| Name | ||
|---|---|---|
| School | Casting Time | Source Book |
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Acid Breath | ||
| SPC | ||
| Sor/Wiz 3 | ||
| General | ||
Cone of acid deals 1d6 damage/level. |
||
| Acid Sheath | ||
| SPC | ||
| Sor/Wiz 5 | ||
| General | ||
Sheath of acid damages those who attack you, improves acid spell damage. |
||
| Acid Splash | ||
| Conjuration (Creation) [Acid] | 1 standard action | SRD |
| None - No | Duskblade 0, Sor/Wiz 0, Wmg 0 | V, S |
| Instant | Close | General |
Orb deals 1d3 acid damage. |
||
| Acid Storm (M) | ||
| SPC | ||
| Sor/Wiz 6 | ||
| General | ||
Deals 1d6/level acid damage in 20-ft radius. |
||
| Amanuensis | ||
| SPC | ||
| Arc 0, Clr 0, Sor/Wiz 0 | ||
| 1 hour | ||
Copy nonmagical text. |
||
| Amplify | ||
| SPC | ||
| Brd 1 | ||
| General | ||
Lowers Listen DC by 20. |
||
| Antimagic Aura | ||
| Magic of Faerun | ||
| Sor/Wiz 7 | ||
| General | ||
Antimagic field that affects one creature. |
||
| Aura Against Flame | ||
| SPC | ||
| Arc 2, Clr 2, Drd 1 | ||
| General | ||
Ignores 10 fire damage/attack and extinguish fires. |
||
| Aura of Glory | ||
| Magic of Faerun | ||
| Arc 2, Pal 2 | ||
| 5 minutes | ||
Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
||
| Aura of Vitality | ||
| SPC | ||
| Arc 7, Drd 7 | ||
| General | ||
Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
||
| Backlash | ||
| SPC | ||
| Sor/Wiz 4 | ||
| 1 hour | ||
Subject takes damage if it uses spells against another creature. |
||
| Ball Lightning | ||
| SPC | ||
| Sor/Wiz 5 | ||
| General | ||
Energy ball deals 1d6/level electricity damage. |
||
| Battering Ram | ||
| SPC | ||
| Sor/Wiz 2 | ||
| General | ||
| Battletide | ||
| Magic of Faerun | ||
| Arc 5, Clr 5 | ||
| General | ||
Targets have attack penalties and you gain a partial action each round. |
||
| Binding Winds | ||
| SPC | ||
| Arc 2, Drd 2, Weather 5 | ||
| General | ||
Sound cannot penetrate to or from target and -2 on ranged attacks. |
||
| Black Blade of Disaster | ||
| SPC | ||
| Sor/Wiz 9 | ||
| General | ||
Floating magic weapon deals damage and may disintegrate targets. |
||
| Blackstaff | ||
| Magic of Faerun | ||
| Sor/Wiz 8 | ||
| General | ||
Greatly enhances staff or quarterstaff |
||
| Blade Thirst | ||
| SPC | ||
| Arc 3, Rgr 3 | ||
| General | ||
Slashing weapon glows and gains +3 enhancement bonus. |
||
| Blinding Spittle | ||
| SPC | ||
| Arc 2, Drd 2 | ||
| General | ||
Ranged touch attack makes subject blind. |
||
| Blindsight | ||
| SPC | ||
| Arc 3, Clr 3, Drd 3 | ||
| 5 minutes | ||
Grants blindsight* to a range of 30 ft. |
||
| Blood Frenzy | ||
| SPC | ||
| Arc 2, Drd 2 | ||
| General | ||
Grants extra use of rage. |
||
| Body Blades | ||
| SPC | ||
| Arc 2, Clr 2 | ||
| 5 minutes | ||
You attack as if armed, deal bonus damage, harm grapplers. |
||
| Bombardment | ||
| SPC | ||
| Arc 8, Drd 8 | ||
| General | ||
Falling rocks deal 1d8 damage/level and bury targets. |
||
| Branch to Branch | ||
| SPC | ||
| Arc 1, Drd 1, Rgr 1 | ||
| 6 hours | ||
You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
||
| Brilliant Aura | ||
| SPC | ||
| Arc 8, Clr 8, Drd 8, Sor/Wiz 7 | ||
| General | ||
Allies' weapons become brilliant energy, ignoring armor. |
||
| Cacophonic Shield | ||
| SPC | ||
| Brd 4, Sor/Wiz 5 | ||
| 5 minutes | ||
Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
||
| Camouflage | ||
| SPC | ||
| Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1 | ||
| 1 hour | ||
Grants +10 bonus on Hide checks. |
||
| Mass Camouflage | ||
| SPC | ||
| Arc 2, Drd 2, Rgr 2, Wuj 2 | ||
| General | ||
As camouflage, but affects all in range. |
||
| Cast in Stone | ||
| SPC | ||
| Arc 9, Drd 9 | ||
| General | ||
Petrifying gaze attack. |
||
| Celebration | ||
| SPC | ||
| Brd 4 | ||
| General | ||
Intoxicate Subjects. |
||
| Circle Dance | ||
| SPC | ||
| Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3 | ||
| General | ||
Indicates direction to known target. |
