Index of Spells by Name Letters - Z

School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Zajimarn's Avalanche
    Magic of Faerun
  Sor/Wiz 9  

Wave of slush deals 1d4 cold/level and moves targets.

Zajimarn's Field of Icy Razors (F)
    Magic of Faerun
  Sor/Wiz 8  
    5 minutes

Creatures in area take normal and cold damage, may be slowed.

    Complete Divine
  Arc 2, Blk 2, Competition 2, Pal 2  

You move through foes to attack the enemy you want.

Zealot Pact (XP)
    Complete Divine
  Arc 6, Clr 6, Competition 6, Pact 6  

You automatically gain combat bonuses when you attack someone of opposite alignment.

Zone of Glacial Cold
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  

Deals 1d6 cold damage to all creatures in area.

Zone of Natural Purity (M)
  Arc 2, Drd 2  

Aberrations in area become weaker, fey and plants become stronger.

Zone of Respite
  Arc 5, Clr 5, Sor/Wiz 5  
    1 hour

Prevents teleportation and similar effects from functioning in the area

Zone of Revelation
  Arc 5, Clr 5  
    5 minutes

Makes invisible and ethereal creatures visible.

Zone of Silence
Illusion (Glamer) 1 round SRD
- Beguiler 3, Brd 4 V, S
1 hour/level (D) Personal 24 hours

Keeps eavesdroppers from overhearing conversations.

Zone of Speed
  Sor/Wiz 4  
    30 minutes

Nothing moves faster than the speed you choose within the area.

Zone of Truth
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes APeace 2, Arc 2, BVal 2, Clr 2, Commerce 2, Exalted Arcanist 2, Inquisition 2, Pal 2, Truth 2 V, S, DF
1 min./level Close 30 minutes

Subjects within range cannot lie.