |
||||||||||||||
You grant the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it. You may ask one question per two caster levels. Unasked questions are wasted if the duration expires. The corpses knowledge is limited to what the creature knew during life, including the languages it spoke (if any). Answers are usually brief, cryptic, or repetitive. If the creatures alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive. If the corpse has been subject to speak with dead within the past week, the new spell fails. You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all. This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information. Indeed, it can't even remember being questioned. This spell does not affect a corpse that has been turned into an undead creature. |
||||||||||||||
Suggestion | ||||||||||||||
Enchantment (Compulsion) [Language-Dependent] [Mind-Affecting] | 1 standard action | SRD | ||||||||||||
Will negates - Yes | Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3 | V, M | ||||||||||||
1 hour/level or until completed | Close | 30 minutes | ||||||||||||
Target: One living creature | ||||||||||||||
Compels subject to follow stated course of action. |
||||||||||||||
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell. The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed. A very reasonable suggestion causes the save to be made with a penalty (such as 1 or 2). |
||||||||||||||
Mass Suggestion | ||||||||||||||
Enchantment (Compulsion) [Language-Dependent] [Mind-Affecting] | 1 standard action | SRD | ||||||||||||
Will negates - Yes | Beguiler 6, Brd 5, Domination 7, Dragon 8, Sor/Wiz 6, Wuj 6 | V, M | ||||||||||||
1 hour/level or until completed | Medium | 30 minutes | ||||||||||||
Targets: One creature/level, no two of which can be more than 30 ft. apart | ||||||||||||||
As suggestion, plus one subject/level. |
||||||||||||||
This spell functions like suggestion, except that it can affect more creatures. The same suggestion applies to all these creatures. |
||||||||||||||
Synostodweomer | ||||||||||||||
Magic of Faerun | ||||||||||||||
Sor/Wiz 7 | ||||||||||||||
General | ||||||||||||||
Channel a spell into positive energy to cure 1d6/spell level. |
||||||||||||||
Vigor | ||||||||||||||
Complete Divine | ||||||||||||||
Arc 3, Clr 3, Drd 3 | ||||||||||||||
General | ||||||||||||||
As vigor, lesser, but grants fast healing 2. |
||||||||||||||
Greater Vigor | ||||||||||||||
Complete Divine | ||||||||||||||
Arc 5, Clr 5, Drd 5 | ||||||||||||||
General | ||||||||||||||
As vigor, lesser, but grants fast healing 4 instead. |
||||||||||||||
Lesser Vigor | ||||||||||||||
Complete Divine | ||||||||||||||
Arc 1, Clr 1, Drd 1, SaveLife 1 | ||||||||||||||
General | ||||||||||||||
Creature heals 1 hp/round (max 15 rounds). |
||||||||||||||
Mass Lesser Vigor | ||||||||||||||
Complete Divine | ||||||||||||||
Arc 3, Clr 3, Drd 3 | ||||||||||||||
General | ||||||||||||||
Subjects gain fast healing 1. |
||||||||||||||
Vigorous Circle | ||||||||||||||
Complete Divine | ||||||||||||||
Arc 6, Clr 6, Drd 6 | ||||||||||||||
General | ||||||||||||||
As vigor, mass lesser, but grants fast healing 3. |
||||||||||||||
Whispering Sand | ||||||||||||||
Sandstorm | ||||||||||||||
Arc 3, Drd 3, Sor/Wiz 3 | ||||||||||||||
1 hour | ||||||||||||||
Sand delivers your message. |