||
| Claws of the Bear | ||
| SPC | ||
| Arc 1, Drd 1, Rgr 1 | ||
| General | ||
Your hands become weapons dealing 1d8 damage. |
||
| Cloud of Bewilderment | ||
| SPC | ||
| Brd 2, Sor/Wiz 2 | ||
| General | ||
Generates a nauseating 10-ft. cone. |
||
| Cloudburst | ||
| SPC | ||
| Arc 1, Drd 1 | ||
| 1 hour | ||
Rain obscures vision, extinguishes fires, and hampers missiles. |
||
| Cocoon (XP) | ||
| Magic of Faerun | ||
| Arc 8, Drd 8 | ||
| General | ||
Paralyzes and drains levels from target. |
||
| Combust | ||
| SPC | ||
| Sor/Wiz 2 | ||
| General | ||
Target takes 1d8/level (max 10d8) fire damage. |
||
| Corrosive Grasp | ||
| SPC | ||
| Sor/Wiz 1 | ||
| General | ||
You deal 1d8 acid damage with one touch/level |
||
| Crawling Darkness | ||
| SPC | ||
| Arc 5, Clr 5 | ||
| 5 minutes | ||
Cloud of tentacles provides concealment, skill bonuses, and several defenses. |
||
| Create Crossroads and Backroad (XP) | ||
| Magic of Faerun | ||
| Arc 7, Drd 7 | ||
| General | ||
Links two locations by magical path. |
||
| Crumble | ||
| SPC | ||
| Arc 3, Drd 3 | ||
| General | ||
1d8/level (bypassing hardness) to manufactured object or stucture. |
||
| Curse of Ill Fortune | ||
| SPC | ||
| Arc 2, Blk 2, Clr 2 | ||
| 30 minutes | ||
Subject suffers -3 penalty on attacks, saves, and checks. |
||
| Cutting Hand | ||
| SPC | ||
| Sor/Wiz 1 | ||
| General | ||
Your hand gains a +2 enhancement bonus and is considered armed. |
||
| Dark Way | ||
| SPC | ||
| Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
| General | ||
Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
||
| Darkfire | ||
| SPC | ||
| Arc 3, Clr 3 | ||
| General | ||
As produce flame, but dark flames visible with darkvision. |
||
| Deafening Clang | ||
| SPC | ||
| Arc 1, Pal 1 | ||
| General | ||
Swift, Weapon deafens with a successful touch attack. |
||
| Death Armor (F) | ||
| SPC | ||
| Sor/Wiz 2 | ||
| General | ||
Black aura damages creatures attacking you. |
||
| Death Dragon | ||
| SPC | ||
| Arc 7, Clr 7 | ||
| General | ||
You gain +4 natural armor, +4 deflection, and natural attacks. |
||
| Death Pact (M) | ||
| SPC | ||
| Arc 8, Clr 8, Pact 8 | ||
| General | ||
-2 to Constitution, in exchange for effects of true resurrection. |
||
| Decoy Image | ||
| SPC | ||
| Arc 3, Rgr 3 | ||
| 6 hours | ||
Figment mimics you and allies. |
||
| Detect Crossroads | ||
| Magic of Faerun | ||
| Arc 0, Brd 0, Drd 0 | ||
| General | ||
Detect fey crossroads within 60 ft. |
||
| Dimension Door, Greater | ||
| SPC | ||
| Sor/Wiz 5 | ||
| General | ||
Creates short-range, multiple-use dimension door. |
||
| Dimensional Lock | ||
| Abjuration | 1 standard action | SRD |
| None - Yes | Arc 8, Clr 8, Portal 8, Sor/Wiz 8 | V, S |
| 1 day/level | Medium | 24 hours |
Teleportation and interplanar travel blocked for one day/level. |
||
| Dirge | ||
| SPC | ||
| Brd 6 | ||
| General | ||
Enemies suffer 2 points of Str and Dex damage per round. |
||
| Disguise Undead | ||
| SPC | ||
| Sor/Wiz 2 | ||
| 1 hour | ||
Change appearance of one corporeal undead. |
||
| Disquietude | ||
| SPC | ||
| Brd 2 | ||
| General | ||
Target avoids physical contact with others. |
||
| Distort Speech | ||
| SPC | ||
| Brd 1 | ||
| General | ||
Target's speech becomes unintelligible, hampers spellcasting. |
||
| Doomtide | ||
| SPC | ||
| Arc 5, Clr 5 | ||
| General | ||
Black mist obscures vision, dazes creatures. |
||
| Drown | ||
| SPC | ||
| Arc 6, Drd 6, Watery Death 6 | ||
| General | ||
Target immediately begins to drown. |
||
| Earthfast | ||
| SPC | ||
| Arc 2, Drd 2 | ||
| General | ||
Double hardness and hit points of stone structure or rock formation. |
||
| Easy Climb | ||
| SPC | ||
| Arc 2, Rgr 2 | ||
| 1 hour | ||
Changes vertical surface Climb DC to 10. |
||
| Easy Trail | ||
| SPC | ||
| Arc 1, Drd 2, Hrp 2, Rgr 1 | ||
| 6 hours | ||
Makes a trail easier to pass. |
||
| Echo Skull | ||
| SPC | ||
| Arc 5, Drd 5 | ||
| 6 hours | ||
See, hear, and speak through a prepared animal skull for 1 hour/level. |
||
| Effulgent Epuration | ||
| SPC | ||
| Sor/Wiz 9 | ||
| General | ||
Creates one sphere/level to negate hostile magic. |
||
| Electric Jolt | ||
| SPC | ||
| Sor/Wiz 0 | ||
| General | ||
Ray deals 1d3 electricity damage. |
||
| Electric Loop | ||
| SPC | ||
| Sor/Wiz 2 | ||
| General | ||
Deals 1d6/two levels electricity damage plus stunning to a single creature. |
||
| Energy Spheres | ||
| SPC | ||
| Sor/Wiz 4 | ||
| General | ||
Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
||
| Energy Transformation Field (M) (XP) | ||
| SPC | ||
| Sor/Wiz 7 | ||
| General | ||
Area absorbs magic energy to power a predetermined spell. |
||
| Explosive Cascade | ||
| SPC | ||
| Sor/Wiz 4 | ||
| General | ||
Bouncing flame ball deals 1d6/level fire damage. |
||
| Faith Healing | ||
| SPC | ||
| Arc 1, Blk 1, Clr 1, Pal 1 | ||
| General | ||
Cures 8 +1/level damage (max +5) to worshiper of your patron. |
||
| Favor of the Martyr | ||
| SPC | ||
| Arc 4, Pal 4 | ||
| 30 minutes | ||
Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp. |
||
| Fiendform | ||
| SPC | ||
| Sor/Wiz 5 | ||
| 30 minutes | ||
As Alter Self, except you can gain the form and powers of an evil outsider. |
||
| Fire Spiders | ||
| SPC | ||
| Sor/Wiz 6 | ||
| General | ||
Swarm of Fine fire elementals attacks targets. |
||
| Firebrand (M) | ||
| SPC | ||
| Sor/Wiz 5 | ||
| General | ||
One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
||
| Flame Dagger | ||
| SPC | ||
| Hth 2, Sor/Wiz 2 | ||
| General | ||
As flame blade, but 1d4 +1/level. |
||
| Force Ladder (F) | ||
| SPC | ||
| Sor/Wiz 2 | ||
| 5 minutes | ||
Creates a movable ladder of force. |
||
| Forceward | ||
| PGtF | ||
| Arc 3, Pal 3 | ||
| General | ||
Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
||
| Forcewave | ||
| SPC | ||
| Sor/Wiz 4 | ||
| General | ||
Bull rushes all creatures within 10 ft. |
||
| Fortunate Fate | ||
| SPC | ||
| Arc 7, Clr 7, SaveLife 8 | ||
| 1 hour | ||
| G'elsewhere Chant | ||
| SPC | ||
| Brd 3 | ||
| General | ||
You teleport a target to a random, safe location up to 100 feet distant and visible to you |
||
| Gemjump (F) | ||
| SPC | ||
| Sor/Wiz 6 | ||
| 4 hours | ||
Teleport to the location of a specially prepared gem. |
||
| General of Undeath | ||
| SPC | ||
| Arc 8, Clr 8 | ||
| 24 hours | ||
Increases your maximum HD of controlled undead by your caster level. |
||
| Ghostharp | ||
| SPC | ||
| Brd 0 | ||
| General | ||
Object records, plays a song at your command. |
||
| Glass Strike | ||
| Magic of Faerun | ||
| Sor/Wiz 6 | ||
| General | ||
Turns subject into glass. |
||
| Glory of the Martyr | ||
| Magic of Faerun | ||
| Arc 4, ChamGwyn 4, Pal 4 | ||
| 24 hours | ||
As shield other, but affecting multiple creatures, and healing them if you die. |
||
| Great Thunderclap | ||
| SPC | ||
| Sor/Wiz 3 | ||
| General | ||
Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
||
| Gutsnake | ||
| SPC | ||
| Sor/Wiz 5 | ||
| General | ||
15-ft tentacle grows from your stomach and attacks your enemies. |
||
| Hand of Divinity | ||
| SPC | ||
| Arc 2, Blk 2, Clr 2, Pal 2 | ||
| 30 minutes | ||
Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
||
| Hand of the Faithful | ||
| SPC | ||
| Arc 4, Clr 4, Pal 4 | ||
| 4 hours | ||
Immobile zone of warding stuns those of different patrons. |
||
| Handfire | ||
| Magic of Faerun | ||
| Arc 1, Clr 1, Drd 1, Hrp 1, Hth 1, Rgr 1 | ||
| General | ||
Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead. |
||
| Hardening (M) | ||
| Transmutation | 1 standard action | SRD |
| None - Yes (object) | Artifice 7, Artificer 6, Sor/Wiz 6 | V, S |
| Permanent | Touch | General |
Permanently make an object's hardness improve. |
||
| Haunting Tune | ||
| SPC | ||
| Brd 3 | ||
| 1 hour | ||
1 target/level becomes shaken. |
||
| Healing Sting | ||
| SPC | ||
| Arc 2, Drd 2 | ||
| General | ||
Touch deals 1d12 +1 point/level; caster gains damage as hp. |
||
| Healing Touch | ||
| SPC | ||
| Sor/Wiz 3 | ||
| General | ||
You heal the target 1d6/2 levels and take half as damage. |
||
| Herald's Call | ||
| SPC | ||
| Brd 1, Hrp 1 | ||
| General | ||
Shout slows those within 20 ft. |
||
| Holy Star | ||
| SPC | ||
| Arc 7, Clr 7 | ||
| General | ||
Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire. |
||
| Horizikaul's Boom | ||
| Magic of Faerun | ||
| Sor/Wiz 1 | ||
| General | ||
Target takes 1d4/two levels sonic damage plus deafness. |
||
| Hunter's Mercy | ||
| SPC | ||
| Arc 1, Rgr 1 | ||
| General | ||
Your next attack with a bow automatically is a critical hit if you hit. |
||
| Ice Claw Prison | ||
| Magic of Faerun | ||
| Sor/Wiz 7 | ||
| General | ||
Ice claw grapples and deals normal and cold damage. |
||
| Ice Dagger | ||
| SPC | ||
| Sor/Wiz 1 | ||
| General | ||
Splash weapon deals target 1d4 cold damage per level, plus area damage. |
||
| Inferno | ||
| SPC | ||
| Arc 5, Drd 5 | ||
| General | ||
Creature bursts into flames and suffers 6d6 fire damage or less per round. |
||
| Infestation of Maggots | ||
| SPC | ||
| Arc 3, Drd 3 | ||
| General | ||
Maggotlike creatures deal 1d4 temporary Con damage every round |
||
| Inspirational Boost | ||
| SPC | ||
| Brd 1 | ||
| General | ||
Swift. The bonuses granted by your inspire courage ability increase by 1 |
||
| Iron Bones | ||
| SPC | ||
| Arc 4, Clr 4, Sor/Wiz 4 | ||
| 1 hour | ||
Corporeal undead gains +6 natural armor bonus. |
||
| Ironguard (F) | ||
| SPC | ||
| Sor/Wiz 7 | ||
| General | ||
Subject becomes immune to both magical and mundane metal. |
||
| Ironguts | ||
| SPC | ||
| Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
| 1 hour | ||
Target gains +5 bonus on saving throws against poison*. |
||
| Ironthunder Horn | ||
| SPC | ||
| Brd 1, Sor/Wiz 2 | ||
| General | ||
Intense vibrations trip those in area. |
||
| Jaws of the Wolf (F) | ||
| SPC | ||
| Arc 4, Drd 4 | ||
| General | ||
One carving/2 levels turns into a worg. |
||
| Kiss of the Vampire (M) | ||
| SPC | ||
| Sor/Wiz 7 | ||
| General | ||
You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
||
| Know Greatest Enemy | ||
| SPC | ||
| Arc 1, Blk 1, Pal 1 | ||
| General | ||
Determines relative power level of creatures within the area. |
||
| Know Protections | ||
| Magic of Faerun | ||
| Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
| General | ||
Determines target's defenses. |
||
| Know Vulnerabilities | ||
| SPC | ||
| Arc 3, Brd 2, Clr 3, Sor/Wiz 4 | ||
| General | ||
Determine target's vulnerabilities and resistances. |
||
| Land Womb | ||
| SPC | ||
| Arc 4, Drd 4, Hth 4, Rgr 4 | ||
| 1 hour | ||
You and one creature/level hide within the earth. |
||
| Launch Bolt (M) | ||
| SPC | ||
| Sor/Wiz 0 | ||
| General | ||
Launches a crossbow bolt up to 800 feet. |
||
| Launch Item | ||
| SPC | ||
| Sor/Wiz 0 | ||
| General | ||
Hurls fine item up to long range. |
||
| Life Bolt | ||
| SPC | ||
| Sor/Wiz 2 | ||
| General | ||
1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead. |
||
| Living Prints | ||
| SPC | ||
| Arc 1, Hrp 1, Rgr 1 | ||
| General | ||
You perceive tracks as if they had just been made. |
||
| Low-Light Vision | ||
| SPC | ||
| Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1 | ||
| 6 hours | ||
Subject sees twice as far under current light. |
||
| Loyal Vassal | ||
| SPC | ||
| Arc 2, Pal 2 | ||
| 1 hour | ||
Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
||
| Mace of Odo | ||
| Magic of Faerun | ||
| Arc 3, Clr 3 | ||
| General | ||
Force effect damages target or absorbs spell. |
||
| Greater Mage Hand | ||
| SPC | ||
| Sor/Wiz 1 | ||
| General | ||
As mage hand, but medium range and 40 lb. |
||
| Malevolent Miasma | ||
| SPC | ||
| Sor/Wiz 2 | ||
| General | ||
Cloud of fog deals 1d4 nonlethal damage/level. |
||
| Master Air | ||
| SPC | ||
| Arc 2, Drd 2 | ||
| General | ||
You sprout insubstantial wings and can fly. |
||
| Master Earth | ||
| SPC | ||
| Arc 7, Drd 7 | ||
| 4 hours | ||
Travel through the earth to any location. |
||
| Maw of Chaos | ||
| SPC | ||
| Sor/Wiz 9 | ||
| General | ||
Area of energy damages creatures and disrupts concentration. |
||
| Memory Rot | ||
| SPC | ||
| Arc 5, Drd 5 | ||
| General | ||
Spores deal 1d6 Int drain to target, plus 1 Int/round. |
||
| Metal Melt | ||
| SPC | ||
| Sor/Wiz 4 | ||
| General | ||
Melts metal object without heat. |
||
| Minor Disguise | ||
| SPC | ||
| Brd 0 | ||
| 1 hour | ||
Makes slight changes to your appearance. |
||
| Monstrous Regeneration | ||
| Magic of Faerun | ||
| Arc 5, Clr 5, Drd 5 | ||
| General | ||
Grants the regeneration ability for 1 round/2 levels. |
||
| Murderous Mist | ||
| SPC | ||
| Arc 4, Drd 4 | ||
| General | ||
Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
||
| Mystic Lash | ||
| Magic of Faerun | ||
| Arc 3, Clr 3 | ||
| General | ||
Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
||
| Nature's Balance | ||
| SPC | ||
| Arc 3, Drd 3 | ||
| 1 hour | ||
You transfer 4 ability score points to the target for 10 min./level. |
||
| Naturewatch | ||
| Magic of Faerun | ||
| Arc 0, Drd 0, Hth 0, Rgr 1 | ||
| General | ||
As deathwatch, but only for animals and plants. |
||
| Nerveskitter | ||
| Magic of Faerun | ||
| Sor/Wiz 1 | ||
| 5 minutes | ||
Target gains +5 bonus on initiative checks. |
||
| Net of Shadows | ||
| Magic of Faerun | ||
| Sor/Wiz 1 | ||
| General | ||
Creates ordinary shadows that provide concealment to all in the area. |
||
| Nightmare Lullaby | ||
| Magic of Faerun | ||
| Brd 2 | ||
| General | ||
Target is confused as long as you concentrate +2 rounds. |
||
| One with the Land | ||
| Magic of Faerun | ||
| Arc 2, Drd 2, Hth 2, Rgr 2 | ||
| 4 hours | ||
Link with nature gives a +2 bonus on nature-related skill checks. |
||
| Owl's Insight | ||
| Magic of Faerun | ||
| Arc 7, Drd 7 | ||
| 1 hour | ||
Subject gains +1/2 levels enhancement bonus to Wis for 1 hour. |
||
| Persistent Blade (F) | ||
| Magic of Faerun | ||
| Sor/Wiz 1 | ||
| General | ||
Blade of force attacks target, automatically flanks. |
||
| Poison Vines | ||
| Magic of Faerun | ||
| Arc 7, Drd 7 | ||
| 1 hour | ||
Vines that entangle and are poisonous. |
||
| Prismatic Eye (F) | ||
| SPC | ||
| Sor/Wiz 6 | ||
| General | ||
Orb produces individual prismatic rays as touch attacks. |
||
| Puppeteer | ||
| Magic of Faerun | ||
| Brd 3 | ||
| General | ||
Target mimics your actions |
||
| Quick Potion | ||
| Magic of Faerun | ||
| Sor/Wiz 4 | ||
| 4 hours | ||
Creates a potion that must be used within 1 hour/level. |
||
| Quillfire | ||
| Magic of Faerun | ||
| Arc 3, Drd 3 | ||
| General | ||
Your hand sprouts poisonous quills useful for melee or ranged attacks. |
||
| Ram's Might | ||
| Magic of Faerun | ||
| Arc 0, Drd 0, Rgr 1 | ||
| 5 minutes | ||
Your hands become harder and your unarmed attacks inflict normal damage. |
||
| Rebuke | ||
| SPC | ||
| Sor/Wiz 2 | ||
| General | ||
| Final Rebuke | ||
| SPC | ||
| Sor/Wiz 7 | ||
| General | ||
As rebuke except the target must save or die. |
||
| Greater Rebuke | ||
| SPC | ||
| Sor/Wiz 4 | ||
| General | ||
| Replicate Casting (M) (XP) | ||
| Magic of Faerun | ||
| Sor/Wiz 9 | ||
| General | ||
Duplicate observed spell or spell-like ability. |
||
| Reveille | ||
| Magic of Faerun | ||
| Brd 3 | ||
| General | ||
Target dead creature speaks a short sentence about what caused its death. |
||
| Revenance | ||
| Complete Divine | ||
| Arc 4, Blk 4, Clr 4, Pal 4 | ||
| General | ||
Slain ally is restored to life for 1 minute/level. |
||
| Reverse Arrows | ||
| Magic of Faerun | ||
| Sor/Wiz 3 | ||
| 1 hour | ||
As Protection from Arrows, but negated arrows turn back upon their source. |
||
| Righteous Fury | ||
| Magic of Faerun | ||
| Arc 3, Pal 3 | ||
| General | ||
Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
||
| Rosemantle | ||
| Magic of Faerun | ||
| Arc 1, Clr 1 | ||
| General | ||
Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison. |
||
| Safe Clearing | ||
| Magic of Faerun | ||
| Arc 3, Rgr 3 | ||
| 6 hours | ||
As sanctuary, but protects an area and lasts 1 hour/level. |
||
| Scent | ||
| Magic of Faerun | ||
| Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
| 6 hours | ||
Grants the scent ability for 1 hour/level. |
||
| Scintillating Sphere | ||
| Magic of Faerun | ||
| Sor/Wiz 3 | ||
| General | ||
20-ft-radius spread deals 1d6 electicity/level. |
||
| Seek Eternal Rest | ||
| Magic of Faerun | ||
| Arc 4, Pal 4 | ||
| 1 hour | ||
Turn undead as a paladin two levels higher. |
||
| Shadow Hand | ||
| Magic of Faerun | ||
| Sor/Wiz 5 | ||
| General | ||
Medium-sized hand attacks, blocks opponents, or carries items. |
||
| Shadow Well | ||
| Magic of Faerun | ||
| Sor/Wiz 4 | ||
| General | ||
Target enters gloomy pocket plane and emerges frightened. |
||
| Share Husk | ||
| Magic of Faerun | ||
| Arc 2, Drd 2 | ||
| 4 hours | ||
See and hear through the senses of a touched animal. |
||
| Shatterfloor | ||
| Magic of Faerun | ||
| Sor/Wiz 3 | ||
| General | ||
Deals 1d4 sonic/level plus damages floor surface 6 inches deep. |
||
| Shroud of Undeath | ||
| SPC | ||
| Arc 2, Clr 2, Sor/Wiz 2 | ||
| 1 hour | ||
Negative energy shroud makes undead perceive you as undead. |
||
| Silent Portal | ||
| Magic of Faerun | ||
| Asn 1, Sor/Wiz 0 | ||
| 6 hours | ||
Negates sound from door or window. |
||
| Silverbeard | ||
| Magic of Faerun | ||
| Arc 1, Pal 1 | ||
| 5 minutes | ||
You grow a hard silver beard that gives +2 bonus to armor. |
||
| Simbul's Skeletal Deliquescence | ||
| Magic of Faerun | ||
| Sor/Wiz 8 | ||
| 24 hours | ||
Target becomes a soft-bodied oozelike creature. |
||
| Skeletal Guard (M) | ||
| Magic of Faerun | ||
| Sor/Wiz 8 | ||
| General | ||
Creates one skeleton/level that is resistant to turning. |
||
| Skull of Secrets | ||
| Magic of Faerun | ||
| Arc 4, Clr 4 | ||
| 24 hours | ||
Intangible skull stores message and can be triggered to breathe fire. |
||
| Smell of Fear | ||
| Magic of Faerun | ||
| Arc 1, Rgr 1 | ||
| 5 minutes | ||
Target's aroma triples the chance of wandering encounters. |
||
| Snakebite | ||
| Magic of Faerun | ||
| Arc 3, Drd 3, Rgr 4 | ||
| General | ||
Your arm turns into a poisonous snake you can use to attack. |
||
| Songbird | ||
| Magic of Faerun | ||
| Brd 0 | ||
| 4 hours | ||
Perform and gain +1 on your next Cha check. |
||
| Sonic Rumble (F) | ||
| Magic of Faerun | ||
| Sor/Wiz 5 | ||
| General | ||
Cone of sound deals damage or moves objects. |
||
| Sonic Snap | ||
| Magic of Faerun | ||
| Sor/Wiz 0 | ||
| General | ||
Target takes 1 point of sonic damage and is deafened 1 round. |
||
| Spectral Stag | ||
| Magic of Faerun | ||
| Arc 2, Clr 2 | ||
| General | ||
Phantom stag can bull rush and be a mount. |
||
| Speechlink | ||
| Complete Adventurer | ||
| Brd 3 | ||
| 1 hour | ||
You and the target can verbally communicate at any distance. |
||
| Speed Swim | ||
| Magic of Faerun | ||
| Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
| 5 minutes | ||
Target gains swim speed 30. |
||
| Spell Engine (M) (XP) | ||
| Magic of Faerun | ||
| Sor/Wiz 8 | ||
| General | ||
Magical energy disk absorbs incoming spells. |
||
| Spell Enhancer | ||
| SPC | ||
| Sor/Wiz 4 | ||
| General | ||
Lets you cast another spell in the same round at +2 caster level. |
||
| Spell Matrix (F) | ||
| SPC | ||
| Sor/Wiz 7 | ||
| 1 hour | ||
Stores up to two spells of 3rd level or lower to be released later. |
||
| Greater Spell Matrix (F) | ||
| SPC | ||
| Sor/Wiz 9 | ||
| General | ||
Stores up to three spells of 3rd level or lower to be released later. |
||
| Lesser Spell Matrix (F) | ||
| SPC | ||
| Sor/Wiz 5 | ||
| 1 hour | ||
Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
||
| Spell Phylactery | ||
| Magic of Faerun | ||
| Arc 5, Clr 5 | ||
| 24 hours | ||
Scroll activates upon you if conditions are met. |
||
| Mass Spell Resistance | ||
| Complete Divine | ||
| Arc 7, Clr 7 | ||
| General | ||
As spell resistance, but multiple targets. |
||
| Spell Shield | ||
| Magic of Faerun | ||
| Arc 2, Clr 2 | ||
| 5 minutes | ||
Target gains +3 resistance on saving throws against spells and spell-like abilities. |
||
| Spellmantle | ||
| Magic of Faerun | ||
| Arc 6, Clr 6 | ||
| General | ||
As spell immunity, but negated spells triggers a helpful spell upon the target. |
||
| Spider Poison | ||
| Magic of Faerun | ||
| Asn 3, Sor/Wiz 3 | ||
| General | ||
Touch deals 1d6 Str damage, repeats in 1 minute. |
||
| Spirit Worm | ||
| Magic of Faerun | ||
| Sor/Wiz 1 | ||
| General | ||
Target takes 1 point of Con damage every round for 1 round/level. |
||
| Stalking Brand | ||
| Magic of Faerun | ||
| Arc 1, Rgr 1 | ||
| 24 hours | ||
Target marked with symbol you can see despite disguises. |
||
| Steeldance | ||
| Magic of Faerun | ||
| Sor/Wiz 3 | ||
| General | ||
Daggers become Medium flying animated objects that attack foes. |
||
| Stone Bones | ||
| Magic of Faerun | ||
| Arc 2, Clr 2, Sor/Wiz 2 | ||
| 1 hour | ||
Corporeal undead gains +3 natural armor bonus. |
||
| Stone Shatter | ||
| Magic of Faerun | ||
| Brd 4 | ||
| General | ||
Shatter a stone object or creature. |
||
| Stone Walk (M) | ||
| Magic of Faerun | ||
| Arc 6, Clr 6 | ||
| General | ||
Linked areas allow multiple teleportations. |
||
| Stonehold | ||
| Magic of Faerun | ||
| Arc 6, Drd 6 | ||
| 24 hours | ||
Stony arm trap grapples and damages creatures. |
||
| Storm Tower | ||
| Magic of Faerun | ||
| Arc 7, Drd 7 | ||
| General | ||
Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
||
| Stormrage | ||
| Magic of Faerun | ||
| Arc 8, Clr 8 | ||
| 5 minutes | ||
Fly, wind wall, protection from strong winds, and make electrical attacks. |
||
| Strategic Charge | ||
| Magic of Faerun | ||
| Arc 1, Blk 1, Pal 1 | ||
| General | ||
You gain the benefits of the Mobility feat. |
||
| Strength of Stone | ||
| Magic of Faerun | ||
| Arc 2, Pal 2 | ||
| 5 minutes | ||
Bull's strength that ends if you lose contact with the ground. |
||
| Summon Undead I | ||
| PGtF | ||
| Arc 1, Blk 1, Clr 1, Sor/Wiz 1 | ||
| General | ||
Summons undead to fight for you. |
||
| Summon Undead II | ||
| PGtF | ||
| Arc 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
| General | ||
Summons undead to fight for you. |
||
| Summon Undead III | ||
| PGtF | ||
| Arc 3, Blk 3, Clr 3, Sor/Wiz 3 | ||
| General | ||
Summons undead to fight for you. |
||
| Summon Undead IV | ||
| PGtF | ||
| Arc 4, Blk 4, Clr 4, Sor/Wiz 4 | ||
| 1 hour | ||
Summons undead to fight for you. |
||
| Summon Undead V | ||
| PGtF | ||
| Arc 5, Clr 5, Sor/Wiz 5 | ||
| General | ||
Summons undead to fight for you. |
||
| Suppress Glyph | ||
| Magic of Faerun | ||
| Arc 6, Clr 6 | ||
| 5 minutes | ||
You notice but doo not trigger magical writing traps. |
||
| Surefoot | ||
| Magic of Faerun | ||
| Arc 1, Rgr 1 | ||
| 1 hour | ||
You gain a +10 competence bonus on Balance checks. |
||
| Suspended Silence (M) | ||
| Magic of Faerun | ||
| Sor/Wiz 3 | ||
| General | ||
Object becomes programmed to create an area of silence at your command. |
||
| Synostodweomer | ||
| Magic of Faerun | ||
| Sor/Wiz 7 | ||
| General | ||
Channel a spell into positive energy to cure 1d6/spell level. |
||
| Mass Teleport | ||
| Magic of Faerun | ||
| Sor/Wiz 7 | ||
| 4 hours | ||
As teleport, but more weight and you don't have to go. |
||
| Tortoise Shell | ||
| Magic of Faerun | ||
| Arc 3, Drd 3 | ||
| 1 hour | ||
Large shell provides cover or shelter. |
||
| Towering Oak | ||
| Magic of Faerun | ||
| Arc 1, Rgr 1 | ||
| 5 minutes | ||
You gain a competence bonus of +10 on your Intimidate checks. |
||
| Transcribe Symbol | ||
| PGtF | ||
| Rune 8, Sor/Wiz 8 | ||
| 1 hour | ||
Safely moves an untriggered magical symbol to another location. |
||
| Translocation Trick | ||
| Magic of Faerun | ||
| Sor/Wiz 6 | ||
| 1 hour | ||
You and target switch places and appear as each other. |
||
| Triadspell | ||
| Magic of Faerun | ||
| Arc 6, Clr 6 | ||
| Prohibited | ||
Cast a prepared spell three times. |
||
| Undead Bane Weapon | ||
| Libris | ||
| Arc 4, Clr 4, Pal 3 | ||
| 5 minutes | ||
Weapon gains the bane property and is aligned good. |
||
| Undead Lieutenant | ||
| Magic of Faerun | ||
| Sor/Wiz 3 | ||
| 5 minutes | ||
Targeted undead can give orders to undead in your control. |
||
| Undead Torch | ||
| Magic of Faerun | ||
| Sor/Wiz 3 | ||
| General | ||
Undead creature gains blue aura that gives +2d4 against living creatures. |
||
| Undeath after Death (M) | ||
| Magic of Faerun | ||
| Arc 7, Clr 7 | ||
| General | ||
-2 to Constitution, in exchange gaining the crypt spawn template at death. |
||
| Undeath to Death (M) | ||
| Necromancy | 1 standard action | SRD |
| Will negates - Yes | Arc 6, Clr 6, Repose 6, Sor/Wiz 6 | V, S, M/DF |
| Instant | Medium | General |
Destroys 1d4 HD/level undead (max 20d4). |
||
| Undeath's Eternal Foe | ||
| Magic of Faerun | ||
| Arc 9, Clr 9 | ||
| General | ||
Targets receive death ward and immunity to most undead special attacks. |
||
| Understand Device | ||
| Magic of Faerun | ||
| Arc 3, Clr 3 | ||
| 5 minutes | ||
You can make untrained Disable Device checks, or gives +10 bonus if you have the skill. |
||
| Vigor | ||
| Complete Divine | ||
| Arc 3, Clr 3, Drd 3 | ||
| General | ||
As vigor, lesser, but grants fast healing 2. |
||
| Vine Mine | ||
| Magic of Faerun | ||
| Arc 5, Drd 5 | ||
| General | ||
Vines grow rapidly, giving various effects. |
||
| Vipergout | ||
| PGtF | ||
| Scalykind 7, Sor/Wiz 7 | ||
| General | ||
You spit forth celestial or fiendish vipers that attack your foes. |
||
| Vision of Glory | ||
| SPC | ||
| Arc 1, Clr 1, Pal 1 | ||
| General | ||
Subject gains morale bonus equal to your Cha modifier to one saving throw. |
||
| Wall of Chaos | ||
| Magic of Faerun | ||
| Arc 4, Clr 4, Sor/Wiz 4 | ||
| 4 hours | ||
As magic circle against law, except as once-sided wall. |
||
| Wall of Evil | ||
| Magic of Faerun | ||
| Arc 4, Clr 4, Sor/Wiz 4 | ||
| 4 hours | ||
As magic circle against good, except as once-sided wall. |
||
| Wall of Good | ||
| Magic of Faerun | ||
| Arc 4, Clr 4, Sor/Wiz 4 | ||
| 4 hours | ||
As magic circle against evil, except as once-sided wall. |
||
| Wall of Law | ||
| Magic of Faerun | ||
| Arc 4, Clr 4, Sor/Wiz 4 | ||
| 4 hours | ||
As magic circle against chaos, except as once-sided wall. |
||
| War Cry | ||
| Complete Adventurer | ||
| Brd 4 | ||
| General | ||
Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round. |
||
| Warning Shout | ||
| Magic of Faerun | ||
| Arc 1, Pal 1 | ||
| General | ||
All living creatures within half a mile hear your shout. |
||
| Weapon of Impact | ||
| SPC | ||
| Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
| 1 hour | ||
As keen edge, but aids blunt weapons. |
||
| Weapon of the Deity | ||
| Complete Divine | ||
| Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4 | ||
| General | ||
Gives your weapon magical powers appropriate to your patron. |
||
| Wieldskill | ||
| Magic of Faerun | ||
| Arc 1, Clr 1 | ||
| General | ||
Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency. |
||
| Wind at Back | ||
| SPC | ||
| Arc 4, Drd 4 | ||
| 12 hours | ||
| Wind Tunnel | ||
| SPC | ||
| Arc 5, Drd 5 | ||
| General | ||
Ranged weapons gain +10 bonus and double range increment. |
||
| Wounding Whispers | ||
| Magic of Faerun | ||
| Brd 3 | ||
| General | ||
Sonic aura damages foes that strike you. |
||
| Wrathful Castigation | ||
| Magic of Faerun | ||
| Sor/Wiz 8 | ||
| General | ||
Target dies or may be dazed and -4 on all saves for 1 round/level. |
||
| Zajimarn's Avalanche | ||
| Magic of Faerun | ||
| Sor/Wiz 9 | ||
| General | ||
Wave of slush deals 1d4 cold/level and moves targets. |
||
| Zajimarn's Field of Icy Razors (F) | ||
| Magic of Faerun | ||
| Sor/Wiz 8 | ||
| 5 minutes | ||
Creatures in area take normal and cold damage, may be slowed. |
||